- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements
		
			
				
	
	
		
			646 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			646 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/** @file rail.h */
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#ifndef RAIL_H
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#define RAIL_H
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#include "tile.h"
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/*
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 * Some enums for accesing the map bytes for rail tiles
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 */
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/** These types are used in the map5 byte for rail tiles. Use GetRailTileType() to
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 * get these values */
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typedef enum RailTileTypes {
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	RAIL_TYPE_NORMAL         = 0x0,
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	RAIL_TYPE_SIGNALS        = 0x40,
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	RAIL_TYPE_UNUSED         = 0x80, /* XXX: Maybe this could become waypoints? */
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	RAIL_TYPE_DEPOT_WAYPOINT = 0xC0, /* Is really depots and waypoints... */
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	RAIL_TILE_TYPE_MASK      = 0xC0,
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} RailTileType;
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enum { /* DEPRECATED TODO: Rewrite all uses of this */
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	RAIL_TYPE_SPECIAL = 0x80, /* This used to say "If this bit is set, then it's
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														 * not a regular track.", but currently, you
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														 * should rather view map5[6..7] as one type,
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														 * containing a value from RailTileTypes above.
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														 * This value is only maintained for backwards
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														 * compatibility */
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	/* There used to be RAIL_BIT_* enums here, they moved to (for now) npf.c as
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	 * TRACK_BIT_* */
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};
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/** These subtypes are used in the map5 byte when the main rail type is
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 * RAIL_TYPE_DEPOT_WAYPOINT */
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typedef enum RailTileSubtypes {
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	RAIL_SUBTYPE_DEPOT    = 0x00,
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	RAIL_SUBTYPE_WAYPOINT = 0x04,
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	RAIL_SUBTYPE_MASK     = 0x3C,
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} RailTileSubtype;
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typedef enum SignalTypes {
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	/* Stored in m4[0..1] for MP_RAILWAY */
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	SIGTYPE_NORMAL  = 0,        // normal signal
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	SIGTYPE_ENTRY   = 1,        // presignal block entry
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	SIGTYPE_EXIT    = 2,        // presignal block exit
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	SIGTYPE_COMBO   = 3,        // presignal inter-block
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	SIGTYPE_END,
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	SIGTYPE_MASK    = 3,
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} SignalType;
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typedef enum RailTypes {
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	RAILTYPE_RAIL   = 0,
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	RAILTYPE_MONO   = 1,
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	RAILTYPE_MAGLEV = 2,
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	RAILTYPE_END,
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	RAILTYPE_MASK   = 0x3,
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	INVALID_RAILTYPE = 0xFF,
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} RailType;
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enum {
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	SIG_SEMAPHORE_MASK = 1 << 2,
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};
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/** These are used to specify a single track. Can be translated to a trackbit
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 * with TrackToTrackbit */
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typedef enum Tracks {
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	TRACK_DIAG1 = 0,
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	TRACK_DIAG2 = 1,
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	TRACK_UPPER = 2,
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	TRACK_LOWER = 3,
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	TRACK_LEFT  = 4,
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	TRACK_RIGHT = 5,
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	TRACK_END,
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	INVALID_TRACK = 0xFF,
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} Track;
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/** These are the bitfield variants of the above */
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typedef enum TrackBits {
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	TRACK_BIT_DIAG1 = 1U,    // 0
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	TRACK_BIT_DIAG2 = 2U,    // 1
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	TRACK_BIT_UPPER = 4U,    // 2
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	TRACK_BIT_LOWER = 8U,    // 3
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	TRACK_BIT_LEFT  = 16U,   // 4
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	TRACK_BIT_RIGHT = 32U,   // 5
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	TRACK_BIT_MASK  = 0x3FU,
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} TrackBits;
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/** These are a combination of tracks and directions. Values are 0-5 in one
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direction (corresponding to the Track enum) and 8-13 in the other direction. */
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typedef enum Trackdirs {
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	TRACKDIR_DIAG1_NE = 0,
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	TRACKDIR_DIAG2_SE = 1,
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	TRACKDIR_UPPER_E  = 2,
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	TRACKDIR_LOWER_E  = 3,
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	TRACKDIR_LEFT_S   = 4,
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	TRACKDIR_RIGHT_S  = 5,
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	/* Note the two missing values here. This enables trackdir -> track
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	 * conversion by doing (trackdir & 7) */
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	TRACKDIR_DIAG1_SW = 8,
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	TRACKDIR_DIAG2_NW = 9,
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	TRACKDIR_UPPER_W  = 10,
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	TRACKDIR_LOWER_W  = 11,
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	TRACKDIR_LEFT_N   = 12,
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	TRACKDIR_RIGHT_N  = 13,
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	TRACKDIR_END,
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	INVALID_TRACKDIR  = 0xFF,
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} Trackdir;
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/** These are a combination of tracks and directions. Values are 0-5 in one
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direction (corresponding to the Track enum) and 8-13 in the other direction. */
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typedef enum TrackdirBits {
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	TRACKDIR_BIT_DIAG1_NE = 0x1,
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	TRACKDIR_BIT_DIAG2_SE = 0x2,
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	TRACKDIR_BIT_UPPER_E  = 0x4,
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	TRACKDIR_BIT_LOWER_E  = 0x8,
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	TRACKDIR_BIT_LEFT_S   = 0x10,
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	TRACKDIR_BIT_RIGHT_S  = 0x20,
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	/* Again, note the two missing values here. This enables trackdir -> track conversion by doing (trackdir & 0xFF) */
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	TRACKDIR_BIT_DIAG1_SW = 0x0100,
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	TRACKDIR_BIT_DIAG2_NW = 0x0200,
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	TRACKDIR_BIT_UPPER_W  = 0x0400,
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	TRACKDIR_BIT_LOWER_W  = 0x0800,
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	TRACKDIR_BIT_LEFT_N   = 0x1000,
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	TRACKDIR_BIT_RIGHT_N  = 0x2000,
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	TRACKDIR_BIT_MASK			= 0x3F3F,
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	INVALID_TRACKDIR_BIT  = 0xFFFF,
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} TrackdirBits;
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/** These are states in which a signal can be. Currently these are only two, so
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 * simple boolean logic will do. But do try to compare to this enum instead of
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 * normal boolean evaluation, since that will make future additions easier.
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 */
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typedef enum SignalStates {
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	SIGNAL_STATE_RED = 0,
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	SIGNAL_STATE_GREEN = 1,
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} SignalState;
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/** This struct contains all the info that is needed to draw and construct tracks.
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 */
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typedef struct RailtypeInfo {
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	/** Struct containing the main sprites. @note not all sprites are listed, but only
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	 *  the ones used directly in the code */
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	struct {
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		SpriteID track_y;      ///< single piece of rail in Y direction, with ground
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		SpriteID track_ns;     ///< two pieces of rail in North and South corner (East-West direction)
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		SpriteID ground;       ///< ground sprite for a 3-way switch
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		SpriteID single_y;     ///< single piece of rail in Y direction, without ground
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		SpriteID single_x;     ///< single piece of rail in X direction
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		SpriteID single_n;     ///< single piece of rail in the northern corner
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		SpriteID single_s;     ///< single piece of rail in the southern corner
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		SpriteID single_e;     ///< single piece of rail in the eastern corner
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		SpriteID single_w;     ///< single piece of rail in the western corner
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		SpriteID crossing;     ///< level crossing, rail in X direction
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		SpriteID tunnel;       ///< tunnel sprites base
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	} base_sprites;
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	/** struct containing the sprites for the rail GUI. @note only sprites referred to
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	 * directly in the code are listed */
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	struct {
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		SpriteID build_ns_rail;      ///< button for building single rail in N-S direction
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		SpriteID build_x_rail;       ///< button for building single rail in X direction
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		SpriteID build_ew_rail;      ///< button for building single rail in E-W direction
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		SpriteID build_y_rail;       ///< button for building single rail in Y direction
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		SpriteID auto_rail;          ///< button for the autorail construction
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		SpriteID build_depot;        ///< button for building depots
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		SpriteID build_tunnel;       ///< button for building a tunnel
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		SpriteID convert_rail;       ///< button for converting rail
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	} gui_sprites;
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	struct {
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		CursorID rail_ns;
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		CursorID rail_swne;
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		CursorID rail_ew;
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		CursorID rail_nwse;
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		CursorID autorail;
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		CursorID depot;
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		CursorID tunnel;
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		CursorID convert;
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	} cursor;
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	struct {
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		StringID toolbar_caption;
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	} strings;
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	/** sprite number difference between a piece of track on a snowy ground and the corresponding one on normal ground */
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	SpriteID snow_offset;
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	/** bitmask to the OTHER railtypes that can be used by an engine of THIS railtype */
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	byte compatible_railtypes;
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	/**
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	 * Offset between the current railtype and normal rail. This means that:<p>
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	 * 1) All the sprites in a railset MUST be in the same order. This order
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	 *    is determined by normal rail. Check sprites 1005 and following for this order<p>
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	 * 2) The position where the railtype is loaded must always be the same, otherwise
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	 *    the offset will fail.<p>
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	 * @note: Something more flexible might be desirable in the future.
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	 */
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	SpriteID total_offset;
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	/**
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	  * Bridge offset
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	  */
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	SpriteID bridge_offset;
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} RailtypeInfo;
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extern const RailtypeInfo _railtypes[RAILTYPE_END];
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// these are the maximums used for updating signal blocks, and checking if a depot is in a pbs block
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enum {
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	NUM_SSD_ENTRY = 256, // max amount of blocks
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	NUM_SSD_STACK = 32 ,// max amount of blocks to check recursively
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};
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/**
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 * Maps a Trackdir to the corresponding TrackdirBits value
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 */
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static inline TrackdirBits TrackdirToTrackdirBits(Trackdir trackdir) { return (TrackdirBits)(1 << trackdir); }
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/**
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 * These functions check the validity of Tracks and Trackdirs. assert against
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 * them when convenient.
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 */
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static inline bool IsValidTrack(Track track) { return track < TRACK_END; }
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static inline bool IsValidTrackdir(Trackdir trackdir) { return (TrackdirToTrackdirBits(trackdir) & TRACKDIR_BIT_MASK) != 0; }
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/**
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 * Functions to map tracks to the corresponding bits in the signal
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 * presence/status bytes in the map. You should not use these directly, but
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 * wrapper functions below instead. XXX: Which are these?
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 */
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/**
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 * Maps a trackdir to the bit that stores its status in the map arrays, in the
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 * direction along with the trackdir.
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 */
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extern const byte _signal_along_trackdir[TRACKDIR_END];
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static inline byte SignalAlongTrackdir(Trackdir trackdir) {return _signal_along_trackdir[trackdir];}
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/**
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 * Maps a trackdir to the bit that stores its status in the map arrays, in the
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 * direction against the trackdir.
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 */
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static inline byte SignalAgainstTrackdir(Trackdir trackdir) {
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	extern const byte _signal_against_trackdir[TRACKDIR_END];
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	return _signal_against_trackdir[trackdir];
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}
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/**
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 * Maps a Track to the bits that store the status of the two signals that can
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 * be present on the given track.
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 */
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static inline byte SignalOnTrack(Track track) {
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	extern const byte _signal_on_track[TRACK_END];
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	return _signal_on_track[track];
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}
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/*
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 * Some functions to query rail tiles
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 */
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/**
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 * Returns the RailTileType of a given rail tile. (ie normal, with signals,
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 * depot, etc.)
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 */
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static inline RailTileType GetRailTileType(TileIndex tile)
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{
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	assert(IsTileType(tile, MP_RAILWAY));
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	return _m[tile].m5 & RAIL_TILE_TYPE_MASK;
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}
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/**
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 * Returns the rail type of the given rail tile (ie rail, mono, maglev).
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 */
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static inline RailType GetRailType(TileIndex tile) { return (RailType)(_m[tile].m3 & RAILTYPE_MASK); }
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/**
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 * Checks if a rail tile has signals.
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 */
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static inline bool HasSignals(TileIndex tile)
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{
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	return GetRailTileType(tile) == RAIL_TYPE_SIGNALS;
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}
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/**
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 * Returns the RailTileSubtype of a given rail tile with type
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 * RAIL_TYPE_DEPOT_WAYPOINT
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 */
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static inline RailTileSubtype GetRailTileSubtype(TileIndex tile)
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{
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	assert(GetRailTileType(tile) == RAIL_TYPE_DEPOT_WAYPOINT);
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	return (RailTileSubtype)(_m[tile].m5 & RAIL_SUBTYPE_MASK);
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}
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/**
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 * Returns whether this is plain rails, with or without signals. Iow, if this
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 * tiles RailTileType is RAIL_TYPE_NORMAL or RAIL_TYPE_SIGNALS.
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 */
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static inline bool IsPlainRailTile(TileIndex tile)
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{
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	RailTileType rtt = GetRailTileType(tile);
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	return rtt == RAIL_TYPE_NORMAL || rtt == RAIL_TYPE_SIGNALS;
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}
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/**
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 * Returns the tracks present on the given plain rail tile (IsPlainRailTile())
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 */
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static inline TrackBits GetTrackBits(TileIndex tile)
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{
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	assert(GetRailTileType(tile) == RAIL_TYPE_NORMAL || GetRailTileType(tile) == RAIL_TYPE_SIGNALS);
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	return (TrackBits)(_m[tile].m5 & TRACK_BIT_MASK);
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}
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/**
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 * Returns whether the given track is present on the given tile. Tile must be
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 * a plain rail tile (IsPlainRailTile()).
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 */
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static inline bool HasTrack(TileIndex tile, Track track)
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{
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	assert(IsValidTrack(track));
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	return HASBIT(GetTrackBits(tile), track);
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}
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/*
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 * Functions describing logical relations between Tracks, TrackBits, Trackdirs
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 * TrackdirBits, Direction and DiagDirections.
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 *
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 * TODO: Add #unndefs or something similar to remove the arrays used below
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 * from the global scope and expose direct uses of them.
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 */
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/**
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 * Maps a trackdir to the reverse trackdir.
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 */
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static inline Trackdir ReverseTrackdir(Trackdir trackdir) {
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	extern const Trackdir _reverse_trackdir[TRACKDIR_END];
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	return _reverse_trackdir[trackdir];
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}
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/**
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 * Maps a Track to the corresponding TrackBits value
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 */
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static inline TrackBits TrackToTrackBits(Track track) { return (TrackBits)(1 << track); }
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/**
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 * Returns the Track that a given Trackdir represents
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 */
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static inline Track TrackdirToTrack(Trackdir trackdir) { return (Track)(trackdir & 0x7); }
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/**
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 * Returns a Trackdir for the given Track. Since every Track corresponds to
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 * two Trackdirs, we choose the one which points between NE and S.
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 * Note that the actual implementation is quite futile, but this might change
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 * in the future.
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 */
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static inline Trackdir TrackToTrackdir(Track track) { return (Trackdir)track; }
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/**
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 * Returns a TrackdirBit mask that contains the two TrackdirBits that
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 * correspond with the given Track (one for each direction).
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 */
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static inline TrackdirBits TrackToTrackdirBits(Track track) { Trackdir td = TrackToTrackdir(track); return TrackdirToTrackdirBits(td) | TrackdirToTrackdirBits(ReverseTrackdir(td));}
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/**
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 * Discards all directional information from the given TrackdirBits. Any
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 * Track which is present in either direction will be present in the result.
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 */
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static inline TrackBits TrackdirBitsToTrackBits(TrackdirBits bits) { return bits | (bits >> 8); }
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/**
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 * Maps a trackdir to the trackdir that you will end up on if you go straight
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 * ahead. This will be the same trackdir for diagonal trackdirs, but a
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 * different (alternating) one for straight trackdirs
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 */
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static inline Trackdir NextTrackdir(Trackdir trackdir) {
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	extern const Trackdir _next_trackdir[TRACKDIR_END];
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	return _next_trackdir[trackdir];
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}
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/**
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 * Maps a track to all tracks that make 90 deg turns with it.
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 */
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static inline TrackBits TrackCrossesTracks(Track track) {
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	extern const TrackBits _track_crosses_tracks[TRACK_END];
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	return _track_crosses_tracks[track];
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}
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/**
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 * Maps a trackdir to the (4-way) direction the tile is exited when following
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 * that trackdir.
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 */
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static inline DiagDirection TrackdirToExitdir(Trackdir trackdir) {
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	extern const DiagDirection _trackdir_to_exitdir[TRACKDIR_END];
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	return _trackdir_to_exitdir[trackdir];
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}
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/**
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 * Maps a track and an (4-way) dir to the trackdir that represents the track
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 * with the exit in the given direction.
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 */
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static inline Trackdir TrackExitdirToTrackdir(Track track, DiagDirection diagdir) {
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	extern const Trackdir _track_exitdir_to_trackdir[TRACK_END][DIAGDIR_END];
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	return _track_exitdir_to_trackdir[track][diagdir];
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}
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/**
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 * Maps a track and an (4-way) dir to the trackdir that represents the track
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 * with the exit in the given direction.
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 */
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static inline Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir) {
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						|
	extern const Trackdir _track_enterdir_to_trackdir[TRACK_END][DIAGDIR_END];
 | 
						|
	return _track_enterdir_to_trackdir[track][diagdir];
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Maps a track and a full (8-way) direction to the trackdir that represents
 | 
						|
 * the track running in the given direction.
 | 
						|
 */
 | 
						|
static inline Trackdir TrackDirectionToTrackdir(Track track, Direction dir) {
 | 
						|
	extern const Trackdir _track_direction_to_trackdir[TRACK_END][DIR_END];
 | 
						|
	return _track_direction_to_trackdir[track][dir];
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Maps a (4-way) direction to the diagonal trackdir that runs in that
 | 
						|
 * direction.
 | 
						|
 */
 | 
						|
static inline Trackdir DiagdirToDiagTrackdir(DiagDirection diagdir) {
 | 
						|
	extern const Trackdir _dir_to_diag_trackdir[DIAGDIR_END];
 | 
						|
	return _dir_to_diag_trackdir[diagdir];
 | 
						|
}
 | 
						|
 | 
						|
extern const TrackdirBits _exitdir_reaches_trackdirs[DIAGDIR_END];
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns all trackdirs that can be reached when entering a tile from a given
 | 
						|
 * (diagonal) direction. This will obviously include 90 degree turns, since no
 | 
						|
 * information is available about the exact angle of entering */
 | 
						|
static inline TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir) { return _exitdir_reaches_trackdirs[diagdir]; }
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns all tracks that can be reached when entering a tile from a given
 | 
						|
 * (diagonal) direction. This will obviously include 90 degree turns, since no
 | 
						|
 * information is available about the exact angle of entering */
 | 
						|
static inline TrackBits DiagdirReachesTracks(DiagDirection diagdir) { return TrackdirBitsToTrackBits(DiagdirReachesTrackdirs(diagdir)); }
 | 
						|
 | 
						|
/**
 | 
						|
 * Maps a trackdir to the trackdirs that can be reached from it (ie, when
 | 
						|
 * entering the next tile. This will include 90 degree turns!
 | 
						|
 */
 | 
						|
static inline TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir) { return _exitdir_reaches_trackdirs[TrackdirToExitdir(trackdir)]; }
 | 
						|
/* Note that there is no direct table for this function (there used to be),
 | 
						|
 * but it uses two simpeler tables to achieve the result */
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Maps a trackdir to all trackdirs that make 90 deg turns with it.
 | 
						|
 */
 | 
						|
static inline TrackdirBits TrackdirCrossesTrackdirs(Trackdir trackdir) {
 | 
						|
	extern const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END];
 | 
						|
	return _track_crosses_trackdirs[TrackdirToTrack(trackdir)];
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Maps a (4-way) direction to the reverse.
 | 
						|
 */
 | 
						|
static inline DiagDirection ReverseDiagdir(DiagDirection diagdir) {
 | 
						|
	extern const DiagDirection _reverse_diagdir[DIAGDIR_END];
 | 
						|
	return _reverse_diagdir[diagdir];
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Maps a (8-way) direction to a (4-way) DiagDirection
 | 
						|
 */
 | 
						|
static inline DiagDirection DirToDiagdir(Direction dir) {
 | 
						|
	assert(dir < DIR_END);
 | 
						|
	return (DiagDirection)(dir >> 1);
 | 
						|
}
 | 
						|
 | 
						|
/* Checks if a given Track is diagonal */
 | 
						|
static inline bool IsDiagonalTrack(Track track) { return (track == TRACK_DIAG1) || (track == TRACK_DIAG2); }
 | 
						|
 | 
						|
/* Checks if a given Trackdir is diagonal. */
 | 
						|
static inline bool IsDiagonalTrackdir(Trackdir trackdir) { return IsDiagonalTrack(TrackdirToTrack(trackdir)); }
 | 
						|
 | 
						|
/*
 | 
						|
 * Functions quering signals on tiles.
 | 
						|
 */
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks for the presence of signals (either way) on the given track on the
 | 
						|
 * given rail tile.
 | 
						|
 */
 | 
						|
static inline bool HasSignalOnTrack(TileIndex tile, Track track)
 | 
						|
{
 | 
						|
	assert(IsValidTrack(track));
 | 
						|
	return
 | 
						|
		GetRailTileType(tile) == RAIL_TYPE_SIGNALS &&
 | 
						|
		(_m[tile].m3 & SignalOnTrack(track)) != 0;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks for the presence of signals along the given trackdir on the given
 | 
						|
 * rail tile.
 | 
						|
 *
 | 
						|
 * Along meaning if you are currently driving on the given trackdir, this is
 | 
						|
 * the signal that is facing us (for which we stop when it's red).
 | 
						|
 */
 | 
						|
static inline bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir)
 | 
						|
{
 | 
						|
	assert (IsValidTrackdir(trackdir));
 | 
						|
	return
 | 
						|
		GetRailTileType(tile) == RAIL_TYPE_SIGNALS &&
 | 
						|
		_m[tile].m3 & SignalAlongTrackdir(trackdir);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets the state of the signal along the given trackdir.
 | 
						|
 *
 | 
						|
 * Along meaning if you are currently driving on the given trackdir, this is
 | 
						|
 * the signal that is facing us (for which we stop when it's red).
 | 
						|
 */
 | 
						|
static inline SignalState GetSignalState(TileIndex tile, Trackdir trackdir)
 | 
						|
{
 | 
						|
	assert(IsValidTrackdir(trackdir));
 | 
						|
	assert(HasSignalOnTrack(tile, TrackdirToTrack(trackdir)));
 | 
						|
	return _m[tile].m2 & SignalAlongTrackdir(trackdir) ?
 | 
						|
		SIGNAL_STATE_GREEN : SIGNAL_STATE_RED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets the type of signal on a given track on a given rail tile with signals.
 | 
						|
 *
 | 
						|
 * Note that currently, the track argument is not used, since
 | 
						|
 * signal types cannot be mixed. This function is trying to be
 | 
						|
 * future-compatible, though.
 | 
						|
 */
 | 
						|
static inline SignalType GetSignalType(TileIndex tile, Track track)
 | 
						|
{
 | 
						|
	assert(IsValidTrack(track));
 | 
						|
	assert(GetRailTileType(tile) == RAIL_TYPE_SIGNALS);
 | 
						|
	return (SignalType)(_m[tile].m4 & SIGTYPE_MASK);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks if this tile contains semaphores (returns true) or normal signals
 | 
						|
 * (returns false) on the given track. Does not check if there are actually
 | 
						|
 * signals on the track, you should use HasSignalsOnTrack() for that.
 | 
						|
 *
 | 
						|
 * Note that currently, the track argument is not used, since
 | 
						|
 * semaphores/electric signals cannot be mixed. This function is trying to be
 | 
						|
 * future-compatible, though.
 | 
						|
 */
 | 
						|
static inline bool HasSemaphores(TileIndex tile, Track track)
 | 
						|
{
 | 
						|
	assert(IsValidTrack(track));
 | 
						|
	return _m[tile].m4 & SIG_SEMAPHORE_MASK;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
 | 
						|
 * Note that there is no check if the given trackdir is actually present on
 | 
						|
 * the tile!
 | 
						|
 * The given trackdir is used when there are (could be) multiple rail types on
 | 
						|
 * one tile.
 | 
						|
 */
 | 
						|
RailType GetTileRailType(TileIndex tile, Trackdir trackdir);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether the given tile is a level crossing.
 | 
						|
 */
 | 
						|
static inline bool IsLevelCrossing(TileIndex tile)
 | 
						|
{
 | 
						|
	return (_m[tile].m5 & 0xF0) == 0x10;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets the transport type of the given track on the given crossing tile.
 | 
						|
 * @return  The transport type of the given track, either TRANSPORT_ROAD,
 | 
						|
 * TRANSPORT_RAIL.
 | 
						|
 */
 | 
						|
static inline TransportType GetCrossingTransportType(TileIndex tile, Track track)
 | 
						|
{
 | 
						|
	/* XXX: Nicer way to write this? */
 | 
						|
	switch (track) {
 | 
						|
		/* When map5 bit 3 is set, the road runs in the y direction (DIAG2) */
 | 
						|
		case TRACK_DIAG1:
 | 
						|
			return (HASBIT(_m[tile].m5, 3) ? TRANSPORT_RAIL : TRANSPORT_ROAD);
 | 
						|
		case TRACK_DIAG2:
 | 
						|
			return (HASBIT(_m[tile].m5, 3) ? TRANSPORT_ROAD : TRANSPORT_RAIL);
 | 
						|
		default:
 | 
						|
			assert(0);
 | 
						|
	}
 | 
						|
	return INVALID_TRANSPORT;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns a pointer to the Railtype information for a given railtype
 | 
						|
 * @param railtype the rail type which the information is requested for
 | 
						|
 * @return The pointer to the RailtypeInfo
 | 
						|
 */
 | 
						|
static inline const RailtypeInfo *GetRailTypeInfo(RailType railtype)
 | 
						|
{
 | 
						|
	assert(railtype < RAILTYPE_END);
 | 
						|
	return &_railtypes[railtype];
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks if an engine of the given RailType can drive on a tile with a given
 | 
						|
 * RailType. This would normally just be an equality check, but for electric
 | 
						|
 * rails (which also support non-electric engines).
 | 
						|
 * @return Whether the engine can drive on this tile.
 | 
						|
 * @param  enginetype The RailType of the engine we are considering.
 | 
						|
 * @param  tiletype   The RailType of the tile we are considering.
 | 
						|
 */
 | 
						|
static inline bool IsCompatibleRail(RailType enginetype, RailType tiletype)
 | 
						|
{
 | 
						|
	return HASBIT(GetRailTypeInfo(enginetype)->compatible_railtypes, tiletype);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks if the given tracks overlap, ie form a crossing. Basically this
 | 
						|
 * means when there is more than one track on the tile, exept when there are
 | 
						|
 * two parallel tracks.
 | 
						|
 * @param  bits The tracks present.
 | 
						|
 * @return Whether the tracks present overlap in any way.
 | 
						|
 */
 | 
						|
static inline bool TracksOverlap(TrackBits bits)
 | 
						|
{
 | 
						|
  /* With no, or only one track, there is no overlap */
 | 
						|
  if (bits == 0 || KILL_FIRST_BIT(bits) == 0) return false;
 | 
						|
  /* We know that there are at least two tracks present. When there are more
 | 
						|
   * than 2 tracks, they will surely overlap. When there are two, they will
 | 
						|
   * always overlap unless they are lower & upper or right & left. */
 | 
						|
	return
 | 
						|
		bits != (TRACK_BIT_UPPER | TRACK_BIT_LOWER) &&
 | 
						|
		bits != (TRACK_BIT_LEFT  | TRACK_BIT_RIGHT);
 | 
						|
}
 | 
						|
 | 
						|
void DrawTrainDepotSprite(int x, int y, int image, RailType railtype);
 | 
						|
void DrawDefaultWaypointSprite(int x, int y, RailType railtype);
 | 
						|
#endif /* RAIL_H */
 |