363 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			363 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/**
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 * @file qtmidi.c
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 * @brief MIDI music player for MacOS X using QuickTime.
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 *
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 * This music player should work in all MacOS X releases starting from 10.0,
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 * as QuickTime is an integral part of the system since the old days of the
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 * Motorola 68k-based Macintoshes. The only extra dependency apart from
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 * QuickTime itself is Carbon, which is included since 10.0 as well.
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 *
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 * QuickTime gets fooled with the MIDI files from Transport Tycoon Deluxe
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 * because of the @c .gm suffix. To force QuickTime to load the MIDI files
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 * without the need of dealing with the individual QuickTime components
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 * needed to play music (data source, MIDI parser, note allocators,
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 * synthesizers and the like) some Carbon functions are used to set the file
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 * type as seen by QuickTime, using @c FSpSetFInfo() (which modifies the
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 * file's resource fork).
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 */
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/*
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 * OpenTTD includes.
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 */
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#define  WindowClass OSX_WindowClass
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#include <QuickTime/QuickTime.h>
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#undef   WindowClass
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "qtmidi.h"
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/*
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 * System includes. We need to workaround with some defines because there's
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 * stuff already defined in QuickTime headers.
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 */
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#define  OTTD_Random OSX_OTTD_Random
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#undef   OTTD_Random
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#undef   WindowClass
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#undef   SL_ERROR
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#undef   bool
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#include <assert.h>
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#include <unistd.h>
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#include <fcntl.h>
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// we need to include debug.h after CoreServices because defining DEBUG will break CoreServices in OSX 10.2
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#include "../debug.h"
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enum {
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	midiType = 'Midi' /**< OSType code for MIDI songs. */
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};
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/**
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 * Converts a Unix-like pathname to a @c FSSpec structure which may be
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 * used with functions from several MacOS X frameworks (Carbon, QuickTime,
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 * etc). The pointed file or directory must exist.
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 *
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 * @param *path A string containing a Unix-like path.
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 * @param *spec Pointer to a @c FSSpec structure where the result will be
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 *              stored.
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 * @return Wether the conversion was successful.
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 */
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static bool PathToFSSpec(const char *path, FSSpec *spec)
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{
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	FSRef ref;
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	assert(spec != NULL);
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	assert(path != NULL);
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	return
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		FSPathMakeRef((UInt8*)path, &ref, NULL) == noErr &&
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		FSGetCatalogInfo(&ref, kFSCatInfoNone, NULL, NULL, spec, NULL) == noErr;
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}
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/**
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 * Sets the @c OSType of a given file to @c 'Midi', but only if it's not
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 * already set.
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 *
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 * @param *spec A @c FSSpec structure referencing a file.
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 */
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static void SetMIDITypeIfNeeded(const FSSpec *spec)
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{
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	FInfo info;
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	assert(spec);
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	if (noErr != FSpGetFInfo(spec, &info)) return;
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	/* Set file type to 'Midi' if the file is _not_ an alias. */
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	if (info.fdType != midiType && !(info.fdFlags & kIsAlias)) {
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		info.fdType = midiType;
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		FSpSetFInfo(spec, &info);
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		DEBUG(driver, 3, "qtmidi: changed filetype to 'Midi'");
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	}
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}
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/**
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 * Loads a MIDI file and returns it as a QuickTime Movie structure.
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 *
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 * @param *path String with the path of an existing MIDI file.
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 * @param *moov Pointer to a @c Movie where the result will be stored.
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 * @return Wether the file was loaded and the @c Movie successfully created.
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 */
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static bool LoadMovieForMIDIFile(const char *path, Movie *moov)
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{
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	int fd;
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	int ret;
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	char magic[4];
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	FSSpec fsspec;
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	short refnum = 0;
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	short resid  = 0;
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	assert(path != NULL);
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	assert(moov != NULL);
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	DEBUG(driver, 2, "qtmidi: start loading '%s'...", path);
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	/*
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	 * XXX Manual check for MIDI header ('MThd'), as I don't know how to make
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	 * QuickTime load MIDI files without a .mid suffix without knowing it's
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	 * a MIDI file and setting the OSType of the file to the 'Midi' value.
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	 * Perhahaps ugly, but it seems that it does the Right Thing(tm).
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	 */
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	fd = open(path, O_RDONLY, 0);
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	if (fd == -1) return false;
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	ret = read(fd, magic, 4);
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	close(fd);
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	if (ret < 4) return false;
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	DEBUG(driver, 3, "qtmidi: header is '%.4s'", magic);
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	if (magic[0] != 'M' || magic[1] != 'T' || magic[2] != 'h' || magic[3] != 'd')
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		return false;
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	if (!PathToFSSpec(path, &fsspec)) return false;
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	SetMIDITypeIfNeeded(&fsspec);
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	if (OpenMovieFile(&fsspec, &refnum, fsRdPerm) != noErr) return false;
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	DEBUG(driver, 3, "qtmidi: '%s' successfully opened", path);
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	if (noErr != NewMovieFromFile(moov, refnum, &resid, NULL,
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				newMovieActive | newMovieDontAskUnresolvedDataRefs, NULL)) {
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		CloseMovieFile(refnum);
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		return false;
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	}
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	DEBUG(driver, 3, "qtmidi: movie container created");
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	CloseMovieFile(refnum);
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	return true;
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}
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/**
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 * Flag which has the @c true value when QuickTime is available and
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 * initialized.
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 */
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static bool _quicktime_started = false;
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/**
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 * Initialize QuickTime if needed. This function sets the
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 * #_quicktime_started flag to @c true if QuickTime is present in the system
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 * and it was initialized properly.
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 */
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static void InitQuickTimeIfNeeded(void)
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{
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	OSStatus dummy;
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	if (_quicktime_started) return;
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	DEBUG(driver, 2, "qtmidi: initializing Quicktime");
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	/* Be polite: check wether QuickTime is available and initialize it. */
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	_quicktime_started =
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		(noErr == Gestalt(gestaltQuickTime, &dummy)) &&
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		(noErr == EnterMovies());
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	if (!_quicktime_started) DEBUG(driver, 0, "qtmidi: Quicktime initialization failed!");
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}
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/** Possible states of the QuickTime music driver. */
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enum {
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	QT_STATE_IDLE, /**< No file loaded. */
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	QT_STATE_PLAY, /**< File loaded, playing. */
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	QT_STATE_STOP, /**< File loaded, stopped. */
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};
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static Movie _quicktime_movie;                  /**< Current QuickTime @c Movie. */
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static byte  _quicktime_volume = 127;           /**< Current volume. */
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static int   _quicktime_state  = QT_STATE_IDLE; /**< Current player state. */
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/**
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 * Maps OpenTTD volume to QuickTime notion of volume.
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 */
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#define VOLUME  ((short)((0x00FF & _quicktime_volume) << 1))
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static void StopSong(void);
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/**
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 * Initialized the MIDI player, including QuickTime initialization.
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 *
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 * @todo Give better error messages by inspecting error codes returned by
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 * @c Gestalt() and @c EnterMovies(). Needs changes in
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 * #InitQuickTimeIfNeeded.
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 */
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static const char* StartDriver(const char * const *parm)
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{
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	InitQuickTimeIfNeeded();
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	return (_quicktime_started) ? NULL : "can't initialize QuickTime";
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}
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/**
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 * Checks wether the player is active.
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 *
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 * This function is called at regular intervals from OpenTTD's main loop, so
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 * we call @c MoviesTask() from here to let QuickTime do its work.
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 */
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static bool SongIsPlaying(void)
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{
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	if (!_quicktime_started) return true;
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	switch (_quicktime_state) {
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		case QT_STATE_IDLE:
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		case QT_STATE_STOP:
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			/* Do nothing. */
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			break;
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		case QT_STATE_PLAY:
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			MoviesTask(_quicktime_movie, 0);
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			/* Check wether movie ended. */
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			if (IsMovieDone(_quicktime_movie) ||
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					(GetMovieTime(_quicktime_movie, NULL) >=
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					 GetMovieDuration(_quicktime_movie)))
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				_quicktime_state = QT_STATE_STOP;
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	}
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	return _quicktime_state == QT_STATE_PLAY;
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}
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/**
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 * Stops the MIDI player.
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 *
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 * Stops playing and frees any used resources before returning. As it
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 * deinitilizes QuickTime, the #_quicktime_started flag is set to @c false.
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 */
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static void StopDriver(void)
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{
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	if (!_quicktime_started) return;
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	DEBUG(driver, 2, "qtmidi: stopping driver...");
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	switch (_quicktime_state) {
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		case QT_STATE_IDLE:
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			DEBUG(driver, 3, "qtmidi: stopping not needed, already idle");
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			/* Do nothing. */
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			break;
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		case QT_STATE_PLAY:
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			StopSong();
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		case QT_STATE_STOP:
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			DisposeMovie(_quicktime_movie);
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	}
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	ExitMovies();
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	_quicktime_started = false;
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}
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/**
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 * Starts playing a new song.
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 *
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 * @param filename Path to a MIDI file.
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 */
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static void PlaySong(const char *filename)
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{
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	if (!_quicktime_started) return;
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	DEBUG(driver, 2, "qtmidi: trying to play '%s'", filename);
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	switch (_quicktime_state) {
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		case QT_STATE_PLAY:
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			StopSong();
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			DEBUG(driver, 3, "qtmidi: previous tune stopped");
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			/* XXX Fall-through -- no break needed. */
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		case QT_STATE_STOP:
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			DisposeMovie(_quicktime_movie);
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			DEBUG(driver, 3, "qtmidi: previous tune disposed");
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			_quicktime_state = QT_STATE_IDLE;
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			/* XXX Fall-through -- no break needed. */
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		case QT_STATE_IDLE:
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			LoadMovieForMIDIFile(filename, &_quicktime_movie);
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			SetMovieVolume(_quicktime_movie, VOLUME);
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			StartMovie(_quicktime_movie);
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			_quicktime_state = QT_STATE_PLAY;
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	}
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	DEBUG(driver, 3, "qtmidi: playing '%s'", filename);
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}
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/**
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 * Stops playing the current song, if the player is active.
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 */
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static void StopSong(void)
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{
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	if (!_quicktime_started) return;
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	switch (_quicktime_state) {
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		case QT_STATE_IDLE:
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			/* XXX Fall-through -- no break needed. */
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		case QT_STATE_STOP:
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			DEBUG(driver, 3, "qtmidi: stop requested, but already idle");
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			/* Do nothing. */
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			break;
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		case QT_STATE_PLAY:
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			StopMovie(_quicktime_movie);
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			_quicktime_state = QT_STATE_STOP;
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			DEBUG(driver, 3, "qtmidi: player stopped");
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	}
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}
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/**
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 * Changes the playing volume of the MIDI player.
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 *
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 * As QuickTime controls volume in a per-movie basis, the desired volume is
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 * stored in #_quicktime_volume, and the volume is set here using the
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 * #VOLUME macro, @b and when loading new song in #PlaySong.
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 *
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 * @param vol The desired volume, range of the value is @c 0-127
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 */
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static void SetVolume(byte vol)
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{
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	if (!_quicktime_started) return;
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	_quicktime_volume = vol;
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	DEBUG(driver, 2, "qtmidi: set volume to %u (%hi)", vol, VOLUME);
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	switch (_quicktime_state) {
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		case QT_STATE_IDLE:
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			/* Do nothing. */
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			break;
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		case QT_STATE_PLAY:
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		case QT_STATE_STOP:
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			SetMovieVolume(_quicktime_movie, VOLUME);
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	}
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}
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/**
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 * Table of callbacks that implement the QuickTime MIDI player.
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 */
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const HalMusicDriver _qtime_music_driver = {
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	StartDriver,
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	StopDriver,
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	PlaySong,
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	StopSong,
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	SongIsPlaying,
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	SetVolume,
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};
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