178 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file newgrf_canal.cpp Implementation of NewGRF canals. */
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#include "stdafx.h"
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#include "debug.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_canal.h"
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#include "water.h"
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#include "water_map.h"
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/** Table of canal 'feature' sprite groups */
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WaterFeature _water_feature[CF_END];
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/** Scope resolver of a canal tile. */
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struct CanalScopeResolver : public ScopeResolver {
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	TileIndex tile; ///< Tile containing the canal.
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	CanalScopeResolver(ResolverObject *ro, TileIndex tile);
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	/* virtual */ uint32 GetRandomBits() const;
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	/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
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};
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/** Resolver object for canals. */
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struct CanalResolverObject : public ResolverObject {
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	CanalScopeResolver canal_scope;
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	CanalResolverObject(const GRFFile *grffile, TileIndex tile,
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			CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
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	/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
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	{
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		switch (scope) {
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			case VSG_SCOPE_SELF: return &this->canal_scope;
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			default: return ResolverObject::GetScope(scope, relative);
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		}
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	}
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	/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
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};
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/* virtual */ uint32 CanalScopeResolver::GetRandomBits() const
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{
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	/* Return random bits only for water tiles, not station tiles */
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	return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0;
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}
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/* virtual */ uint32 CanalScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
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{
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	switch (variable) {
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		/* Height of tile */
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		case 0x80: {
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			int z = GetTileZ(this->tile);
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			/* Return consistent height within locks */
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			if (IsTileType(this->tile, MP_WATER) && IsLock(this->tile) && GetLockPart(this->tile) == LOCK_PART_UPPER) z--;
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			return z;
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		}
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		/* Terrain type */
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		case 0x81: return GetTerrainType(this->tile);
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		/* Dike map: Connectivity info for river and canal tiles
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		 *
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		 * Assignment of bits to directions defined in agreement with
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		 * http://projects.tt-forums.net/projects/ttdpatch/repository/revisions/2367/entry/trunk/patches/water.asm#L879
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		 *         7
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		 *      3     0
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		 *   6     *     4
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		 *      2     1
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		 *         5
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		 */
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		case 0x82: {
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			uint32 connectivity =
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				  (!IsWateredTile(TILE_ADDXY(tile, -1,  0), DIR_SW) << 0)  // NE
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				+ (!IsWateredTile(TILE_ADDXY(tile,  0,  1), DIR_NW) << 1)  // SE
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				+ (!IsWateredTile(TILE_ADDXY(tile,  1,  0), DIR_NE) << 2)  // SW
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				+ (!IsWateredTile(TILE_ADDXY(tile,  0, -1), DIR_SE) << 3)  // NW
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				+ (!IsWateredTile(TILE_ADDXY(tile, -1,  1), DIR_W)  << 4)  // E
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				+ (!IsWateredTile(TILE_ADDXY(tile,  1,  1), DIR_N)  << 5)  // S
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				+ (!IsWateredTile(TILE_ADDXY(tile,  1, -1), DIR_E)  << 6)  // W
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				+ (!IsWateredTile(TILE_ADDXY(tile, -1, -1), DIR_S)  << 7); // N
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			return connectivity;
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		}
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		/* Random data for river or canal tiles, otherwise zero */
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		case 0x83: return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0;
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	}
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	DEBUG(grf, 1, "Unhandled canal variable 0x%02X", variable);
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	*available = false;
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	return UINT_MAX;
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}
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/* virtual */ const SpriteGroup *CanalResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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	if (group->num_loaded == 0) return NULL;
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	return group->loaded[0];
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}
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CanalScopeResolver::CanalScopeResolver(ResolverObject *ro, TileIndex tile) : ScopeResolver(ro)
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{
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	this->tile = tile;
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}
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/**
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 * Canal resolver constructor.
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 * @param grffile Grf file.
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 * @param tile Tile index of canal.
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 * @param callback Callback ID.
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 * @param callback_param1 First parameter (var 10) of the callback.
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 * @param callback_param2 Second parameter (var 18) of the callback.
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 */
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CanalResolverObject::CanalResolverObject(const GRFFile *grffile, TileIndex tile,
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		CallbackID callback, uint32 callback_param1, uint32 callback_param2)
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		: ResolverObject(grffile, callback, callback_param1, callback_param2), canal_scope(this, tile)
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{
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}
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/**
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 * Lookup the base sprite to use for a canal.
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 * @param feature Which canal feature we want.
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 * @param tile Tile index of canal, if appropriate.
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 * @return Base sprite returned by GRF, or \c 0 if none.
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 */
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SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
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{
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	CanalResolverObject object(_water_feature[feature].grffile, tile);
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	const SpriteGroup *group = SpriteGroup::Resolve(_water_feature[feature].group, &object);
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	if (group == NULL) return 0;
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	return group->GetResult();
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}
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/**
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 * Run a specific callback for canals.
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 * @param callback Callback ID.
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 * @param param1   Callback parameter 1.
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 * @param param2   Callback parameter 2.
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 * @param feature  For which feature to run the callback.
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 * @param tile     Tile index of canal.
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 * @return Callback result or #CALLBACK_FAILED if the callback failed.
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 */
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static uint16 GetCanalCallback(CallbackID callback, uint32 param1, uint32 param2, CanalFeature feature, TileIndex tile)
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{
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	CanalResolverObject object(_water_feature[feature].grffile, tile, callback, param1, param2);
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	const SpriteGroup *group = SpriteGroup::Resolve(_water_feature[feature].group, &object);
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	if (group == NULL) return CALLBACK_FAILED;
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	return group->GetCallbackResult();
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}
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/**
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 * Get the new sprite offset for a water tile.
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 * @param tile       Tile index of the canal/water tile.
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 * @param feature    For which feature to get the new sprite offset.
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 * @param cur_offset Current sprite offset.
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 * @return New sprite offset.
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 */
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uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset)
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{
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	if (HasBit(_water_feature[feature].callback_mask, CBM_CANAL_SPRITE_OFFSET)) {
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		uint16 cb = GetCanalCallback(CBID_CANALS_SPRITE_OFFSET, cur_offset, 0, feature, tile);
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		if (cb != CALLBACK_FAILED) return cur_offset + cb;
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	}
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	return cur_offset;
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}
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