 6a6e145010
			
		
	
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			you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1) since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support Using cocoa drivers makes it easier to make universal binaries and it solves: -FS#18 [OSX] SDL is weird in universal binaries -FS#2 [OSX] lazy pointer crash on exit -FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now) -[ 1215073 ] Switching to large size out of fullscreen crashes Using SDL drivers will still have those issues though
		
			
				
	
	
		
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			20 lines
		
	
	
		
			472 B
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef FILEIO_H
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| #define FILEIO_H
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| 
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| void FioSeekTo(uint32 pos, int mode);
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| void FioSeekToFile(uint32 pos);
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| uint32 FioGetPos(void);
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| byte FioReadByte(void);
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| uint16 FioReadWord(void);
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| uint32 FioReadDword(void);
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| void FioCloseAll(void);
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| FILE *FioFOpenFile(const char *filename);
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| void FioOpenFile(int slot, const char *filename);
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| void FioReadBlock(void *ptr, uint size);
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| void FioSkipBytes(int n);
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| bool FiosCheckFileExists(const char *filename);
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| 
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| #endif /* FILEIO_H */
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