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openttd/src/newgrf_profiling.h
Jonathan G Rennison d09b504bc5 Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-source.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	COMPILING.md
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/bridge_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/CMakeLists.txt
#	src/core/smallmap_type.hpp
#	src/disaster_vehicle.h
#	src/effectvehicle_base.h
#	src/fontcache.cpp
#	src/game/game_core.cpp
#	src/game/game_gui.cpp
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/group_gui.cpp
#	src/linkgraph/linkgraph.h
#	src/misc.cpp
#	src/network/core/config.h
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_profiling.cpp
#	src/newgrf_profiling.h
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/openttd.h
#	src/order_gui.cpp
#	src/os/windows/font_win32.cpp
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#	src/road.cpp
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#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_controller.cpp
#	src/script/api/script_roadtypelist.cpp
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#	src/script/script_instance.cpp
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#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings/network_private_settings.ini
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/window_gui.h
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_profiling.h Profiling of NewGRF action 2 handling. */
#ifndef NEWGRF_PROFILING_H
#define NEWGRF_PROFILING_H
#include "stdafx.h"
#include "date_type.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_spritegroup.h"
#include <vector>
#include <string>
#include <memory>
/**
* Callback profiler for NewGRF development
*/
struct NewGRFProfiler {
NewGRFProfiler(const GRFFile *grffile);
~NewGRFProfiler();
void BeginResolve(const ResolverObject &resolver);
void EndResolve(const SpriteGroup *result);
void RecursiveResolve();
void Start();
uint32 Finish();
void Abort();
std::string GetOutputFilename() const;
static void StartTimer(uint64 ticks);
static void AbortTimer();
static uint32 FinishAll();
/** Measurement of a single sprite group resolution */
struct Call {
uint32 root_sprite; ///< Pseudo-sprite index in GRF file
uint32 item; ///< Local ID of item being resolved for
uint32 result; ///< Result of callback
uint32 subs; ///< Sub-calls to other sprite groups
uint32 time; ///< Time taken for resolution (microseconds)
uint64 tick; ///< Game tick
CallbackID cb; ///< Callback ID
GrfSpecFeature feat; ///< GRF feature being resolved for
};
const GRFFile *grffile; ///< Which GRF is being profiled
bool active; ///< Is this profiler collecting data
uint64 start_tick; ///< Tick number this profiler was started on
Call cur_call; ///< Data for current call in progress
std::vector<Call> calls; ///< All calls collected so far
};
extern std::vector<NewGRFProfiler> _newgrf_profilers;
#endif /* NEWGRF_PROFILING_H */