Files
openttd/src/saveload/saveload_internal.h
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00

62 lines
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C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file saveload_internal.h Declaration of functions used in more save/load files */
#ifndef SAVELOAD_INTERNAL_H
#define SAVELOAD_INTERNAL_H
#include "../company_manager_face.h"
#include "../order_base.h"
#include "../engine_type.h"
#include "saveload.h"
void InitializeOldNames();
StringID RemapOldStringID(StringID s);
std::string CopyFromOldName(StringID id);
void ResetOldNames();
void ResetOldWaypoints();
void MoveBuoysToWaypoints();
void MoveWaypointsToBaseStations();
void AfterLoadVehicles(bool part_of_load);
void FixupTrainLengths();
void AfterLoadStations();
void AfterLoadRoadStops();
void ResetLabelMaps();
void AfterLoadLabelMaps();
void AfterLoadStoryBook();
void AfterLoadLinkGraphs();
void AfterLoadCompanyStats();
void UpdateHousesAndTowns();
void UpdateOldAircraft();
void SaveViewportBeforeSaveGame();
void ResetViewportAfterLoadGame();
void ConvertOldMultiheadToNew();
void ConnectMultiheadedTrains();
void ResetTempEngineData();
Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();
extern int32_t _saved_scrollpos_x;
extern int32_t _saved_scrollpos_y;
extern ZoomLevel _saved_scrollpos_zoom;
extern SavegameType _savegame_type;
extern uint32_t _ttdp_version;
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32_t face);
Order UnpackOldOrder(uint16_t packed);
#endif /* SAVELOAD_INTERNAL_H */