445 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			445 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #ifndef VEHICLE_H
 | |
| #define VEHICLE_H
 | |
| 
 | |
| #include "pool.h"
 | |
| #include "order.h"
 | |
| #include "rail.h"
 | |
| 
 | |
| enum {
 | |
| 	VEH_Invalid = 0,
 | |
| 	VEH_Train = 0x10,
 | |
| 	VEH_Road = 0x11,
 | |
| 	VEH_Ship = 0x12,
 | |
| 	VEH_Aircraft = 0x13,
 | |
| 	VEH_Special = 0x14,
 | |
| 	VEH_Disaster = 0x15,
 | |
| } ;
 | |
| 
 | |
| enum VehStatus {
 | |
| 	VS_HIDDEN = 1,
 | |
| 	VS_STOPPED = 2,
 | |
| 	VS_UNCLICKABLE = 4,
 | |
| 	VS_DEFPAL = 0x8,
 | |
| 	VS_TRAIN_SLOWING = 0x10,
 | |
| 	VS_SHADOW = 0x20,
 | |
| 	VS_AIRCRAFT_BROKEN = 0x40,
 | |
| 	VS_CRASHED = 0x80,
 | |
| };
 | |
| 
 | |
| /* Effect vehicle types */
 | |
| typedef enum EffectVehicle {
 | |
| 	EV_CHIMNEY_SMOKE   = 0,
 | |
| 	EV_STEAM_SMOKE     = 1,
 | |
| 	EV_DIESEL_SMOKE    = 2,
 | |
| 	EV_ELECTRIC_SPARK  = 3,
 | |
| 	EV_SMOKE           = 4,
 | |
| 	EV_EXPLOSION_LARGE = 5,
 | |
| 	EV_BREAKDOWN_SMOKE = 6,
 | |
| 	EV_EXPLOSION_SMALL = 7,
 | |
| 	EV_BULLDOZER       = 8,
 | |
| 	EV_BUBBLE          = 9
 | |
| } EffectVehicle;
 | |
| 
 | |
| typedef struct VehicleRail {
 | |
| 	uint16 last_speed;		// NOSAVE: only used in UI
 | |
| 	uint16 crash_anim_pos;
 | |
| 	uint16 days_since_order_progr;
 | |
| 
 | |
| 	// cached values, recalculated on load and each time a vehicle is added to/removed from the consist.
 | |
| 	uint16 cached_max_speed;  // max speed of the consist. (minimum of the max speed of all vehicles in the consist)
 | |
| 	uint32 cached_power;      // total power of the consist.
 | |
| 	uint8 cached_veh_length;  // length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback
 | |
| 	uint16 cached_total_length; ///< Length of the whole train, valid only for first engine.
 | |
| 
 | |
| 	// cached values, recalculated when the cargo on a train changes (in addition to the conditions above)
 | |
| 	uint16 cached_weight;     // total weight of the consist.
 | |
| 	uint16 cached_veh_weight; // weight of the vehicle.
 | |
| 	/**
 | |
| 	 * Position/type of visual effect.
 | |
| 	 * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear)
 | |
| 	 * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric)
 | |
| 	 * bit     6 = disable visual effect.
 | |
| 	 * bit     7 = disable powered wagons.
 | |
| 	 */
 | |
| 	byte cached_vis_effect;
 | |
| 
 | |
| 	// NOSAVE: for wagon override - id of the first engine in train
 | |
| 	// 0xffff == not in train
 | |
| 	EngineID first_engine;
 | |
| 
 | |
| 	byte track;
 | |
| 	byte force_proceed;
 | |
| 	byte railtype;
 | |
| 	RailTypeMask compatible_railtypes;
 | |
| 
 | |
| 	byte flags;
 | |
| 
 | |
| 	// Link between the two ends of a multiheaded engine
 | |
| 	Vehicle *other_multiheaded_part;
 | |
| } VehicleRail;
 | |
| 
 | |
| enum {
 | |
| 	VRF_REVERSING = 0,
 | |
| 
 | |
| 	// used to calculate if train is going up or down
 | |
| 	VRF_GOINGUP   = 1,
 | |
| 	VRF_GOINGDOWN = 2,
 | |
| 
 | |
| 	// used to store if a wagon is powered or not
 | |
| 	VRF_POWEREDWAGON = 3,
 | |
| 
 | |
| 	// used to reverse the visible direction of the vehicle
 | |
| 	VRF_REVERSE_DIRECTION = 4,
 | |
| };
 | |
| 
 | |
| typedef struct VehicleAir {
 | |
| 	uint16 crashed_counter;
 | |
| 	byte pos;
 | |
| 	byte previous_pos;
 | |
| 	StationID targetairport;
 | |
| 	byte state;
 | |
| } VehicleAir;
 | |
| 
 | |
| typedef struct VehicleRoad {
 | |
| 	byte state;
 | |
| 	byte frame;
 | |
| 	uint16 blocked_ctr;
 | |
| 	byte overtaking;
 | |
| 	byte overtaking_ctr;
 | |
| 	uint16 crashed_ctr;
 | |
| 	byte reverse_ctr;
 | |
| 	struct RoadStop *slot;
 | |
| 	byte slot_age;
 | |
| } VehicleRoad;
 | |
| 
 | |
| typedef struct VehicleSpecial {
 | |
| 	uint16 unk0;
 | |
| 	byte unk2;
 | |
| } VehicleSpecial;
 | |
| 
 | |
| typedef struct VehicleDisaster {
 | |
| 	uint16 image_override;
 | |
| 	uint16 unk2;
 | |
| } VehicleDisaster;
 | |
| 
 | |
| typedef struct VehicleShip {
 | |
| 	byte state;
 | |
| } VehicleShip;
 | |
| 
 | |
| 
 | |
| struct Vehicle {
 | |
| 	byte type;	// type, ie roadven,train,ship,aircraft,special
 | |
| 	byte subtype;     // subtype (Filled with values from EffectVehicles or TrainSubTypes)
 | |
| 
 | |
| 	VehicleID index;	// NOSAVE: Index in vehicle array
 | |
| 
 | |
| 	Vehicle *next;		// next
 | |
| 	Vehicle *first;   // NOSAVE: pointer to the first vehicle in the chain
 | |
| 	Vehicle *depot_list;	//NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace
 | |
| 
 | |
| 	StringID string_id; // Displayed string
 | |
| 
 | |
| 	UnitID unitnumber;	// unit number, for display purposes only
 | |
| 	PlayerID owner;				// which player owns the vehicle?
 | |
| 
 | |
| 	TileIndex tile;		// Current tile index
 | |
| 	TileIndex dest_tile; // Heading for this tile
 | |
| 
 | |
| 	int32 x_pos;			// coordinates
 | |
| 	int32 y_pos;
 | |
| 	byte z_pos;
 | |
| 	byte direction;		// facing
 | |
| 
 | |
| 	byte spritenum; // currently displayed sprite index
 | |
| 	                // 0xfd == custom sprite, 0xfe == custom second head sprite
 | |
| 	                // 0xff == reserved for another custom sprite
 | |
| 	uint16 cur_image; // sprite number for this vehicle
 | |
| 	byte sprite_width;// width of vehicle sprite
 | |
| 	byte sprite_height;// height of vehicle sprite
 | |
| 	byte z_height;		// z-height of vehicle sprite
 | |
| 	int8 x_offs;			// x offset for vehicle sprite
 | |
| 	int8 y_offs;			// y offset for vehicle sprite
 | |
| 	EngineID engine_type;
 | |
| 
 | |
| 	// for randomized variational spritegroups
 | |
| 	// bitmask used to resolve them; parts of it get reseeded when triggers
 | |
| 	// of corresponding spritegroups get matched
 | |
| 	byte random_bits;
 | |
| 	byte waiting_triggers; // triggers to be yet matched
 | |
| 
 | |
| 	uint16 max_speed;	// maximum speed
 | |
| 	uint16 cur_speed;	// current speed
 | |
| 	byte subspeed;		// fractional speed
 | |
| 	byte acceleration; // used by train & aircraft
 | |
| 	byte progress;
 | |
| 
 | |
| 	byte vehstatus;		// Status
 | |
| 	StationID last_station_visited;
 | |
| 
 | |
| 	CargoID cargo_type;	// type of cargo this vehicle is carrying
 | |
| 	byte cargo_days; // how many days have the pieces been in transit
 | |
| 	StationID cargo_source;// source of cargo
 | |
| 	uint16 cargo_cap;	// total capacity
 | |
| 	uint16 cargo_count;// how many pieces are used
 | |
| 	byte cargo_subtype;      ///< Used for livery refits (NewGRF variations)
 | |
| 
 | |
| 	byte day_counter; // increased by one for each day
 | |
| 	byte tick_counter;// increased by one for each tick
 | |
| 
 | |
| 	/* Begin Order-stuff */
 | |
| 	Order current_order;     ///< The current order (+ status, like: loading)
 | |
| 	OrderID cur_order_index; ///< The index to the current order
 | |
| 
 | |
| 	Order *orders;           ///< Pointer to the first order for this vehicle
 | |
| 	OrderID num_orders;      ///< How many orders there are in the list
 | |
| 
 | |
| 	Vehicle *next_shared;    ///< If not NULL, this points to the next vehicle that shared the order
 | |
| 	Vehicle *prev_shared;    ///< If not NULL, this points to the prev vehicle that shared the order
 | |
| 	/* End Order-stuff */
 | |
| 
 | |
| 	// Boundaries for the current position in the world and a next hash link.
 | |
| 	// NOSAVE: All of those can be updated with VehiclePositionChanged()
 | |
| 	int32 left_coord;
 | |
| 	int32 top_coord;
 | |
| 	int32 right_coord;
 | |
| 	int32 bottom_coord;
 | |
| 	VehicleID next_hash;
 | |
| 
 | |
| 	// Related to age and service time
 | |
| 	uint16 age;				// Age in days
 | |
| 	uint16 max_age;		// Maximum age
 | |
| 	uint16 date_of_last_service;
 | |
| 	uint16 service_interval;
 | |
| 	uint16 reliability;
 | |
| 	uint16 reliability_spd_dec;
 | |
| 	byte breakdown_ctr;
 | |
| 	byte breakdown_delay;
 | |
| 	byte breakdowns_since_last_service;
 | |
| 	byte breakdown_chance;
 | |
| 	byte build_year;
 | |
| 
 | |
| 	bool leave_depot_instantly;	// NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace
 | |
| 
 | |
| 	uint16 load_unload_time_rem;
 | |
| 
 | |
| 	int32 profit_this_year;
 | |
| 	int32 profit_last_year;
 | |
| 	uint32 value;
 | |
| 
 | |
| 	union {
 | |
| 		VehicleRail rail;
 | |
| 		VehicleAir air;
 | |
| 		VehicleRoad road;
 | |
| 		VehicleSpecial special;
 | |
| 		VehicleDisaster disaster;
 | |
| 		VehicleShip ship;
 | |
| 	} u;
 | |
| };
 | |
| 
 | |
| #define is_custom_sprite(x) (x >= 0xFD)
 | |
| #define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
 | |
| #define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
 | |
| 
 | |
| typedef void *VehicleFromPosProc(Vehicle *v, void *data);
 | |
| 
 | |
| void VehicleServiceInDepot(Vehicle *v);
 | |
| Vehicle *AllocateVehicle(void);
 | |
| bool AllocateVehicles(Vehicle **vl, int num);
 | |
| Vehicle *ForceAllocateVehicle(void);
 | |
| Vehicle *ForceAllocateSpecialVehicle(void);
 | |
| void VehiclePositionChanged(Vehicle *v);
 | |
| void AfterLoadVehicles(void);
 | |
| Vehicle *GetLastVehicleInChain(Vehicle *v);
 | |
| Vehicle *GetPrevVehicleInChain(const Vehicle *v);
 | |
| Vehicle *GetFirstVehicleInChain(const Vehicle *v);
 | |
| uint CountVehiclesInChain(const Vehicle* v);
 | |
| void DeleteVehicle(Vehicle *v);
 | |
| void DeleteVehicleChain(Vehicle *v);
 | |
| void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
 | |
| void CallVehicleTicks(void);
 | |
| Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
 | |
| 
 | |
| void InitializeTrains(void);
 | |
| byte VehicleRandomBits(void);
 | |
| 
 | |
| bool CanFillVehicle(Vehicle *v);
 | |
| bool CanRefitTo(EngineID engine_type, CargoID cid_to);
 | |
| CargoID FindFirstRefittableCargo(EngineID engine_type);
 | |
| 
 | |
| void ViewportAddVehicles(DrawPixelInfo *dpi);
 | |
| 
 | |
| void TrainEnterDepot(Vehicle *v, TileIndex tile);
 | |
| 
 | |
| /* train_cmd.h */
 | |
| int GetTrainImage(const Vehicle* v, Direction direction);
 | |
| int GetAircraftImage(const Vehicle* v, Direction direction);
 | |
| int GetRoadVehImage(const Vehicle* v, Direction direction);
 | |
| int GetShipImage(const Vehicle* v, Direction direction);
 | |
| 
 | |
| Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
 | |
| Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
 | |
| Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type);
 | |
| 
 | |
| uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
 | |
| 
 | |
| StringID VehicleInTheWayErrMsg(const Vehicle* v);
 | |
| Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
 | |
| TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
 | |
| 
 | |
| bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
 | |
| void SetSignalsOnBothDir(TileIndex tile, byte track);
 | |
| 
 | |
| Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
 | |
| 
 | |
| void DecreaseVehicleValue(Vehicle *v);
 | |
| void CheckVehicleBreakdown(Vehicle *v);
 | |
| void AgeVehicle(Vehicle *v);
 | |
| void VehicleEnteredDepotThisTick(Vehicle *v);
 | |
| 
 | |
| void BeginVehicleMove(Vehicle *v);
 | |
| void EndVehicleMove(Vehicle *v);
 | |
| 
 | |
| void ShowAircraftViewWindow(const Vehicle* v);
 | |
| 
 | |
| UnitID GetFreeUnitNumber(byte type);
 | |
| 
 | |
| int LoadUnloadVehicle(Vehicle *v);
 | |
| 
 | |
| void TrainConsistChanged(Vehicle *v);
 | |
| void TrainPowerChanged(Vehicle *v);
 | |
| int32 GetTrainRunningCost(const Vehicle *v);
 | |
| 
 | |
| int CheckTrainStoppedInDepot(const Vehicle *v);
 | |
| 
 | |
| bool VehicleNeedsService(const Vehicle *v);
 | |
| 
 | |
| typedef struct GetNewVehiclePosResult {
 | |
| 	int x,y;
 | |
| 	TileIndex old_tile;
 | |
| 	TileIndex new_tile;
 | |
| } GetNewVehiclePosResult;
 | |
| 
 | |
| /**
 | |
|  * Returns the Trackdir on which the vehicle is currently located.
 | |
|  * Works for trains and ships.
 | |
|  * Currently works only sortof for road vehicles, since they have a fuzzy
 | |
|  * concept of being "on" a trackdir. Dunno really what it returns for a road
 | |
|  * vehicle that is halfway a tile, never really understood that part. For road
 | |
|  * vehicles that are at the beginning or end of the tile, should just return
 | |
|  * the diagonal trackdir on which they are driving. I _think_.
 | |
|  * For other vehicles types, or vehicles with no clear trackdir (such as those
 | |
|  * in depots), returns 0xFF.
 | |
|  */
 | |
| Trackdir GetVehicleTrackdir(const Vehicle* v);
 | |
| 
 | |
| /* returns true if staying in the same tile */
 | |
| bool GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
 | |
| Direction GetDirectionTowards(const Vehicle* v, int x, int y);
 | |
| 
 | |
| #define BEGIN_ENUM_WAGONS(v) do {
 | |
| #define END_ENUM_WAGONS(v) } while ( (v=v->next) != NULL);
 | |
| 
 | |
| extern MemoryPool _vehicle_pool;
 | |
| 
 | |
| /**
 | |
|  * Get the pointer to the vehicle with index 'index'
 | |
|  */
 | |
| static inline Vehicle *GetVehicle(VehicleID index)
 | |
| {
 | |
| 	return (Vehicle*)GetItemFromPool(&_vehicle_pool, index);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the current size of the VehiclePool
 | |
|  */
 | |
| static inline uint16 GetVehiclePoolSize(void)
 | |
| {
 | |
| 	return _vehicle_pool.total_items;
 | |
| }
 | |
| 
 | |
| #define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1 < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL)
 | |
| #define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)
 | |
| 
 | |
| /**
 | |
|  * Check if a Vehicle really exists.
 | |
|  */
 | |
| static inline bool IsValidVehicle(const Vehicle *v)
 | |
| {
 | |
| 	return v->type != 0;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Check if an index is a vehicle-index (so between 0 and max-vehicles)
 | |
|  *
 | |
|  * @return Returns true if the vehicle-id is in range
 | |
|  */
 | |
| static inline bool IsVehicleIndex(uint index)
 | |
| {
 | |
| 	return index < GetVehiclePoolSize();
 | |
| }
 | |
| 
 | |
| /* Returns order 'index' of a vehicle or NULL when it doesn't exists */
 | |
| static inline Order *GetVehicleOrder(const Vehicle *v, int index)
 | |
| {
 | |
| 	Order *order = v->orders;
 | |
| 
 | |
| 	if (index < 0) return NULL;
 | |
| 
 | |
| 	while (order != NULL && index-- > 0)
 | |
| 		order = order->next;
 | |
| 
 | |
| 	return order;
 | |
| }
 | |
| 
 | |
| /* Returns the last order of a vehicle, or NULL if it doesn't exists */
 | |
| static inline Order *GetLastVehicleOrder(const Vehicle *v)
 | |
| {
 | |
| 	Order *order = v->orders;
 | |
| 
 | |
| 	if (order == NULL) return NULL;
 | |
| 
 | |
| 	while (order->next != NULL)
 | |
| 		order = order->next;
 | |
| 
 | |
| 	return order;
 | |
| }
 | |
| 
 | |
| /* Get the first vehicle of a shared-list, so we only have to walk forwards */
 | |
| static inline Vehicle *GetFirstVehicleFromSharedList(Vehicle *v)
 | |
| {
 | |
| 	Vehicle *u = v;
 | |
| 	while (u->prev_shared != NULL)
 | |
| 		u = u->prev_shared;
 | |
| 
 | |
| 	return u;
 | |
| }
 | |
| 
 | |
| // NOSAVE: Return values from various commands.
 | |
| VARDEF VehicleID _new_vehicle_id;
 | |
| VARDEF uint16 _returned_refit_capacity;
 | |
| 
 | |
| #define INVALID_VEHICLE 0xFFFF
 | |
| 
 | |
| /**
 | |
|  * Get the colour map for an engine. This used for unbuilt engines in the user interface.
 | |
|  * @param engine_type ID of engine
 | |
|  * @param player ID of player
 | |
|  * @return A ready-to-use palette modifier
 | |
|  */
 | |
| PalSpriteID GetEnginePalette(EngineID engine_type, PlayerID player);
 | |
| 
 | |
| /**
 | |
|  * Get the colour map for a vehicle.
 | |
|  * @param v Vehicle to get colour map for
 | |
|  * @return A ready-to-use palette modifier
 | |
|  */
 | |
| PalSpriteID GetVehiclePalette(const Vehicle *v);
 | |
| 
 | |
| /* A lot of code calls for the invalidation of the status bar, which is widget 5.
 | |
|  * Best is to have a virtual value for it when it needs to change again */
 | |
| #define STATUS_BAR 5
 | |
| 
 | |
| #endif /* VEHICLE_H */
 | 
