827 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			827 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file gamelog.cpp Definition of functions used for logging of important changes in the game */
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#include "stdafx.h"
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#include "saveload/saveload.h"
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#include "string_func.h"
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#include "settings_type.h"
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#include "gamelog_internal.h"
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#include "console_func.h"
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#include "debug.h"
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#include "date_func.h"
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#include "rev.h"
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#include <stdarg.h>
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#include "safeguards.h"
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extern const SaveLoadVersion SAVEGAME_VERSION;  ///< current savegame version
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extern SavegameType _savegame_type; ///< type of savegame we are loading
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extern uint32 _ttdp_version;        ///< version of TTDP savegame (if applicable)
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extern SaveLoadVersion _sl_version; ///< the major savegame version identifier
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extern byte   _sl_minor_version;    ///< the minor savegame version, DO NOT USE!
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static GamelogActionType _gamelog_action_type = GLAT_NONE; ///< action to record if anything changes
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LoggedAction *_gamelog_action = nullptr;        ///< first logged action
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uint _gamelog_actions         = 0;           ///< number of actions
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static LoggedAction *_current_action = nullptr; ///< current action we are logging, nullptr when there is no action active
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/**
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 * Return the revision string for the current client version, for use in gamelog.
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 * The string returned is at most GAMELOG_REVISION_LENGTH bytes long.
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 */
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static const char * GetGamelogRevisionString()
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{
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	/* Allocate a buffer larger than necessary (git revision hash is 40 bytes) to avoid truncation later */
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	static char gamelog_revision[48] = { 0 };
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	static_assert(lengthof(gamelog_revision) > GAMELOG_REVISION_LENGTH);
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	if (IsReleasedVersion()) {
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		return _openttd_revision;
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	} else if (gamelog_revision[0] == 0) {
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		/* Prefix character indication revision status */
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		assert(_openttd_revision_modified < 3);
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		gamelog_revision[0] = "gum"[_openttd_revision_modified]; // g = "git", u = "unknown", m = "modified"
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		/* Append the revision hash */
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		strecat(gamelog_revision, _openttd_revision_hash, lastof(gamelog_revision));
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		/* Truncate string to GAMELOG_REVISION_LENGTH bytes */
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		gamelog_revision[GAMELOG_REVISION_LENGTH - 1] = '\0';
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	}
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	return gamelog_revision;
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}
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/**
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 * Stores information about new action, but doesn't allocate it
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 * Action is allocated only when there is at least one change
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 * @param at type of action
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 */
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void GamelogStartAction(GamelogActionType at)
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{
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	assert(_gamelog_action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
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	_gamelog_action_type = at;
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}
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/**
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 * Stops logging of any changes
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 */
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void GamelogStopAction()
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{
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	assert(_gamelog_action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
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	bool print = _current_action != nullptr;
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	_current_action = nullptr;
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	_gamelog_action_type = GLAT_NONE;
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	if (print) GamelogPrintDebug(5);
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}
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void GamelogStopAnyAction()
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{
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	if (_gamelog_action_type != GLAT_NONE) GamelogStopAction();
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}
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/**
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 * Frees the memory allocated by a gamelog
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 */
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void GamelogFree(LoggedAction *gamelog_action, uint gamelog_actions)
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{
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	for (uint i = 0; i < gamelog_actions; i++) {
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		const LoggedAction *la = &gamelog_action[i];
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		for (uint j = 0; j < la->changes; j++) {
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			const LoggedChange *lc = &la->change[j];
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			if (lc->ct == GLCT_SETTING) free(lc->setting.name);
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		}
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		free(la->change);
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	}
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	free(gamelog_action);
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}
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/**
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 * Resets and frees all memory allocated - used before loading or starting a new game
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 */
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void GamelogReset()
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{
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	assert(_gamelog_action_type == GLAT_NONE);
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	GamelogFree(_gamelog_action, _gamelog_actions);
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	_gamelog_action  = nullptr;
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	_gamelog_actions = 0;
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	_current_action  = nullptr;
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}
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/**
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 * Prints GRF ID, checksum and filename if found
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 * @param buf The location in the buffer to draw
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 * @param last The end of the buffer
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 * @param grfid GRF ID
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 * @param md5sum array of md5sum to print, if known
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 * @param gc GrfConfig, if known
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 * @return The buffer location.
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 */
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static char *PrintGrfInfo(char *buf, const char *last, uint grfid, const uint8 *md5sum, const GRFConfig *gc)
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{
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	char txt[40];
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	if (md5sum != nullptr) {
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		md5sumToString(txt, lastof(txt), md5sum);
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		buf += seprintf(buf, last, "GRF ID %08X, checksum %s", BSWAP32(grfid), txt);
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	} else {
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		buf += seprintf(buf, last, "GRF ID %08X", BSWAP32(grfid));
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	}
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	if (gc != nullptr) {
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		buf += seprintf(buf, last, ", filename: %s (md5sum matches)", gc->filename);
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	} else {
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		gc = FindGRFConfig(grfid, FGCM_ANY);
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		if (gc != nullptr) {
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			buf += seprintf(buf, last, ", filename: %s (matches GRFID only)", gc->filename);
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		} else {
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			buf += seprintf(buf, last, ", unknown GRF");
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		}
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	}
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	return buf;
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}
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/** Text messages for various logged actions */
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static const char * const la_text[] = {
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	"new game started",
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	"game loaded",
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	"GRF config changed",
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	"cheat was used",
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	"settings changed",
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	"GRF bug triggered",
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	"emergency savegame",
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};
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static_assert(lengthof(la_text) == GLAT_END);
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/**
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 * Information about the presence of a Grf at a certain point during gamelog history
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 * Note about missing Grfs:
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 * Changes to missing Grfs are not logged including manual removal of the Grf.
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 * So if the gamelog tells a Grf is missing we do not know whether it was readded or completely removed
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 * at some later point.
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 */
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struct GRFPresence{
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	const GRFConfig *gc;  ///< GRFConfig, if known
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	bool was_missing;     ///< Grf was missing during some gameload in the past
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	GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {}
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	GRFPresence() = default;
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};
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typedef SmallMap<uint32, GRFPresence> GrfIDMapping;
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/**
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 * Prints active gamelog
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 * @param proc the procedure to draw with
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 */
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void GamelogPrint(GamelogPrintProc *proc)
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{
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	char buffer[1024];
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	GrfIDMapping grf_names;
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	proc("---- gamelog start ----");
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	const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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	for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
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		assert((uint)la->at < GLAT_END);
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		seprintf(buffer, lastof(buffer), "Tick %u: %s", (uint)la->tick, la_text[(uint)la->at]);
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		proc(buffer);
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		const LoggedChange *lcend = &la->change[la->changes];
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		for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
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			char *buf = buffer;
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			switch (lc->ct) {
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				default: NOT_REACHED();
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				case GLCT_MODE:
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					buf += seprintf(buf, lastof(buffer), "New game mode: %u landscape: %u",
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						(uint)lc->mode.mode, (uint)lc->mode.landscape);
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					break;
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				case GLCT_REVISION:
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					buf += seprintf(buf, lastof(buffer), "Revision text changed to %s, savegame version %u, ",
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						lc->revision.text, lc->revision.slver);
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					switch (lc->revision.modified) {
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						case 0: buf += seprintf(buf, lastof(buffer), "not "); break;
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						case 1: buf += seprintf(buf, lastof(buffer), "maybe "); break;
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						default: break;
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					}
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					buf += seprintf(buf, lastof(buffer), "modified, _openttd_newgrf_version = 0x%08x", lc->revision.newgrf);
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					break;
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				case GLCT_OLDVER:
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					buf += seprintf(buf, lastof(buffer), "Conversion from ");
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					switch (lc->oldver.type) {
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						default: NOT_REACHED();
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						case SGT_OTTD:
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							buf += seprintf(buf, lastof(buffer), "OTTD savegame without gamelog: version %u, %u",
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								GB(lc->oldver.version, 8, 16), GB(lc->oldver.version, 0, 8));
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							break;
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						case SGT_TTO:
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							buf += seprintf(buf, lastof(buffer), "TTO savegame");
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							break;
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						case SGT_TTD:
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							buf += seprintf(buf, lastof(buffer), "TTD savegame");
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							break;
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						case SGT_TTDP1:
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						case SGT_TTDP2:
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							buf += seprintf(buf, lastof(buffer), "TTDP savegame, %s format",
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								lc->oldver.type == SGT_TTDP1 ? "old" : "new");
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							if (lc->oldver.version != 0) {
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								buf += seprintf(buf, lastof(buffer), ", TTDP version %u.%u.%u.%u",
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									GB(lc->oldver.version, 24, 8), GB(lc->oldver.version, 20, 4),
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									GB(lc->oldver.version, 16, 4), GB(lc->oldver.version, 0, 16));
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							}
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							break;
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					}
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					break;
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				case GLCT_SETTING:
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					buf += seprintf(buf, lastof(buffer), "Setting changed: %s : %d -> %d", lc->setting.name, lc->setting.oldval, lc->setting.newval);
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					break;
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				case GLCT_GRFADD: {
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					const GRFConfig *gc = FindGRFConfig(lc->grfadd.grfid, FGCM_EXACT, lc->grfadd.md5sum);
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					buf += seprintf(buf, lastof(buffer), "Added NewGRF: ");
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					buf = PrintGrfInfo(buf, lastof(buffer), lc->grfadd.grfid, lc->grfadd.md5sum, gc);
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					GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
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					if (gm != grf_names.End() && !gm->second.was_missing) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was already added!");
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					grf_names[lc->grfadd.grfid] = gc;
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					break;
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				}
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				case GLCT_GRFREM: {
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					GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
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					buf += seprintf(buf, lastof(buffer), la->at == GLAT_LOAD ? "Missing NewGRF: " : "Removed NewGRF: ");
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					buf = PrintGrfInfo(buf, lastof(buffer), lc->grfrem.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
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					if (gm == grf_names.End()) {
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						buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
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					} else {
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						if (la->at == GLAT_LOAD) {
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							/* Missing grfs on load are not removed from the configuration */
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							gm->second.was_missing = true;
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						} else {
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							grf_names.Erase(gm);
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						}
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					}
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					break;
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				}
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				case GLCT_GRFCOMPAT: {
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					const GRFConfig *gc = FindGRFConfig(lc->grfadd.grfid, FGCM_EXACT, lc->grfadd.md5sum);
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					buf += seprintf(buf, lastof(buffer), "Compatible NewGRF loaded: ");
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					buf = PrintGrfInfo(buf, lastof(buffer), lc->grfcompat.grfid, lc->grfcompat.md5sum, gc);
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					if (!grf_names.Contains(lc->grfcompat.grfid)) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
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					grf_names[lc->grfcompat.grfid] = gc;
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					break;
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				}
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				case GLCT_GRFPARAM: {
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					GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
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					buf += seprintf(buf, lastof(buffer), "GRF parameter changed: ");
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					buf = PrintGrfInfo(buf, lastof(buffer), lc->grfparam.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
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					if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
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					break;
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				}
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				case GLCT_GRFMOVE: {
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					GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
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					buf += seprintf(buf, lastof(buffer), "GRF order changed: %08X moved %d places %s",
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						BSWAP32(lc->grfmove.grfid), abs(lc->grfmove.offset), lc->grfmove.offset >= 0 ? "down" : "up" );
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					buf = PrintGrfInfo(buf, lastof(buffer), lc->grfmove.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
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					if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
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					break;
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				}
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				case GLCT_GRFBUG: {
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					GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
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					switch (lc->grfbug.bug) {
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						default: NOT_REACHED();
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						case GBUG_VEH_LENGTH:
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							buf += seprintf(buf, lastof(buffer), "Rail vehicle changes length outside a depot: GRF ID %08X, internal ID 0x%X", BSWAP32(lc->grfbug.grfid), (uint)lc->grfbug.data);
 | 
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							break;
 | 
						|
					}
 | 
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					buf = PrintGrfInfo(buf, lastof(buffer), lc->grfbug.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
 | 
						|
					if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
 | 
						|
					break;
 | 
						|
				}
 | 
						|
 | 
						|
				case GLCT_EMERGENCY:
 | 
						|
					break;
 | 
						|
			}
 | 
						|
 | 
						|
			proc(buffer);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	proc("---- gamelog end ----");
 | 
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}
 | 
						|
 | 
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 | 
						|
static void GamelogPrintConsoleProc(const char *s)
 | 
						|
{
 | 
						|
	IConsolePrint(CC_WARNING, s);
 | 
						|
}
 | 
						|
 | 
						|
/** Print the gamelog data to the console. */
 | 
						|
void GamelogPrintConsole()
 | 
						|
{
 | 
						|
	GamelogPrint(&GamelogPrintConsoleProc);
 | 
						|
}
 | 
						|
 | 
						|
static int _gamelog_print_level = 0; ///< gamelog debug level we need to print stuff
 | 
						|
 | 
						|
static void GamelogPrintDebugProc(const char *s)
 | 
						|
{
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						|
	DEBUG(gamelog, _gamelog_print_level, "%s", s);
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						|
}
 | 
						|
 | 
						|
 | 
						|
/**
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						|
 * Prints gamelog to debug output. Code is executed even when
 | 
						|
 * there will be no output. It is called very seldom, so it
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						|
 * doesn't matter that much. At least it gives more uniform code...
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						|
 * @param level debug level we need to print stuff
 | 
						|
 */
 | 
						|
void GamelogPrintDebug(int level)
 | 
						|
{
 | 
						|
	_gamelog_print_level = level;
 | 
						|
	GamelogPrint(&GamelogPrintDebugProc);
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						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Allocates new LoggedChange and new LoggedAction if needed.
 | 
						|
 * If there is no action active, nullptr is returned.
 | 
						|
 * @param ct type of change
 | 
						|
 * @return new LoggedChange, or nullptr if there is no action active
 | 
						|
 */
 | 
						|
static LoggedChange *GamelogChange(GamelogChangeType ct)
 | 
						|
{
 | 
						|
	if (_current_action == nullptr) {
 | 
						|
		if (_gamelog_action_type == GLAT_NONE) return nullptr;
 | 
						|
 | 
						|
		_gamelog_action  = ReallocT(_gamelog_action, _gamelog_actions + 1);
 | 
						|
		_current_action  = &_gamelog_action[_gamelog_actions++];
 | 
						|
 | 
						|
		_current_action->at      = _gamelog_action_type;
 | 
						|
		_current_action->tick    = _tick_counter;
 | 
						|
		_current_action->change  = nullptr;
 | 
						|
		_current_action->changes = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	_current_action->change = ReallocT(_current_action->change, _current_action->changes + 1);
 | 
						|
 | 
						|
	LoggedChange *lc = &_current_action->change[_current_action->changes++];
 | 
						|
	lc->ct = ct;
 | 
						|
 | 
						|
	return lc;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs a emergency savegame
 | 
						|
 */
 | 
						|
void GamelogEmergency()
 | 
						|
{
 | 
						|
	/* Terminate any active action */
 | 
						|
	if (_gamelog_action_type != GLAT_NONE) GamelogStopAction();
 | 
						|
	GamelogStartAction(GLAT_EMERGENCY);
 | 
						|
	GamelogChange(GLCT_EMERGENCY);
 | 
						|
	GamelogStopAction();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Finds out if current game is a loaded emergency savegame.
 | 
						|
 */
 | 
						|
bool GamelogTestEmergency()
 | 
						|
{
 | 
						|
	const LoggedChange *emergency = nullptr;
 | 
						|
 | 
						|
	const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
 | 
						|
	for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
 | 
						|
		const LoggedChange *lcend = &la->change[la->changes];
 | 
						|
		for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
 | 
						|
			if (lc->ct == GLCT_EMERGENCY) emergency = lc;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return (emergency != nullptr);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs a change in game revision
 | 
						|
 */
 | 
						|
void GamelogRevision()
 | 
						|
{
 | 
						|
	assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
 | 
						|
 | 
						|
	LoggedChange *lc = GamelogChange(GLCT_REVISION);
 | 
						|
	if (lc == nullptr) return;
 | 
						|
 | 
						|
	memset(lc->revision.text, 0, sizeof(lc->revision.text));
 | 
						|
	strecpy(lc->revision.text, GetGamelogRevisionString(), lastof(lc->revision.text));
 | 
						|
	lc->revision.slver = SAVEGAME_VERSION;
 | 
						|
	lc->revision.modified = _openttd_revision_modified;
 | 
						|
	lc->revision.newgrf = _openttd_newgrf_version;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs a change in game mode (scenario editor or game)
 | 
						|
 */
 | 
						|
void GamelogMode()
 | 
						|
{
 | 
						|
	assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_CHEAT);
 | 
						|
 | 
						|
	LoggedChange *lc = GamelogChange(GLCT_MODE);
 | 
						|
	if (lc == nullptr) return;
 | 
						|
 | 
						|
	lc->mode.mode      = _game_mode;
 | 
						|
	lc->mode.landscape = _settings_game.game_creation.landscape;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs loading from savegame without gamelog
 | 
						|
 */
 | 
						|
void GamelogOldver()
 | 
						|
{
 | 
						|
	assert(_gamelog_action_type == GLAT_LOAD);
 | 
						|
 | 
						|
	LoggedChange *lc = GamelogChange(GLCT_OLDVER);
 | 
						|
	if (lc == nullptr) return;
 | 
						|
 | 
						|
	lc->oldver.type = _savegame_type;
 | 
						|
	lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs change in game settings. Only non-networksafe settings are logged
 | 
						|
 * @param name setting name
 | 
						|
 * @param oldval old setting value
 | 
						|
 * @param newval new setting value
 | 
						|
 */
 | 
						|
void GamelogSetting(const char *name, int32 oldval, int32 newval)
 | 
						|
{
 | 
						|
	assert(_gamelog_action_type == GLAT_SETTING);
 | 
						|
 | 
						|
	LoggedChange *lc = GamelogChange(GLCT_SETTING);
 | 
						|
	if (lc == nullptr) return;
 | 
						|
 | 
						|
	lc->setting.name = stredup(name);
 | 
						|
	lc->setting.oldval = oldval;
 | 
						|
	lc->setting.newval = newval;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Finds out if current revision is different than last revision stored in the savegame.
 | 
						|
 * Appends GLCT_REVISION when the revision string changed
 | 
						|
 */
 | 
						|
void GamelogTestRevision()
 | 
						|
{
 | 
						|
	const LoggedChange *rev = nullptr;
 | 
						|
 | 
						|
	const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
 | 
						|
	for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
 | 
						|
		const LoggedChange *lcend = &la->change[la->changes];
 | 
						|
		for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
 | 
						|
			if (lc->ct == GLCT_REVISION) rev = lc;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (rev == nullptr || strcmp(rev->revision.text, GetGamelogRevisionString()) != 0 ||
 | 
						|
			rev->revision.modified != _openttd_revision_modified ||
 | 
						|
			rev->revision.newgrf != _openttd_newgrf_version) {
 | 
						|
		GamelogRevision();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Finds last stored game mode or landscape.
 | 
						|
 * Any change is logged
 | 
						|
 */
 | 
						|
void GamelogTestMode()
 | 
						|
{
 | 
						|
	const LoggedChange *mode = nullptr;
 | 
						|
 | 
						|
	const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
 | 
						|
	for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
 | 
						|
		const LoggedChange *lcend = &la->change[la->changes];
 | 
						|
		for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
 | 
						|
			if (lc->ct == GLCT_MODE) mode = lc;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (mode == nullptr || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) GamelogMode();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs triggered GRF bug.
 | 
						|
 * @param grfid ID of problematic GRF
 | 
						|
 * @param bug type of bug, @see enum GRFBugs
 | 
						|
 * @param data additional data
 | 
						|
 */
 | 
						|
static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
 | 
						|
{
 | 
						|
	assert(_gamelog_action_type == GLAT_GRFBUG);
 | 
						|
 | 
						|
	LoggedChange *lc = GamelogChange(GLCT_GRFBUG);
 | 
						|
	if (lc == nullptr) return;
 | 
						|
 | 
						|
	lc->grfbug.data  = data;
 | 
						|
	lc->grfbug.grfid = grfid;
 | 
						|
	lc->grfbug.bug   = bug;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs GRF bug - rail vehicle has different length after reversing.
 | 
						|
 * Ensures this is logged only once for each GRF and engine type
 | 
						|
 * This check takes some time, but it is called pretty seldom, so it
 | 
						|
 * doesn't matter that much (ideally it shouldn't be called at all).
 | 
						|
 * @param grfid the broken NewGRF
 | 
						|
 * @param internal_id the internal ID of whatever's broken in the NewGRF
 | 
						|
 * @return true iff a unique record was done
 | 
						|
 */
 | 
						|
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
 | 
						|
{
 | 
						|
	const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
 | 
						|
	for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
 | 
						|
		const LoggedChange *lcend = &la->change[la->changes];
 | 
						|
		for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
 | 
						|
			if (lc->ct == GLCT_GRFBUG && lc->grfbug.grfid == grfid &&
 | 
						|
					lc->grfbug.bug == GBUG_VEH_LENGTH && lc->grfbug.data == internal_id) {
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	GamelogStartAction(GLAT_GRFBUG);
 | 
						|
	GamelogGRFBug(grfid, GBUG_VEH_LENGTH, internal_id);
 | 
						|
	GamelogStopAction();
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Decides if GRF should be logged
 | 
						|
 * @param g grf to determine
 | 
						|
 * @return true iff GRF is not static and is loaded
 | 
						|
 */
 | 
						|
static inline bool IsLoggableGrfConfig(const GRFConfig *g)
 | 
						|
{
 | 
						|
	return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs removal of a GRF
 | 
						|
 * @param grfid ID of removed GRF
 | 
						|
 */
 | 
						|
void GamelogGRFRemove(uint32 grfid)
 | 
						|
{
 | 
						|
	assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
 | 
						|
 | 
						|
	LoggedChange *lc = GamelogChange(GLCT_GRFREM);
 | 
						|
	if (lc == nullptr) return;
 | 
						|
 | 
						|
	lc->grfrem.grfid = grfid;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs adding of a GRF
 | 
						|
 * @param newg added GRF
 | 
						|
 */
 | 
						|
void GamelogGRFAdd(const GRFConfig *newg)
 | 
						|
{
 | 
						|
	assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_GRF);
 | 
						|
 | 
						|
	if (!IsLoggableGrfConfig(newg)) return;
 | 
						|
 | 
						|
	LoggedChange *lc = GamelogChange(GLCT_GRFADD);
 | 
						|
	if (lc == nullptr) return;
 | 
						|
 | 
						|
	lc->grfadd = newg->ident;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs loading compatible GRF
 | 
						|
 * (the same ID, but different MD5 hash)
 | 
						|
 * @param newg new (updated) GRF
 | 
						|
 */
 | 
						|
void GamelogGRFCompatible(const GRFIdentifier *newg)
 | 
						|
{
 | 
						|
	assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
 | 
						|
 | 
						|
	LoggedChange *lc = GamelogChange(GLCT_GRFCOMPAT);
 | 
						|
	if (lc == nullptr) return;
 | 
						|
 | 
						|
	lc->grfcompat = *newg;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs changing GRF order
 | 
						|
 * @param grfid GRF that is moved
 | 
						|
 * @param offset how far it is moved, positive = moved down
 | 
						|
 */
 | 
						|
static void GamelogGRFMove(uint32 grfid, int32 offset)
 | 
						|
{
 | 
						|
	assert(_gamelog_action_type == GLAT_GRF);
 | 
						|
 | 
						|
	LoggedChange *lc = GamelogChange(GLCT_GRFMOVE);
 | 
						|
	if (lc == nullptr) return;
 | 
						|
 | 
						|
	lc->grfmove.grfid  = grfid;
 | 
						|
	lc->grfmove.offset = offset;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs change in GRF parameters.
 | 
						|
 * Details about parameters changed are not stored
 | 
						|
 * @param grfid ID of GRF to store
 | 
						|
 */
 | 
						|
static void GamelogGRFParameters(uint32 grfid)
 | 
						|
{
 | 
						|
	assert(_gamelog_action_type == GLAT_GRF);
 | 
						|
 | 
						|
	LoggedChange *lc = GamelogChange(GLCT_GRFPARAM);
 | 
						|
	if (lc == nullptr) return;
 | 
						|
 | 
						|
	lc->grfparam.grfid = grfid;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs adding of list of GRFs.
 | 
						|
 * Useful when old savegame is loaded or when new game is started
 | 
						|
 * @param newg head of GRF linked list
 | 
						|
 */
 | 
						|
void GamelogGRFAddList(const GRFConfig *newg)
 | 
						|
{
 | 
						|
	assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
 | 
						|
 | 
						|
	for (; newg != nullptr; newg = newg->next) {
 | 
						|
		GamelogGRFAdd(newg);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** List of GRFs using array of pointers instead of linked list */
 | 
						|
struct GRFList {
 | 
						|
	uint n;
 | 
						|
	const GRFConfig *grf[];
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Generates GRFList
 | 
						|
 * @param grfc head of GRF linked list
 | 
						|
 */
 | 
						|
static GRFList *GenerateGRFList(const GRFConfig *grfc)
 | 
						|
{
 | 
						|
	uint n = 0;
 | 
						|
	for (const GRFConfig *g = grfc; g != nullptr; g = g->next) {
 | 
						|
		if (IsLoggableGrfConfig(g)) n++;
 | 
						|
	}
 | 
						|
 | 
						|
	GRFList *list = (GRFList*)MallocT<byte>(sizeof(GRFList) + n * sizeof(GRFConfig*));
 | 
						|
 | 
						|
	list->n = 0;
 | 
						|
	for (const GRFConfig *g = grfc; g != nullptr; g = g->next) {
 | 
						|
		if (IsLoggableGrfConfig(g)) list->grf[list->n++] = g;
 | 
						|
	}
 | 
						|
 | 
						|
	return list;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Compares two NewGRF lists and logs any change
 | 
						|
 * @param oldc original GRF list
 | 
						|
 * @param newc new GRF list
 | 
						|
 */
 | 
						|
void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
 | 
						|
{
 | 
						|
	GRFList *ol = GenerateGRFList(oldc);
 | 
						|
	GRFList *nl = GenerateGRFList(newc);
 | 
						|
 | 
						|
	uint o = 0, n = 0;
 | 
						|
 | 
						|
	while (o < ol->n && n < nl->n) {
 | 
						|
		const GRFConfig *og = ol->grf[o];
 | 
						|
		const GRFConfig *ng = nl->grf[n];
 | 
						|
 | 
						|
		if (og->ident.grfid != ng->ident.grfid) {
 | 
						|
			uint oi, ni;
 | 
						|
			for (oi = 0; oi < ol->n; oi++) {
 | 
						|
				if (ol->grf[oi]->ident.grfid == nl->grf[n]->ident.grfid) break;
 | 
						|
			}
 | 
						|
			if (oi < o) {
 | 
						|
				/* GRF was moved, this change has been logged already */
 | 
						|
				n++;
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
			if (oi == ol->n) {
 | 
						|
				/* GRF couldn't be found in the OLD list, GRF was ADDED */
 | 
						|
				GamelogGRFAdd(nl->grf[n++]);
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
			for (ni = 0; ni < nl->n; ni++) {
 | 
						|
				if (nl->grf[ni]->ident.grfid == ol->grf[o]->ident.grfid) break;
 | 
						|
			}
 | 
						|
			if (ni < n) {
 | 
						|
				/* GRF was moved, this change has been logged already */
 | 
						|
				o++;
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
			if (ni == nl->n) {
 | 
						|
				/* GRF couldn't be found in the NEW list, GRF was REMOVED */
 | 
						|
				GamelogGRFRemove(ol->grf[o++]->ident.grfid);
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			/* o < oi < ol->n
 | 
						|
			 * n < ni < nl->n */
 | 
						|
			assert(ni > n && ni < nl->n);
 | 
						|
			assert(oi > o && oi < ol->n);
 | 
						|
 | 
						|
			ni -= n; // number of GRFs it was moved downwards
 | 
						|
			oi -= o; // number of GRFs it was moved upwards
 | 
						|
 | 
						|
			if (ni >= oi) { // prefer the one that is moved further
 | 
						|
				/* GRF was moved down */
 | 
						|
				GamelogGRFMove(ol->grf[o++]->ident.grfid, ni);
 | 
						|
			} else {
 | 
						|
				GamelogGRFMove(nl->grf[n++]->ident.grfid, -(int)oi);
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			if (memcmp(og->ident.md5sum, ng->ident.md5sum, sizeof(og->ident.md5sum)) != 0) {
 | 
						|
				/* md5sum changed, probably loading 'compatible' GRF */
 | 
						|
				GamelogGRFCompatible(&nl->grf[n]->ident);
 | 
						|
			}
 | 
						|
 | 
						|
			if (og->num_params != ng->num_params || memcmp(og->param, ng->param, og->num_params * sizeof(og->param[0])) != 0) {
 | 
						|
				GamelogGRFParameters(ol->grf[o]->ident.grfid);
 | 
						|
			}
 | 
						|
 | 
						|
			o++;
 | 
						|
			n++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	while (o < ol->n) GamelogGRFRemove(ol->grf[o++]->ident.grfid); // remaining GRFs were removed ...
 | 
						|
	while (n < nl->n) GamelogGRFAdd   (nl->grf[n++]);              // ... or added
 | 
						|
 | 
						|
	free(ol);
 | 
						|
	free(nl);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get some basic information from the given gamelog.
 | 
						|
 * @param gamelog_action Pointer to the gamelog to extract information from.
 | 
						|
 * @param gamelog_actions Number of actions in the given gamelog.
 | 
						|
 * @param[out] last_ottd_rev OpenTTD NewGRF version from the binary that saved the savegame last.
 | 
						|
 * @param[out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame.
 | 
						|
 * @param[out] removed_newgrfs Set to true if any NewGRFs have been removed.
 | 
						|
 */
 | 
						|
void GamelogInfo(LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
 | 
						|
{
 | 
						|
	const LoggedAction *laend = &gamelog_action[gamelog_actions];
 | 
						|
	for (const LoggedAction *la = gamelog_action; la != laend; la++) {
 | 
						|
		const LoggedChange *lcend = &la->change[la->changes];
 | 
						|
		for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
 | 
						|
			switch (lc->ct) {
 | 
						|
				default: break;
 | 
						|
 | 
						|
				case GLCT_REVISION:
 | 
						|
					*last_ottd_rev = lc->revision.newgrf;
 | 
						|
					*ever_modified = std::max(*ever_modified, lc->revision.modified);
 | 
						|
					break;
 | 
						|
 | 
						|
				case GLCT_GRFREM:
 | 
						|
					*removed_newgrfs = true;
 | 
						|
					break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 |