31 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef NETWORK_SERVER_H
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| #define NETWORK_SERVER_H
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| 
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| #ifdef ENABLE_NETWORK
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| 
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| DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
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| DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
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| DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
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| DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
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| DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
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| DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
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| 
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| bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
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| void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index);
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| 
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| bool NetworkServer_ReadPackets(NetworkClientState *cs);
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| void NetworkServer_Tick(bool send_frame);
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| void NetworkServerMonthlyLoop(void);
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| void NetworkServerYearlyLoop(void);
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| 
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| static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
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| {
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| 	return inet_ntoa(*(const struct in_addr*)&ci->client_ip);
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| }
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| 
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| #endif /* ENABLE_NETWORK */
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| 
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| #endif /* NETWORK_SERVER_H */
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