 e42b560049
			
		
	
	e42b560049
	
	
	
		
			
			This makes GetSpriteDimension() superflous, because now it's just a thin wrapper around GetSprite() returning only part of the information, therefore remove it too
		
			
				
	
	
		
			2241 lines
		
	
	
		
			53 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2241 lines
		
	
	
		
			53 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "openttd.h"
 | |
| #include "debug.h"
 | |
| #include "functions.h"
 | |
| #include "spritecache.h"
 | |
| #include "strings.h"
 | |
| #include "table/sprites.h"
 | |
| #include "table/strings.h"
 | |
| #include "map.h"
 | |
| #include "viewport.h"
 | |
| #include "window.h"
 | |
| #include "vehicle.h"
 | |
| #include "station.h"
 | |
| #include "gfx.h"
 | |
| #include "town.h"
 | |
| #include "signs.h"
 | |
| #include "waypoint.h"
 | |
| #include "variables.h"
 | |
| 
 | |
| #define VIEWPORT_DRAW_MEM (65536 * 2)
 | |
| 
 | |
| static bool _added_tile_sprite;
 | |
| static bool _offset_ground_sprites;
 | |
| 
 | |
| typedef struct StringSpriteToDraw {
 | |
| 	uint16 string;
 | |
| 	uint16 color;
 | |
| 	struct StringSpriteToDraw *next;
 | |
| 	int32 x;
 | |
| 	int32 y;
 | |
| 	uint32 params[3];
 | |
| 	uint16 width;
 | |
| } StringSpriteToDraw;
 | |
| 
 | |
| typedef struct TileSpriteToDraw {
 | |
| 	uint32 image;
 | |
| 	struct TileSpriteToDraw *next;
 | |
| 	int32 x;
 | |
| 	int32 y;
 | |
| 	byte z;
 | |
| } TileSpriteToDraw;
 | |
| 
 | |
| typedef struct ChildScreenSpriteToDraw {
 | |
| 	uint32 image;
 | |
| 	int32 x;
 | |
| 	int32 y;
 | |
| 	struct ChildScreenSpriteToDraw *next;
 | |
| } ChildScreenSpriteToDraw;
 | |
| 
 | |
| typedef struct ParentSpriteToDraw {
 | |
| 	uint32 image;
 | |
| 	int32 left;
 | |
| 	int32 top;
 | |
| 	int32 right;
 | |
| 	int32 bottom;
 | |
| 	int32 tile_x;
 | |
| 	int32 tile_y;
 | |
| 	int32 tile_right;
 | |
| 	int32 tile_bottom;
 | |
| 	ChildScreenSpriteToDraw *child;
 | |
| 	byte unk16;
 | |
| 	byte tile_z;
 | |
| 	byte tile_z_bottom;
 | |
| } ParentSpriteToDraw;
 | |
| 
 | |
| // Quick hack to know how much memory to reserve when allocating from the spritelist
 | |
| // to prevent a buffer overflow.
 | |
| #define LARGEST_SPRITELIST_STRUCT ParentSpriteToDraw
 | |
| 
 | |
| typedef struct ViewportDrawer {
 | |
| 	DrawPixelInfo dpi;
 | |
| 
 | |
| 	byte *spritelist_mem;
 | |
| 	const byte *eof_spritelist_mem;
 | |
| 
 | |
| 	StringSpriteToDraw **last_string, *first_string;
 | |
| 	TileSpriteToDraw **last_tile, *first_tile;
 | |
| 
 | |
| 	ChildScreenSpriteToDraw **last_child;
 | |
| 
 | |
| 	ParentSpriteToDraw **parent_list;
 | |
| 	ParentSpriteToDraw * const *eof_parent_list;
 | |
| 
 | |
| 	byte combine_sprites;
 | |
| 
 | |
| 	int offs_x, offs_y; // used when drawing ground sprites relative
 | |
| 	bool ground_child;
 | |
| } ViewportDrawer;
 | |
| 
 | |
| static ViewportDrawer *_cur_vd;
 | |
| 
 | |
| TileHighlightData _thd;
 | |
| static TileInfo *_cur_ti;
 | |
| 
 | |
| 
 | |
| static Point MapXYZToViewport(const ViewPort *vp, uint x, uint y, uint z)
 | |
| {
 | |
| 	Point p = RemapCoords(x, y, z);
 | |
| 	p.x -= vp->virtual_width / 2;
 | |
| 	p.y -= vp->virtual_height / 2;
 | |
| 	return p;
 | |
| }
 | |
| 
 | |
| void AssignWindowViewport(Window *w, int x, int y,
 | |
| 	int width, int height, uint32 follow_flags, byte zoom)
 | |
| {
 | |
| 	ViewPort *vp;
 | |
| 	Point pt;
 | |
| 	uint32 bit;
 | |
| 
 | |
| 	for (vp = _viewports, bit = 1; ; vp++, bit <<= 1) {
 | |
| 		assert(vp != endof(_viewports));
 | |
| 		if (vp->width == 0) break;
 | |
| 	}
 | |
| 	_active_viewports |= bit;
 | |
| 
 | |
| 	vp->left = x + w->left;
 | |
| 	vp->top = y + w->top;
 | |
| 	vp->width = width;
 | |
| 	vp->height = height;
 | |
| 
 | |
| 	vp->zoom = zoom;
 | |
| 
 | |
| 	vp->virtual_width = width << zoom;
 | |
| 	vp->virtual_height = height << zoom;
 | |
| 
 | |
| 	if (follow_flags & 0x80000000) {
 | |
| 		const Vehicle *veh;
 | |
| 
 | |
| 		WP(w, vp_d).follow_vehicle = (VehicleID)(follow_flags & 0xFFFF);
 | |
| 		veh = GetVehicle(WP(w, vp_d).follow_vehicle);
 | |
| 		pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
 | |
| 	} else {
 | |
| 		uint x = TileX(follow_flags) * 16;
 | |
| 		uint y = TileY(follow_flags) * 16;
 | |
| 
 | |
| 		WP(w, vp_d).follow_vehicle = INVALID_VEHICLE;
 | |
| 		pt = MapXYZToViewport(vp, x, y, GetSlopeZ(x, y));
 | |
| 	}
 | |
| 
 | |
| 	WP(w, vp_d).scrollpos_x = pt.x;
 | |
| 	WP(w, vp_d).scrollpos_y = pt.y;
 | |
| 	w->viewport = vp;
 | |
| 	vp->virtual_left = 0;//pt.x;
 | |
| 	vp->virtual_top = 0;//pt.y;
 | |
| }
 | |
| 
 | |
| static Point _vp_move_offs;
 | |
| 
 | |
| static void DoSetViewportPosition(Window *w, int left, int top, int width, int height)
 | |
| {
 | |
| 	for (; w < _last_window; w++) {
 | |
| 		if (left + width > w->left &&
 | |
| 				w->left + w->width > left &&
 | |
| 				top + height > w->top &&
 | |
| 				w->top + w->height > top) {
 | |
| 
 | |
| 			if (left < w->left) {
 | |
| 				DoSetViewportPosition(w, left, top, w->left - left, height);
 | |
| 				DoSetViewportPosition(w, left + (w->left - left), top, width - (w->left - left), height);
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			if (left + width > w->left + w->width) {
 | |
| 				DoSetViewportPosition(w, left, top, (w->left + w->width - left), height);
 | |
| 				DoSetViewportPosition(w, left + (w->left + w->width - left), top, width - (w->left + w->width - left) , height);
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			if (top < w->top) {
 | |
| 				DoSetViewportPosition(w, left, top, width, (w->top - top));
 | |
| 				DoSetViewportPosition(w, left, top + (w->top - top), width, height - (w->top - top));
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			if (top + height > w->top + w->height) {
 | |
| 				DoSetViewportPosition(w, left, top, width, (w->top + w->height - top));
 | |
| 				DoSetViewportPosition(w, left, top + (w->top + w->height - top), width , height - (w->top + w->height - top));
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		int xo = _vp_move_offs.x;
 | |
| 		int yo = _vp_move_offs.y;
 | |
| 
 | |
| 		if (abs(xo) >= width || abs(yo) >= height) {
 | |
| 			/* fully_outside */
 | |
| 			RedrawScreenRect(left, top, left + width, top + height);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		GfxScroll(left, top, width, height, xo, yo);
 | |
| 
 | |
| 		if (xo > 0) {
 | |
| 			RedrawScreenRect(left, top, xo + left, top + height);
 | |
| 			left += xo;
 | |
| 			width -= xo;
 | |
| 		} else if (xo < 0) {
 | |
| 			RedrawScreenRect(left+width+xo, top, left+width, top + height);
 | |
| 			width += xo;
 | |
| 		}
 | |
| 
 | |
| 		if (yo > 0) {
 | |
| 			RedrawScreenRect(left, top, width+left, top + yo);
 | |
| 		} else if (yo < 0) {
 | |
| 			RedrawScreenRect(left, top + height + yo, width+left, top + height);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SetViewportPosition(Window *w, int x, int y)
 | |
| {
 | |
| 	ViewPort *vp = w->viewport;
 | |
| 	int old_left = vp->virtual_left;
 | |
| 	int old_top = vp->virtual_top;
 | |
| 	int i;
 | |
| 	int left, top, width, height;
 | |
| 
 | |
| 	vp->virtual_left = x;
 | |
| 	vp->virtual_top = y;
 | |
| 
 | |
| 	old_left >>= vp->zoom;
 | |
| 	old_top >>= vp->zoom;
 | |
| 	x >>= vp->zoom;
 | |
| 	y >>= vp->zoom;
 | |
| 
 | |
| 	old_left -= x;
 | |
| 	old_top -= y;
 | |
| 
 | |
| 	if (old_top == 0 && old_left == 0) return;
 | |
| 
 | |
| 	_vp_move_offs.x = old_left;
 | |
| 	_vp_move_offs.y = old_top;
 | |
| 
 | |
| 	left = vp->left;
 | |
| 	top = vp->top;
 | |
| 	width = vp->width;
 | |
| 	height = vp->height;
 | |
| 
 | |
| 	if (left < 0) {
 | |
| 		width += left;
 | |
| 		left = 0;
 | |
| 	}
 | |
| 
 | |
| 	i = left + width - _screen.width;
 | |
| 	if (i >= 0) width -= i;
 | |
| 
 | |
| 	if (width > 0) {
 | |
| 		if (top < 0) {
 | |
| 			height += top;
 | |
| 			top = 0;
 | |
| 		}
 | |
| 
 | |
| 		i = top + height - _screen.height;
 | |
| 		if (i >= 0) height -= i;
 | |
| 
 | |
| 		if (height > 0) DoSetViewportPosition(w + 1, left, top, width, height);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| ViewPort *IsPtInWindowViewport(const Window *w, int x, int y)
 | |
| {
 | |
| 	ViewPort *vp = w->viewport;
 | |
| 
 | |
| 	if (vp != NULL &&
 | |
| 	    IS_INT_INSIDE(x, vp->left, vp->left + vp->width) &&
 | |
| 			IS_INT_INSIDE(y, vp->top, vp->top + vp->height))
 | |
| 		return vp;
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	int z;
 | |
| 	Point pt;
 | |
| 	int a,b;
 | |
| 
 | |
| 	if ( (uint)(x -= vp->left) >= (uint)vp->width ||
 | |
| 				(uint)(y -= vp->top) >= (uint)vp->height) {
 | |
| 				Point pt = {-1, -1};
 | |
| 				return pt;
 | |
| 	}
 | |
| 
 | |
| 	x = ((x << vp->zoom) + vp->virtual_left) >> 2;
 | |
| 	y = ((y << vp->zoom) + vp->virtual_top) >> 1;
 | |
| 
 | |
| #if !defined(NEW_ROTATION)
 | |
| 	a = y-x;
 | |
| 	b = y+x;
 | |
| #else
 | |
| 	a = x+y;
 | |
| 	b = x-y;
 | |
| #endif
 | |
| 	z = GetSlopeZ(a, b) >> 1;
 | |
| 	z = GetSlopeZ(a+z, b+z) >> 1;
 | |
| 	z = GetSlopeZ(a+z, b+z) >> 1;
 | |
| 	z = GetSlopeZ(a+z, b+z) >> 1;
 | |
| 	z = GetSlopeZ(a+z, b+z) >> 1;
 | |
| 
 | |
| 	pt.x = a+z;
 | |
| 	pt.y = b+z;
 | |
| 
 | |
| 	if ((uint)pt.x >= MapMaxX() * 16 || (uint)pt.y >= MapMaxY() * 16) {
 | |
| 		pt.x = pt.y = -1;
 | |
| 	}
 | |
| 
 | |
| 	return pt;
 | |
| }
 | |
| 
 | |
| /* When used for zooming, check area below current coordinates (x,y)
 | |
|  * and return the tile of the zoomed out/in position (zoom_x, zoom_y)
 | |
|  * when you just want the tile, make x = zoom_x and y = zoom_y */
 | |
| static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
 | |
| {
 | |
| 	Window *w;
 | |
| 	ViewPort *vp;
 | |
| 	Point pt;
 | |
| 
 | |
| 	if ( (w = FindWindowFromPt(x, y)) != NULL &&
 | |
| 			 (vp = IsPtInWindowViewport(w, x, y)) != NULL)
 | |
| 				return TranslateXYToTileCoord(vp, zoom_x, zoom_y);
 | |
| 
 | |
| 	pt.y = pt.x = -1;
 | |
| 	return pt;
 | |
| }
 | |
| 
 | |
| Point GetTileBelowCursor(void)
 | |
| {
 | |
| 	return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y);
 | |
| }
 | |
| 
 | |
| 
 | |
| Point GetTileZoomCenterWindow(bool in, Window * w)
 | |
| {
 | |
| 	int x, y;
 | |
| 	ViewPort * vp;
 | |
| 
 | |
| 	vp = w->viewport;
 | |
| 
 | |
| 	if (in) {
 | |
| 		x = ((_cursor.pos.x - vp->left) >> 1) + (vp->width >> 2);
 | |
| 		y = ((_cursor.pos.y - vp->top) >> 1) + (vp->height >> 2);
 | |
| 	} else {
 | |
| 		x = vp->width - (_cursor.pos.x - vp->left);
 | |
| 		y = vp->height - (_cursor.pos.y - vp->top);
 | |
| 	}
 | |
| 	/* Get the tile below the cursor and center on the zoomed-out center */
 | |
| 	return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top);
 | |
| }
 | |
| 
 | |
| void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z)
 | |
| {
 | |
| 	ViewportDrawer *vd = _cur_vd;
 | |
| 	TileSpriteToDraw *ts;
 | |
| 
 | |
| 	assert((image & SPRITE_MASK) < MAX_SPRITES);
 | |
| 
 | |
| 	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
 | |
| 		DEBUG(misc, 0) ("Out of sprite mem");
 | |
| 		return;
 | |
| 	}
 | |
| 	ts = (TileSpriteToDraw*)vd->spritelist_mem;
 | |
| 
 | |
| 	vd->spritelist_mem += sizeof(TileSpriteToDraw);
 | |
| 
 | |
| 	ts->image = image;
 | |
| 	ts->next = NULL;
 | |
| 	ts->x = x;
 | |
| 	ts->y = y;
 | |
| 	ts->z = z;
 | |
| 	*vd->last_tile = ts;
 | |
| 	vd->last_tile = &ts->next;
 | |
| }
 | |
| 
 | |
| void DrawGroundSprite(uint32 image)
 | |
| {
 | |
| 	if (_offset_ground_sprites) {
 | |
| 		// offset ground sprite because of foundation?
 | |
| 		AddChildSpriteScreen(image, _cur_vd->offs_x, _cur_vd->offs_y);
 | |
| 	} else {
 | |
| 		_added_tile_sprite = true;
 | |
| 		DrawGroundSpriteAt(image, _cur_ti->x, _cur_ti->y, _cur_ti->z);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void OffsetGroundSprite(int x, int y)
 | |
| {
 | |
| 	_cur_vd->offs_x = x;
 | |
| 	_cur_vd->offs_y = y;
 | |
| 	_offset_ground_sprites = true;
 | |
| }
 | |
| 
 | |
| static void AddCombinedSprite(uint32 image, int x, int y, byte z)
 | |
| {
 | |
| 	const ViewportDrawer *vd = _cur_vd;
 | |
| 	Point pt = RemapCoords(x, y, z);
 | |
| 	const Sprite* spr = GetSprite(image & SPRITE_MASK);
 | |
| 
 | |
| 	if (pt.x + spr->x_offs >= vd->dpi.left + vd->dpi.width ||
 | |
| 			pt.x + spr->x_offs + spr->width <= vd->dpi.left ||
 | |
| 			pt.y + spr->y_offs >= vd->dpi.top + vd->dpi.height ||
 | |
| 			pt.y + spr->y_offs + spr->height <= vd->dpi.top)
 | |
| 		return;
 | |
| 
 | |
| 	AddChildSpriteScreen(image, pt.x - vd->parent_list[-1]->left, pt.y - vd->parent_list[-1]->top);
 | |
| }
 | |
| 
 | |
| 
 | |
| void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z)
 | |
| {
 | |
| 	ViewportDrawer *vd = _cur_vd;
 | |
| 	ParentSpriteToDraw *ps;
 | |
| 	const Sprite* spr;
 | |
| 	Point pt;
 | |
| 
 | |
| 	assert((image & SPRITE_MASK) < MAX_SPRITES);
 | |
| 
 | |
| 	if (vd->combine_sprites == 2) {
 | |
| 		AddCombinedSprite(image, x, y, z);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	vd->last_child = NULL;
 | |
| 
 | |
| 	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
 | |
| 		DEBUG(misc, 0) ("Out of sprite mem");
 | |
| 		return;
 | |
| 	}
 | |
| 	ps = (ParentSpriteToDraw*)vd->spritelist_mem;
 | |
| 
 | |
| 	if (vd->parent_list >= vd->eof_parent_list) {
 | |
| 		// This can happen rarely, mostly when you zoom out completely
 | |
| 		//  and have a lot of stuff that moves (and is added to the
 | |
| 		//  sort-list, this function). To solve it, increase
 | |
| 		//  parent_list somewhere below to a higher number.
 | |
| 		// This can not really hurt you, it just gives some black
 | |
| 		//  spots on the screen ;)
 | |
| 		DEBUG(misc, 0) ("Out of sprite mem (parent_list)");
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	vd->spritelist_mem += sizeof(ParentSpriteToDraw);
 | |
| 
 | |
| 	ps->image = image;
 | |
| 	ps->tile_x = x;
 | |
| 	ps->tile_right = x + w - 1;
 | |
| 
 | |
| 	ps->tile_y = y;
 | |
| 	ps->tile_bottom = y + h - 1;
 | |
| 
 | |
| 	ps->tile_z = z;
 | |
| 	ps->tile_z_bottom = z + dz - 1;
 | |
| 
 | |
| 	pt = RemapCoords(x, y, z);
 | |
| 
 | |
| 	spr = GetSprite(image & SPRITE_MASK);
 | |
| 	if ((ps->left   = (pt.x += spr->x_offs)) >= vd->dpi.left + vd->dpi.width ||
 | |
| 			(ps->right  = (pt.x +  spr->width )) <= vd->dpi.left ||
 | |
| 			(ps->top    = (pt.y += spr->y_offs)) >= vd->dpi.top + vd->dpi.height ||
 | |
| 			(ps->bottom = (pt.y +  spr->height)) <= vd->dpi.top) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	ps->unk16 = 0;
 | |
| 	ps->child = NULL;
 | |
| 	vd->last_child = &ps->child;
 | |
| 
 | |
| 	*vd->parent_list++ = ps;
 | |
| 
 | |
| 	if (vd->combine_sprites == 1) vd->combine_sprites = 2;
 | |
| }
 | |
| 
 | |
| void StartSpriteCombine(void)
 | |
| {
 | |
| 	_cur_vd->combine_sprites = 1;
 | |
| }
 | |
| 
 | |
| void EndSpriteCombine(void)
 | |
| {
 | |
| 	_cur_vd->combine_sprites = 0;
 | |
| }
 | |
| 
 | |
| void AddChildSpriteScreen(uint32 image, int x, int y)
 | |
| {
 | |
| 	ViewportDrawer *vd = _cur_vd;
 | |
| 	ChildScreenSpriteToDraw *cs;
 | |
| 
 | |
| 	assert((image & SPRITE_MASK) < MAX_SPRITES);
 | |
| 
 | |
| 	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
 | |
| 		DEBUG(misc, 0) ("Out of sprite mem");
 | |
| 		return;
 | |
| 	}
 | |
| 	cs = (ChildScreenSpriteToDraw*)vd->spritelist_mem;
 | |
| 
 | |
| 	if (vd->last_child == NULL) return;
 | |
| 
 | |
| 	vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);
 | |
| 
 | |
| 	*vd->last_child = cs;
 | |
| 	vd->last_child = &cs->next;
 | |
| 
 | |
| 	cs->image = image;
 | |
| 	cs->x = x;
 | |
| 	cs->y = y;
 | |
| 	cs->next = NULL;
 | |
| }
 | |
| 
 | |
| /* Returns a StringSpriteToDraw */
 | |
| void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2, uint32 params_3)
 | |
| {
 | |
| 	ViewportDrawer *vd = _cur_vd;
 | |
| 	StringSpriteToDraw *ss;
 | |
| 
 | |
| 	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
 | |
| 		DEBUG(misc, 0) ("Out of sprite mem");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	ss = (StringSpriteToDraw*)vd->spritelist_mem;
 | |
| 
 | |
| 	vd->spritelist_mem += sizeof(StringSpriteToDraw);
 | |
| 
 | |
| 	ss->string = string;
 | |
| 	ss->next = NULL;
 | |
| 	ss->x = x;
 | |
| 	ss->y = y;
 | |
| 	ss->params[0] = params_1;
 | |
| 	ss->params[1] = params_2;
 | |
| 	ss->params[2] = params_3;
 | |
| 	ss->width = 0;
 | |
| 
 | |
| 	*vd->last_string = ss;
 | |
| 	vd->last_string = &ss->next;
 | |
| 
 | |
| 	return ss;
 | |
| }
 | |
| 
 | |
| 
 | |
| #ifdef DEBUG_HILIGHT_MARKED_TILES
 | |
| 
 | |
| static void DrawHighlighedTile(const TileInfo *ti)
 | |
| {
 | |
| 	if (_m[ti->tile].extra & 0x80) {
 | |
| 		DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int _debug_marked_tiles, _debug_red_tiles;
 | |
| 
 | |
| // Helper functions that allow you mark a tile as red.
 | |
| void DebugMarkTile(TileIndex tile) {
 | |
| 	_debug_marked_tiles++;
 | |
| 	if (_m[tile].extra & 0x80)
 | |
| 		return;
 | |
| 	_debug_red_tiles++;
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| 	_m[tile].extra = (_m[tile].extra & ~0xE0) | 0x80;
 | |
| }
 | |
| 
 | |
| void DebugClearMarkedTiles()
 | |
| {
 | |
| 	uint size = MapSize(), i;
 | |
| 	for(i=0; i!=size; i++) {
 | |
| 		if (_m[i].extra & 0x80) {
 | |
| 			_m[i].extra &= ~0x80;
 | |
| 			MarkTileDirtyByTile(i);
 | |
| 		}
 | |
| 	}
 | |
| 	_debug_red_tiles = 0;
 | |
| 	_debug_red_tiles = 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| #endif
 | |
| 
 | |
| static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
 | |
| {
 | |
| 	if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground
 | |
| 		DrawGroundSpriteAt(image, ti->x, ti->y, ti->z + 7);
 | |
| 	} else { // draw on top of foundation
 | |
| 		AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool IsPartOfAutoLine(int px, int py)
 | |
| {
 | |
| 	px -= _thd.selstart.x;
 | |
| 	py -= _thd.selstart.y;
 | |
| 
 | |
| 	switch(_thd.drawstyle) {
 | |
| 	case HT_LINE | HT_DIR_X:  return py == 0; // x direction
 | |
| 	case HT_LINE | HT_DIR_Y:  return px == 0; // y direction
 | |
| 	case HT_LINE | HT_DIR_HU: return px == -py || px == -py - 16; // horizontal upper
 | |
| 	case HT_LINE | HT_DIR_HL: return px == -py || px == -py + 16; // horizontal lower
 | |
| 	case HT_LINE | HT_DIR_VL: return px == py || px == py + 16; // vertival left
 | |
| 	case HT_LINE | HT_DIR_VR: return px == py || px == py - 16; // vertical right
 | |
| 	default:
 | |
| 		NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	/* useless, but avoids compiler warning this way */
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| // [direction][side]
 | |
| static const int AutorailType[6][2] = {
 | |
| 	{ HT_DIR_X,  HT_DIR_X },
 | |
| 	{ HT_DIR_Y,  HT_DIR_Y },
 | |
| 	{ HT_DIR_HU, HT_DIR_HL },
 | |
| 	{ HT_DIR_HL, HT_DIR_HU },
 | |
| 	{ HT_DIR_VL, HT_DIR_VR },
 | |
| 	{ HT_DIR_VR, HT_DIR_VL }
 | |
| };
 | |
| 
 | |
| #include "table/autorail.h"
 | |
| 
 | |
| static void DrawTileSelection(const TileInfo *ti)
 | |
| {
 | |
| 	uint32 image;
 | |
| 
 | |
| #ifdef DEBUG_HILIGHT_MARKED_TILES
 | |
| 	DrawHighlighedTile(ti);
 | |
| #endif
 | |
| 
 | |
| 	// Draw a red error square?
 | |
| 	if (_thd.redsq != 0 && _thd.redsq == ti->tile) {
 | |
| 		DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// no selection active?
 | |
| 	if (_thd.drawstyle == 0) return;
 | |
| 
 | |
| 	// Inside the inner area?
 | |
| 	if (IS_INSIDE_1D(ti->x, _thd.pos.x, _thd.size.x) &&
 | |
| 			IS_INSIDE_1D(ti->y, _thd.pos.y, _thd.size.y)) {
 | |
| 		if (_thd.drawstyle & HT_RECT) {
 | |
| 			image = SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh];
 | |
| 			if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
 | |
| 			DrawSelectionSprite(image, ti);
 | |
| 		} else if (_thd.drawstyle & HT_POINT) {
 | |
| 			// Figure out the Z coordinate for the single dot.
 | |
| 			byte z = ti->z;
 | |
| 			if (ti->tileh & 8) {
 | |
| 				z += 8;
 | |
| 				if (!(ti->tileh & 2) && (IsSteepTileh(ti->tileh))) z += 8;
 | |
| 			}
 | |
| 			DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, ti->x, ti->y, z);
 | |
| 		} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
 | |
| 			// autorail highlight piece under cursor
 | |
| 			uint type = _thd.drawstyle & 0xF;
 | |
| 			assert(type <= 5);
 | |
| 			image = SPR_AUTORAIL_BASE + AutorailTilehSprite[ti->tileh][AutorailType[type][0]];
 | |
| 
 | |
| 			if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
 | |
| 			DrawSelectionSprite(image, ti);
 | |
| 
 | |
| 		} else if (IsPartOfAutoLine(ti->x, ti->y)) {
 | |
| 			// autorail highlighting long line
 | |
| 			int dir = _thd.drawstyle & ~0xF0;
 | |
| 			uint side;
 | |
| 
 | |
| 			if (dir < 2) {
 | |
| 				side = 0;
 | |
| 			} else {
 | |
| 				TileIndex start = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
 | |
| 				int diffx = myabs(TileX(start) - TileX(ti->tile));
 | |
| 				int diffy = myabs(TileY(start) - TileY(ti->tile));
 | |
| 				side = myabs(diffx - diffy);
 | |
| 			}
 | |
| 
 | |
| 			image = SPR_AUTORAIL_BASE + AutorailTilehSprite[ti->tileh][AutorailType[dir][side]];
 | |
| 
 | |
| 			if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
 | |
| 			DrawSelectionSprite(image, ti);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Check if it's inside the outer area?
 | |
| 	if (_thd.outersize.x &&
 | |
| 			_thd.size.x < _thd.size.x + _thd.outersize.x &&
 | |
| 			IS_INSIDE_1D(ti->x, _thd.pos.x + _thd.offs.x, _thd.size.x + _thd.outersize.x) &&
 | |
| 			IS_INSIDE_1D(ti->y, _thd.pos.y + _thd.offs.y, _thd.size.y + _thd.outersize.y)) {
 | |
| 		// Draw a blue rect.
 | |
| 		DrawSelectionSprite(PALETTE_SEL_TILE_BLUE | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
 | |
| 		return;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ViewportAddLandscape(void)
 | |
| {
 | |
| 	ViewportDrawer *vd = _cur_vd;
 | |
| 	int x, y, width, height;
 | |
| 	TileInfo ti;
 | |
| 	bool direction;
 | |
| 
 | |
| 	_cur_ti = &ti;
 | |
| 
 | |
| 	// Transform into tile coordinates and round to closest full tile
 | |
| #if !defined(NEW_ROTATION)
 | |
| 	x = ((vd->dpi.top >> 1) - (vd->dpi.left >> 2)) & ~0xF;
 | |
| 	y = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
 | |
| #else
 | |
| 	x = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
 | |
| 	y = ((vd->dpi.left >> 2) - (vd->dpi.top >> 1)) & ~0xF;
 | |
| #endif
 | |
| 	// determine size of area
 | |
| 	{
 | |
| 		Point pt = RemapCoords(x, y, 241);
 | |
| 		width = (vd->dpi.left + vd->dpi.width - pt.x + 95) >> 6;
 | |
| 		height = (vd->dpi.top + vd->dpi.height - pt.y) >> 5 << 1;
 | |
| 	}
 | |
| 
 | |
| 	assert(width > 0);
 | |
| 	assert(height > 0);
 | |
| 
 | |
| 	direction = false;
 | |
| 
 | |
| 	do {
 | |
| 		int width_cur = width;
 | |
| 		int x_cur = x;
 | |
| 		int y_cur = y;
 | |
| 
 | |
| 		do {
 | |
| 			FindLandscapeHeight(&ti, x_cur, y_cur);
 | |
| #if !defined(NEW_ROTATION)
 | |
| 			y_cur += 0x10;
 | |
| 			x_cur -= 0x10;
 | |
| #else
 | |
| 			y_cur += 0x10;
 | |
| 			x_cur += 0x10;
 | |
| #endif
 | |
| 			_added_tile_sprite = false;
 | |
| 			_offset_ground_sprites = false;
 | |
| 
 | |
| 			DrawTile(&ti);
 | |
| 			DrawTileSelection(&ti);
 | |
| 		} while (--width_cur);
 | |
| 
 | |
| #if !defined(NEW_ROTATION)
 | |
| 		if ( (direction^=1) != 0)
 | |
| 			y += 0x10;
 | |
| 		else
 | |
| 			x += 0x10;
 | |
| #else
 | |
| 		if ( (direction^=1) != 0)
 | |
| 			x += 0x10;
 | |
| 		else
 | |
| 			y -= 0x10;
 | |
| #endif
 | |
| 	} while (--height);
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ViewportAddTownNames(DrawPixelInfo *dpi)
 | |
| {
 | |
| 	Town *t;
 | |
| 	int left, top, right, bottom;
 | |
| 
 | |
| 	if (!(_display_opt & DO_SHOW_TOWN_NAMES) || _game_mode == GM_MENU)
 | |
| 		return;
 | |
| 
 | |
| 	left = dpi->left;
 | |
| 	top = dpi->top;
 | |
| 	right = left + dpi->width;
 | |
| 	bottom = top + dpi->height;
 | |
| 
 | |
| 	if (dpi->zoom < 1) {
 | |
| 		FOR_ALL_TOWNS(t) {
 | |
| 			if (t->xy &&
 | |
| 			    bottom > t->sign.top &&
 | |
| 					top < t->sign.top + 12 &&
 | |
| 					right > t->sign.left &&
 | |
| 					left < t->sign.left + t->sign.width_1) {
 | |
| 
 | |
| 				AddStringToDraw(t->sign.left + 1, t->sign.top + 1,
 | |
| 					_patches.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL,
 | |
| 					t->index, t->population, 0);
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (dpi->zoom == 1) {
 | |
| 		right += 2;
 | |
| 		bottom += 2;
 | |
| 
 | |
| 		FOR_ALL_TOWNS(t) {
 | |
| 			if (t->xy &&
 | |
| 			    bottom > t->sign.top &&
 | |
| 					top < t->sign.top + 24 &&
 | |
| 					right > t->sign.left &&
 | |
| 					left < t->sign.left + t->sign.width_1*2) {
 | |
| 
 | |
| 				AddStringToDraw(t->sign.left + 1, t->sign.top + 1,
 | |
| 					_patches.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL,
 | |
| 					t->index, t->population, 0);
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		right += 4;
 | |
| 		bottom += 5;
 | |
| 
 | |
| 		assert(dpi->zoom == 2);
 | |
| 		FOR_ALL_TOWNS(t) {
 | |
| 			if (t->xy &&
 | |
| 			    bottom > t->sign.top &&
 | |
| 					top < t->sign.top + 24 &&
 | |
| 					right > t->sign.left &&
 | |
| 					left < t->sign.left + t->sign.width_2*4) {
 | |
| 
 | |
| 				AddStringToDraw(t->sign.left + 5, t->sign.top + 1, STR_TOWN_LABEL_TINY_BLACK, t->index, 0, 0);
 | |
| 				AddStringToDraw(t->sign.left + 1, t->sign.top - 3, STR_TOWN_LABEL_TINY_WHITE, t->index, 0, 0);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ViewportAddStationNames(DrawPixelInfo *dpi)
 | |
| {
 | |
| 	int left, top, right, bottom;
 | |
| 	Station *st;
 | |
| 	StringSpriteToDraw *sstd;
 | |
| 
 | |
| 	if (!(_display_opt & DO_SHOW_STATION_NAMES) || _game_mode == GM_MENU)
 | |
| 		return;
 | |
| 
 | |
| 	left = dpi->left;
 | |
| 	top = dpi->top;
 | |
| 	right = left + dpi->width;
 | |
| 	bottom = top + dpi->height;
 | |
| 
 | |
| 	if (dpi->zoom < 1) {
 | |
| 		FOR_ALL_STATIONS(st) {
 | |
| 			if (st->xy &&
 | |
| 			    bottom > st->sign.top &&
 | |
| 					top < st->sign.top + 12 &&
 | |
| 					right > st->sign.left &&
 | |
| 					left < st->sign.left + st->sign.width_1) {
 | |
| 
 | |
| 				sstd=AddStringToDraw(st->sign.left + 1, st->sign.top + 1, STR_305C_0, st->index, st->facilities, 0);
 | |
| 				if (sstd != NULL) {
 | |
| 					sstd->color = (st->owner == OWNER_NONE || !st->facilities) ? 0xE : _player_colors[st->owner];
 | |
| 					sstd->width = st->sign.width_1;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (dpi->zoom == 1) {
 | |
| 		right += 2;
 | |
| 		bottom += 2;
 | |
| 
 | |
| 		FOR_ALL_STATIONS(st) {
 | |
| 			if (st->xy &&
 | |
| 			    bottom > st->sign.top &&
 | |
| 					top < st->sign.top + 24 &&
 | |
| 					right > st->sign.left &&
 | |
| 					left < st->sign.left + st->sign.width_1*2) {
 | |
| 
 | |
| 				sstd=AddStringToDraw(st->sign.left + 1, st->sign.top + 1, STR_305C_0, st->index, st->facilities, 0);
 | |
| 				if (sstd != NULL) {
 | |
| 					sstd->color = (st->owner == OWNER_NONE || !st->facilities) ? 0xE : _player_colors[st->owner];
 | |
| 					sstd->width = st->sign.width_1;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	} else {
 | |
| 		assert(dpi->zoom == 2);
 | |
| 
 | |
| 		right += 4;
 | |
| 		bottom += 5;
 | |
| 
 | |
| 		FOR_ALL_STATIONS(st) {
 | |
| 			if (st->xy &&
 | |
| 			    bottom > st->sign.top &&
 | |
| 					top < st->sign.top + 24 &&
 | |
| 					right > st->sign.left &&
 | |
| 					left < st->sign.left + st->sign.width_2*4) {
 | |
| 
 | |
| 				sstd=AddStringToDraw(st->sign.left + 1, st->sign.top + 1, STR_STATION_SIGN_TINY, st->index, st->facilities, 0);
 | |
| 				if (sstd != NULL) {
 | |
| 					sstd->color = (st->owner == OWNER_NONE || !st->facilities) ? 0xE : _player_colors[st->owner];
 | |
| 					sstd->width = st->sign.width_2 | 0x8000;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ViewportAddSigns(DrawPixelInfo *dpi)
 | |
| {
 | |
| 	SignStruct *ss;
 | |
| 	int left, top, right, bottom;
 | |
| 	StringSpriteToDraw *sstd;
 | |
| 
 | |
| 	if (!(_display_opt & DO_SHOW_SIGNS))
 | |
| 		return;
 | |
| 
 | |
| 	left = dpi->left;
 | |
| 	top = dpi->top;
 | |
| 	right = left + dpi->width;
 | |
| 	bottom = top + dpi->height;
 | |
| 
 | |
| 	if (dpi->zoom < 1) {
 | |
| 		FOR_ALL_SIGNS(ss) {
 | |
| 			if (ss->str &&
 | |
| 					bottom > ss->sign.top &&
 | |
| 					top < ss->sign.top + 12 &&
 | |
| 					right > ss->sign.left &&
 | |
| 					left < ss->sign.left + ss->sign.width_1) {
 | |
| 
 | |
| 				sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2806, ss->str, 0, 0);
 | |
| 				if (sstd != NULL) {
 | |
| 					sstd->width = ss->sign.width_1;
 | |
| 					sstd->color = (ss->owner==OWNER_NONE)?14:_player_colors[ss->owner];
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (dpi->zoom == 1) {
 | |
| 		right += 2;
 | |
| 		bottom += 2;
 | |
| 		FOR_ALL_SIGNS(ss) {
 | |
| 			if (ss->str &&
 | |
| 					bottom > ss->sign.top &&
 | |
| 					top < ss->sign.top + 24 &&
 | |
| 					right > ss->sign.left &&
 | |
| 					left < ss->sign.left + ss->sign.width_1*2) {
 | |
| 
 | |
| 				sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2806, ss->str, 0, 0);
 | |
| 				if (sstd != NULL) {
 | |
| 					sstd->width = ss->sign.width_1;
 | |
| 					sstd->color = (ss->owner==OWNER_NONE)?14:_player_colors[ss->owner];
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		right += 4;
 | |
| 		bottom += 5;
 | |
| 
 | |
| 		FOR_ALL_SIGNS(ss) {
 | |
| 			if (ss->str &&
 | |
| 					bottom > ss->sign.top &&
 | |
| 					top < ss->sign.top + 24 &&
 | |
| 					right > ss->sign.left &&
 | |
| 					left < ss->sign.left + ss->sign.width_2*4) {
 | |
| 
 | |
| 				sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2002, ss->str, 0, 0);
 | |
| 				if (sstd != NULL) {
 | |
| 					sstd->width = ss->sign.width_2 | 0x8000;
 | |
| 					sstd->color = (ss->owner==OWNER_NONE)?14:_player_colors[ss->owner];
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ViewportAddWaypoints(DrawPixelInfo *dpi)
 | |
| {
 | |
| 	Waypoint *wp;
 | |
| 
 | |
| 	int left, top, right, bottom;
 | |
| 	StringSpriteToDraw *sstd;
 | |
| 
 | |
| 	if (!(_display_opt & DO_WAYPOINTS))
 | |
| 		return;
 | |
| 
 | |
| 	left = dpi->left;
 | |
| 	top = dpi->top;
 | |
| 	right = left + dpi->width;
 | |
| 	bottom = top + dpi->height;
 | |
| 
 | |
| 	if (dpi->zoom < 1) {
 | |
| 		FOR_ALL_WAYPOINTS(wp) {
 | |
| 			if (wp->xy &&
 | |
| 					bottom > wp->sign.top &&
 | |
| 					top < wp->sign.top + 12 &&
 | |
| 					right > wp->sign.left &&
 | |
| 					left < wp->sign.left + wp->sign.width_1) {
 | |
| 
 | |
| 				sstd = AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, STR_WAYPOINT_VIEWPORT, wp->index, 0, 0);
 | |
| 				if (sstd != NULL) {
 | |
| 					sstd->width = wp->sign.width_1;
 | |
| 					sstd->color = (wp->deleted ? 0xE : 11);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (dpi->zoom == 1) {
 | |
| 		right += 2;
 | |
| 		bottom += 2;
 | |
| 		FOR_ALL_WAYPOINTS(wp) {
 | |
| 			if (wp->xy &&
 | |
| 					bottom > wp->sign.top &&
 | |
| 					top < wp->sign.top + 24 &&
 | |
| 					right > wp->sign.left &&
 | |
| 					left < wp->sign.left + wp->sign.width_1*2) {
 | |
| 
 | |
| 				sstd = AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, STR_WAYPOINT_VIEWPORT, wp->index, 0, 0);
 | |
| 				if (sstd != NULL) {
 | |
| 					sstd->width = wp->sign.width_1;
 | |
| 					sstd->color = (wp->deleted ? 0xE : 11);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		right += 4;
 | |
| 		bottom += 5;
 | |
| 
 | |
| 		FOR_ALL_WAYPOINTS(wp) {
 | |
| 			if (wp->xy &&
 | |
| 					bottom > wp->sign.top &&
 | |
| 					top < wp->sign.top + 24 &&
 | |
| 					right > wp->sign.left &&
 | |
| 					left < wp->sign.left + wp->sign.width_2*4) {
 | |
| 
 | |
| 				sstd = AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, STR_WAYPOINT_VIEWPORT_TINY, wp->index, 0, 0);
 | |
| 				if (sstd != NULL) {
 | |
| 					sstd->width = wp->sign.width_2 | 0x8000;
 | |
| 					sstd->color = (wp->deleted ? 0xE : 11);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str)
 | |
| {
 | |
| 	char buffer[128];
 | |
| 	uint w;
 | |
| 
 | |
| 	sign->top = top;
 | |
| 
 | |
| 	GetString(buffer, str);
 | |
| 	w = GetStringWidth(buffer) + 3;
 | |
| 	sign->width_1 = w;
 | |
| 	sign->left = left - w / 2;
 | |
| 
 | |
| 	// zoomed out version
 | |
| 	_stringwidth_base = 0xE0;
 | |
| 	w = GetStringWidth(buffer) + 3;
 | |
| 	_stringwidth_base = 0;
 | |
| 	sign->width_2 = w;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ViewportDrawTileSprites(TileSpriteToDraw *ts)
 | |
| {
 | |
| 	do {
 | |
| 		Point pt = RemapCoords(ts->x, ts->y, ts->z);
 | |
| 		DrawSprite(ts->image, pt.x, pt.y);
 | |
| 		ts = ts->next;
 | |
| 	} while (ts != NULL);
 | |
| }
 | |
| 
 | |
| static void ViewportSortParentSprites(ParentSpriteToDraw* psd[])
 | |
| {
 | |
| 	while (*psd != NULL) {
 | |
| 		ParentSpriteToDraw* ps = *psd;
 | |
| 
 | |
| 		if (!(ps->unk16 & 1)) {
 | |
| 			ParentSpriteToDraw** psd2 = psd;
 | |
| 
 | |
| 			ps->unk16 |= 1;
 | |
| 
 | |
| 			while (*++psd2 != NULL) {
 | |
| 				ParentSpriteToDraw* ps2 = *psd2;
 | |
| 				bool mustswap = false;
 | |
| 
 | |
| 				if (ps2->unk16 & 1) continue;
 | |
| 
 | |
| 				// Decide which sort order algorithm to use, based on whether the sprites have some overlapping area.
 | |
| 				if (((ps2->tile_x > ps->tile_x && ps2->tile_x < ps->tile_right) ||
 | |
| 				    (ps2->tile_right > ps->tile_x && ps2->tile_x < ps->tile_right)) &&        // overlap in X
 | |
| 				    ((ps2->tile_y > ps->tile_y && ps2->tile_y < ps->tile_bottom) ||
 | |
| 				    (ps2->tile_bottom > ps->tile_y && ps2->tile_y < ps->tile_bottom)) &&      // overlap in Y
 | |
| 				    ((ps2->tile_z > ps->tile_z && ps2->tile_z < ps->tile_z_bottom) ||
 | |
| 				    (ps2->tile_z_bottom > ps->tile_z && ps2->tile_z < ps->tile_z_bottom)) ) { // overlap in Z
 | |
| 					// Sprites overlap.
 | |
| 					// Use X+Y+Z as the sorting order, so sprites nearer the bottom of the screen,
 | |
| 					// and with higher Z elevation, draw in front.
 | |
| 					// Here X,Y,Z are the coordinates of the "center of mass" of the sprite,
 | |
| 					// i.e. X=(left+right)/2, etc.
 | |
| 					// However, since we only care about order, don't actually calculate the division / 2.
 | |
| 					mustswap = ps->tile_x + ps->tile_right + ps->tile_y + ps->tile_bottom + ps->tile_z + ps->tile_z_bottom >
 | |
| 					           ps2->tile_x + ps2->tile_right + ps2->tile_y + ps2->tile_bottom + ps2->tile_z + ps2->tile_z_bottom;
 | |
| 				} else {
 | |
| 					// No overlap; use the original TTD sort algorithm.
 | |
| 					mustswap = (ps->tile_right >= ps2->tile_x &&
 | |
| 					            ps->tile_bottom >= ps2->tile_y &&
 | |
| 					            ps->tile_z_bottom >= ps2->tile_z &&
 | |
| 					           (ps->tile_x >= ps2->tile_right ||
 | |
| 					            ps->tile_y >= ps2->tile_bottom ||
 | |
| 					            ps->tile_z >= ps2->tile_z_bottom));
 | |
| 				}
 | |
| 				if (mustswap) {
 | |
| 					// Swap the two sprites ps and ps2 using bubble-sort algorithm.
 | |
| 					ParentSpriteToDraw** psd3 = psd;
 | |
| 
 | |
| 					do {
 | |
| 						ParentSpriteToDraw* temp = *psd3;
 | |
| 						*psd3 = ps2;
 | |
| 						ps2 = temp;
 | |
| 
 | |
| 						psd3++;
 | |
| 					} while (psd3 <= psd2);
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 			psd++;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ViewportDrawParentSprites(ParentSpriteToDraw *psd[])
 | |
| {
 | |
| 	for (; *psd != NULL; psd++) {
 | |
| 		const ParentSpriteToDraw* ps = *psd;
 | |
| 		Point pt = RemapCoords(ps->tile_x, ps->tile_y, ps->tile_z);
 | |
| 		const ChildScreenSpriteToDraw* cs;
 | |
| 
 | |
| 		DrawSprite(ps->image, pt.x, pt.y);
 | |
| 
 | |
| 		for (cs = ps->child; cs != NULL; cs = cs->next) {
 | |
| 			DrawSprite(cs->image, ps->left + cs->x, ps->top + cs->y);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDraw *ss)
 | |
| {
 | |
| 	DrawPixelInfo dp;
 | |
| 	byte zoom;
 | |
| 
 | |
| 	_cur_dpi = &dp;
 | |
| 	dp = *dpi;
 | |
| 
 | |
| 	zoom = dp.zoom;
 | |
| 	dp.zoom = 0;
 | |
| 
 | |
| 	dp.left >>= zoom;
 | |
| 	dp.top >>= zoom;
 | |
| 	dp.width >>= zoom;
 | |
| 	dp.height >>= zoom;
 | |
| 
 | |
| 	do {
 | |
| 		if (ss->width != 0) {
 | |
| 			int x = (ss->x >> zoom) - 1;
 | |
| 			int y = (ss->y >> zoom) - 1;
 | |
| 			int bottom = y + 11;
 | |
| 			int w = ss->width;
 | |
| 
 | |
| 			if (w & 0x8000) {
 | |
| 				w &= ~0x8000;
 | |
| 				y--;
 | |
| 				bottom -= 6;
 | |
| 				w -= 3;
 | |
| 			}
 | |
| 
 | |
| 		/* Draw the rectangle if 'tranparent station signs' is off,
 | |
| 		 * or if we are drawing a general text sign (STR_2806) */
 | |
| 			if (!(_display_opt & DO_TRANS_SIGNS) || ss->string == STR_2806)
 | |
| 				DrawFrameRect(
 | |
| 					x, y, x + w, bottom, ss->color,
 | |
| 					(_display_opt & DO_TRANS_BUILDINGS) ? FR_TRANSPARENT | FR_NOBORDER : 0
 | |
| 				);
 | |
| 		}
 | |
| 
 | |
| 		SetDParam(0, ss->params[0]);
 | |
| 		SetDParam(1, ss->params[1]);
 | |
| 		SetDParam(2, ss->params[2]);
 | |
| 		/* if we didn't draw a rectangle, or if transparant building is on,
 | |
| 		 * draw the text in the color the rectangle would have */
 | |
| 		if ((
 | |
| 					(_display_opt & DO_TRANS_BUILDINGS) ||
 | |
| 					(_display_opt & DO_TRANS_SIGNS && ss->string != STR_2806)
 | |
| 				) && ss->width != 0) {
 | |
| 			/* Real colors need the IS_PALETTE_COLOR flag
 | |
| 			 * otherwise colors from _string_colormap are assumed. */
 | |
| 			DrawString(
 | |
| 				ss->x >> zoom, (ss->y >> zoom) - (ss->width & 0x8000 ? 2 : 0),
 | |
| 				ss->string, (_color_list[ss->color].window_color_bgb | IS_PALETTE_COLOR)
 | |
| 			);
 | |
| 		} else {
 | |
| 			DrawString(
 | |
| 				ss->x >> zoom, (ss->y >> zoom) - (ss->width & 0x8000 ? 2 : 0),
 | |
| 				ss->string, 16
 | |
| 			);
 | |
| 		}
 | |
| 
 | |
| 		ss = ss->next;
 | |
| 	} while (ss != NULL);
 | |
| 
 | |
| 	_cur_dpi = dpi;
 | |
| }
 | |
| 
 | |
| void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom)
 | |
| {
 | |
| 	ViewportDrawer vd;
 | |
| 	int mask;
 | |
| 	int x;
 | |
| 	int y;
 | |
| 	DrawPixelInfo *old_dpi;
 | |
| 
 | |
| 	byte mem[VIEWPORT_DRAW_MEM];
 | |
| 	ParentSpriteToDraw *parent_list[6144];
 | |
| 
 | |
| 	_cur_vd = &vd;
 | |
| 
 | |
| 	old_dpi = _cur_dpi;
 | |
| 	_cur_dpi = &vd.dpi;
 | |
| 
 | |
| 	vd.dpi.zoom = vp->zoom;
 | |
| 	mask = (-1) << vp->zoom;
 | |
| 
 | |
| 	vd.combine_sprites = 0;
 | |
| 	vd.ground_child = 0;
 | |
| 
 | |
| 	vd.dpi.width = (right - left) & mask;
 | |
| 	vd.dpi.height = (bottom - top) & mask;
 | |
| 	vd.dpi.left = left & mask;
 | |
| 	vd.dpi.top = top & mask;
 | |
| 	vd.dpi.pitch = old_dpi->pitch;
 | |
| 
 | |
| 	x = ((vd.dpi.left - (vp->virtual_left&mask)) >> vp->zoom) + vp->left;
 | |
| 	y = ((vd.dpi.top - (vp->virtual_top&mask)) >> vp->zoom) + vp->top;
 | |
| 
 | |
| 	vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch;
 | |
| 
 | |
| 	vd.parent_list = parent_list;
 | |
| 	vd.eof_parent_list = endof(parent_list);
 | |
| 	vd.spritelist_mem = mem;
 | |
| 	vd.eof_spritelist_mem = endof(mem) - sizeof(LARGEST_SPRITELIST_STRUCT);
 | |
| 	vd.last_string = &vd.first_string;
 | |
| 	vd.first_string = NULL;
 | |
| 	vd.last_tile = &vd.first_tile;
 | |
| 	vd.first_tile = NULL;
 | |
| 
 | |
| 	ViewportAddLandscape();
 | |
| #if !defined(NEW_ROTATION)
 | |
| 	ViewportAddVehicles(&vd.dpi);
 | |
| 	DrawTextEffects(&vd.dpi);
 | |
| 
 | |
| 	ViewportAddTownNames(&vd.dpi);
 | |
| 	ViewportAddStationNames(&vd.dpi);
 | |
| 	ViewportAddSigns(&vd.dpi);
 | |
| 	ViewportAddWaypoints(&vd.dpi);
 | |
| #endif
 | |
| 
 | |
| 	// This assert should never happen (because the length of the parent_list
 | |
| 	//  is checked)
 | |
| 	assert(vd.parent_list <= endof(parent_list));
 | |
| 
 | |
| 	if (vd.first_tile != NULL) ViewportDrawTileSprites(vd.first_tile);
 | |
| 
 | |
| 	/* null terminate parent sprite list */
 | |
| 	*vd.parent_list = NULL;
 | |
| 
 | |
| 	ViewportSortParentSprites(parent_list);
 | |
| 	ViewportDrawParentSprites(parent_list);
 | |
| 
 | |
| 	if (vd.first_string != NULL) ViewportDrawStrings(&vd.dpi, vd.first_string);
 | |
| 
 | |
| 	_cur_dpi = old_dpi;
 | |
| }
 | |
| 
 | |
| // Make sure we don't draw a too big area at a time.
 | |
| // If we do, the sprite memory will overflow.
 | |
| static void ViewportDrawChk(ViewPort *vp, int left, int top, int right, int bottom)
 | |
| {
 | |
| 	if (((bottom - top) * (right - left) << vp->zoom) > 180000) {
 | |
| 		if ((bottom - top) > (right - left)) {
 | |
| 			int t = (top + bottom) >> 1;
 | |
| 			ViewportDrawChk(vp, left, top, right, t);
 | |
| 			ViewportDrawChk(vp, left, t, right, bottom);
 | |
| 		} else {
 | |
| 			int t = (left + right) >> 1;
 | |
| 			ViewportDrawChk(vp, left, top, t, bottom);
 | |
| 			ViewportDrawChk(vp, t, top, right, bottom);
 | |
| 		}
 | |
| 	} else {
 | |
| 		ViewportDoDraw(vp,
 | |
| 			((left - vp->left) << vp->zoom) + vp->virtual_left,
 | |
| 			((top - vp->top) << vp->zoom) + vp->virtual_top,
 | |
| 			((right - vp->left) << vp->zoom) + vp->virtual_left,
 | |
| 			((bottom - vp->top) << vp->zoom) + vp->virtual_top
 | |
| 		);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static inline void ViewportDraw(ViewPort *vp, int left, int top, int right, int bottom)
 | |
| {
 | |
| 	if (right <= vp->left || bottom <= vp->top) return;
 | |
| 
 | |
| 	if (left >= vp->left + vp->width) return;
 | |
| 
 | |
| 	if (left < vp->left) left = vp->left;
 | |
| 	if (right > vp->left + vp->width) right = vp->left + vp->width;
 | |
| 
 | |
| 	if (top >= vp->top + vp->height) return;
 | |
| 
 | |
| 	if (top < vp->top) top = vp->top;
 | |
| 	if (bottom > vp->top + vp->height) bottom = vp->top + vp->height;
 | |
| 
 | |
| 	ViewportDrawChk(vp, left, top, right, bottom);
 | |
| }
 | |
| 
 | |
| void DrawWindowViewport(Window *w)
 | |
| {
 | |
| 	DrawPixelInfo *dpi = _cur_dpi;
 | |
| 
 | |
| 	dpi->left += w->left;
 | |
| 	dpi->top += w->top;
 | |
| 
 | |
| 	ViewportDraw(w->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);
 | |
| 
 | |
| 	dpi->left -= w->left;
 | |
| 	dpi->top -= w->top;
 | |
| }
 | |
| 
 | |
| void UpdateViewportPosition(Window *w)
 | |
| {
 | |
| 	const ViewPort *vp = w->viewport;
 | |
| 
 | |
| 	if (WP(w, vp_d).follow_vehicle != INVALID_VEHICLE) {
 | |
| 		const Vehicle* veh = GetVehicle(WP(w,vp_d).follow_vehicle);
 | |
| 		Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
 | |
| 
 | |
| 		SetViewportPosition(w, pt.x, pt.y);
 | |
| 	} else {
 | |
| #if !defined(NEW_ROTATION)
 | |
| 		int x;
 | |
| 		int y;
 | |
| 		int vx;
 | |
| 		int vy;
 | |
| 
 | |
| 		// Center of the viewport is hot spot
 | |
| 		x = WP(w,vp_d).scrollpos_x + vp->virtual_width / 2;
 | |
| 		y = WP(w,vp_d).scrollpos_y + vp->virtual_height / 2;
 | |
| 		// Convert viewport coordinates to map coordinates
 | |
| 		// Calculation is scaled by 4 to avoid rounding errors
 | |
| 		vx = -x + y * 2;
 | |
| 		vy =  x + y * 2;
 | |
| 		// clamp to size of map
 | |
| 		vx = clamp(vx, 0 * 4, MapMaxX() * 16 * 4);
 | |
| 		vy = clamp(vy, 0 * 4, MapMaxY() * 16 * 4);
 | |
| 		// Convert map coordinates to viewport coordinates
 | |
| 		x = (-vx + vy) / 2;
 | |
| 		y = ( vx + vy) / 4;
 | |
| 		// Set position
 | |
| 		WP(w, vp_d).scrollpos_x = x - vp->virtual_width / 2;
 | |
| 		WP(w, vp_d).scrollpos_y = y - vp->virtual_height / 2;
 | |
| #else
 | |
| 		int x,y,t;
 | |
| 		int err;
 | |
| 
 | |
| 		x = WP(w,vp_d).scrollpos_x >> 2;
 | |
| 		y = WP(w,vp_d).scrollpos_y >> 1;
 | |
| 
 | |
| 		t = x;
 | |
| 		x = x + y;
 | |
| 		y = x - y;
 | |
| 		err= 0;
 | |
| 
 | |
| 		if (err != 0) {
 | |
| 			/* coordinate remap */
 | |
| 			Point pt = RemapCoords(x, y, 0);
 | |
| 			t = (-1) << vp->zoom;
 | |
| 			WP(w,vp_d).scrollpos_x = pt.x & t;
 | |
| 			WP(w,vp_d).scrollpos_y = pt.y & t;
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		SetViewportPosition(w, WP(w, vp_d).scrollpos_x, WP(w, vp_d).scrollpos_y);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom)
 | |
| {
 | |
| 	right -= vp->virtual_left;
 | |
| 	if (right <= 0) return;
 | |
| 
 | |
| 	bottom -= vp->virtual_top;
 | |
| 	if (bottom <= 0) return;
 | |
| 
 | |
| 	left = max(0, left - vp->virtual_left);
 | |
| 
 | |
| 	if (left >= vp->virtual_width) return;
 | |
| 
 | |
| 	top = max(0, top - vp->virtual_top);
 | |
| 
 | |
| 	if (top >= vp->virtual_height) return;
 | |
| 
 | |
| 	SetDirtyBlocks(
 | |
| 		(left >> vp->zoom) + vp->left,
 | |
| 		(top >> vp->zoom) + vp->top,
 | |
| 		(right >> vp->zoom) + vp->left,
 | |
| 		(bottom >> vp->zoom) + vp->top
 | |
| 	);
 | |
| }
 | |
| 
 | |
| void MarkAllViewportsDirty(int left, int top, int right, int bottom)
 | |
| {
 | |
| 	const ViewPort *vp = _viewports;
 | |
| 	uint32 act = _active_viewports;
 | |
| 	do {
 | |
| 		if (act & 1) {
 | |
| 			assert(vp->width != 0);
 | |
| 			MarkViewportDirty(vp, left, top, right, bottom);
 | |
| 		}
 | |
| 	} while (vp++,act>>=1);
 | |
| }
 | |
| 
 | |
| void MarkTileDirtyByTile(TileIndex tile)
 | |
| {
 | |
| 	Point pt = RemapCoords(TileX(tile) * 16, TileY(tile) * 16, GetTileZ(tile));
 | |
| 	MarkAllViewportsDirty(
 | |
| 		pt.x - 31,
 | |
| 		pt.y - 122,
 | |
| 		pt.x - 31 + 67,
 | |
| 		pt.y - 122 + 154
 | |
| 	);
 | |
| }
 | |
| 
 | |
| void MarkTileDirty(int x, int y)
 | |
| {
 | |
| 	uint z = 0;
 | |
| 	Point pt;
 | |
| 
 | |
| 	if (IS_INT_INSIDE(x, 0, MapSizeX() * 16) &&
 | |
| 			IS_INT_INSIDE(y, 0, MapSizeY() * 16))
 | |
| 		z = GetTileZ(TileVirtXY(x, y));
 | |
| 	pt = RemapCoords(x, y, z);
 | |
| 
 | |
| 	MarkAllViewportsDirty(
 | |
| 		pt.x - 31,
 | |
| 		pt.y - 122,
 | |
| 		pt.x - 31 + 67,
 | |
| 		pt.y - 122 + 154
 | |
| 	);
 | |
| }
 | |
| 
 | |
| static void SetSelectionTilesDirty(void)
 | |
| {
 | |
| 	int y_size, x_size;
 | |
| 	int x = _thd.pos.x;
 | |
| 	int y = _thd.pos.y;
 | |
| 
 | |
| 	x_size = _thd.size.x;
 | |
| 	y_size = _thd.size.y;
 | |
| 
 | |
| 	if (_thd.outersize.x) {
 | |
| 		x_size += _thd.outersize.x;
 | |
| 		x += _thd.offs.x;
 | |
| 		y_size += _thd.outersize.y;
 | |
| 		y += _thd.offs.y;
 | |
| 	}
 | |
| 
 | |
| 	assert(x_size > 0);
 | |
| 	assert(y_size > 0);
 | |
| 
 | |
| 	x_size += x;
 | |
| 	y_size += y;
 | |
| 
 | |
| 	do {
 | |
| 		int y_bk = y;
 | |
| 		do {
 | |
| 			MarkTileDirty(x, y);
 | |
| 		} while ( (y+=16) != y_size);
 | |
| 		y = y_bk;
 | |
| 	} while ( (x+=16) != x_size);
 | |
| }
 | |
| 
 | |
| 
 | |
| void SetSelectionRed(bool b)
 | |
| {
 | |
| 	_thd.make_square_red = b;
 | |
| 	SetSelectionTilesDirty();
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool CheckClickOnTown(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	const Town *t;
 | |
| 
 | |
| 	if (!(_display_opt & DO_SHOW_TOWN_NAMES)) return false;
 | |
| 
 | |
| 	if (vp->zoom < 1) {
 | |
| 		x = x - vp->left + vp->virtual_left;
 | |
| 		y = y - vp->top + vp->virtual_top;
 | |
| 
 | |
| 		FOR_ALL_TOWNS(t) {
 | |
| 			if (t->xy &&
 | |
| 			    y >= t->sign.top &&
 | |
| 					y < t->sign.top + 12 &&
 | |
| 					x >= t->sign.left &&
 | |
| 					x < t->sign.left + t->sign.width_1) {
 | |
| 				ShowTownViewWindow(t->index);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (vp->zoom == 1) {
 | |
| 		x = (x - vp->left + 1) * 2 + vp->virtual_left;
 | |
| 		y = (y - vp->top + 1) * 2 + vp->virtual_top;
 | |
| 		FOR_ALL_TOWNS(t) {
 | |
| 			if (t->xy &&
 | |
| 			    y >= t->sign.top &&
 | |
| 					y < t->sign.top + 24 &&
 | |
| 					x >= t->sign.left &&
 | |
| 					x < t->sign.left + t->sign.width_1 * 2) {
 | |
| 				ShowTownViewWindow(t->index);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		x = (x - vp->left + 3) * 4 + vp->virtual_left;
 | |
| 		y = (y - vp->top + 3) * 4 + vp->virtual_top;
 | |
| 		FOR_ALL_TOWNS(t) {
 | |
| 			if (t->xy &&
 | |
| 			    y >= t->sign.top &&
 | |
| 					y < t->sign.top + 24 &&
 | |
| 					x >= t->sign.left &&
 | |
| 					x < t->sign.left + t->sign.width_2 * 4) {
 | |
| 				ShowTownViewWindow(t->index);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool CheckClickOnStation(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	const Station *st;
 | |
| 
 | |
| 	if (!(_display_opt & DO_SHOW_STATION_NAMES)) return false;
 | |
| 
 | |
| 	if (vp->zoom < 1) {
 | |
| 		x = x - vp->left + vp->virtual_left;
 | |
| 		y = y - vp->top + vp->virtual_top;
 | |
| 
 | |
| 		FOR_ALL_STATIONS(st) {
 | |
| 			if (st->xy &&
 | |
| 			    y >= st->sign.top &&
 | |
| 					y < st->sign.top + 12 &&
 | |
| 					x >= st->sign.left &&
 | |
| 					x < st->sign.left + st->sign.width_1) {
 | |
| 				ShowStationViewWindow(st->index);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (vp->zoom == 1) {
 | |
| 		x = (x - vp->left + 1) * 2 + vp->virtual_left;
 | |
| 		y = (y - vp->top + 1) * 2 + vp->virtual_top;
 | |
| 		FOR_ALL_STATIONS(st) {
 | |
| 			if (st->xy &&
 | |
| 			    y >= st->sign.top &&
 | |
| 					y < st->sign.top + 24 &&
 | |
| 					x >= st->sign.left &&
 | |
| 					x < st->sign.left + st->sign.width_1 * 2) {
 | |
| 				ShowStationViewWindow(st->index);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		x = (x - vp->left + 3) * 4 + vp->virtual_left;
 | |
| 		y = (y - vp->top + 3) * 4 + vp->virtual_top;
 | |
| 		FOR_ALL_STATIONS(st) {
 | |
| 			if (st->xy &&
 | |
| 			    y >= st->sign.top &&
 | |
| 					y < st->sign.top + 24 &&
 | |
| 					x >= st->sign.left &&
 | |
| 					x < st->sign.left + st->sign.width_2 * 4) {
 | |
| 				ShowStationViewWindow(st->index);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool CheckClickOnSign(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	const SignStruct *ss;
 | |
| 
 | |
| 	if (!(_display_opt & DO_SHOW_SIGNS)) return false;
 | |
| 
 | |
| 	if (vp->zoom < 1) {
 | |
| 		x = x - vp->left + vp->virtual_left;
 | |
| 		y = y - vp->top + vp->virtual_top;
 | |
| 
 | |
| 		FOR_ALL_SIGNS(ss) {
 | |
| 			if (ss->str &&
 | |
| 			    y >= ss->sign.top &&
 | |
| 					y < ss->sign.top + 12 &&
 | |
| 					x >= ss->sign.left &&
 | |
| 					x < ss->sign.left + ss->sign.width_1) {
 | |
| 				ShowRenameSignWindow(ss);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (vp->zoom == 1) {
 | |
| 		x = (x - vp->left + 1) * 2 + vp->virtual_left;
 | |
| 		y = (y - vp->top + 1) * 2 + vp->virtual_top;
 | |
| 		FOR_ALL_SIGNS(ss) {
 | |
| 			if (ss->str &&
 | |
| 			    y >= ss->sign.top &&
 | |
| 					y < ss->sign.top + 24 &&
 | |
| 					x >= ss->sign.left &&
 | |
| 					x < ss->sign.left + ss->sign.width_1 * 2) {
 | |
| 				ShowRenameSignWindow(ss);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		x = (x - vp->left + 3) * 4 + vp->virtual_left;
 | |
| 		y = (y - vp->top + 3) * 4 + vp->virtual_top;
 | |
| 		FOR_ALL_SIGNS(ss) {
 | |
| 			if (ss->str &&
 | |
| 			    y >= ss->sign.top &&
 | |
| 					y < ss->sign.top + 24 &&
 | |
| 					x >= ss->sign.left &&
 | |
| 					x < ss->sign.left + ss->sign.width_2 * 4) {
 | |
| 				ShowRenameSignWindow(ss);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool CheckClickOnWaypoint(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	const Waypoint *wp;
 | |
| 
 | |
| 	if (!(_display_opt & DO_WAYPOINTS)) return false;
 | |
| 
 | |
| 	if (vp->zoom < 1) {
 | |
| 		x = x - vp->left + vp->virtual_left;
 | |
| 		y = y - vp->top + vp->virtual_top;
 | |
| 
 | |
| 		FOR_ALL_WAYPOINTS(wp) {
 | |
| 			if (wp->xy &&
 | |
| 			    y >= wp->sign.top &&
 | |
| 					y < wp->sign.top + 12 &&
 | |
| 					x >= wp->sign.left &&
 | |
| 					x < wp->sign.left + wp->sign.width_1) {
 | |
| 				ShowRenameWaypointWindow(wp);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (vp->zoom == 1) {
 | |
| 		x = (x - vp->left + 1) * 2 + vp->virtual_left;
 | |
| 		y = (y - vp->top + 1) * 2 + vp->virtual_top;
 | |
| 		FOR_ALL_WAYPOINTS(wp) {
 | |
| 			if (wp->xy &&
 | |
| 			    y >= wp->sign.top &&
 | |
| 					y < wp->sign.top + 24 &&
 | |
| 					x >= wp->sign.left &&
 | |
| 					x < wp->sign.left + wp->sign.width_1 * 2) {
 | |
| 				ShowRenameWaypointWindow(wp);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		x = (x - vp->left + 3) * 4 + vp->virtual_left;
 | |
| 		y = (y - vp->top + 3) * 4 + vp->virtual_top;
 | |
| 		FOR_ALL_WAYPOINTS(wp) {
 | |
| 			if (wp->xy &&
 | |
| 			    y >= wp->sign.top &&
 | |
| 					y < wp->sign.top + 24 &&
 | |
| 					x >= wp->sign.left &&
 | |
| 					x < wp->sign.left + wp->sign.width_2 * 4) {
 | |
| 				ShowRenameWaypointWindow(wp);
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void CheckClickOnLandscape(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	Point pt = TranslateXYToTileCoord(vp, x, y);
 | |
| 
 | |
| 	if (pt.x != -1) ClickTile(TileVirtXY(pt.x, pt.y));
 | |
| }
 | |
| 
 | |
| void HandleClickOnTrain(Vehicle *v);
 | |
| void HandleClickOnRoadVeh(Vehicle *v);
 | |
| void HandleClickOnAircraft(Vehicle *v);
 | |
| void HandleClickOnShip(Vehicle *v);
 | |
| static void HandleClickOnSpecialVeh(Vehicle *v) {}
 | |
| void HandleClickOnDisasterVeh(Vehicle *v);
 | |
| typedef void OnVehicleClickProc(Vehicle *v);
 | |
| static OnVehicleClickProc * const _on_vehicle_click_proc[6] = {
 | |
| 	HandleClickOnTrain,
 | |
| 	HandleClickOnRoadVeh,
 | |
| 	HandleClickOnShip,
 | |
| 	HandleClickOnAircraft,
 | |
| 	HandleClickOnSpecialVeh,
 | |
| 	HandleClickOnDisasterVeh,
 | |
| };
 | |
| 
 | |
| void HandleViewportClicked(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	Vehicle* v;
 | |
| 
 | |
| 	if (CheckClickOnTown(vp, x, y)) return;
 | |
| 	if (CheckClickOnStation(vp, x, y)) return;
 | |
| 	if (CheckClickOnSign(vp, x, y)) return;
 | |
| 	if (CheckClickOnWaypoint(vp, x, y)) return;
 | |
| 	CheckClickOnLandscape(vp, x, y);
 | |
| 
 | |
| 	v = CheckClickOnVehicle(vp, x, y);
 | |
| 	if (v != NULL) _on_vehicle_click_proc[v->type - 0x10](v);
 | |
| }
 | |
| 
 | |
| Vehicle *CheckMouseOverVehicle(void)
 | |
| {
 | |
| 	const Window* w;
 | |
| 	const ViewPort* vp;
 | |
| 
 | |
| 	int x = _cursor.pos.x;
 | |
| 	int y = _cursor.pos.y;
 | |
| 
 | |
| 	w = FindWindowFromPt(x, y);
 | |
| 	if (w == NULL) return NULL;
 | |
| 
 | |
| 	vp = IsPtInWindowViewport(w, x, y);
 | |
| 	return (vp != NULL) ? CheckClickOnVehicle(vp, x, y) : NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void PlaceObject(void)
 | |
| {
 | |
| 	Point pt;
 | |
| 	Window *w;
 | |
| 
 | |
| 	pt = GetTileBelowCursor();
 | |
| 	if (pt.x == -1) return;
 | |
| 
 | |
| 	if (_thd.place_mode == VHM_POINT) {
 | |
| 		pt.x += 8;
 | |
| 		pt.y += 8;
 | |
| 	}
 | |
| 
 | |
| 	_tile_fract_coords.x = pt.x & 0xF;
 | |
| 	_tile_fract_coords.y = pt.y & 0xF;
 | |
| 
 | |
| 	w = GetCallbackWnd();
 | |
| 	if (w != NULL) {
 | |
| 		WindowEvent e;
 | |
| 
 | |
| 		e.event = WE_PLACE_OBJ;
 | |
| 		e.place.pt = pt;
 | |
| 		e.place.tile = TileVirtXY(pt.x, pt.y);
 | |
| 		w->wndproc(w, &e);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /* scrolls the viewport in a window to a given location */
 | |
| bool ScrollWindowTo(int x , int y, Window* w)
 | |
| {
 | |
| 	Point pt;
 | |
| 
 | |
| 	pt = MapXYZToViewport(w->viewport, x, y, GetSlopeZ(x, y));
 | |
| 	WP(w, vp_d).follow_vehicle = INVALID_VEHICLE;
 | |
| 
 | |
| 	if (WP(w, vp_d).scrollpos_x == pt.x && WP(w, vp_d).scrollpos_y == pt.y)
 | |
| 		return false;
 | |
| 
 | |
| 	WP(w, vp_d).scrollpos_x = pt.x;
 | |
| 	WP(w, vp_d).scrollpos_y = pt.y;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /* scrolls the viewport in a window to a given tile */
 | |
| bool ScrollWindowToTile(TileIndex tile, Window* w)
 | |
| {
 | |
| 	return ScrollWindowTo(TileX(tile) * 16 + 8, TileY(tile) * 16 + 8, w);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| bool ScrollMainWindowTo(int x, int y)
 | |
| {
 | |
| 	return ScrollWindowTo(x, y, FindWindowById(WC_MAIN_WINDOW, 0));
 | |
| }
 | |
| 
 | |
| 
 | |
| bool ScrollMainWindowToTile(TileIndex tile)
 | |
| {
 | |
| 	return ScrollMainWindowTo(TileX(tile) * 16 + 8, TileY(tile) * 16 + 8);
 | |
| }
 | |
| 
 | |
| void SetRedErrorSquare(TileIndex tile)
 | |
| {
 | |
| 	TileIndex old;
 | |
| 
 | |
| 	old = _thd.redsq;
 | |
| 	_thd.redsq = tile;
 | |
| 
 | |
| 	if (tile != old) {
 | |
| 		if (tile != 0) MarkTileDirtyByTile(tile);
 | |
| 		if (old  != 0) MarkTileDirtyByTile(old);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SetTileSelectSize(int w, int h)
 | |
| {
 | |
| 	_thd.new_size.x = w * 16;
 | |
| 	_thd.new_size.y = h * 16;
 | |
| 	_thd.new_outersize.x = 0;
 | |
| 	_thd.new_outersize.y = 0;
 | |
| }
 | |
| 
 | |
| void SetTileSelectBigSize(int ox, int oy, int sx, int sy)
 | |
| {
 | |
| 	_thd.offs.x = ox * 16;
 | |
| 	_thd.offs.y = oy * 16;
 | |
| 	_thd.new_outersize.x = sx * 16;
 | |
| 	_thd.new_outersize.y = sy * 16;
 | |
| }
 | |
| 
 | |
| /* returns the best autorail highlight type from map coordinates */
 | |
| static byte GetAutorailHT(int x, int y)
 | |
| {
 | |
| 	return HT_RAIL | AutorailPiece[x & 0xF][y & 0xF];
 | |
| }
 | |
| 
 | |
| // called regular to update tile highlighting in all cases
 | |
| void UpdateTileSelection(void)
 | |
| {
 | |
| 	int x1;
 | |
| 	int y1;
 | |
| 
 | |
| 	_thd.new_drawstyle = 0;
 | |
| 
 | |
| 	if (_thd.place_mode == VHM_SPECIAL) {
 | |
| 		x1 = _thd.selend.x;
 | |
| 		y1 = _thd.selend.y;
 | |
| 		if (x1 != -1) {
 | |
| 			int x2 = _thd.selstart.x;
 | |
| 			int y2 = _thd.selstart.y;
 | |
| 			x1 &= ~0xF;
 | |
| 			y1 &= ~0xF;
 | |
| 
 | |
| 			if (x1 >= x2) intswap(x1,x2);
 | |
| 			if (y1 >= y2) intswap(y1,y2);
 | |
| 			_thd.new_pos.x = x1;
 | |
| 			_thd.new_pos.y = y1;
 | |
| 			_thd.new_size.x = x2 - x1 + 16;
 | |
| 			_thd.new_size.y = y2 - y1 + 16;
 | |
| 			_thd.new_drawstyle = _thd.next_drawstyle;
 | |
| 		}
 | |
| 	} else if (_thd.place_mode != VHM_NONE) {
 | |
| 		Point pt = GetTileBelowCursor();
 | |
| 		x1 = pt.x;
 | |
| 		y1 = pt.y;
 | |
| 		if (x1 != -1) {
 | |
| 			switch (_thd.place_mode) {
 | |
| 				case VHM_RECT:
 | |
| 					_thd.new_drawstyle = HT_RECT;
 | |
| 					break;
 | |
| 				case VHM_POINT:
 | |
| 					_thd.new_drawstyle = HT_POINT;
 | |
| 					x1 += 8;
 | |
| 					y1 += 8;
 | |
| 					break;
 | |
| 				case VHM_RAIL:
 | |
| 					_thd.new_drawstyle = GetAutorailHT(pt.x, pt.y); // draw one highlighted tile
 | |
| 			}
 | |
| 			_thd.new_pos.x = x1 & ~0xF;
 | |
| 			_thd.new_pos.y = y1 & ~0xF;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// redraw selection
 | |
| 	if (_thd.drawstyle != _thd.new_drawstyle ||
 | |
| 			_thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y ||
 | |
| 			_thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y) {
 | |
| 		// clear the old selection?
 | |
| 		if (_thd.drawstyle) SetSelectionTilesDirty();
 | |
| 
 | |
| 		_thd.drawstyle = _thd.new_drawstyle;
 | |
| 		_thd.pos = _thd.new_pos;
 | |
| 		_thd.size = _thd.new_size;
 | |
| 		_thd.outersize = _thd.new_outersize;
 | |
| 		_thd.dirty = 0xff;
 | |
| 
 | |
| 		// draw the new selection?
 | |
| 		if (_thd.new_drawstyle) SetSelectionTilesDirty();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // highlighting tiles while only going over them with the mouse
 | |
| void VpStartPlaceSizing(TileIndex tile, int user)
 | |
| {
 | |
| 	_thd.userdata = user;
 | |
| 	_thd.selend.x = TileX(tile) * 16;
 | |
| 	_thd.selstart.x = TileX(tile) * 16;
 | |
| 	_thd.selend.y = TileY(tile) * 16;
 | |
| 	_thd.selstart.y = TileY(tile) * 16;
 | |
| 	if (_thd.place_mode == VHM_RECT) {
 | |
| 		_thd.place_mode = VHM_SPECIAL;
 | |
| 		_thd.next_drawstyle = HT_RECT;
 | |
| 	} else if (_thd.place_mode == VHM_RAIL) { // autorail one piece
 | |
| 		_thd.place_mode = VHM_SPECIAL;
 | |
| 		_thd.next_drawstyle = _thd.drawstyle;
 | |
| 	} else {
 | |
| 		_thd.place_mode = VHM_SPECIAL;
 | |
| 		_thd.next_drawstyle = HT_POINT;
 | |
| 	}
 | |
| 	_special_mouse_mode = WSM_SIZING;
 | |
| }
 | |
| 
 | |
| void VpSetPlaceSizingLimit(int limit)
 | |
| {
 | |
| 	_thd.sizelimit = limit;
 | |
| }
 | |
| 
 | |
| void VpSetPresizeRange(uint from, uint to)
 | |
| {
 | |
| 	_thd.selend.x = TileX(to) * 16;
 | |
| 	_thd.selend.y = TileY(to) * 16;
 | |
| 	_thd.selstart.x = TileX(from) * 16;
 | |
| 	_thd.selstart.y = TileY(from) * 16;
 | |
| 	_thd.next_drawstyle = HT_RECT;
 | |
| }
 | |
| 
 | |
| void VpStartPreSizing(void)
 | |
| {
 | |
| 	_thd.selend.x = -1;
 | |
| 	_special_mouse_mode = WSM_PRESIZE;
 | |
| }
 | |
| 
 | |
| /* returns information about the 2x1 piece to be build.
 | |
|  * The lower bits (0-3) are the track type. */
 | |
| static byte Check2x1AutoRail(int mode)
 | |
| {
 | |
| 	int fxpy = _tile_fract_coords.x + _tile_fract_coords.y;
 | |
| 	int sxpy = (_thd.selend.x & 0xF) + (_thd.selend.y & 0xF);
 | |
| 	int fxmy = _tile_fract_coords.x - _tile_fract_coords.y;
 | |
| 	int sxmy = (_thd.selend.x & 0xF) - (_thd.selend.y & 0xF);
 | |
| 
 | |
| 	switch(mode) {
 | |
| 	case 0: // end piece is lower right
 | |
| 		if (fxpy >= 20 && sxpy <= 12) { /*SwapSelection(); DoRailroadTrack(0); */return 3; }
 | |
| 		if (fxmy < -3 && sxmy > 3) {/* DoRailroadTrack(0); */return 5; }
 | |
| 		return 1;
 | |
| 
 | |
| 	case 1:
 | |
| 		if (fxmy > 3 && sxmy < -3) { /*SwapSelection(); DoRailroadTrack(0); */return 4; }
 | |
| 		if (fxpy <= 12 && sxpy >= 20) { /*DoRailroadTrack(0); */return 2; }
 | |
| 		return 1;
 | |
| 
 | |
| 	case 2:
 | |
| 		if (fxmy > 3 && sxmy < -3) { /*DoRailroadTrack(3);*/ return 4; }
 | |
| 		if (fxpy >= 20 && sxpy <= 12) { /*SwapSelection(); DoRailroadTrack(0); */return 3; }
 | |
| 		return 0;
 | |
| 
 | |
| 	case 3:
 | |
| 		if (fxmy < -3 && sxmy > 3) { /*SwapSelection(); DoRailroadTrack(3);*/ return 5; }
 | |
| 		if (fxpy <= 12 && sxpy >= 20) { /*DoRailroadTrack(0); */return 2; }
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	return 0; // avoids compiler warnings
 | |
| }
 | |
| 
 | |
| 
 | |
| // while dragging
 | |
| static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int method)
 | |
| {
 | |
| 	int d;
 | |
| 	byte b=6;
 | |
| 	uint w,h;
 | |
| 
 | |
| 	int dx = thd->selstart.x - (thd->selend.x&~0xF);
 | |
| 	int dy = thd->selstart.y - (thd->selend.y&~0xF);
 | |
| 	w = myabs(dx) + 16;
 | |
| 	h = myabs(dy) + 16;
 | |
| 
 | |
| 	if (TileVirtXY(thd->selstart.x, thd->selstart.y) == TileVirtXY(x, y)) { // check if we're only within one tile
 | |
| 		if (method == VPM_RAILDIRS)
 | |
| 			b = GetAutorailHT(x, y);
 | |
| 		else // rect for autosignals on one tile
 | |
| 			b = HT_RECT;
 | |
| 	} else if (h == 16) { // Is this in X direction?
 | |
| 		if (dx == 16) // 2x1 special handling
 | |
| 			b = (Check2x1AutoRail(3)) | HT_LINE;
 | |
| 		else if (dx == -16)
 | |
| 			b = (Check2x1AutoRail(2)) | HT_LINE;
 | |
| 		else
 | |
| 			b = HT_LINE | HT_DIR_X;
 | |
| 		y = thd->selstart.y;
 | |
| 	} else if (w == 16) { // Or Y direction?
 | |
| 		if (dy == 16) // 2x1 special handling
 | |
| 			b = (Check2x1AutoRail(1)) | HT_LINE;
 | |
| 		else if (dy == -16) // 2x1 other direction
 | |
| 			b = (Check2x1AutoRail(0)) | HT_LINE;
 | |
| 		else
 | |
| 			b = HT_LINE | HT_DIR_Y;
 | |
| 		x = thd->selstart.x;
 | |
| 	} else if (w > h * 2) { // still count as x dir?
 | |
| 		b = HT_LINE | HT_DIR_X;
 | |
| 		y = thd->selstart.y;
 | |
| 	} else if (h > w * 2) { // still count as y dir?
 | |
| 		b = HT_LINE | HT_DIR_Y;
 | |
| 		x = thd->selstart.x;
 | |
| 	} else { // complicated direction
 | |
| 		d = w - h;
 | |
| 		thd->selend.x = thd->selend.x & ~0xF;
 | |
| 		thd->selend.y = thd->selend.y & ~0xF;
 | |
| 
 | |
| 		// four cases.
 | |
| 		if (x > thd->selstart.x) {
 | |
| 			if (y > thd->selstart.y) {
 | |
| 				// south
 | |
| 				if (d == 0) {
 | |
| 					b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 | |
| 				} else if (d >= 0) {
 | |
| 					x = thd->selstart.x + h;
 | |
| 					b = HT_LINE | HT_DIR_VL;
 | |
| 					// return px == py || px == py + 16;
 | |
| 				} else {
 | |
| 					y = thd->selstart.y + w;
 | |
| 					b = HT_LINE | HT_DIR_VR;
 | |
| 				} // return px == py || px == py - 16;
 | |
| 			} else {
 | |
| 				// west
 | |
| 				if (d == 0) {
 | |
| 					b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
 | |
| 				} else if (d >= 0) {
 | |
| 					x = thd->selstart.x + h;
 | |
| 					b = HT_LINE | HT_DIR_HL;
 | |
| 				} else {
 | |
| 					y = thd->selstart.y - w;
 | |
| 					b = HT_LINE | HT_DIR_HU;
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 			if (y > thd->selstart.y) {
 | |
| 				// east
 | |
| 				if (d == 0) {
 | |
| 					b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
 | |
| 				} else if (d >= 0) {
 | |
| 					x = thd->selstart.x - h;
 | |
| 					b = HT_LINE | HT_DIR_HU;
 | |
| 					// return px == -py || px == -py - 16;
 | |
| 				} else {
 | |
| 					y = thd->selstart.y + w;
 | |
| 					b = HT_LINE | HT_DIR_HL;
 | |
| 				} // return px == -py || px == -py + 16;
 | |
| 			} else {
 | |
| 				// north
 | |
| 				if (d == 0) {
 | |
| 					b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 | |
| 				} else if (d >= 0) {
 | |
| 					x = thd->selstart.x - h;
 | |
| 					b = HT_LINE | HT_DIR_VR;
 | |
| 					// return px == py || px == py - 16;
 | |
| 				} else {
 | |
| 					y = thd->selstart.y - w;
 | |
| 					b = HT_LINE | HT_DIR_VL;
 | |
| 				} //return px == py || px == py + 16;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	thd->selend.x = x;
 | |
| 	thd->selend.y = y;
 | |
| 	thd->next_drawstyle = b;
 | |
| }
 | |
| 
 | |
| // while dragging
 | |
| void VpSelectTilesWithMethod(int x, int y, int method)
 | |
| {
 | |
| 	int sx;
 | |
| 	int sy;
 | |
| 
 | |
| 	if (x == -1) {
 | |
| 		_thd.selend.x = -1;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// allow drag in any rail direction
 | |
| 	if (method == VPM_RAILDIRS || method == VPM_SIGNALDIRS) {
 | |
| 		_thd.selend.x = x;
 | |
| 		_thd.selend.y = y;
 | |
| 		CalcRaildirsDrawstyle(&_thd, x, y, method);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (_thd.next_drawstyle == HT_POINT) {
 | |
| 		x += 8;
 | |
| 		y += 8;
 | |
| 	}
 | |
| 
 | |
| 	sx = _thd.selstart.x;
 | |
| 	sy = _thd.selstart.y;
 | |
| 
 | |
| 	switch (method) {
 | |
| 		case VPM_FIX_X:
 | |
| 			x = sx;
 | |
| 			break;
 | |
| 
 | |
| 		case VPM_FIX_Y:
 | |
| 			y = sy;
 | |
| 			break;
 | |
| 
 | |
| 		case VPM_X_OR_Y:
 | |
| 			if (myabs(sy - y) < myabs(sx - x)) y = sy; else x = sx;
 | |
| 			break;
 | |
| 
 | |
| 		case VPM_X_AND_Y:
 | |
| 			break;
 | |
| 
 | |
| 		// limit the selected area to a 10x10 rect.
 | |
| 		case VPM_X_AND_Y_LIMITED: {
 | |
| 			int limit = (_thd.sizelimit - 1) * 16;
 | |
| 			x = sx + clamp(x - sx, -limit, limit);
 | |
| 			y = sy + clamp(y - sy, -limit, limit);
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	_thd.selend.x = x;
 | |
| 	_thd.selend.y = y;
 | |
| }
 | |
| 
 | |
| // while dragging
 | |
| bool VpHandlePlaceSizingDrag(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	WindowEvent e;
 | |
| 
 | |
| 	if (_special_mouse_mode != WSM_SIZING) return true;
 | |
| 
 | |
| 	e.place.userdata = _thd.userdata;
 | |
| 
 | |
| 	// stop drag mode if the window has been closed
 | |
| 	w = FindWindowById(_thd.window_class,_thd.window_number);
 | |
| 	if (w == NULL) {
 | |
| 		ResetObjectToPlace();
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() )
 | |
| 	if (_left_button_down) {
 | |
| 		e.event = WE_PLACE_DRAG;
 | |
| 		e.place.pt = GetTileBelowCursor();
 | |
| 		w->wndproc(w, &e);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// mouse button released..
 | |
| 	// keep the selected tool, but reset it to the original mode.
 | |
| 	_special_mouse_mode = WSM_NONE;
 | |
| 	if (_thd.next_drawstyle == HT_RECT) {
 | |
| 		_thd.place_mode = VHM_RECT;
 | |
| 	} else if ((e.place.userdata & 0xF) == VPM_SIGNALDIRS) { // some might call this a hack... -- Dominik
 | |
| 		_thd.place_mode = VHM_RECT;
 | |
| 	} else if (_thd.next_drawstyle & HT_LINE) {
 | |
| 		_thd.place_mode = VHM_RAIL;
 | |
| 	} else if (_thd.next_drawstyle & HT_RAIL) {
 | |
| 		_thd.place_mode = VHM_RAIL;
 | |
| 	} else {
 | |
| 		_thd.place_mode = VHM_POINT;
 | |
| 	}
 | |
| 	SetTileSelectSize(1, 1);
 | |
| 
 | |
| 	// and call the mouseup event.
 | |
| 	e.event = WE_PLACE_MOUSEUP;
 | |
| 	e.place.pt = _thd.selend;
 | |
| 	e.place.tile = TileVirtXY(e.place.pt.x, e.place.pt.y);
 | |
| 	e.place.starttile = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
 | |
| 	w->wndproc(w, &e);
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w)
 | |
| {
 | |
| 	SetObjectToPlace(icon, mode, w->window_class, w->window_number);
 | |
| }
 | |
| 
 | |
| #include "table/animcursors.h"
 | |
| 
 | |
| void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num)
 | |
| {
 | |
| 	Window *w;
 | |
| 
 | |
| 	// undo clicking on button
 | |
| 	if (_thd.place_mode != 0) {
 | |
| 		_thd.place_mode = 0;
 | |
| 		w = FindWindowById(_thd.window_class, _thd.window_number);
 | |
| 		if (w != NULL) CallWindowEventNP(w, WE_ABORT_PLACE_OBJ);
 | |
| 	}
 | |
| 
 | |
| 	SetTileSelectSize(1, 1);
 | |
| 
 | |
| 	_thd.make_square_red = false;
 | |
| 
 | |
| 	if (mode == VHM_DRAG) { // mode 4 is for dragdropping trains in the depot window
 | |
| 		mode = 0;
 | |
| 		_special_mouse_mode = WSM_DRAGDROP;
 | |
| 	} else {
 | |
| 		_special_mouse_mode = WSM_NONE;
 | |
| 	}
 | |
| 
 | |
| 	_thd.place_mode = mode;
 | |
| 	_thd.window_class = window_class;
 | |
| 	_thd.window_number = window_num;
 | |
| 
 | |
| 	if (mode == VHM_SPECIAL) // special tools, like tunnels or docks start with presizing mode
 | |
| 		VpStartPreSizing();
 | |
| 
 | |
| 	if ( (int)icon < 0)
 | |
| 		SetAnimatedMouseCursor(_animcursors[~icon]);
 | |
| 	else
 | |
| 		SetMouseCursor(icon);
 | |
| }
 | |
| 
 | |
| void ResetObjectToPlace(void)
 | |
| {
 | |
| 	SetObjectToPlace(SPR_CURSOR_MOUSE, 0, 0, 0);
 | |
| }
 |