387 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			387 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
| cmake_minimum_required(VERSION 3.9)
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| 
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| if(NOT BINARY_NAME)
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|     set(BINARY_NAME openttd)
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| endif()
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| 
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| project(${BINARY_NAME}
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|     VERSION 1.12.0
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| )
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| 
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| if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
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|     message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
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| endif()
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| 
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| # Debug mode by default.
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| if(NOT CMAKE_BUILD_TYPE)
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|     set(CMAKE_BUILD_TYPE Debug)
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| endif()
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| 
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| if (EMSCRIPTEN)
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|     set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/os/emscripten/cmake")
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| endif()
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| 
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| set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
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| set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
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| 
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| # Use GNUInstallDirs to allow customisation
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| # but set our own default data and bin dir
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| if(NOT CMAKE_INSTALL_DATADIR)
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|     set(CMAKE_INSTALL_DATADIR "share/games")
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| endif()
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| if(NOT CMAKE_INSTALL_BINDIR)
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|     set(CMAKE_INSTALL_BINDIR "games")
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| endif()
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| include(GNUInstallDirs)
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| 
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| include(Options)
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| set_options()
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| set_directory_options()
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| 
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| include(Static)
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| set_static_if_needed()
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| 
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| set(CMAKE_CXX_STANDARD 17)
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| set(CMAKE_CXX_STANDARD_REQUIRED YES)
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| set(CMAKE_CXX_EXTENSIONS NO)
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| 
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| set(CMAKE_EXPORT_COMPILE_COMMANDS YES)
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| 
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| # An empty target for the tools
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| add_custom_target(tools)
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| 
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| include(Endian)
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| add_endian_definition()
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| 
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| include(CompileFlags)
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| compile_flags()
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| 
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| if(APPLE OR UNIX)
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|     add_definitions(-DUNIX)
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| endif()
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| 
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| if(UNIX)
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|     find_package(Doxygen)
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| endif()
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| 
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| list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/rev.cpp")
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| if(WIN32)
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|     list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/ottdres.rc")
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| endif()
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| 
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| # Generate a target to determine version, which is execute every 'make' run
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| add_custom_target(find_version
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|         ${CMAKE_COMMAND}
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|                 -DFIND_VERSION_BINARY_DIR=${CMAKE_BINARY_DIR}/generated
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|                 -DCPACK_BINARY_DIR=${CMAKE_BINARY_DIR}
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|                 -DREV_MAJOR=${PROJECT_VERSION_MAJOR}
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|                 -DREV_MINOR=${PROJECT_VERSION_MINOR}
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|                 -DREV_BUILD=${PROJECT_VERSION_PATCH}
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|                 -DWINDOWS=${WIN32}
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|                 -P "${CMAKE_SOURCE_DIR}/cmake/scripts/FindVersion.cmake"
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|         WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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|         BYPRODUCTS ${GENERATED_SOURCE_FILES}
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| )
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| 
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| # Documentation
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| if(DOXYGEN_EXECUTABLE)
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|     add_custom_target(docs)
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|     add_custom_target(docs_source
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|         ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/docs
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|         COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_BINARY_DIR}/Doxyfile
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|         WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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|         COMMENT "Generating documentation for source"
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|     )
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|     add_dependencies(docs_source
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|         find_version
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|     )
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|     add_dependencies(docs
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|         docs_source
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|     )
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| endif()
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| 
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| include(AddCustomXXXTimestamp)
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| 
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| if(OPTION_TOOLS_ONLY)
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|     if(HOST_BINARY_DIR)
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|         unset(HOST_BINARY_DIR CACHE)
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|     endif()
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|     add_subdirectory(${CMAKE_SOURCE_DIR}/src)
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|     return()
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| endif()
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| 
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| if(APPLE)
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| 	# Avoid searching for headers in Frameworks, and libraries in LIBDIR.
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| 	set(CMAKE_FIND_FRAMEWORK LAST)
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| endif()
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| 
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| # Prefer -pthread over -lpthread, which is often the better option of the two.
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| set(CMAKE_THREAD_PREFER_PTHREAD YES)
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| # Make sure we have Threads available.
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| find_package(Threads REQUIRED)
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| 
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| find_package(ZLIB)
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| find_package(LibLZMA)
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| find_package(LZO)
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| find_package(PNG)
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| 
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| if(NOT OPTION_DEDICATED)
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|     if(NOT WIN32)
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|         find_package(Allegro)
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|         if(NOT APPLE)
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|             find_package(Freetype)
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|             find_package(SDL2)
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|             if(NOT SDL2_FOUND)
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|                 find_package(SDL)
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|             endif()
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|             find_package(Fluidsynth)
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|             find_package(Fontconfig)
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|             find_package(ICU OPTIONAL_COMPONENTS i18n lx)
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|         endif()
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|     endif()
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| endif()
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| if(APPLE)
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|     find_package(Iconv)
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| 
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|     find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
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|     find_library(AUDIOUNIT_LIBRARY AudioUnit)
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|     find_library(COCOA_LIBRARY Cocoa)
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|     find_library(QUARTZCORE_LIBRARY QuartzCore)
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| endif()
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| 
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| if(NOT EMSCRIPTEN AND NOT OPTION_DEDICATED)
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|     find_package(OpenGL COMPONENTS OpenGL)
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| endif()
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| 
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| if(MSVC)
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|     find_package(Editbin REQUIRED)
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| endif()
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| 
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| find_package(SSE)
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| find_package(Xaudio2)
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| 
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| find_package(Grfcodec)
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| 
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| include(CheckIPOSupported)
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| check_ipo_supported(RESULT IPO_FOUND)
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| 
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| show_options()
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| 
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| if(UNIX AND NOT APPLE AND NOT OPTION_DEDICATED)
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|     if(NOT SDL_FOUND AND NOT SDL2_FOUND AND NOT ALLEGRO_FOUND)
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|         message(FATAL_ERROR "SDL, SDL2 or Allegro is required for this platform")
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|     endif()
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| endif()
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| if(APPLE)
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|     if(NOT AUDIOTOOLBOX_LIBRARY)
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|         message(FATAL_ERROR "AudioToolbox is required for this platform")
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|     endif()
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|     if(NOT AUDIOUNIT_LIBRARY)
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|         message(FATAL_ERROR "AudioUnit is required for this platform")
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|     endif()
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|     if(NOT COCOA_LIBRARY)
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|         message(FATAL_ERROR "Cocoa is required for this platform")
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|     endif()
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|     if(NOT QUARTZCORE_LIBRARY)
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|         message(FATAL_ERROR "QuartzCore is required for this platform")
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|     endif()
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| endif()
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| 
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| if(OPTION_PACKAGE_DEPENDENCIES)
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|     if(NOT UNIX)
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|         message(FATAL_ERROR "Can only package dependencies on Linux")
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|     endif()
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|     if(OPTION_INSTALL_FHS)
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|         message(FATAL_ERROR "Cannot install in FHS folders when we are packaging dependencies")
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|     endif()
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|     if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
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|         message(FATAL_ERROR "OPTION_PACKAGE_DEPENDENCIES can only work with CMake 3.16+; you are using ${CMAKE_VERSION}")
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|     endif()
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| 
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|     # If we are packaging dependencies, we do two things:
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|     # 1) set the RPATH to include $ORIGIN/lib; $ORIGIN (that literal string)
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|     #    is a Linux indicator for "path where application is". In CMake, we
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|     #    have to do this before add_executable() is executed.
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|     # 2) copy the libraries that we compile against to the "lib" folder.
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|     #    This is done in InstallAndPackage.cmake.
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|     set(CMAKE_INSTALL_RPATH "\$ORIGIN/lib")
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|     set(CMAKE_BUILD_WITH_INSTALL_RPATH ON)
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| endif()
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| 
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| include(SourceList)
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| 
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| # Needed by rev.cpp
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| include_directories(${CMAKE_SOURCE_DIR}/src)
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| # Needed by everything that uses Squirrel
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| include_directories(${CMAKE_SOURCE_DIR}/src/3rdparty/squirrel/include)
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| 
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| include(MSVCFilters)
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| 
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| add_executable(openttd WIN32 ${GENERATED_SOURCE_FILES})
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| set_target_properties(openttd PROPERTIES OUTPUT_NAME "${BINARY_NAME}")
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| # All other files are added via target_sources()
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| 
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| if(MSVC)
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|     # Add DPI manifest to project; other WIN32 targets get this via ottdres.rc
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|     target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
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| endif()
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| 
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| add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
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| add_subdirectory(${CMAKE_SOURCE_DIR}/src)
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| add_subdirectory(${CMAKE_SOURCE_DIR}/media)
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| 
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| add_dependencies(openttd
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|     find_version)
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| 
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| target_link_libraries(openttd
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|     openttd::languages
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|     openttd::settings
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|     openttd::media
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|     openttd::basesets
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|     openttd::script_api
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|     Threads::Threads
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| )
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| 
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| if(HAIKU)
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|     target_link_libraries(openttd "be" "network" "midi")
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| endif()
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| 
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| if(IPO_FOUND)
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|     set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELEASE True)
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|     set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
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|     set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
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| endif()
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| set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
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| process_compile_flags()
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| 
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| include(LinkPackage)
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| link_package(PNG TARGET PNG::PNG ENCOURAGED)
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| link_package(ZLIB TARGET ZLIB::ZLIB ENCOURAGED)
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| link_package(LIBLZMA TARGET LibLZMA::LibLZMA ENCOURAGED)
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| link_package(LZO)
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| 
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| if(NOT OPTION_DEDICATED)
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|     link_package(Fluidsynth)
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|     link_package(SDL)
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|     link_package(SDL2 TARGET SDL2::SDL2)
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|     link_package(Allegro)
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|     link_package(FREETYPE TARGET Freetype::Freetype)
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|     link_package(Fontconfig TARGET Fontconfig::Fontconfig)
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|     link_package(ICU_lx)
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|     link_package(ICU_i18n)
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| 
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|     if(SDL2_FOUND AND OPENGL_FOUND AND UNIX)
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|         # SDL2 dynamically loads OpenGL if needed, so do not link to OpenGL when
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|         # on Linux. For Windows, we need to link to OpenGL as we also have a win32
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|         # driver using it.
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|         add_definitions(-DWITH_OPENGL)
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|         message(STATUS "OpenGL found -- -DWITH_OPENGL -- (via SDL2)")
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|     else()
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|         link_package(OpenGL TARGET OpenGL::GL)
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|     endif()
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| endif()
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| 
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| if(APPLE)
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|     link_package(Iconv TARGET Iconv::Iconv)
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| 
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|     target_link_libraries(openttd
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|         ${AUDIOTOOLBOX_LIBRARY}
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|         ${AUDIOUNIT_LIBRARY}
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|         ${COCOA_LIBRARY}
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|         ${QUARTZCORE_LIBRARY}
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|     )
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| 
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|     add_definitions(
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|         -DWITH_COCOA
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|     )
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| endif()
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| 
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| if(EMSCRIPTEN)
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|     add_library(WASM::WASM INTERFACE IMPORTED)
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| 
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|     # Allow heap-growth, and start with a bigger memory size.
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|     target_link_libraries(WASM::WASM INTERFACE "-s ALLOW_MEMORY_GROWTH=1")
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|     target_link_libraries(WASM::WASM INTERFACE "-s INITIAL_MEMORY=33554432")
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|     target_link_libraries(WASM::WASM INTERFACE "-s DISABLE_EXCEPTION_CATCHING=0")
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|     add_definitions(-s DISABLE_EXCEPTION_CATCHING=0)
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| 
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|     # Export functions to Javascript.
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|     target_link_libraries(WASM::WASM INTERFACE "-s EXPORTED_FUNCTIONS='[\"_main\", \"_em_openttd_add_server\"]' -s EXTRA_EXPORTED_RUNTIME_METHODS='[\"cwrap\"]'")
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| 
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|     # Preload all the files we generate during build.
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|     # As we do not compile with FreeType / FontConfig, we also have no way to
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|     # render several languages (like Chinese, ..), so where do you draw the
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|     # line what languages to include and which not? In the end, especially as
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|     # the more languages you add the slower downloading becomes, we decided to
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|     # only ship the English language.
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|     target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/baseset@/baseset")
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|     target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/lang/english.lng@/lang/english.lng")
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|     target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/ai@/ai")
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|     target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/game@/game")
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| 
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|     # We use IDBFS for persistent storage.
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|     target_link_libraries(WASM::WASM INTERFACE "-lidbfs.js")
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| 
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|     # Use custom pre-js and shell.html.
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|     target_link_libraries(WASM::WASM INTERFACE "--pre-js ${CMAKE_SOURCE_DIR}/os/emscripten/pre.js")
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|     target_link_libraries(WASM::WASM INTERFACE "--shell-file ${CMAKE_SOURCE_DIR}/os/emscripten/shell.html")
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| 
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|     # Build the .html (which builds the .js, .wasm, and .data too).
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|     set_target_properties(openttd PROPERTIES SUFFIX ".html")
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|     target_link_libraries(openttd WASM::WASM)
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| endif()
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| 
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| if(NOT PERSONAL_DIR STREQUAL "(not set)")
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|     add_definitions(
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|         -DWITH_PERSONAL_DIR
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|         -DPERSONAL_DIR="${PERSONAL_DIR}"
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|     )
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| endif()
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| 
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| if(NOT SHARED_DIR STREQUAL "(not set)")
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|     add_definitions(
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|         -DWITH_SHARED_DIR
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|         -DSHARED_DIR="${SHARED_DIR}"
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|     )
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| endif()
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| 
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| if(NOT GLOBAL_DIR STREQUAL "(not set)")
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|     add_definitions(
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|         -DGLOBAL_DATA_DIR="${GLOBAL_DIR}"
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|     )
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| endif()
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| 
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| link_package(SSE)
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| 
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| add_definitions_based_on_options()
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| 
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| if(WIN32)
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|     add_definitions(
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|         -DUNICODE
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|         -D_UNICODE
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|         -DWITH_UNISCRIBE
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|         -DPSAPI_VERSION=1
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|     )
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| 
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|     target_link_libraries(openttd
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|         ws2_32
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|         winmm
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|         imm32
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|         usp10
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|         psapi
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|     )
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| endif()
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| 
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| if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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|     add_definitions(-DPOINTER_IS_64BIT)
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| endif()
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| 
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| include(CreateRegression)
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| create_regression()
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| 
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| if(APPLE OR WIN32)
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|     find_package(Pandoc)
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| endif()
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| 
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| include(InstallAndPackage)
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