37 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file network_gamelist.h Handling of the list of games. */
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#ifndef NETWORK_GAMELIST_H
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#define NETWORK_GAMELIST_H
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#include "core/address.h"
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#include "network_type.h"
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/** Structure with information shown in the game list (GUI) */
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struct NetworkGameList {
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	NetworkGameInfo info;   ///< The game information of this server
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	NetworkAddress address; ///< The connection info of the game server
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	bool online;            ///< False if the server did not respond (default status)
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	bool manually;          ///< True if the server was added manually
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	uint8 retries;          ///< Number of retries (to stop requerying)
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	NetworkGameList *next;  ///< Next pointer to make a linked game list
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};
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/** Game list of this client */
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extern NetworkGameList *_network_game_list;
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void NetworkGameListAddItemDelayed(NetworkGameList *item);
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NetworkGameList *NetworkGameListAddItem(NetworkAddress address);
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void NetworkGameListRemoveItem(NetworkGameList *remove);
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void NetworkGameListRequery();
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#endif /* NETWORK_GAMELIST_H */
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