
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
43 lines
1.9 KiB
C++
43 lines
1.9 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file network_turn.h Part of the network protocol handling TURN requests. */
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#ifndef NETWORK_TURN_H
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#define NETWORK_TURN_H
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#include "core/tcp_turn.h"
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/** Class for handling the client side of the TURN connection. */
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class ClientNetworkTurnSocketHandler : public NetworkTurnSocketHandler {
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private:
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std::string token; ///< Token of this connection.
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uint8_t tracking_number; ///< Tracking number of this connection.
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std::string connection_string; ///< The connection string of the TURN server we are connecting to.
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protected:
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bool Receive_TURN_ERROR(Packet *p) override;
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bool Receive_TURN_CONNECTED(Packet *p) override;
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public:
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TCPConnecter *connecter = nullptr; ///< Connecter instance.
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bool connect_started = false; ///< Whether we started the connection.
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ClientNetworkTurnSocketHandler(const std::string &token, uint8_t tracking_number, const std::string &connection_string) : token(token), tracking_number(tracking_number), connection_string(connection_string) {}
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NetworkRecvStatus CloseConnection(bool error = true) override;
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~ClientNetworkTurnSocketHandler() override;
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void SendReceive();
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void Connect();
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void ConnectFailure();
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static std::unique_ptr<ClientNetworkTurnSocketHandler> Turn(const std::string &token, uint8_t tracking_number, const std::string &ticket, const std::string &connection_string);
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};
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#endif /* NETWORK_TURN_H */
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