 19f5036c46
			
		
	
	19f5036c46
	
	
	
		
			
			This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
		
			
				
	
	
		
			9 lines
		
	
	
		
			84 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			84 B
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef GFXINIT_H
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| #define GFXINIT_H
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| 
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| void GfxLoadSprites(void);
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| 
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| #endif
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