1002 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1002 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file town_gui.cpp GUI for towns. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "town.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "textbuf_gui.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "company_gui.h"
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#include "network/network.h"
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#include "variables.h"
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#include "strings_func.h"
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#include "sound_func.h"
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#include "economy_func.h"
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#include "tilehighlight_func.h"
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#include "sortlist_type.h"
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#include "road_cmd.h"
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#include "landscape_type.h"
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#include "landscape.h"
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#include "cargotype.h"
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#include "tile_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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typedef GUIList<const Town*> GUITownList;
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/** Widget numbers of the town authority window. */
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enum TownAuthorityWidgets {
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	TWA_CLOSEBOX,
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	TWA_CAPTION,
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	TWA_RATING_INFO,
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	TWA_COMMAND_LIST,
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	TWA_SCROLLBAR,
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	TWA_ACTION_INFO,
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	TWA_EXECUTE,
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};
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static const Widget _town_authority_widgets[] = {
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{   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_BROWN,     0,    10,     0,    13, STR_BLACK_CROSS,             STR_TOOLTIP_CLOSE_WINDOW},               // TWA_CLOSEBOX
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{    WWT_CAPTION,   RESIZE_NONE,  COLOUR_BROWN,    11,   316,     0,    13, STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS},     // TWA_CAPTION
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{      WWT_PANEL,   RESIZE_NONE,  COLOUR_BROWN,     0,   316,    14,   105, 0x0,                         STR_NULL},                               // TWA_RATING_INFO
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{      WWT_PANEL,   RESIZE_NONE,  COLOUR_BROWN,     0,   304,   106,   157, 0x0,                         STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP},    // TWA_COMMAND_LIST
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{  WWT_SCROLLBAR,   RESIZE_NONE,  COLOUR_BROWN,   305,   316,   106,   157, 0x0,                         STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST},   // TWA_SCROLLBAR
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{      WWT_PANEL,   RESIZE_NONE,  COLOUR_BROWN,     0,   316,   158,   209, 0x0,                         STR_NULL},                               // TWA_ACTION_INFO
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{ WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_BROWN,     0,   316,   210,   221, STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP}, // TWA_EXECUTE
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{   WIDGETS_END},
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};
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static const NWidgetPart _nested_town_authority_widgets[] = {
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TWA_CLOSEBOX),
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		NWidget(WWT_CAPTION, COLOUR_BROWN, TWA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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	EndContainer(),
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	NWidget(WWT_PANEL, COLOUR_BROWN, TWA_RATING_INFO), SetMinimalSize(317, 92), EndContainer(),
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_PANEL, COLOUR_BROWN, TWA_COMMAND_LIST), SetMinimalSize(305, 52), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(),
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		NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TWA_SCROLLBAR),
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	EndContainer(),
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	NWidget(WWT_PANEL, COLOUR_BROWN, TWA_ACTION_INFO), SetMinimalSize(317, 52), EndContainer(),
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	NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TWA_EXECUTE),  SetMinimalSize(317, 12), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
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};
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extern const byte _town_action_costs[8];
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struct TownAuthorityWindow : Window {
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private:
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	Town *town;
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	int sel_index;
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	/**
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	 * Get the position of the Nth set bit.
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	 *
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	 * If there is no Nth bit set return -1
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	 *
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	 * @param bits The value to search in
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	 * @param n The Nth set bit from which we want to know the position
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	 * @return The position of the Nth set bit
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	 */
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	static int GetNthSetBit(uint32 bits, int n)
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	{
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		if (n >= 0) {
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			uint i;
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			FOR_EACH_SET_BIT(i, bits) {
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				n--;
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				if (n < 0) return i;
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			}
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		}
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		return -1;
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	}
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public:
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	TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) :
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			Window(desc, window_number), sel_index(-1)
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	{
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		this->town = Town::Get(this->window_number);
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		this->vscroll.cap = 5;
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		this->FindWindowPlacementAndResize(desc);
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	}
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	virtual void OnPaint()
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	{
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		int numact;
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		uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
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		SetVScrollCount(this, numact + 1);
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		if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
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			this->sel_index = -1;
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		}
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		this->SetWidgetDisabledState(6, this->sel_index == -1);
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		SetDParam(0, this->window_number);
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		this->DrawWidgets();
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		int y = this->widget[TWA_RATING_INFO].top + 1;
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		DrawString(this->widget[TWA_RATING_INFO].left + 2, this->widget[TWA_RATING_INFO].right - 2, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
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		y += 10;
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		/* Draw list of companies */
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		const Company *c;
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		FOR_ALL_COMPANIES(c) {
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			if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
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				DrawCompanyIcon(c->index, 2, y);
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				SetDParam(0, c->index);
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				SetDParam(1, c->index);
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				int r = this->town->ratings[c->index];
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				StringID str;
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				(str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling
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				(str++,                    r <= RATING_VERYPOOR)  || // Very Poor
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				(str++,                    r <= RATING_POOR)      || // Poor
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				(str++,                    r <= RATING_MEDIOCRE)  || // Mediocore
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				(str++,                    r <= RATING_GOOD)      || // Good
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				(str++,                    r <= RATING_VERYGOOD)  || // Very Good
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				(str++,                    r <= RATING_EXCELLENT) || // Excellent
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				(str++,                    true);                    // Outstanding
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				SetDParam(2, str);
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				if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights
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					DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y);
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				}
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				DrawString(this->widget[TWA_RATING_INFO].left + 28, this->widget[TWA_RATING_INFO].right - 2, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);
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				y += 10;
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			}
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		}
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		if (y > this->widget[TWA_RATING_INFO].bottom) {
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			/* If the company list is too big to fit, mark ourself dirty and draw again. */
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			ResizeWindowForWidget(this, TWA_RATING_INFO, 0, y - this->widget[TWA_RATING_INFO].bottom);
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			this->SetDirty();
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			return;
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		}
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		y = this->widget[TWA_COMMAND_LIST].top + 1;
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		int pos = this->vscroll.pos;
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		if (--pos < 0) {
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			DrawString(this->widget[TWA_COMMAND_LIST].left + 2, this->widget[TWA_COMMAND_LIST].right - 2, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
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			y += 10;
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		}
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		for (int i = 0; buttons; i++, buttons >>= 1) {
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			if (pos <= -5) break; ///< Draw only the 5 fitting lines
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			if ((buttons & 1) && --pos < 0) {
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				DrawString(this->widget[TWA_COMMAND_LIST].left + 3, this->widget[TWA_COMMAND_LIST].right - 2, y, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE);
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				y += 10;
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			}
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		}
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		if (this->sel_index != -1) {
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			SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[this->sel_index]);
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			SetDParam(0, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + this->sel_index);
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			DrawStringMultiLine(this->widget[TWA_ACTION_INFO].left + 2, this->widget[TWA_ACTION_INFO].right - 2, this->widget[TWA_ACTION_INFO].top + 1, this->widget[TWA_ACTION_INFO].bottom - 1, STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index);
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		}
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	}
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	virtual void OnDoubleClick(Point pt, int widget) { HandleClick(pt, widget, true); }
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	virtual void OnClick(Point pt, int widget) { HandleClick(pt, widget, false); }
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	void HandleClick(Point pt, int widget, bool double_click)
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	{
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		switch (widget) {
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			case TWA_COMMAND_LIST: {
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				int y = (pt.y - this->widget[TWA_COMMAND_LIST].top - 1) / 10;
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				if (!IsInsideMM(y, 0, 5)) return;
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				y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.pos - 1);
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				if (y >= 0) {
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					this->sel_index = y;
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					this->SetDirty();
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				}
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				/* Fall through to clicking in case we are double-clicked */
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				if (!double_click || y < 0) break;
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			}
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			case TWA_EXECUTE:
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				DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
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				break;
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		}
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	}
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	virtual void OnHundredthTick()
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	{
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		this->SetDirty();
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	}
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};
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static const WindowDesc _town_authority_desc(
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	WDP_AUTO, WDP_AUTO, 317, 222, 317, 222,
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	WC_TOWN_AUTHORITY, WC_NONE,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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	_town_authority_widgets, _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
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);
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static void ShowTownAuthorityWindow(uint town)
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{
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	AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
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}
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/** Widget numbers of the town view window. */
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enum TownViewWidgets {
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	TVW_CLOSEBOX,
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	TVW_CAPTION,
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	TVW_STICKY,
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	TVW_VIEWPORTPANEL,
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	TVW_VIEWPORTINSET,
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	TVW_INFOPANEL,
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	TVW_CENTERVIEW,
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	TVW_SHOWAUTHORITY,
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	TVW_CHANGENAME,
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	TVW_EXPAND,
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	TVW_DELETE,
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};
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struct TownViewWindow : Window {
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private:
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	Town *town;
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public:
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	enum {
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		TVW_HEIGHT_NORMAL = 150,
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	};
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	TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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	{
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		this->town = Town::Get(this->window_number);
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		bool ingame = _game_mode != GM_EDITOR;
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		this->flags4 |= WF_DISABLE_VP_SCROLL;
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		int width = this->widget[TVW_VIEWPORTINSET].right - this->widget[TVW_VIEWPORTINSET].left - 1;
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		int height = this->widget[TVW_VIEWPORTINSET].bottom - this->widget[TVW_VIEWPORTINSET].top - 1;
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		InitializeWindowViewport(this, this->widget[TVW_VIEWPORTINSET].left + 1, this->widget[TVW_VIEWPORTINSET].top + 1, width, height, this->town->xy, ZOOM_LVL_TOWN);
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		if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_TOWN_VIEW_CITY_CAPTION;
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		if (ingame) {
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			/* Hide the expand button, and put the authority button over it. */
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			this->HideWidget(TVW_EXPAND);
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			this->widget[TVW_SHOWAUTHORITY].right = this->widget[TVW_EXPAND].right;
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			/* Resize caption bar */
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			this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1;
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			/* Hide the delete button, and move the rename button from top on scenario to bottom in game. */
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			this->HideWidget(TVW_DELETE);
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			this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top;
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			this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom;
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			this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right;
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		} else {
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			/* Hide the authority button, and put the expand button over it. */
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			this->HideWidget(TVW_SHOWAUTHORITY);
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			this->widget[TVW_EXPAND].left = this->widget[TVW_SHOWAUTHORITY].left;
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		}
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		this->ResizeWindowAsNeeded();
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		this->FindWindowPlacementAndResize(desc);
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	}
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	virtual void OnPaint()
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	{
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		/* disable renaming town in network games if you are not the server */
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		this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
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		SetDParam(0, this->town->index);
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		this->DrawWidgets();
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		uint y = 107;
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		SetDParam(0, this->town->population);
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		SetDParam(1, this->town->num_houses);
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		DrawString(2, this->width - 2, y, STR_TOWN_VIEW_POPULATION_HOUSES);
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		SetDParam(0, this->town->act_pass);
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		SetDParam(1, this->town->max_pass);
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		DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
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		SetDParam(0, this->town->act_mail);
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		SetDParam(1, this->town->max_mail);
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		DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
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		uint cargo_needed_for_growth = 0;
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		switch (_settings_game.game_creation.landscape) {
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			case LT_ARCTIC:
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				if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1;
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				break;
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			case LT_TROPIC:
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				if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2;
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				break;
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			default: break;
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		}
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		if (cargo_needed_for_growth > 0) {
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			DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH);
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			CargoID first_food_cargo = CT_INVALID;
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			StringID food_name = STR_CARGO_PLURAL_FOOD;
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			CargoID first_water_cargo = CT_INVALID;
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			StringID water_name = STR_CARGO_PLURAL_WATER;
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			for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
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				const CargoSpec *cs = CargoSpec::Get(cid);
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				if (first_food_cargo == CT_INVALID && cs->town_effect == TE_FOOD) {
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					first_food_cargo = cid;
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					food_name = cs->name;
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				}
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				if (first_water_cargo == CT_INVALID && cs->town_effect == TE_WATER) {
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					first_water_cargo = cid;
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					water_name = cs->name;
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				}
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			}
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			if (first_food_cargo != CT_INVALID && this->town->act_food > 0) {
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				SetDParam(0, first_food_cargo);
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				SetDParam(1, this->town->act_food);
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				DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
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			} else {
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				SetDParam(0, food_name);
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				DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH_REQUIRED);
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			}
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			if (cargo_needed_for_growth > 1) {
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				if (first_water_cargo != CT_INVALID && this->town->act_water > 0) {
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					SetDParam(0, first_water_cargo);
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					SetDParam(1, this->town->act_water);
 | 
						|
					DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
 | 
						|
				} else {
 | 
						|
					SetDParam(0, water_name);
 | 
						|
					DrawString(2, this->width - 2, y += 10, STR_CARGO_FOR_TOWNGROWTH_REQUIRED);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		this->DrawViewport();
 | 
						|
 | 
						|
		/* only show the town noise, if the noise option is activated. */
 | 
						|
		if (_settings_game.economy.station_noise_level) {
 | 
						|
			SetDParam(0, this->town->noise_reached);
 | 
						|
			SetDParam(1, this->town->MaxTownNoise());
 | 
						|
			DrawString(2, this->width - 2, y += 10, STR_NOISE_IN_TOWN);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnClick(Point pt, int widget)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case TVW_CENTERVIEW: // scroll to location
 | 
						|
				if (_ctrl_pressed) {
 | 
						|
					ShowExtraViewPortWindow(this->town->xy);
 | 
						|
				} else {
 | 
						|
					ScrollMainWindowToTile(this->town->xy);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case TVW_SHOWAUTHORITY: // town authority
 | 
						|
				ShowTownAuthorityWindow(this->window_number);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TVW_CHANGENAME: // rename
 | 
						|
				SetDParam(0, this->window_number);
 | 
						|
				ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TVW_EXPAND: // expand town - only available on Scenario editor
 | 
						|
				ExpandTown(this->town);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TVW_DELETE: // delete town - only available on Scenario editor
 | 
						|
				delete this->town;
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	void ResizeWindowAsNeeded()
 | 
						|
	{
 | 
						|
		int aimed_height = TVW_HEIGHT_NORMAL;
 | 
						|
 | 
						|
		switch (_settings_game.game_creation.landscape) {
 | 
						|
			case LT_ARCTIC:
 | 
						|
				if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 20;
 | 
						|
				break;
 | 
						|
 | 
						|
			case LT_TROPIC:
 | 
						|
				if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 30;
 | 
						|
				break;
 | 
						|
 | 
						|
			default: break;
 | 
						|
		}
 | 
						|
 | 
						|
		if (_settings_game.economy.station_noise_level) aimed_height += 10;
 | 
						|
 | 
						|
		if (this->height != aimed_height) ResizeWindowForWidget(this, TVW_INFOPANEL, 0, aimed_height - this->height);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnInvalidateData(int data = 0)
 | 
						|
	{
 | 
						|
		/* Called when setting station noise have changed, in order to resize the window */
 | 
						|
		this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
 | 
						|
		this->ResizeWindowAsNeeded();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnQueryTextFinished(char *str)
 | 
						|
	{
 | 
						|
		if (str == NULL) return;
 | 
						|
 | 
						|
		DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), NULL, str);
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static const Widget _town_view_widgets[] = {
 | 
						|
{   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_BROWN,     0,    10,     0,    13, STR_BLACK_CROSS,                      STR_TOOLTIP_CLOSE_WINDOW},              // TVW_CLOSEBOX
 | 
						|
{    WWT_CAPTION,   RESIZE_NONE,  COLOUR_BROWN,    11,   171,     0,    13, STR_TOWN_VIEW_TOWN_CAPTION,           STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS},    // TVW_CAPTION
 | 
						|
{  WWT_STICKYBOX,   RESIZE_NONE,  COLOUR_BROWN,   248,   259,     0,    13, 0x0,                                  STR_STICKY_BUTTON},                     // TVW_STICKY
 | 
						|
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_BROWN,     0,   259,    14,   105, 0x0,                                  STR_NULL},                              // TVW_VIEWPORTPANEL
 | 
						|
{      WWT_INSET,   RESIZE_NONE,  COLOUR_BROWN,     2,   257,    16,   103, 0x0,                                  STR_NULL},                              // TVW_VIEWPORTINSET
 | 
						|
{      WWT_PANEL,   RESIZE_NONE,  COLOUR_BROWN,     0,   259,   106,   137, 0x0,                                  STR_NULL},                              // TVW_INFOPANEL
 | 
						|
{ WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_BROWN,     0,    85,   138,   149, STR_BUTTON_LOCATION,                  STR_TOWN_VIEW_CENTER_TOOLTIP},          // TVW_CENTERVIEW
 | 
						|
{ WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_BROWN,    86,   127,   138,   149, STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP}, // TVW_SHOWAUTHORITY
 | 
						|
{ WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_BROWN,   172,   247,     0,    13, STR_QUERY_RENAME,                     STR_TOWN_VIEW_RENAME_TOOLTIP},          // TVW_CHANGENAME
 | 
						|
{ WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_BROWN,   128,   171,   138,   149, STR_TOWN_VIEW_EXPAND_BUTTON,          STR_TOWN_VIEW_EXPAND_TOOLTIP},          // TVW_EXPAND
 | 
						|
{ WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_BROWN,   172,   259,   138,   149, STR_TOWN_VIEW_DELETE_BUTTON,          STR_TOWN_VIEW_DELETE_TOOLTIP},          // TVW_DELETE
 | 
						|
{   WIDGETS_END},
 | 
						|
};
 | 
						|
 | 
						|
static const NWidgetPart _nested_town_view_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TVW_CLOSEBOX),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(76, 14), SetDataTip(STR_QUERY_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_BROWN, TVW_STICKY),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN, TVW_VIEWPORTPANEL),
 | 
						|
		NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetMinimalSize(256, 88), SetPadding(2, 2, 2, 2), EndContainer(),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), EndContainer(),
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(86, 12), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(42, 12), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(44, 12), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(88, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
static const WindowDesc _town_view_desc(
 | 
						|
	WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
 | 
						|
	WC_TOWN_VIEW, WC_NONE,
 | 
						|
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
 | 
						|
	_town_view_widgets, _nested_town_view_widgets, lengthof(_nested_town_view_widgets)
 | 
						|
);
 | 
						|
 | 
						|
void ShowTownViewWindow(TownID town)
 | 
						|
{
 | 
						|
	AllocateWindowDescFront<TownViewWindow>(&_town_view_desc, town);
 | 
						|
}
 | 
						|
 | 
						|
/** Widget numbers of town directory window. */
 | 
						|
enum TownDirectoryWidgets {
 | 
						|
	TDW_CLOSEBOX,
 | 
						|
	TDW_CAPTION,
 | 
						|
	TDW_STICKYBOX,
 | 
						|
	TDW_SORTNAME,
 | 
						|
	TDW_SORTPOPULATION,
 | 
						|
	TDW_CENTERTOWN,
 | 
						|
	TDW_SCROLLBAR,
 | 
						|
	TDW_BOTTOM_PANEL,
 | 
						|
	TDW_BOTTOM_TEXT,
 | 
						|
	TDW_RESIZEBOX,
 | 
						|
};
 | 
						|
 | 
						|
static const NWidgetPart _nested_town_directory_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TDW_CLOSEBOX),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_BROWN, TDW_CAPTION), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_BROWN, TDW_STICKYBOX),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(NWID_VERTICAL),
 | 
						|
			NWidget(NWID_HORIZONTAL),
 | 
						|
				NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTNAME), SetMinimalSize(99, 12), SetDataTip(STR_SORT_BY_NAME, STR_SORT_ORDER_TIP), SetFill(1, 0),
 | 
						|
				NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTPOPULATION), SetMinimalSize(97, 12), SetDataTip(STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP), SetFill(1, 0),
 | 
						|
			EndContainer(),
 | 
						|
			NWidget(WWT_PANEL, COLOUR_BROWN, TDW_CENTERTOWN), SetMinimalSize(196, 164), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
 | 
						|
							SetFill(1, 0), SetResize(0, 10), EndContainer(),
 | 
						|
			NWidget(WWT_PANEL, COLOUR_BROWN, TDW_BOTTOM_PANEL),
 | 
						|
				NWidget(WWT_TEXT, COLOUR_BROWN, TDW_BOTTOM_TEXT), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
 | 
						|
			EndContainer(),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_VERTICAL),
 | 
						|
			NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TDW_SCROLLBAR),
 | 
						|
			NWidget(WWT_RESIZEBOX, COLOUR_BROWN, TDW_RESIZEBOX),
 | 
						|
		EndContainer(),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
/** Town directory window class. */
 | 
						|
struct TownDirectoryWindow : public Window {
 | 
						|
private:
 | 
						|
	/* Runtime saved values */
 | 
						|
	static Listing last_sorting;
 | 
						|
	static const Town *last_town;
 | 
						|
	int townline_height; ///< Height of a single town line in the town directory window.
 | 
						|
 | 
						|
	/* Constants for sorting towns */
 | 
						|
	static GUITownList::SortFunction * const sorter_funcs[];
 | 
						|
 | 
						|
	GUITownList towns;
 | 
						|
 | 
						|
	void BuildSortTownList()
 | 
						|
	{
 | 
						|
		if (this->towns.NeedRebuild()) {
 | 
						|
			this->towns.Clear();
 | 
						|
 | 
						|
			const Town *t;
 | 
						|
			FOR_ALL_TOWNS(t) {
 | 
						|
				*this->towns.Append() = t;
 | 
						|
			}
 | 
						|
 | 
						|
			this->towns.Compact();
 | 
						|
			this->towns.RebuildDone();
 | 
						|
			SetVScrollCount(this, this->towns.Length()); // Update scrollbar as well.
 | 
						|
		}
 | 
						|
		/* Always sort the towns. */
 | 
						|
		last_town = NULL;
 | 
						|
		this->towns.Sort();
 | 
						|
	}
 | 
						|
 | 
						|
	/** Sort by town name */
 | 
						|
	static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
 | 
						|
	{
 | 
						|
		static char buf_cache[64];
 | 
						|
		const Town *ta = *a;
 | 
						|
		const Town *tb = *b;
 | 
						|
		char buf[64];
 | 
						|
 | 
						|
		SetDParam(0, ta->index);
 | 
						|
		GetString(buf, STR_TOWN_NAME, lastof(buf));
 | 
						|
 | 
						|
		/* If 'b' is the same town as in the last round, use the cached value
 | 
						|
		 * We do this to speed stuff up ('b' is called with the same value a lot of
 | 
						|
		 * times after eachother) */
 | 
						|
		if (tb != last_town) {
 | 
						|
			last_town = tb;
 | 
						|
			SetDParam(0, tb->index);
 | 
						|
			GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache));
 | 
						|
		}
 | 
						|
 | 
						|
		return strcmp(buf, buf_cache);
 | 
						|
	}
 | 
						|
 | 
						|
	/** Sort by population */
 | 
						|
	static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
 | 
						|
	{
 | 
						|
		return (*a)->population - (*b)->population;
 | 
						|
	}
 | 
						|
 | 
						|
public:
 | 
						|
	TownDirectoryWindow(const WindowDesc *desc) : Window()
 | 
						|
	{
 | 
						|
		this->towns.SetListing(this->last_sorting);
 | 
						|
		this->towns.SetSortFuncs(this->sorter_funcs);
 | 
						|
		this->towns.ForceRebuild();
 | 
						|
		this->BuildSortTownList();
 | 
						|
 | 
						|
		this->townline_height = FONT_HEIGHT_NORMAL;
 | 
						|
		this->InitNested(desc, 0);
 | 
						|
		this->vscroll.cap = this->nested_array[TDW_CENTERTOWN]->current_y / this->resize.step_height;
 | 
						|
	}
 | 
						|
 | 
						|
	~TownDirectoryWindow()
 | 
						|
	{
 | 
						|
		this->last_sorting = this->towns.GetListing();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnPaint()
 | 
						|
	{
 | 
						|
		this->DrawWidgets();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void SetStringParameters(int widget) const
 | 
						|
	{
 | 
						|
		if (widget == TDW_BOTTOM_TEXT) SetDParam(0, GetWorldPopulation());
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void DrawWidget(const Rect &r, int widget) const
 | 
						|
	{
 | 
						|
		switch(widget) {
 | 
						|
			case TDW_SORTNAME:
 | 
						|
				if (this->towns.SortType() == 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TDW_SORTPOPULATION:
 | 
						|
				if (this->towns.SortType() != 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TDW_CENTERTOWN: {
 | 
						|
				int n = 0;
 | 
						|
				int y = r.top + 2;
 | 
						|
				for (uint i = this->vscroll.pos; i < this->towns.Length(); i++) {
 | 
						|
					const Town *t = this->towns[i];
 | 
						|
 | 
						|
					assert(t->xy != INVALID_TILE);
 | 
						|
 | 
						|
					SetDParam(0, t->index);
 | 
						|
					SetDParam(1, t->population);
 | 
						|
					DrawString(r.left + 2, r.right - 2, y, STR_TOWN_DIRECTORY_TOWN);
 | 
						|
 | 
						|
					y += this->townline_height;
 | 
						|
					if (++n == this->vscroll.cap) break; // max number of towns in 1 window
 | 
						|
				}
 | 
						|
			} break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case TDW_SORTNAME:
 | 
						|
			case TDW_SORTPOPULATION: {
 | 
						|
				Dimension d = GetStringBoundingBox(this->nested_array[widget]->widget_data);
 | 
						|
				d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the word is centered, also looks nice.
 | 
						|
				d.height += padding.height;
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			case TDW_CENTERTOWN: {
 | 
						|
				Dimension d = {0, 0};
 | 
						|
				for (uint i = 0; i < this->towns.Length(); i++) {
 | 
						|
					const Town *t = this->towns[i];
 | 
						|
 | 
						|
					assert(t != NULL);
 | 
						|
 | 
						|
					SetDParam(0, t->index);
 | 
						|
					SetDParam(1, 10000000); // 10^7
 | 
						|
					d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN));
 | 
						|
				}
 | 
						|
				d.width += padding.width + 2 + 2; // Text is rendered with 2 pixel offset at both sides.
 | 
						|
				d.height += padding.height;
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				resize->height = d.height;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			case TDW_BOTTOM_TEXT: {
 | 
						|
				SetDParam(0, 1000000000); // 10^9
 | 
						|
				Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
 | 
						|
				d.width += padding.width;
 | 
						|
				d.height += padding.height;
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnClick(Point pt, int widget)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case TDW_SORTNAME: // Sort by Name ascending/descending
 | 
						|
				if (this->towns.SortType() == 0) {
 | 
						|
					this->towns.ToggleSortOrder();
 | 
						|
				} else {
 | 
						|
					this->towns.SetSortType(0);
 | 
						|
				}
 | 
						|
				this->BuildSortTownList();
 | 
						|
				this->SetDirty();
 | 
						|
				break;
 | 
						|
 | 
						|
			case TDW_SORTPOPULATION: // Sort by Population ascending/descending
 | 
						|
				if (this->towns.SortType() == 1) {
 | 
						|
					this->towns.ToggleSortOrder();
 | 
						|
				} else {
 | 
						|
					this->towns.SetSortType(1);
 | 
						|
				}
 | 
						|
				this->BuildSortTownList();
 | 
						|
				this->SetDirty();
 | 
						|
				break;
 | 
						|
 | 
						|
			case TDW_CENTERTOWN: { // Click on Town Matrix
 | 
						|
				uint16 id_v = (pt.y - this->nested_array[widget]->pos_y - 2) / this->townline_height;
 | 
						|
 | 
						|
				if (id_v >= this->vscroll.cap) return; // click out of bounds
 | 
						|
 | 
						|
				id_v += this->vscroll.pos;
 | 
						|
 | 
						|
				if (id_v >= this->towns.Length()) return; // click out of town bounds
 | 
						|
 | 
						|
				const Town *t = this->towns[id_v];
 | 
						|
				assert(t != NULL);
 | 
						|
				if (_ctrl_pressed) {
 | 
						|
					ShowExtraViewPortWindow(t->xy);
 | 
						|
				} else {
 | 
						|
					ScrollMainWindowToTile(t->xy);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnHundredthTick()
 | 
						|
	{
 | 
						|
		this->BuildSortTownList();
 | 
						|
		this->SetDirty();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnResize(Point delta)
 | 
						|
	{
 | 
						|
		this->vscroll.cap += delta.y / this->townline_height;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnInvalidateData(int data)
 | 
						|
	{
 | 
						|
		if (data == 0) {
 | 
						|
			this->towns.ForceRebuild();
 | 
						|
		} else {
 | 
						|
			this->towns.ForceResort();
 | 
						|
		}
 | 
						|
		this->BuildSortTownList();
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
Listing TownDirectoryWindow::last_sorting = {false, 0};
 | 
						|
const Town *TownDirectoryWindow::last_town = NULL;
 | 
						|
 | 
						|
/* Available town directory sorting functions */
 | 
						|
GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
 | 
						|
	&TownNameSorter,
 | 
						|
	&TownPopulationSorter,
 | 
						|
};
 | 
						|
 | 
						|
static const WindowDesc _town_directory_desc(
 | 
						|
	WDP_AUTO, WDP_AUTO, 208, 202, 208, 202,
 | 
						|
	WC_TOWN_DIRECTORY, WC_NONE,
 | 
						|
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 | 
						|
	NULL, _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
 | 
						|
);
 | 
						|
 | 
						|
void ShowTownDirectory()
 | 
						|
{
 | 
						|
	if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
 | 
						|
	new TownDirectoryWindow(&_town_directory_desc);
 | 
						|
}
 | 
						|
 | 
						|
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	if (success) {
 | 
						|
		SndPlayTileFx(SND_1F_SPLAT, tile);
 | 
						|
		if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Widget numbers of town scenario editor window. */
 | 
						|
enum TownScenarioEditorWidgets {
 | 
						|
	TSEW_CLOSEBOX,
 | 
						|
	TSEW_CAPTION,
 | 
						|
	TSEW_STICKYBOX,
 | 
						|
	TSEW_BACKGROUND,
 | 
						|
	TSEW_NEWTOWN,
 | 
						|
	TSEW_RANDOMTOWN,
 | 
						|
	TSEW_MANYRANDOMTOWNS,
 | 
						|
	TSEW_TOWNSIZE,
 | 
						|
	TSEW_SIZE_SMALL,
 | 
						|
	TSEW_SIZE_MEDIUM,
 | 
						|
	TSEW_SIZE_LARGE,
 | 
						|
	TSEW_SIZE_RANDOM,
 | 
						|
	TSEW_CITY,
 | 
						|
	TSEW_TOWNLAYOUT,
 | 
						|
	TSEW_LAYOUT_ORIGINAL,
 | 
						|
	TSEW_LAYOUT_BETTER,
 | 
						|
	TSEW_LAYOUT_GRID2,
 | 
						|
	TSEW_LAYOUT_GRID3,
 | 
						|
	TSEW_LAYOUT_RANDOM,
 | 
						|
};
 | 
						|
 | 
						|
static const NWidgetPart _nested_found_town_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, TSEW_CLOSEBOX),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, TSEW_CAPTION), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN, TSEW_STICKYBOX),
 | 
						|
	EndContainer(),
 | 
						|
	/* Construct new town(s) buttons. */
 | 
						|
	NWidget(WWT_PANEL, COLOUR_DARK_GREEN, TSEW_BACKGROUND),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 2),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_NEWTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_RANDOMTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_MANYRANDOMTOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP), SetPadding(0, 2, 0, 2),
 | 
						|
		/* Town size selection. */
 | 
						|
		NWidget(NWID_HORIZONTAL),
 | 
						|
			NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
			NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
 | 
						|
			NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 1),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_SELECT_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 3),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
 | 
						|
		/* Town roads selection. */
 | 
						|
		NWidget(NWID_HORIZONTAL),
 | 
						|
			NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
			NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNLAYOUT), SetMinimalSize(148, 14), SetDataTip(STR_TOWN_ROAD_LAYOUT, STR_NULL),
 | 
						|
			NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_SELECT_LAYOUT_BETTER_ROADS, STR_SELECT_TOWN_ROAD_LAYOUT),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 1),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_SELECT_LAYOUT_2X2_GRID, STR_SELECT_TOWN_ROAD_LAYOUT),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_SELECT_LAYOUT_3X3_GRID, STR_SELECT_TOWN_ROAD_LAYOUT),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 1),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_SELECT_LAYOUT_RANDOM, STR_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 2),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
/** Found a town window class. */
 | 
						|
struct FoundTownWindow : Window
 | 
						|
{
 | 
						|
private:
 | 
						|
	static TownSize town_size;
 | 
						|
	static bool city;
 | 
						|
	static TownLayout town_layout;
 | 
						|
 | 
						|
public:
 | 
						|
	FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
 | 
						|
	{
 | 
						|
		this->InitNested(desc, window_number);
 | 
						|
		town_layout = _settings_game.economy.town_layout;
 | 
						|
		city = false;
 | 
						|
		this->UpdateButtons();
 | 
						|
	}
 | 
						|
 | 
						|
	void UpdateButtons()
 | 
						|
	{
 | 
						|
		for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) {
 | 
						|
			this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + town_size);
 | 
						|
		}
 | 
						|
 | 
						|
		this->SetWidgetLoweredState(TSEW_CITY, city);
 | 
						|
 | 
						|
		for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) {
 | 
						|
			this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + town_layout);
 | 
						|
		}
 | 
						|
 | 
						|
		this->SetDirty();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnPaint()
 | 
						|
	{
 | 
						|
		this->DrawWidgets();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnClick(Point pt, int widget)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case TSEW_NEWTOWN:
 | 
						|
				HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, HT_RECT, PlaceProc_Town);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TSEW_RANDOMTOWN: {
 | 
						|
				this->HandleButtonClick(TSEW_RANDOMTOWN);
 | 
						|
				_generating_world = true;
 | 
						|
				UpdateNearestTownForRoadTiles(true);
 | 
						|
				const Town *t = CreateRandomTown(20, town_size, city, town_layout);
 | 
						|
				UpdateNearestTownForRoadTiles(false);
 | 
						|
				_generating_world = false;
 | 
						|
 | 
						|
				if (t == NULL) {
 | 
						|
					ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
 | 
						|
				} else {
 | 
						|
					ScrollMainWindowToTile(t->xy);
 | 
						|
				}
 | 
						|
			} break;
 | 
						|
 | 
						|
			case TSEW_MANYRANDOMTOWNS:
 | 
						|
				this->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
 | 
						|
 | 
						|
				_generating_world = true;
 | 
						|
				UpdateNearestTownForRoadTiles(true);
 | 
						|
				if (!GenerateTowns(town_layout)) {
 | 
						|
					ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
 | 
						|
				}
 | 
						|
				UpdateNearestTownForRoadTiles(false);
 | 
						|
				_generating_world = false;
 | 
						|
				break;
 | 
						|
 | 
						|
			case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
 | 
						|
				town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
 | 
						|
				this->UpdateButtons();
 | 
						|
				break;
 | 
						|
 | 
						|
			case TSEW_CITY:
 | 
						|
				city ^= true;
 | 
						|
				this->SetWidgetLoweredState(TSEW_CITY, city);
 | 
						|
				this->SetDirty();
 | 
						|
				break;
 | 
						|
 | 
						|
			case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
 | 
						|
			case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
 | 
						|
				town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
 | 
						|
				this->UpdateButtons();
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnTimeout()
 | 
						|
	{
 | 
						|
		this->RaiseWidget(TSEW_RANDOMTOWN);
 | 
						|
		this->RaiseWidget(TSEW_MANYRANDOMTOWNS);
 | 
						|
		this->SetDirty();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnPlaceObject(Point pt, TileIndex tile)
 | 
						|
	{
 | 
						|
		_place_proc(tile);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnPlaceObjectAbort()
 | 
						|
	{
 | 
						|
		this->RaiseButtons();
 | 
						|
		this->UpdateButtons();
 | 
						|
	}
 | 
						|
 | 
						|
	static void PlaceProc_Town(TileIndex tile)
 | 
						|
	{
 | 
						|
		uint32 townnameparts;
 | 
						|
		if (!GenerateTownName(&townnameparts)) {
 | 
						|
			ShowErrorMessage(STR_ERROR_TOO_MANY_TOWNS, STR_ERROR_CAN_T_BUILD_TOWN_HERE, 0, 0);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		DoCommandP(tile, town_size | city << 2 | town_layout << 3, townnameparts, CMD_BUILD_TOWN | CMD_MSG(STR_ERROR_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
TownSize FoundTownWindow::town_size = TS_MEDIUM; // select medium-sized towns per default;
 | 
						|
bool FoundTownWindow::city;
 | 
						|
TownLayout FoundTownWindow::town_layout;
 | 
						|
 | 
						|
static const WindowDesc _found_town_desc(
 | 
						|
	WDP_AUTO, WDP_AUTO, 160, 162, 160, 162,
 | 
						|
	WC_FOUND_TOWN, WC_NONE,
 | 
						|
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_CONSTRUCTION,
 | 
						|
	NULL, _nested_found_town_widgets, lengthof(_nested_found_town_widgets)
 | 
						|
);
 | 
						|
 | 
						|
void ShowBuildTownWindow()
 | 
						|
{
 | 
						|
	if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
 | 
						|
	AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
 | 
						|
}
 |