663 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			663 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "debug.h"
 | |
| #include "string.h"
 | |
| #include "network_data.h"
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 
 | |
| #include "map.h"
 | |
| #include "network_gamelist.h"
 | |
| #include "network_udp.h"
 | |
| #include "variables.h"
 | |
| 
 | |
| extern void UpdateNetworkGameWindow(bool unselect);
 | |
| extern void NetworkPopulateCompanyInfo(void);
 | |
| 
 | |
| //
 | |
| // This file handles all the LAN-stuff
 | |
| // Stuff like:
 | |
| //   - UDP search over the network
 | |
| //
 | |
| 
 | |
| typedef enum {
 | |
| 	PACKET_UDP_CLIENT_FIND_SERVER,
 | |
| 	PACKET_UDP_SERVER_RESPONSE,
 | |
| 	PACKET_UDP_CLIENT_DETAIL_INFO,
 | |
| 	PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying
 | |
| 	PACKET_UDP_SERVER_REGISTER, // Packet to register itself to the master server
 | |
| 	PACKET_UDP_MASTER_ACK_REGISTER, // Packet indicating registration has succedeed
 | |
| 	PACKET_UDP_CLIENT_GET_LIST, // Request for serverlist from master server
 | |
| 	PACKET_UDP_MASTER_RESPONSE_LIST, // Response from master server with server ip's + port's
 | |
| 	PACKET_UDP_SERVER_UNREGISTER, // Request to be removed from the server-list
 | |
| 	PACKET_UDP_END
 | |
| } PacketUDPType;
 | |
| 
 | |
| enum {
 | |
| 	ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes)
 | |
| 	ADVERTISE_RETRY_INTERVAL = 300,    // readvertise when no response after this many ticks (9 seconds)
 | |
| 	ADVERTISE_RETRY_TIMES = 3          // give up readvertising after this much failed retries
 | |
| };
 | |
| 
 | |
| #define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
 | |
| static void NetworkSendUDP_Packet(SOCKET udp, Packet* p, struct sockaddr_in* recv);
 | |
| 
 | |
| static NetworkClientState _udp_cs;
 | |
| 
 | |
| DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
 | |
| {
 | |
| 	Packet *packet;
 | |
| 	// Just a fail-safe.. should never happen
 | |
| 	if (!_network_udp_server)
 | |
| 		return;
 | |
| 
 | |
| 	packet = NetworkSend_Init(PACKET_UDP_SERVER_RESPONSE);
 | |
| 
 | |
| 	// Update some game_info
 | |
| 	_network_game_info.game_date = _date;
 | |
| 	_network_game_info.map_width = MapSizeX();
 | |
| 	_network_game_info.map_height = MapSizeY();
 | |
| 	_network_game_info.map_set = _opt.landscape;
 | |
| 
 | |
| 	NetworkSend_uint8 (packet, NETWORK_GAME_INFO_VERSION);
 | |
| 
 | |
| 	/* NETWORK_GAME_INFO_VERSION = 2 */
 | |
| 	NetworkSend_uint8 (packet, _network_game_info.companies_max);
 | |
| 	NetworkSend_uint8 (packet, ActivePlayerCount());
 | |
| 	NetworkSend_uint8 (packet, _network_game_info.spectators_max);
 | |
| 
 | |
| 	/* NETWORK_GAME_INFO_VERSION = 1 */
 | |
| 	NetworkSend_string(packet, _network_game_info.server_name);
 | |
| 	NetworkSend_string(packet, _network_game_info.server_revision);
 | |
| 	NetworkSend_uint8 (packet, _network_game_info.server_lang);
 | |
| 	NetworkSend_uint8 (packet, _network_game_info.use_password);
 | |
| 	NetworkSend_uint8 (packet, _network_game_info.clients_max);
 | |
| 	NetworkSend_uint8 (packet, _network_game_info.clients_on);
 | |
| 	NetworkSend_uint8 (packet, NetworkSpectatorCount());
 | |
| 	NetworkSend_uint16(packet, _network_game_info.game_date);
 | |
| 	NetworkSend_uint16(packet, _network_game_info.start_date);
 | |
| 	NetworkSend_string(packet, _network_game_info.map_name);
 | |
| 	NetworkSend_uint16(packet, _network_game_info.map_width);
 | |
| 	NetworkSend_uint16(packet, _network_game_info.map_height);
 | |
| 	NetworkSend_uint8 (packet, _network_game_info.map_set);
 | |
| 	NetworkSend_uint8 (packet, _network_game_info.dedicated);
 | |
| 
 | |
| 	// Let the client know that we are here
 | |
| 	NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
 | |
| 
 | |
| 	free(packet);
 | |
| 
 | |
| 	DEBUG(net, 2)("[NET][UDP] Queried from %s", inet_ntoa(client_addr->sin_addr));
 | |
| }
 | |
| 
 | |
| DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
 | |
| {
 | |
| 	extern const char _openttd_revision[];
 | |
| 	NetworkGameList *item;
 | |
| 	byte game_info_version;
 | |
| 
 | |
| 	// Just a fail-safe.. should never happen
 | |
| 	if (_network_udp_server)
 | |
| 		return;
 | |
| 
 | |
| 	game_info_version = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 
 | |
| 	if (_udp_cs.quited) return;
 | |
| 
 | |
| 	DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
 | |
| 
 | |
| 	// Find next item
 | |
| 	item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
 | |
| 
 | |
| 	/* Please observer the order. In the order in which packets are sent
 | |
| 	 * they are to be received */
 | |
| 	switch (game_info_version) {
 | |
| 		case 2:
 | |
| 			item->info.companies_max = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 			item->info.companies_on = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 			item->info.spectators_max = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 			/* Fallthrough */
 | |
| 		case 1:
 | |
| 			NetworkRecv_string(&_udp_cs, p, item->info.server_name, sizeof(item->info.server_name));
 | |
| 			NetworkRecv_string(&_udp_cs, p, item->info.server_revision, sizeof(item->info.server_revision));
 | |
| 			item->info.server_lang   = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 			item->info.use_password  = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 			item->info.clients_max   = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 			item->info.clients_on    = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 			item->info.spectators_on = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 			item->info.game_date     = NetworkRecv_uint16(&_udp_cs, p);
 | |
| 			item->info.start_date    = NetworkRecv_uint16(&_udp_cs, p);
 | |
| 			NetworkRecv_string(&_udp_cs, p, item->info.map_name, sizeof(item->info.map_name));
 | |
| 			item->info.map_width     = NetworkRecv_uint16(&_udp_cs, p);
 | |
| 			item->info.map_height    = NetworkRecv_uint16(&_udp_cs, p);
 | |
| 			item->info.map_set       = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 			item->info.dedicated     = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 
 | |
| 			if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0;
 | |
| 			if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0;
 | |
| 
 | |
| 			if (item->info.hostname[0] == '\0')
 | |
| 				snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
 | |
| 
 | |
| 			/* Check if we are allowed on this server based on the revision-match */
 | |
| 			item->info.compatible =
 | |
| 				strcmp(item->info.server_revision, _openttd_revision) == 0 ||
 | |
| 				strcmp(item->info.server_revision, NOREV_STRING) == 0;
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	item->online = true;
 | |
| 
 | |
| 	UpdateNetworkGameWindow(false);
 | |
| }
 | |
| 
 | |
| DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
 | |
| {
 | |
| 	NetworkClientState *cs;
 | |
| 	NetworkClientInfo *ci;
 | |
| 	Packet *packet;
 | |
| 	Player *player;
 | |
| 	byte current = 0;
 | |
| 	int i;
 | |
| 
 | |
| 	// Just a fail-safe.. should never happen
 | |
| 	if (!_network_udp_server) return;
 | |
| 
 | |
| 	packet = NetworkSend_Init(PACKET_UDP_SERVER_DETAIL_INFO);
 | |
| 
 | |
| 	/* Send the amount of active companies */
 | |
| 	NetworkSend_uint8 (packet, NETWORK_COMPANY_INFO_VERSION);
 | |
| 	NetworkSend_uint8 (packet, ActivePlayerCount());
 | |
| 
 | |
| 	/* Fetch the latest version of everything */
 | |
| 	NetworkPopulateCompanyInfo();
 | |
| 
 | |
| 	/* Go through all the players */
 | |
| 	FOR_ALL_PLAYERS(player) {
 | |
| 		/* Skip non-active players */
 | |
| 		if (!player->is_active) continue;
 | |
| 
 | |
| 		current++;
 | |
| 
 | |
| 		/* Send the information */
 | |
| 		NetworkSend_uint8(packet, current);
 | |
| 
 | |
| 		NetworkSend_string(packet, _network_player_info[player->index].company_name);
 | |
| 		NetworkSend_uint8 (packet, _network_player_info[player->index].inaugurated_year);
 | |
| 		NetworkSend_uint64(packet, _network_player_info[player->index].company_value);
 | |
| 		NetworkSend_uint64(packet, _network_player_info[player->index].money);
 | |
| 		NetworkSend_uint64(packet, _network_player_info[player->index].income);
 | |
| 		NetworkSend_uint16(packet, _network_player_info[player->index].performance);
 | |
| 
 | |
| 		/* Send 1 if there is a passord for the company else send 0 */
 | |
| 		if (_network_player_info[player->index].password[0] != '\0') {
 | |
| 			NetworkSend_uint8(packet, 1);
 | |
| 		} else {
 | |
| 			NetworkSend_uint8(packet, 0);
 | |
| 		}
 | |
| 
 | |
| 		for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
 | |
| 			NetworkSend_uint16(packet, _network_player_info[player->index].num_vehicle[i]);
 | |
| 
 | |
| 		for (i = 0; i < NETWORK_STATION_TYPES; i++)
 | |
| 			NetworkSend_uint16(packet, _network_player_info[player->index].num_station[i]);
 | |
| 
 | |
| 		/* Find the clients that are connected to this player */
 | |
| 		FOR_ALL_CLIENTS(cs) {
 | |
| 			ci = DEREF_CLIENT_INFO(cs);
 | |
| 			if (ci->client_playas - 1 == player->index) {
 | |
| 				/* The uint8 == 1 indicates that a client is following */
 | |
| 				NetworkSend_uint8(packet, 1);
 | |
| 				NetworkSend_string(packet, ci->client_name);
 | |
| 				NetworkSend_string(packet, ci->unique_id);
 | |
| 				NetworkSend_uint16(packet, ci->join_date);
 | |
| 			}
 | |
| 		}
 | |
| 		/* Also check for the server itself */
 | |
| 		ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
 | |
| 		if (ci->client_playas - 1 == player->index) {
 | |
| 			/* The uint8 == 1 indicates that a client is following */
 | |
| 			NetworkSend_uint8(packet, 1);
 | |
| 			NetworkSend_string(packet, ci->client_name);
 | |
| 			NetworkSend_string(packet, ci->unique_id);
 | |
| 			NetworkSend_uint16(packet, ci->join_date);
 | |
| 		}
 | |
| 
 | |
| 		/* Indicates end of client list */
 | |
| 		NetworkSend_uint8(packet, 0);
 | |
| 	}
 | |
| 
 | |
| 	/* And check if we have any spectators */
 | |
| 	FOR_ALL_CLIENTS(cs) {
 | |
| 		ci = DEREF_CLIENT_INFO(cs);
 | |
| 		if (ci->client_playas - 1 > MAX_PLAYERS) {
 | |
| 			/* The uint8 == 1 indicates that a client is following */
 | |
| 			NetworkSend_uint8(packet, 1);
 | |
| 			NetworkSend_string(packet, ci->client_name);
 | |
| 			NetworkSend_string(packet, ci->unique_id);
 | |
| 			NetworkSend_uint16(packet, ci->join_date);
 | |
| 		}
 | |
| 	}
 | |
| 	/* Also check for the server itself */
 | |
| 	ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
 | |
| 	if (ci->client_playas - 1 > MAX_PLAYERS) {
 | |
| 		/* The uint8 == 1 indicates that a client is following */
 | |
| 		NetworkSend_uint8(packet, 1);
 | |
| 		NetworkSend_string(packet, ci->client_name);
 | |
| 		NetworkSend_string(packet, ci->unique_id);
 | |
| 		NetworkSend_uint16(packet, ci->join_date);
 | |
| 	}
 | |
| 
 | |
| 	/* Indicates end of client list */
 | |
| 	NetworkSend_uint8(packet, 0);
 | |
| 
 | |
| 	NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
 | |
| 
 | |
| 	free(packet);
 | |
| }
 | |
| 
 | |
| DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
 | |
| {
 | |
| 	int i;
 | |
| 	struct in_addr ip;
 | |
| 	uint16 port;
 | |
| 	uint8 ver;
 | |
| 
 | |
| 	/* packet begins with the protocol version (uint8)
 | |
| 	 * then an uint16 which indicates how many
 | |
| 	 * ip:port pairs are in this packet, after that
 | |
| 	 * an uint32 (ip) and an uint16 (port) for each pair
 | |
| 	 */
 | |
| 
 | |
| 	ver = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 
 | |
| 	if (_udp_cs.quited)
 | |
| 		return;
 | |
| 
 | |
| 	if (ver == 1) {
 | |
| 		for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
 | |
| 			ip.s_addr = TO_LE32(NetworkRecv_uint32(&_udp_cs, p));
 | |
| 			port = NetworkRecv_uint16(&_udp_cs, p);
 | |
| 			NetworkUDPQueryServer(inet_ntoa(ip), port);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER)
 | |
| {
 | |
| 	_network_advertise_retries = 0;
 | |
| 	DEBUG(net, 2)("[NET][UDP] We are advertised on the master-server!");
 | |
| 
 | |
| 	if (!_network_advertise) {
 | |
| 		/* We are advertised, but we don't want to! */
 | |
| 		NetworkUDPRemoveAdvertise();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| // The layout for the receive-functions by UDP
 | |
| typedef void NetworkUDPPacket(Packet *p, struct sockaddr_in *client_addr);
 | |
| 
 | |
| static NetworkUDPPacket* const _network_udp_packet[] = {
 | |
| 	RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER),
 | |
| 	RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE),
 | |
| 	RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
 | |
| 	NULL,
 | |
| 	NULL,
 | |
| 	RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER),
 | |
| 	NULL,
 | |
| 	RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST),
 | |
| 	NULL
 | |
| };
 | |
| 
 | |
| 
 | |
| // If this fails, check the array above with network_data.h
 | |
| assert_compile(lengthof(_network_udp_packet) == PACKET_UDP_END);
 | |
| 
 | |
| 
 | |
| static void NetworkHandleUDPPacket(Packet* p, struct sockaddr_in* client_addr)
 | |
| {
 | |
| 	byte type;
 | |
| 
 | |
| 	/* Fake a client, so we can see when there is an illegal packet */
 | |
| 	_udp_cs.socket = INVALID_SOCKET;
 | |
| 	_udp_cs.quited = false;
 | |
| 
 | |
| 	type = NetworkRecv_uint8(&_udp_cs, p);
 | |
| 
 | |
| 	if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.quited) {
 | |
| 		_network_udp_packet[type](p, client_addr);
 | |
| 	} else {
 | |
| 		if (!_udp_cs.quited) {
 | |
| 			DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
 | |
| 		} else {
 | |
| 			DEBUG(net, 0)("[NET][UDP] Received illegal packet");
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| // Send a packet over UDP
 | |
| static void NetworkSendUDP_Packet(SOCKET udp, Packet* p, struct sockaddr_in* recv)
 | |
| {
 | |
| 	int res;
 | |
| 
 | |
| 	// Put the length in the buffer
 | |
| 	p->buffer[0] = p->size & 0xFF;
 | |
| 	p->buffer[1] = p->size >> 8;
 | |
| 
 | |
| 	// Send the buffer
 | |
| 	res = sendto(udp, p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
 | |
| 
 | |
| 	// Check for any errors, but ignore it for the rest
 | |
| 	if (res == -1) {
 | |
| 		DEBUG(net, 1)("[NET][UDP] Send error: %i", GET_LAST_ERROR());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Start UDP listener
 | |
| bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast)
 | |
| {
 | |
| 	struct sockaddr_in sin;
 | |
| 
 | |
| 	// Make sure socket is closed
 | |
| 	closesocket(*udp);
 | |
| 
 | |
| 	*udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
 | |
| 	if (*udp == INVALID_SOCKET) {
 | |
| 		DEBUG(net, 1)("[NET][UDP] Failed to start UDP support");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// set nonblocking mode for socket
 | |
| 	{
 | |
| 		unsigned long blocking = 1;
 | |
| #ifndef BEOS_NET_SERVER
 | |
| 		ioctlsocket(*udp, FIONBIO, &blocking);
 | |
| #else
 | |
| 		setsockopt(*udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	sin.sin_family = AF_INET;
 | |
| 	// Listen on all IPs
 | |
| 	sin.sin_addr.s_addr = host;
 | |
| 	sin.sin_port = htons(port);
 | |
| 
 | |
| 	if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
 | |
| 		DEBUG(net, 1) ("[NET][UDP] error: bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (broadcast) {
 | |
| 		/* Enable broadcast */
 | |
| 		unsigned long val = 1;
 | |
| #ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
 | |
| 		setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	DEBUG(net, 1)("[NET][UDP] Listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| // Close UDP connection
 | |
| void NetworkUDPClose(void)
 | |
| {
 | |
| 	DEBUG(net, 1) ("[NET][UDP] Closed listeners");
 | |
| 
 | |
| 	if (_network_udp_server) {
 | |
| 		if (_udp_server_socket != INVALID_SOCKET) {
 | |
| 			closesocket(_udp_server_socket);
 | |
| 			_udp_server_socket = INVALID_SOCKET;
 | |
| 		}
 | |
| 
 | |
| 		if (_udp_master_socket != INVALID_SOCKET) {
 | |
| 			closesocket(_udp_master_socket);
 | |
| 			_udp_master_socket = INVALID_SOCKET;
 | |
| 		}
 | |
| 
 | |
| 		_network_udp_server = false;
 | |
| 		_network_udp_broadcast = 0;
 | |
| 	} else {
 | |
| 		if (_udp_client_socket != INVALID_SOCKET) {
 | |
| 			closesocket(_udp_client_socket);
 | |
| 			_udp_client_socket = INVALID_SOCKET;
 | |
| 		}
 | |
| 		_network_udp_broadcast = 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Receive something on UDP level
 | |
| void NetworkUDPReceive(SOCKET udp)
 | |
| {
 | |
| 	struct sockaddr_in client_addr;
 | |
| 	socklen_t client_len;
 | |
| 	int nbytes;
 | |
| 	static Packet *p = NULL;
 | |
| 	int packet_len;
 | |
| 
 | |
| 	// If p is NULL, malloc him.. this prevents unneeded mallocs
 | |
| 	if (p == NULL) p = malloc(sizeof(*p));
 | |
| 
 | |
| 	packet_len = sizeof(p->buffer);
 | |
| 	client_len = sizeof(client_addr);
 | |
| 
 | |
| 	// Try to receive anything
 | |
| 	nbytes = recvfrom(udp, p->buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
 | |
| 
 | |
| 	// We got some bytes.. just asume we receive the whole packet
 | |
| 	if (nbytes > 0) {
 | |
| 		// Get the size of the buffer
 | |
| 		p->size = (uint16)p->buffer[0];
 | |
| 		p->size += (uint16)p->buffer[1] << 8;
 | |
| 		// Put the position on the right place
 | |
| 		p->pos = 2;
 | |
| 		p->next = NULL;
 | |
| 
 | |
| 		// Handle the packet
 | |
| 		NetworkHandleUDPPacket(p, &client_addr);
 | |
| 
 | |
| 		// Free the packet
 | |
| 		free(p);
 | |
| 		p = NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Broadcast to all ips
 | |
| static void NetworkUDPBroadCast(SOCKET udp)
 | |
| {
 | |
| 	Packet* p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
 | |
| 	uint i;
 | |
| 
 | |
| 	for (i = 0; _broadcast_list[i] != 0; i++) {
 | |
| 		struct sockaddr_in out_addr;
 | |
| 
 | |
| 		out_addr.sin_family = AF_INET;
 | |
| 		out_addr.sin_port = htons(_network_server_port);
 | |
| 		out_addr.sin_addr.s_addr = _broadcast_list[i];
 | |
| 
 | |
| 		DEBUG(net, 6)("[NET][UDP] Broadcasting to %s", inet_ntoa(out_addr.sin_addr));
 | |
| 
 | |
| 		NetworkSendUDP_Packet(udp, p, &out_addr);
 | |
| 	}
 | |
| 
 | |
| 	free(p);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Request the the server-list from the master server
 | |
| void NetworkUDPQueryMasterServer(void)
 | |
| {
 | |
| 	struct sockaddr_in out_addr;
 | |
| 	Packet *p;
 | |
| 
 | |
| 	if (_udp_client_socket == INVALID_SOCKET)
 | |
| 		if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
 | |
| 			return;
 | |
| 
 | |
| 	p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST);
 | |
| 
 | |
| 	out_addr.sin_family = AF_INET;
 | |
| 	out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
 | |
| 	out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
 | |
| 
 | |
| 	// packet only contains protocol version
 | |
| 	NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
 | |
| 
 | |
| 	NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
 | |
| 
 | |
| 	DEBUG(net, 2)("[NET][UDP] Queried Master Server at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port));
 | |
| 
 | |
| 	free(p);
 | |
| }
 | |
| 
 | |
| // Find all servers
 | |
| void NetworkUDPSearchGame(void)
 | |
| {
 | |
| 	// We are still searching..
 | |
| 	if (_network_udp_broadcast > 0)
 | |
| 		return;
 | |
| 
 | |
| 	// No UDP-socket yet..
 | |
| 	if (_udp_client_socket == INVALID_SOCKET)
 | |
| 		if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
 | |
| 			return;
 | |
| 
 | |
| 	DEBUG(net, 0)("[NET][UDP] Searching server");
 | |
| 
 | |
| 	NetworkUDPBroadCast(_udp_client_socket);
 | |
| 	_network_udp_broadcast = 300; // Stay searching for 300 ticks
 | |
| }
 | |
| 
 | |
| NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port)
 | |
| {
 | |
| 	struct sockaddr_in out_addr;
 | |
| 	Packet *p;
 | |
| 	NetworkGameList *item;
 | |
| 
 | |
| 	// No UDP-socket yet..
 | |
| 	if (_udp_client_socket == INVALID_SOCKET)
 | |
| 		if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
 | |
| 			return NULL;
 | |
| 
 | |
| 	out_addr.sin_family = AF_INET;
 | |
| 	out_addr.sin_port = htons(port);
 | |
| 	out_addr.sin_addr.s_addr = NetworkResolveHost(host);
 | |
| 
 | |
| 	// Clear item in gamelist
 | |
| 	item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port));
 | |
| 	memset(&item->info, 0, sizeof(item->info));
 | |
| 	ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name));
 | |
| 	ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname));
 | |
| 	item->online = false;
 | |
| 
 | |
| 	// Init the packet
 | |
| 	p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
 | |
| 
 | |
| 	NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
 | |
| 
 | |
| 	free(p);
 | |
| 
 | |
| 	UpdateNetworkGameWindow(false);
 | |
| 	return item;
 | |
| }
 | |
| 
 | |
| /* Remove our advertise from the master-server */
 | |
| void NetworkUDPRemoveAdvertise(void)
 | |
| {
 | |
| 	struct sockaddr_in out_addr;
 | |
| 	Packet *p;
 | |
| 
 | |
| 	/* Check if we are advertising */
 | |
| 	if (!_networking || !_network_server || !_network_udp_server)
 | |
| 		return;
 | |
| 
 | |
| 	/* check for socket */
 | |
| 	if (_udp_master_socket == INVALID_SOCKET)
 | |
| 		if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
 | |
| 			return;
 | |
| 
 | |
| 	DEBUG(net, 2)("[NET][UDP] Removing advertise..");
 | |
| 
 | |
| 	/* Find somewhere to send */
 | |
| 	out_addr.sin_family = AF_INET;
 | |
| 	out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
 | |
| 	out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
 | |
| 
 | |
| 	/* Send the packet */
 | |
| 	p = NetworkSend_Init(PACKET_UDP_SERVER_UNREGISTER);
 | |
| 	/* Packet is: Version, server_port */
 | |
| 	NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
 | |
| 	NetworkSend_uint16(p, _network_server_port);
 | |
| 	NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
 | |
| 
 | |
| 	free(p);
 | |
| }
 | |
| 
 | |
| /* Register us to the master server
 | |
|      This function checks if it needs to send an advertise */
 | |
| void NetworkUDPAdvertise(void)
 | |
| {
 | |
| 	struct sockaddr_in out_addr;
 | |
| 	Packet *p;
 | |
| 
 | |
| 	/* Check if we should send an advertise */
 | |
| 	if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)
 | |
| 		return;
 | |
| 
 | |
| 	/* check for socket */
 | |
| 	if (_udp_master_socket == INVALID_SOCKET)
 | |
| 		if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
 | |
| 			return;
 | |
| 
 | |
| 	if (_network_need_advertise) {
 | |
| 		_network_need_advertise = false;
 | |
| 		_network_advertise_retries = ADVERTISE_RETRY_TIMES;
 | |
| 	} else {
 | |
| 		/* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
 | |
| 		if (_network_advertise_retries == 0) {
 | |
| 			if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter)
 | |
| 				return;
 | |
| 			_network_advertise_retries = ADVERTISE_RETRY_TIMES;
 | |
| 		}
 | |
| 
 | |
| 		if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter)
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	_network_advertise_retries--;
 | |
| 	_network_last_advertise_frame = _frame_counter;
 | |
| 
 | |
| 	/* Find somewhere to send */
 | |
| 	out_addr.sin_family = AF_INET;
 | |
| 	out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
 | |
| 	out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
 | |
| 
 | |
| 	DEBUG(net, 1)("[NET][UDP] Advertising to master server");
 | |
| 
 | |
| 	/* Send the packet */
 | |
| 	p = NetworkSend_Init(PACKET_UDP_SERVER_REGISTER);
 | |
| 	/* Packet is: WELCOME_MESSAGE, Version, server_port */
 | |
| 	NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
 | |
| 	NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
 | |
| 	NetworkSend_uint16(p, _network_server_port);
 | |
| 	NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
 | |
| 
 | |
| 	free(p);
 | |
| }
 | |
| 
 | |
| void NetworkUDPInitialize(void)
 | |
| {
 | |
| 	_udp_client_socket = INVALID_SOCKET;
 | |
| 	_udp_server_socket = INVALID_SOCKET;
 | |
| 	_udp_master_socket = INVALID_SOCKET;
 | |
| 
 | |
| 	_network_udp_server = false;
 | |
| 	_network_udp_broadcast = 0;
 | |
| }
 | |
| 
 | |
| #endif /* ENABLE_NETWORK */
 | 
