1086 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1086 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "debug.h"
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| #include "functions.h"
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| #include "npf.h"
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| #include "aystar.h"
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| #include "macros.h"
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| #include "pathfind.h"
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| #include "station.h"
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| #include "tile.h"
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| #include "depot.h"
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| 
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| static AyStar _npf_aystar;
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| 
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| /* The cost of each trackdir. A diagonal piece is the full NPF_TILE_LENGTH,
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|  * the shorter piece is sqrt(2)/2*NPF_TILE_LENGTH =~ 0.7071
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|  */
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| #define NPF_STRAIGHT_LENGTH (uint)(NPF_TILE_LENGTH * STRAIGHT_TRACK_LENGTH)
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| static const uint _trackdir_length[TRACKDIR_END] = {
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| 	NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH,
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| 	0, 0,
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| 	NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH
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| };
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| 
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| /**
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|  * Calculates the minimum distance traveled to get from t0 to t1 when only
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|  * using tracks (ie, only making 45 degree turns). Returns the distance in the
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|  * NPF scale, ie the number of full tiles multiplied by NPF_TILE_LENGTH to
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|  * prevent rounding.
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|  */
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| static uint NPFDistanceTrack(TileIndex t0, TileIndex t1)
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| {
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| 	const uint dx = abs(TileX(t0) - TileX(t1));
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| 	const uint dy = abs(TileY(t0) - TileY(t1));
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| 
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| 	const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
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| 	/* OPTIMISATION:
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| 	 * Original: diagTracks = max(dx, dy) - min(dx,dy);
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| 	 * Proof:
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| 	 * (dx+dy) - straightTracks  == (min + max) - straightTracks = min + max - 2 * min = max - min */
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| 	const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */
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| 
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| 	/* Don't factor out NPF_TILE_LENGTH below, this will round values and lose
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| 	 * precision */
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| 	return diagTracks * NPF_TILE_LENGTH + straightTracks * NPF_TILE_LENGTH * STRAIGHT_TRACK_LENGTH;
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| }
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| 
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| /**
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|  * Check if a rail track is the end of the line. Will also consider 1-way signals to be the end of a line.
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|  * @param tile The tile on which the current track is.
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|  * @param trackdir The (track)direction in which you want to look.
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|  * @param enginetype The type of the engine for which we are checking this.
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|  */
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| static bool IsEndOfLine(TileIndex tile, Trackdir trackdir, RailType enginetype)
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| {
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| 	byte exitdir = TrackdirToExitdir(trackdir);
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| 	TileIndex dst_tile;
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| 	uint32 ts;
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| 
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| 	/* Can always go into a tunnel */
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| 	if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0 &&
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| 			GB(_m[tile].m5, 0, 2) == exitdir) {
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| 		return false;
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| 	}
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| 
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| 	/* Cannot go through the back of a depot */
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| 	if (IsTileDepotType(tile, TRANSPORT_RAIL) && (exitdir != GetDepotDirection(tile, TRANSPORT_RAIL)))
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| 		return true;
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| 
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| 	/* Calculate next tile */
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| 	dst_tile = tile + TileOffsByDir(exitdir);
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| 	// determine the track status on the next tile.
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| 	ts = GetTileTrackStatus(dst_tile, TRANSPORT_RAIL) & TrackdirReachesTrackdirs(trackdir);
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| 
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| 	// when none of the trackdir bits are set, we cant enter the new tile
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| 	if ( (ts & TRACKDIR_BIT_MASK) == 0)
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| 		return true;
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| 
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| 	{
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| 		byte dst_type = GetTileRailType(dst_tile, exitdir);
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| 		if (!IsCompatibleRail(enginetype, dst_type))
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| 			return true;
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| 		if (GetTileOwner(tile) != GetTileOwner(dst_tile))
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| 			return true;
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| 
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| 		/* Prevent us from entering a depot from behind */
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| 		if (IsTileDepotType(dst_tile, TRANSPORT_RAIL) && (exitdir != ReverseDiagdir(GetDepotDirection(dst_tile, TRANSPORT_RAIL))))
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| 			return true;
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| 
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| 		/* Prevent us from falling off a slope into a tunnel exit */
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| 		if (IsTileType(dst_tile, MP_TUNNELBRIDGE) &&
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| 				GB(_m[dst_tile].m5, 4, 4) == 0 &&
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| 				(DiagDirection)GB(_m[dst_tile].m5, 0, 2) == ReverseDiagdir(exitdir)) {
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| 			return true;
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| 		}
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| 
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| 		/* Check for oneway signal against us */
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| 		if (IsTileType(dst_tile, MP_RAILWAY) && GetRailTileType(dst_tile) == RAIL_TYPE_SIGNALS) {
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| 			if (HasSignalOnTrackdir(dst_tile, ReverseTrackdir(FindFirstBit2x64(ts))) && !HasSignalOnTrackdir(dst_tile, FindFirstBit2x64(ts)))
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| 				// if one way signal not pointing towards us, stop going in this direction.
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| 				return true;
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| 		}
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| 
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| 		return false;
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| 	}
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| }
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| 
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| #if 0
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| static uint NTPHash(uint key1, uint key2)
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| {
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| 	/* This function uses the old hash, which is fixed on 10 bits (1024 buckets) */
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| 	return PATHFIND_HASH_TILE(key1);
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| }
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| #endif
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| 
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| /**
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|  * Calculates a hash value for use in the NPF.
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|  * @param key1	The TileIndex of the tile to hash
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|  * @param key1	The Trackdir of the track on the tile.
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|  *
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|  * @todo	Think of a better hash.
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|  */
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| static uint NPFHash(uint key1, uint key2)
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| {
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| 	/* TODO: think of a better hash? */
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| 	uint part1 = TileX(key1) & NPF_HASH_HALFMASK;
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| 	uint part2 = TileY(key1) & NPF_HASH_HALFMASK;
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| 
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| 	assert(IsValidTrackdir(key2));
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| 	assert(IsValidTile(key1));
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| 	return ((((part1 << NPF_HASH_HALFBITS) | part2)) + (NPF_HASH_SIZE * key2 / TRACKDIR_END)) % NPF_HASH_SIZE;
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| }
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| 
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| static int32 NPFCalcZero(AyStar* as, AyStarNode* current, OpenListNode* parent)
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| {
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| 	return 0;
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| }
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| 
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| /* Calcs the tile of given station that is closest to a given tile
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|  * for this we assume the station is a rectangle,
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|  * as defined by its top tile (st->train_tile) and its width/height (st->trainst_w, st->trainst_h)
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|  */
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| static TileIndex CalcClosestStationTile(StationID station, TileIndex tile)
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| {
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| 	const Station* st = GetStation(station);
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| 
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| 	uint minx = TileX(st->train_tile);  // topmost corner of station
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| 	uint miny = TileY(st->train_tile);
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| 	uint maxx = minx + st->trainst_w - 1; // lowermost corner of station
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| 	uint maxy = miny + st->trainst_h - 1;
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| 	uint x;
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| 	uint y;
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| 
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| 	// we are going the aim for the x coordinate of the closest corner
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| 	// but if we are between those coordinates, we will aim for our own x coordinate
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| 	x = clamp(TileX(tile), minx, maxx);
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| 
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| 	// same for y coordinate, see above comment
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| 	y = clamp(TileY(tile), miny, maxy);
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| 
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| 	// return the tile of our target coordinates
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| 	return TileXY(x, y);
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| }
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| 
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| /* On PBS pathfinding runs, this is called before pathfinding ends (BeforeExit aystar callback), and will
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|  * reserve the appropriate tracks, if needed. */
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| static void NPFReservePBSPath(AyStar *as)
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| {
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| 	NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path;
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| 	bool eol_end = false;
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| 
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| 	if (ftd->best_trackdir == 0xFF)
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| 		return;
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| 
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| 	if (!NPFGetFlag(&ftd->node, NPF_FLAG_PBS_EXIT) && IsEndOfLine(ftd->node.tile, ftd->node.direction, as->user_data[NPF_RAILTYPE]) && !NPFGetFlag(&ftd->node, NPF_FLAG_SEEN_SIGNAL)) {
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| 		/* The path ends in an end of line, we'll need to reserve a path.
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| 		 * We treat and end of line as a red exit signal */
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| 		eol_end = true;
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| 		NPFSetFlag(&ftd->node, NPF_FLAG_PBS_EXIT, true);
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| 		if (!NPFGetFlag(&ftd->node, NPF_FLAG_PBS_TARGET_SEEN))
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| 			NPFSetFlag(&ftd->node, NPF_FLAG_PBS_RED, true);
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| 	}
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| 
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| 	if (!NPFGetFlag(&ftd->node, NPF_FLAG_PBS_CHOICE)) {
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| 		/* there have been no choices to make on our path, we dont care if our end signal is red */
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| 		NPFSetFlag(&ftd->node, NPF_FLAG_PBS_RED, false);
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| 	}
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| 
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| 	if (NPFGetFlag(&ftd->node, NPF_FLAG_PBS_EXIT) && // we passed an exit signal
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| 		 !NPFGetFlag(&ftd->node, NPF_FLAG_PBS_BLOCKED) && // we didnt encounter reserver tracks
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| 		 ((as->user_data[NPF_PBS_MODE] != PBS_MODE_GREEN) || (!NPFGetFlag(&ftd->node, NPF_FLAG_PBS_RED))) ) { // our mode permits having a red exit signal, or the signal is green
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| 		PathNode parent;
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| 		PathNode *curr;
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| 		PathNode *prev;
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| 		TileIndex start = INVALID_TILE;
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| 		byte trackdir = 0;
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| 
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| 		parent.node = ftd->node;
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| 		parent.parent = &ftd->path;
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| 		curr = &parent;
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| 		prev = NULL;
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| 
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| 		do {
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| 			if (!NPFGetFlag(&curr->node, NPF_FLAG_PBS_EXIT) || eol_end) {
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| 				/* check for already reserved track on this path, if they clash with what we
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| 				   currently trying to reserve, we have a self-crossing path :-( */
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| 				if ((PBSTileUnavail(curr->node.tile) & (1 << curr->node.direction))
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| 				&& !(PBSTileReserved(curr->node.tile) & (1 << (curr->node.direction & 7)))
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| 				&& (start != INVALID_TILE)) {
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| 					/* It's actually quite bad if this happens, it means the pathfinder
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| 					 * found a path that is intersecting with itself, which is a very bad
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| 					 * thing in a pbs block. Also there is not much we can do about it at
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| 					 * this point....
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| 					 * BUT, you have to have a pretty fucked up junction layout for this to happen,
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| 					 * so we'll just stop this train, the user will eventually notice, so he can fix it.
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| 					 */
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| 					PBSClearPath(start, trackdir, curr->node.tile, curr->node.direction);
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| 					NPFSetFlag(&ftd->node, NPF_FLAG_PBS_BLOCKED, true);
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| 					DEBUG(pbs, 1) ("PBS: Self-crossing path!!!");
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| 					return;
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| 				};
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| 
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| 				PBSReserveTrack(curr->node.tile, TrackdirToTrack(curr->node.direction) );
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| 
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| 				/* we want to reserve the last tile (with the signal) on the path too
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| 				   also remember this tile, cause its the end of the path (where we exit the block) */
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| 				if (start == INVALID_TILE) {
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| 					if (prev != NULL) {
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| 						PBSReserveTrack(prev->node.tile, TrackdirToTrack(prev->node.direction) );
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| 						start = prev->node.tile;
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| 						trackdir = ReverseTrackdir(prev->node.direction);
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| 					} else {
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| 						start = curr->node.tile;
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| 						trackdir = curr->node.direction;
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| 					}
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| 				}
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| 			}
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| 
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| 			prev = curr;
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| 			curr = curr->parent;
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| 		} while (curr != NULL);
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| 		// we remember the tile/track where this path leaves the pbs junction
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| 		ftd->node.tile = start;
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| 		ftd->node.direction = trackdir;
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| 	}
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| }
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| 
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| 
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| /* Calcs the heuristic to the target station or tile. For train stations, it
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|  * takes into account the direction of approach.
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|  */
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| static int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, OpenListNode* parent)
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| {
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| 	NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target;
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| 	NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path;
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| 	TileIndex from = current->tile;
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| 	TileIndex to = fstd->dest_coords;
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| 	uint dist;
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| 
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| 	// for train-stations, we are going to aim for the closest station tile
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| 	if ((as->user_data[NPF_TYPE] == TRANSPORT_RAIL) && (fstd->station_index != -1))
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| 		to = CalcClosestStationTile(fstd->station_index, from);
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| 
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| 	if (as->user_data[NPF_TYPE] == TRANSPORT_ROAD)
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| 		/* Since roads only have diagonal pieces, we use manhattan distance here */
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| 		dist = DistanceManhattan(from, to) * NPF_TILE_LENGTH;
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| 	else
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| 		/* Ships and trains can also go diagonal, so the minimum distance is shorter */
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| 		dist = NPFDistanceTrack(from, to);
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| 
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| 	DEBUG(npf, 4)("Calculating H for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), dist);
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| 
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| 	/* for pbs runs, we ignore tiles inside the pbs block for the tracking
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| 	   of the 'closest' tile */
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| 	if ((as->user_data[NPF_PBS_MODE] != PBS_MODE_NONE)
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| 	&&  (!NPFGetFlag(current , NPF_FLAG_SEEN_SIGNAL))
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| 	&&  (!IsEndOfLine(current->tile, current->direction, as->user_data[NPF_RAILTYPE])))
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| 		return dist;
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| 
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| 	if ((dist < ftd->best_bird_dist) ||
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| 		/* for pbs runs, prefer tiles that pass a green exit signal to the pbs blocks */
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| 		((as->user_data[NPF_PBS_MODE] != PBS_MODE_NONE) && !NPFGetFlag(current, NPF_FLAG_PBS_RED) && NPFGetFlag(&ftd->node, NPF_FLAG_PBS_RED))
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| ) {
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| 		ftd->best_bird_dist = dist;
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| 		ftd->best_trackdir = current->user_data[NPF_TRACKDIR_CHOICE];
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| 		ftd->path = parent->path;
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| 		ftd->node = *current;
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| 	}
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| 	return dist;
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| }
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| 
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| /* Fills AyStarNode.user_data[NPF_TRACKDIRCHOICE] with the chosen direction to
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|  * get here, either getting it from the current choice or from the parent's
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|  * choice */
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| static void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent)
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| {
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| 	if (parent->path.parent == NULL) {
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| 		Trackdir trackdir = (Trackdir)current->direction;
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| 		/* This is a first order decision, so we'd better save the
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| 		 * direction we chose */
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| 		current->user_data[NPF_TRACKDIR_CHOICE] = trackdir;
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| 		DEBUG(npf, 6)("Saving trackdir: %#x", trackdir);
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| 	} else {
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| 		/* We've already made the decision, so just save our parent's
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| 		 * decision */
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| 		current->user_data[NPF_TRACKDIR_CHOICE] = parent->path.node.user_data[NPF_TRACKDIR_CHOICE];
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| 	}
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| 
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| }
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| 
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| /* Will return the cost of the tunnel. If it is an entry, it will return the
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|  * cost of that tile. If the tile is an exit, it will return the tunnel length
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|  * including the exit tile. Requires that this is a Tunnel tile */
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| static uint NPFTunnelCost(AyStarNode* current)
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| {
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| 	DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction);
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| 	TileIndex tile = current->tile;
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| 	if ((DiagDirection)GB(_m[tile].m5, 0, 2) == ReverseDiagdir(exitdir)) {
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| 		/* We just popped out if this tunnel, since were
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| 		 * facing the tunnel exit */
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| 		FindLengthOfTunnelResult flotr;
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| 		flotr = FindLengthOfTunnel(tile, ReverseDiagdir(exitdir));
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| 		return flotr.length * NPF_TILE_LENGTH;
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| 		//TODO: Penalty for tunnels?
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| 	} else {
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| 		/* We are entering the tunnel, the enter tile is just a
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| 		 * straight track */
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| 		return NPF_TILE_LENGTH;
 | |
| 	}
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| }
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| 
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| static uint NPFSlopeCost(AyStarNode* current)
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| {
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| 	TileIndex next = current->tile + TileOffsByDir(TrackdirToExitdir(current->direction));
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| 	int x,y;
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| 	int8 z1,z2;
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| 
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| 	x = TileX(current->tile) * TILE_SIZE;
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| 	y = TileY(current->tile) * TILE_SIZE;
 | |
| 	/* get the height of the center of the current tile */
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| 	z1 = GetSlopeZ(x+TILE_HEIGHT, y+TILE_HEIGHT);
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| 
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| 	x = TileX(next) * TILE_SIZE;
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| 	y = TileY(next) * TILE_SIZE;
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| 	/* get the height of the center of the next tile */
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| 	z2 = GetSlopeZ(x+TILE_HEIGHT, y+TILE_HEIGHT);
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| 
 | |
| 	if ((z2 - z1) > 1) {
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| 		/* Slope up */
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| 		return _patches.npf_rail_slope_penalty;
 | |
| 	}
 | |
| 	return 0;
 | |
| 	/* Should we give a bonus for slope down? Probably not, we
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| 	 * could just substract that bonus from the penalty, because
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| 	 * there is only one level of steepness... */
 | |
| }
 | |
| 
 | |
| /* Mark tiles by mowing the grass when npf debug level >= 1 */
 | |
| static void NPFMarkTile(TileIndex tile)
 | |
| {
 | |
| #ifdef NO_DEBUG_MESSAGES
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| 	return;
 | |
| #else
 | |
| 	if (_debug_npf_level >= 1)
 | |
| 		switch(GetTileType(tile)) {
 | |
| 			case MP_RAILWAY:
 | |
| 				/* DEBUG: mark visited tiles by mowing the grass under them
 | |
| 				 * ;-) */
 | |
| 				if (!IsTileDepotType(tile, TRANSPORT_RAIL)) {
 | |
| 					SB(_m[tile].m2, 0, 4, 0);
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| 					MarkTileDirtyByTile(tile);
 | |
| 				}
 | |
| 				break;
 | |
| 			case MP_STREET:
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| 				if (!IsTileDepotType(tile, TRANSPORT_ROAD)) {
 | |
| 					SB(_m[tile].m2, 4, 3, 0);
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| 					MarkTileDirtyByTile(tile);
 | |
| 				}
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| 				break;
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| static int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent)
 | |
| {
 | |
| 	//TileIndex tile = current->tile;
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| 	int32 cost = 0;
 | |
| 	Trackdir trackdir = (Trackdir)current->direction;
 | |
| 
 | |
| 	cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */
 | |
| 
 | |
| 	if (IsBuoyTile(current->tile) && IsDiagonalTrackdir(trackdir))
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| 		cost += _patches.npf_buoy_penalty; /* A small penalty for going over buoys */
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| 
 | |
| 	if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction))
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| 		cost += _patches.npf_water_curve_penalty;
 | |
| 
 | |
| 	/* TODO More penalties? */
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /* Determine the cost of this node, for road tracks */
 | |
| static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent)
 | |
| {
 | |
| 	TileIndex tile = current->tile;
 | |
| 	int32 cost = 0;
 | |
| 
 | |
| 	/* Determine base length */
 | |
| 	switch (GetTileType(tile)) {
 | |
| 		case MP_TUNNELBRIDGE:
 | |
| 			if (GB(_m[tile].m5, 4, 4) == 0) {
 | |
| 				cost = NPFTunnelCost(current);
 | |
| 				break;
 | |
| 			}
 | |
| 			cost = NPF_TILE_LENGTH;
 | |
| 			break;
 | |
| 		case MP_STREET:
 | |
| 			cost = NPF_TILE_LENGTH;
 | |
| 			/* Increase the cost for level crossings */
 | |
| 			if (IsLevelCrossing(tile))
 | |
| 				cost += _patches.npf_crossing_penalty;
 | |
| 			break;
 | |
| 		default:
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	/* Determine extra costs */
 | |
| 
 | |
| 	/* Check for slope */
 | |
| 	cost += NPFSlopeCost(current);
 | |
| 
 | |
| 	/* Check for turns. Road vehicles only really drive diagonal, turns are
 | |
| 	 * represented by non-diagonal tracks */
 | |
| 	if (!IsDiagonalTrackdir(current->direction))
 | |
| 		cost += _patches.npf_road_curve_penalty;
 | |
| 
 | |
| 	NPFMarkTile(tile);
 | |
| 	DEBUG(npf, 4)("Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* Determine the cost of this node, for railway tracks */
 | |
| static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent)
 | |
| {
 | |
| 	TileIndex tile = current->tile;
 | |
| 	Trackdir trackdir = (Trackdir)current->direction;
 | |
| 	int32 cost = 0;
 | |
| 	/* HACK: We create a OpenListNode manualy, so we can call EndNodeCheck */
 | |
| 	OpenListNode new_node;
 | |
| 
 | |
| 	/* Determine base length */
 | |
| 	switch (GetTileType(tile)) {
 | |
| 		case MP_TUNNELBRIDGE:
 | |
| 			if (GB(_m[tile].m5, 4, 4) == 0) {
 | |
| 				cost = NPFTunnelCost(current);
 | |
| 				break;
 | |
| 			}
 | |
| 			/* Fall through if above if is false, it is a bridge
 | |
| 			 * then. We treat that as ordinary rail */
 | |
| 		case MP_RAILWAY:
 | |
| 			cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */
 | |
| 			break;
 | |
| 		case MP_STREET: /* Railway crossing */
 | |
| 			cost = NPF_TILE_LENGTH;
 | |
| 			break;
 | |
| 		case MP_STATION:
 | |
| 			/* We give a station tile a penalty. Logically we would only
 | |
| 					* want to give station tiles that are not our destination
 | |
| 					* this penalty. This would discourage trains to drive through
 | |
| 					* busy stations. But, we can just give any station tile a
 | |
| 					* penalty, because every possible route will get this penalty
 | |
| 					* exactly once, on its end tile (if it's a station) and it
 | |
| 			* will therefore not make a difference. */
 | |
| 			cost = NPF_TILE_LENGTH + _patches.npf_rail_station_penalty;
 | |
| 			break;
 | |
| 		default:
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	/* Determine extra costs */
 | |
| 
 | |
| 	/* Check for reserved tracks (PBS) */
 | |
| 	if ((as->user_data[NPF_PBS_MODE] != PBS_MODE_NONE) && !(NPFGetFlag(current, NPF_FLAG_PBS_EXIT)) && !(NPFGetFlag(current, NPF_FLAG_PBS_BLOCKED)) && (PBSTileUnavail(tile) & (1<<trackdir))) {
 | |
| 		NPFSetFlag(current, NPF_FLAG_PBS_BLOCKED, true);
 | |
| 	};
 | |
| 
 | |
| 	/* Check for signals */
 | |
| 	if (IsTileType(tile, MP_RAILWAY) && HasSignalOnTrackdir(tile, trackdir)) {
 | |
| 		/* Ordinary track with signals */
 | |
| 		if (GetSignalState(tile, trackdir) == SIGNAL_STATE_RED) {
 | |
| 			/* Signal facing us is red */
 | |
| 			if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
 | |
| 				/* Penalize the first signal we
 | |
| 				 * encounter, if it is red */
 | |
| 
 | |
| 				/* Is this a presignal exit or combo? */
 | |
| 				SignalType sigtype = GetSignalType(tile, TrackdirToTrack(trackdir));
 | |
| 				if (sigtype == SIGTYPE_EXIT || sigtype == SIGTYPE_COMBO)
 | |
| 					/* Penalise exit and combo signals differently (heavier) */
 | |
| 					cost += _patches.npf_rail_firstred_exit_penalty;
 | |
| 				else
 | |
| 					cost += _patches.npf_rail_firstred_penalty;
 | |
| 
 | |
| 				/* for pbs runs, store the fact that the exit signal to the pbs block was red */
 | |
| 				if (!(NPFGetFlag(current, NPF_FLAG_PBS_EXIT)) && !(NPFGetFlag(current, NPF_FLAG_PBS_RED)) && NPFGetFlag(current, NPF_FLAG_PBS_CHOICE))
 | |
| 					NPFSetFlag(current, NPF_FLAG_PBS_RED, true);
 | |
| 			}
 | |
| 			/* Record the state of this signal */
 | |
| 			NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, true);
 | |
| 		} else {
 | |
| 			/* Record the state of this signal */
 | |
| 			NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, false);
 | |
| 		}
 | |
| 
 | |
| 		if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL) && NPFGetFlag(current, NPF_FLAG_PBS_BLOCKED)) {
 | |
| 			/* penalise a path through the pbs block if it crosses reserved tracks */
 | |
| 			cost += 1000;
 | |
| 		}
 | |
| 		if ((PBSIsPbsSignal(tile, trackdir)) && !NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
 | |
| 			/* we've encountered an exit signal to the pbs block */
 | |
| 			NPFSetFlag(current, NPF_FLAG_PBS_EXIT, true);
 | |
| 		}
 | |
| 		NPFSetFlag(current, NPF_FLAG_SEEN_SIGNAL, true);
 | |
| 	}
 | |
| 
 | |
| 	/* Penalise the tile if it is a target tile and the last signal was
 | |
| 	 * red */
 | |
| 	/* HACK: We create a new_node here so we can call EndNodeCheck. Ugly as hell
 | |
| 	 * of course... */
 | |
| 	new_node.path.node = *current;
 | |
| 	if (as->EndNodeCheck(as, &new_node) == AYSTAR_FOUND_END_NODE && NPFGetFlag(current, NPF_FLAG_LAST_SIGNAL_RED))
 | |
| 		cost += _patches.npf_rail_lastred_penalty;
 | |
| 
 | |
| 	/* Check for slope */
 | |
| 	cost += NPFSlopeCost(current);
 | |
| 
 | |
| 	/* Check for turns */
 | |
| 	if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction))
 | |
| 		cost += _patches.npf_rail_curve_penalty;
 | |
| 	//TODO, with realistic acceleration, also the amount of straight track between
 | |
| 	//      curves should be taken into account, as this affects the speed limit.
 | |
| 
 | |
| 
 | |
| 	/* Check for depots */
 | |
| 	if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
 | |
| 		/* Penalise any depot tile that is not the last tile in the path. This
 | |
| 		 * _should_ penalise every occurence of reversing in a depot (and only
 | |
| 		 * that) */
 | |
| 		if (as->EndNodeCheck(as, &new_node) != AYSTAR_FOUND_END_NODE)
 | |
| 			cost += _patches.npf_rail_depot_reverse_penalty;
 | |
| 
 | |
| 		/* Do we treat this depot as a pbs signal? */
 | |
| 		if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
 | |
| 			if (NPFGetFlag(current, NPF_FLAG_PBS_BLOCKED)) {
 | |
| 				cost += 1000;
 | |
| 			}
 | |
| 			if (PBSIsPbsSegment(tile, ReverseTrackdir(trackdir))) {
 | |
| 				NPFSetFlag(current, NPF_FLAG_PBS_EXIT, true);
 | |
| 				NPFSetFlag(current, NPF_FLAG_SEEN_SIGNAL, true);
 | |
| 			}
 | |
| 		}
 | |
| 		NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, false);
 | |
| 	}
 | |
| 
 | |
| 	/* Check for occupied track */
 | |
| 	//TODO
 | |
| 
 | |
| 	NPFMarkTile(tile);
 | |
| 	DEBUG(npf, 4)("Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| /* Will find any depot */
 | |
| static int32 NPFFindDepot(AyStar* as, OpenListNode *current)
 | |
| {
 | |
| 	TileIndex tile = current->path.node.tile;
 | |
| 
 | |
| 	/* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below,
 | |
| 	 * since checking the cache not that much faster than the actual check */
 | |
| 	if (IsTileDepotType(tile, as->user_data[NPF_TYPE]))
 | |
| 		return AYSTAR_FOUND_END_NODE;
 | |
| 	else
 | |
| 		return AYSTAR_DONE;
 | |
| }
 | |
| 
 | |
| /* Will find a station identified using the NPFFindStationOrTileData */
 | |
| static int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current)
 | |
| {
 | |
| 	NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target;
 | |
| 	AyStarNode *node = ¤t->path.node;
 | |
| 	TileIndex tile = node->tile;
 | |
| 
 | |
| 	/* If GetNeighbours said we could get here, we assume the station type
 | |
| 	 * is correct */
 | |
| 	if (
 | |
| 		(fstd->station_index == -1 && tile == fstd->dest_coords) || /* We've found the tile, or */
 | |
| 		(IsTileType(tile, MP_STATION) && _m[tile].m2 == fstd->station_index) || /* the station */
 | |
| 		(NPFGetFlag(node, NPF_FLAG_PBS_TARGET_SEEN)) /* or, we've passed it already (for pbs) */
 | |
| 	) {
 | |
| 		NPFSetFlag(¤t->path.node, NPF_FLAG_PBS_TARGET_SEEN, true);
 | |
| 		/* for pbs runs, only accept we've found the target if we've also found a way out of the block */
 | |
| 		if ((as->user_data[NPF_PBS_MODE] != PBS_MODE_NONE) && !NPFGetFlag(node, NPF_FLAG_SEEN_SIGNAL) && !IsEndOfLine(node->tile, node->direction, as->user_data[NPF_RAILTYPE]))
 | |
| 			return AYSTAR_DONE;
 | |
| 		return AYSTAR_FOUND_END_NODE;
 | |
| 	} else {
 | |
| 		return AYSTAR_DONE;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* To be called when current contains the (shortest route to) the target node.
 | |
|  * Will fill the contents of the NPFFoundTargetData using
 | |
|  * AyStarNode[NPF_TRACKDIR_CHOICE].
 | |
|  */
 | |
| static void NPFSaveTargetData(AyStar* as, OpenListNode* current)
 | |
| {
 | |
| 	NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path;
 | |
| 	ftd->best_trackdir = (Trackdir)current->path.node.user_data[NPF_TRACKDIR_CHOICE];
 | |
| 	ftd->best_path_dist = current->g;
 | |
| 	ftd->best_bird_dist = 0;
 | |
| 	ftd->node = current->path.node;
 | |
| 	ftd->path = current->path;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Finds out if a given player's vehicles are allowed to enter a given tile.
 | |
|  * @param owner    The owner of the vehicle.
 | |
|  * @param tile     The tile that is about to be entered.
 | |
|  * @param enterdir The direction from which the vehicle wants to enter the tile.
 | |
|  * @return         true if the vehicle can enter the tile.
 | |
|  * @todo           This function should be used in other places than just NPF,
 | |
|  *                 maybe moved to another file too.
 | |
|  */
 | |
| static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir)
 | |
| {
 | |
| 	if (
 | |
| 		IsTileType(tile, MP_RAILWAY) /* Rail tile (also rail depot) */
 | |
| 		|| IsTrainStationTile(tile) /* Rail station tile */
 | |
| 		|| IsTileDepotType(tile, TRANSPORT_ROAD) /* Road depot tile */
 | |
| 		|| IsRoadStationTile(tile) /* Road station tile */
 | |
| 		|| IsTileDepotType(tile, TRANSPORT_WATER) /* Water depot tile */
 | |
| 		)
 | |
| 		return IsTileOwner(tile, owner); /* You need to own these tiles entirely to use them */
 | |
| 
 | |
| 	switch (GetTileType(tile)) {
 | |
| 		case MP_STREET:
 | |
| 			/* rail-road crossing : are we looking at the railway part? */
 | |
| 			if (IsLevelCrossing(tile) && GetCrossingTransportType(tile, TrackdirToTrack(DiagdirToDiagTrackdir(enterdir))) == TRANSPORT_RAIL)
 | |
| 				return IsTileOwner(tile, owner); /* Railway needs owner check, while the street is public */
 | |
| 			break;
 | |
| 		case MP_TUNNELBRIDGE:
 | |
| #if 0
 | |
| /* OPTIMISATION: If we are on the middle of a bridge, we will not do the cpu
 | |
|  * intensive owner check, instead we will just assume that if the vehicle
 | |
|  * managed to get on the bridge, it is probably allowed to :-)
 | |
|  */
 | |
| 			if ((_m[tile].m5 & 0xC6) == 0xC0 && GB(_m[tile].m5, 0, 1) == (enterdir & 0x1)) {
 | |
| 				/* on the middle part of a railway bridge: find bridge ending */
 | |
| 				while (IsTileType(tile, MP_TUNNELBRIDGE) && !((_m[tile].m5 & 0xC6) == 0x80)) {
 | |
| 					tile += TileOffsByDir(GB(_m[tile].m5, 0, 1));
 | |
| 				}
 | |
| 			}
 | |
| 			/* if we were on a railway middle part, we are now at a railway bridge ending */
 | |
| #endif
 | |
| 			if (
 | |
| 				(_m[tile].m5 & 0xFC) == 0 /* railway tunnel */
 | |
| 				|| (_m[tile].m5 & 0xC6) == 0x80 /* railway bridge ending */
 | |
| 				|| ((_m[tile].m5 & 0xF8) == 0xE0 && GB(_m[tile].m5, 0, 1) != (enterdir & 0x1)) /* railway under bridge */
 | |
| 				)
 | |
| 				return IsTileOwner(tile, owner);
 | |
| 			break;
 | |
| 		default:
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	return true; /* no need to check */
 | |
| }
 | |
| 
 | |
| /* Will just follow the results of GetTileTrackStatus concerning where we can
 | |
|  * go and where not. Uses AyStar.user_data[NPF_TYPE] as the transport type and
 | |
|  * an argument to GetTileTrackStatus. Will skip tunnels, meaning that the
 | |
|  * entry and exit are neighbours. Will fill
 | |
|  * AyStarNode.user_data[NPF_TRACKDIR_CHOICE] with an appropriate value, and
 | |
|  * copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */
 | |
| static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
 | |
| {
 | |
| 	Trackdir src_trackdir = (Trackdir)current->path.node.direction;
 | |
| 	TileIndex src_tile = current->path.node.tile;
 | |
| 	DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);
 | |
| 	FindLengthOfTunnelResult flotr;
 | |
| 	TileIndex dst_tile;
 | |
| 	int i;
 | |
| 	TrackdirBits trackdirbits, ts;
 | |
| 	TransportType type = aystar->user_data[NPF_TYPE];
 | |
| 	/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
 | |
| 	aystar->num_neighbours = 0;
 | |
| 	DEBUG(npf, 4)("Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);
 | |
| 
 | |
| 	aystar->EndNodeCheck(aystar, current);
 | |
| 
 | |
| 	/* Find dest tile */
 | |
| 	if (IsTileType(src_tile, MP_TUNNELBRIDGE) && GB(_m[src_tile].m5, 4, 4) == 0 &&
 | |
| 			(DiagDirection)GB(_m[src_tile].m5, 0, 2) == src_exitdir) {
 | |
| 		/* This is a tunnel. We know this tunnel is our type,
 | |
| 		 * otherwise we wouldn't have got here. It is also facing us,
 | |
| 		 * so we should skip it's body */
 | |
| 		flotr = FindLengthOfTunnel(src_tile, src_exitdir);
 | |
| 		dst_tile = flotr.tile;
 | |
| 	} else {
 | |
| 		if (type != TRANSPORT_WATER && (IsRoadStationTile(src_tile) || IsTileDepotType(src_tile, type))){
 | |
| 			/* This is a road station or a train or road depot. We can enter and exit
 | |
| 			 * those from one side only. Trackdirs don't support that (yet), so we'll
 | |
| 			 * do this here. */
 | |
| 
 | |
| 			DiagDirection exitdir;
 | |
| 			/* Find out the exit direction first */
 | |
| 			if (IsRoadStationTile(src_tile))
 | |
| 				exitdir = GetRoadStationDir(src_tile);
 | |
| 			else /* Train or road depot. Direction is stored the same for both, in map5 */
 | |
| 				exitdir = GetDepotDirection(src_tile, type);
 | |
| 
 | |
| 			/* Let's see if were headed the right way into the depot, and reverse
 | |
| 			 * otherwise (only for trains, since only with trains you can
 | |
| 			 * (sometimes) reach tiles after reversing that you couldn't reach
 | |
| 			 * without reversing. */
 | |
| 			if (src_trackdir == DiagdirToDiagTrackdir(ReverseDiagdir(exitdir)) && type == TRANSPORT_RAIL)
 | |
| 				/* We are headed inwards. We can only reverse here, so we'll not
 | |
| 				 * consider this direction, but jump ahead to the reverse direction.
 | |
| 				 * It would be nicer to return one neighbour here (the reverse
 | |
| 				 * trackdir of the one we are considering now) and then considering
 | |
| 				 * that one to return the tracks outside of the depot. But, because
 | |
| 				 * the code layout is cleaner this way, we will just pretend we are
 | |
| 				 * reversed already */
 | |
| 				src_trackdir = ReverseTrackdir(src_trackdir);
 | |
| 		}
 | |
| 		/* This a normal tile, a bridge, a tunnel exit, etc. */
 | |
| 		dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDir(TrackdirToExitdir(src_trackdir)));
 | |
| 		if (dst_tile == INVALID_TILE) {
 | |
| 			/* We reached the border of the map */
 | |
| 			/* TODO Nicer control flow for this */
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note
 | |
| 	 * that I can enter the tunnel from a tile below the tunnel entrance. This
 | |
| 	 * solves the problem of vehicles wanting to drive off a tunnel entrance */
 | |
| 	if (IsTileType(dst_tile, MP_TUNNELBRIDGE) && GB(_m[dst_tile].m5, 4, 4) == 0 &&
 | |
| 			GetTileZ(dst_tile) < GetTileZ(src_tile)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* check correct rail type (mono, maglev, etc) */
 | |
| 	if (type == TRANSPORT_RAIL) {
 | |
| 		RailType dst_type = GetTileRailType(dst_tile, src_trackdir);
 | |
| 		if (!IsCompatibleRail(aystar->user_data[NPF_RAILTYPE], dst_type))
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	/* Check the owner of the tile */
 | |
| 	if (!VehicleMayEnterTile(aystar->user_data[NPF_OWNER], dst_tile, TrackdirToExitdir(src_trackdir))) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Determine available tracks */
 | |
| 	if (type != TRANSPORT_WATER && (IsRoadStationTile(dst_tile) || IsTileDepotType(dst_tile, type))){
 | |
| 		/* Road stations and road and train depots return 0 on GTTS, so we have to do this by hand... */
 | |
| 		DiagDirection exitdir;
 | |
| 		if (IsRoadStationTile(dst_tile))
 | |
| 			exitdir = GetRoadStationDir(dst_tile);
 | |
| 		else /* Road or train depot */
 | |
| 			exitdir = GetDepotDirection(dst_tile, type);
 | |
| 		/* Find the trackdirs that are available for a depot or station with this
 | |
| 		 * orientation. They are only "inwards", since we are reaching this tile
 | |
| 		 * from some other tile. This prevents vehicles driving into depots from
 | |
| 		 * the back */
 | |
| 		ts = TrackdirToTrackdirBits(DiagdirToDiagTrackdir(ReverseDiagdir(exitdir)));
 | |
| 	} else {
 | |
| 		ts = GetTileTrackStatus(dst_tile, type);
 | |
| 	}
 | |
| 	trackdirbits = ts & TRACKDIR_BIT_MASK; /* Filter out signal status and the unused bits */
 | |
| 
 | |
| 	DEBUG(npf, 4)("Next node: (%d, %d) [%d], possible trackdirs: %#x", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirbits);
 | |
| 	/* Select only trackdirs we can reach from our current trackdir */
 | |
| 	trackdirbits &= TrackdirReachesTrackdirs(src_trackdir);
 | |
| 	if (_patches.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) /* Filter out trackdirs that would make 90 deg turns for trains */
 | |
| 
 | |
| 	trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);
 | |
| 
 | |
| 	if (KillFirstBit2x64(trackdirbits) != 0)
 | |
| 		NPFSetFlag(¤t->path.node, NPF_FLAG_PBS_CHOICE, true);
 | |
| 
 | |
| 	/* When looking for 'any' route, ie when already inside a pbs block, discard all tracks that would cross
 | |
| 	   other reserved tracks, so we *always* will find a valid route if there is one */
 | |
| 	if (!(NPFGetFlag(¤t->path.node, NPF_FLAG_PBS_EXIT)) && (aystar->user_data[NPF_PBS_MODE] == PBS_MODE_ANY))
 | |
| 		trackdirbits &= ~PBSTileUnavail(dst_tile);
 | |
| 
 | |
| 	DEBUG(npf,6)("After filtering: (%d, %d), possible trackdirs: %#x", TileX(dst_tile), TileY(dst_tile), trackdirbits);
 | |
| 
 | |
| 	i = 0;
 | |
| 	/* Enumerate possible track */
 | |
| 	while (trackdirbits != 0) {
 | |
| 		Trackdir dst_trackdir;
 | |
| 		dst_trackdir =  FindFirstBit2x64(trackdirbits);
 | |
| 		trackdirbits = KillFirstBit2x64(trackdirbits);
 | |
| 		DEBUG(npf, 5)("Expanded into trackdir: %d, remaining trackdirs: %#x", dst_trackdir, trackdirbits);
 | |
| 
 | |
| 		/* Check for oneway signal against us */
 | |
| 		if (IsTileType(dst_tile, MP_RAILWAY) && GetRailTileType(dst_tile) == RAIL_TYPE_SIGNALS) {
 | |
| 			if (HasSignalOnTrackdir(dst_tile, ReverseTrackdir(dst_trackdir)) && !HasSignalOnTrackdir(dst_tile, dst_trackdir))
 | |
| 				// if one way signal not pointing towards us, stop going in this direction.
 | |
| 				break;
 | |
| 		}
 | |
| 		{
 | |
| 			/* We've found ourselves a neighbour :-) */
 | |
| 			AyStarNode* neighbour = &aystar->neighbours[i];
 | |
| 			neighbour->tile = dst_tile;
 | |
| 			neighbour->direction = dst_trackdir;
 | |
| 			/* Save user data */
 | |
| 			neighbour->user_data[NPF_NODE_FLAGS] = current->path.node.user_data[NPF_NODE_FLAGS];
 | |
| 			NPFFillTrackdirChoice(neighbour, current);
 | |
| 		}
 | |
| 		i++;
 | |
| 	}
 | |
| 	aystar->num_neighbours = i;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Plan a route to the specified target (which is checked by target_proc),
 | |
|  * from start1 and if not NULL, from start2 as well. The type of transport we
 | |
|  * are checking is in type. reverse_penalty is applied to all routes that
 | |
|  * originate from the second start node.
 | |
|  * When we are looking for one specific target (optionally multiple tiles), we
 | |
|  * should use a good heuristic to perform aystar search. When we search for
 | |
|  * multiple targets that are spread around, we should perform a breadth first
 | |
|  * search by specifiying CalcZero as our heuristic.
 | |
|  */
 | |
| static NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFFindStationOrTileData* target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, Owner owner, RailType railtype, uint reverse_penalty, byte pbs_mode)
 | |
| {
 | |
| 	int r;
 | |
| 	NPFFoundTargetData result;
 | |
| 
 | |
| 	/* Initialize procs */
 | |
| 	_npf_aystar.CalculateH = heuristic_proc;
 | |
| 	_npf_aystar.EndNodeCheck = target_proc;
 | |
| 	_npf_aystar.FoundEndNode = NPFSaveTargetData;
 | |
| 	_npf_aystar.GetNeighbours = NPFFollowTrack;
 | |
| 	if (type == TRANSPORT_RAIL)
 | |
| 		_npf_aystar.CalculateG = NPFRailPathCost;
 | |
| 	else if (type == TRANSPORT_ROAD)
 | |
| 		_npf_aystar.CalculateG = NPFRoadPathCost;
 | |
| 	else if (type == TRANSPORT_WATER)
 | |
| 		_npf_aystar.CalculateG = NPFWaterPathCost;
 | |
| 	else
 | |
| 		assert(0);
 | |
| 
 | |
| 	if (pbs_mode != PBS_MODE_NONE)
 | |
| 		_npf_aystar.BeforeExit = NPFReservePBSPath;
 | |
| 	else
 | |
| 		_npf_aystar.BeforeExit = NULL;
 | |
| 
 | |
| 	/* Initialize Start Node(s) */
 | |
| 	start1->user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 | |
| 	start1->user_data[NPF_NODE_FLAGS] = 0;
 | |
| 	_npf_aystar.addstart(&_npf_aystar, start1, 0);
 | |
| 	if (start2) {
 | |
| 		start2->user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 | |
| 		start2->user_data[NPF_NODE_FLAGS] = 0;
 | |
| 		NPFSetFlag(start2, NPF_FLAG_REVERSE, true);
 | |
| 		_npf_aystar.addstart(&_npf_aystar, start2, reverse_penalty);
 | |
| 	}
 | |
| 
 | |
| 	/* Initialize result */
 | |
| 	result.best_bird_dist = (uint)-1;
 | |
| 	result.best_path_dist = (uint)-1;
 | |
| 	result.best_trackdir = INVALID_TRACKDIR;
 | |
| 	_npf_aystar.user_path = &result;
 | |
| 
 | |
| 	/* Initialize target */
 | |
| 	_npf_aystar.user_target = target;
 | |
| 
 | |
| 	/* Initialize user_data */
 | |
| 	_npf_aystar.user_data[NPF_TYPE] = type;
 | |
| 	_npf_aystar.user_data[NPF_OWNER] = owner;
 | |
| 	_npf_aystar.user_data[NPF_RAILTYPE] = railtype;
 | |
| 	_npf_aystar.user_data[NPF_PBS_MODE] = pbs_mode;
 | |
| 
 | |
| 	/* GO! */
 | |
| 	r = AyStarMain_Main(&_npf_aystar);
 | |
| 	assert(r != AYSTAR_STILL_BUSY);
 | |
| 
 | |
| 	if (result.best_bird_dist != 0) {
 | |
| 		if (target) {
 | |
| 			DEBUG(misc, 1) ("NPF: Could not find route to 0x%x from 0x%x.", target->dest_coords, start1->tile);
 | |
| 		} else {
 | |
| 			/* Assumption: target == NULL, so we are looking for a depot */
 | |
| 			DEBUG(misc, 1) ("NPF: Could not find route to a depot from 0x%x.", start1->tile);
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype, byte pbs_mode)
 | |
| {
 | |
| 	AyStarNode start1;
 | |
| 	AyStarNode start2;
 | |
| 
 | |
| 	start1.tile = tile1;
 | |
| 	start2.tile = tile2;
 | |
| 	/* We set this in case the target is also the start tile, we will just
 | |
| 	 * return a not found then */
 | |
| 	start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 | |
| 	start1.direction = trackdir1;
 | |
| 	start2.direction = trackdir2;
 | |
| 	start2.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 | |
| 
 | |
| 	return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), target, NPFFindStationOrTile, NPFCalcStationOrTileHeuristic, type, owner, railtype, 0, pbs_mode);
 | |
| }
 | |
| 
 | |
| NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype, byte pbs_mode)
 | |
| {
 | |
| 	return NPFRouteToStationOrTileTwoWay(tile, trackdir, INVALID_TILE, 0, target, type, owner, railtype, pbs_mode);
 | |
| }
 | |
| 
 | |
| NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailType railtype, uint reverse_penalty)
 | |
| {
 | |
| 	AyStarNode start1;
 | |
| 	AyStarNode start2;
 | |
| 
 | |
| 	start1.tile = tile1;
 | |
| 	start2.tile = tile2;
 | |
| 	/* We set this in case the target is also the start tile, we will just
 | |
| 	 * return a not found then */
 | |
| 	start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 | |
| 	start1.direction = trackdir1;
 | |
| 	start2.direction = trackdir2;
 | |
| 	start2.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 | |
| 
 | |
| 	/* perform a breadth first search. Target is NULL,
 | |
| 	 * since we are just looking for any depot...*/
 | |
| 	return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), NULL, NPFFindDepot, NPFCalcZero, type, owner, railtype, reverse_penalty, PBS_MODE_NONE);
 | |
| }
 | |
| 
 | |
| NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype)
 | |
| {
 | |
| 	return NPFRouteToDepotBreadthFirstTwoWay(tile, trackdir, INVALID_TILE, 0, type, owner, railtype, 0);
 | |
| }
 | |
| 
 | |
| NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype)
 | |
| {
 | |
| 	/* Okay, what we're gonna do. First, we look at all depots, calculate
 | |
| 	 * the manhatten distance to get to each depot. We then sort them by
 | |
| 	 * distance. We start by trying to plan a route to the closest, then
 | |
| 	 * the next closest, etc. We stop when the best route we have found so
 | |
| 	 * far, is shorter than the manhattan distance. This will obviously
 | |
| 	 * always find the closest depot. It will probably be most efficient
 | |
| 	 * for ships, since the heuristic will not be to far off then. I hope.
 | |
| 	 */
 | |
| 	Queue depots;
 | |
| 	int r;
 | |
| 	NPFFoundTargetData best_result;
 | |
| 	NPFFoundTargetData result;
 | |
| 	NPFFindStationOrTileData target;
 | |
| 	AyStarNode start;
 | |
| 	Depot* current;
 | |
| 	Depot *depot;
 | |
| 
 | |
| 	init_InsSort(&depots);
 | |
| 	/* Okay, let's find all depots that we can use first */
 | |
| 	FOR_ALL_DEPOTS(depot) {
 | |
| 		/* Check if this is really a valid depot, it is of the needed type and
 | |
| 		 * owner */
 | |
| 		if (IsValidDepot(depot) && IsTileDepotType(depot->xy, type) && IsTileOwner(depot->xy, owner))
 | |
| 			/* If so, let's add it to the queue, sorted by distance */
 | |
| 			depots.push(&depots, depot, DistanceManhattan(tile, depot->xy));
 | |
| 	}
 | |
| 
 | |
| 	/* Now, let's initialise the aystar */
 | |
| 
 | |
| 	/* Initialize procs */
 | |
| 	_npf_aystar.CalculateH = NPFCalcStationOrTileHeuristic;
 | |
| 	_npf_aystar.EndNodeCheck = NPFFindStationOrTile;
 | |
| 	_npf_aystar.FoundEndNode = NPFSaveTargetData;
 | |
| 	_npf_aystar.GetNeighbours = NPFFollowTrack;
 | |
| 	if (type == TRANSPORT_RAIL)
 | |
| 		_npf_aystar.CalculateG = NPFRailPathCost;
 | |
| 	else if (type == TRANSPORT_ROAD)
 | |
| 		_npf_aystar.CalculateG = NPFRoadPathCost;
 | |
| 	else if (type == TRANSPORT_WATER)
 | |
| 		_npf_aystar.CalculateG = NPFWaterPathCost;
 | |
| 	else
 | |
| 		assert(0);
 | |
| 
 | |
| 	_npf_aystar.BeforeExit = NULL;
 | |
| 
 | |
| 	/* Initialize target */
 | |
| 	target.station_index = -1; /* We will initialize dest_coords inside the loop below */
 | |
| 	_npf_aystar.user_target = ⌖
 | |
| 
 | |
| 	/* Initialize user_data */
 | |
| 	_npf_aystar.user_data[NPF_TYPE] = type;
 | |
| 	_npf_aystar.user_data[NPF_OWNER] = owner;
 | |
| 	_npf_aystar.user_data[NPF_PBS_MODE] = PBS_MODE_NONE;
 | |
| 
 | |
| 	/* Initialize Start Node */
 | |
| 	start.tile = tile;
 | |
| 	start.direction = trackdir; /* We will initialize user_data inside the loop below */
 | |
| 
 | |
| 	/* Initialize Result */
 | |
| 	_npf_aystar.user_path = &result;
 | |
| 	best_result.best_path_dist = (uint)-1;
 | |
| 	best_result.best_bird_dist = (uint)-1;
 | |
| 
 | |
| 	/* Just iterate the depots in order of increasing distance */
 | |
| 	while ((current = depots.pop(&depots))) {
 | |
| 		/* Check to see if we already have a path shorter than this
 | |
| 		 * depot's manhattan distance. HACK: We call DistanceManhattan
 | |
| 		 * again, we should probably modify the queue to give us that
 | |
| 		 * value... */
 | |
| 		if ( DistanceManhattan(tile, current->xy * NPF_TILE_LENGTH) > best_result.best_path_dist)
 | |
| 			break;
 | |
| 
 | |
| 		/* Initialize Start Node */
 | |
| 		/* We set this in case the target is also the start tile, we will just
 | |
| 		 * return a not found then */
 | |
| 		start.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
 | |
| 		start.user_data[NPF_NODE_FLAGS] = 0;
 | |
| 		_npf_aystar.addstart(&_npf_aystar, &start, 0);
 | |
| 
 | |
| 		/* Initialize result */
 | |
| 		result.best_bird_dist = (uint)-1;
 | |
| 		result.best_path_dist = (uint)-1;
 | |
| 		result.best_trackdir = INVALID_TRACKDIR;
 | |
| 
 | |
| 		/* Initialize target */
 | |
| 		target.dest_coords = current->xy;
 | |
| 
 | |
| 		/* GO! */
 | |
| 		r = AyStarMain_Main(&_npf_aystar);
 | |
| 		assert(r != AYSTAR_STILL_BUSY);
 | |
| 
 | |
| 		/* This depot is closer */
 | |
| 		if (result.best_path_dist < best_result.best_path_dist)
 | |
| 			best_result = result;
 | |
| 	}
 | |
| 	if (result.best_bird_dist != 0) {
 | |
| 		DEBUG(misc, 1) ("NPF: Could not find route to any depot from 0x%x.", tile);
 | |
| 	}
 | |
| 	return best_result;
 | |
| }
 | |
| 
 | |
| void InitializeNPF(void)
 | |
| {
 | |
| 	init_AyStar(&_npf_aystar, NPFHash, NPF_HASH_SIZE);
 | |
| 	_npf_aystar.loops_per_tick = 0;
 | |
| 	_npf_aystar.max_path_cost = 0;
 | |
| 	//_npf_aystar.max_search_nodes = 0;
 | |
| 	/* We will limit the number of nodes for now, until we have a better
 | |
| 	 * solution to really fix performance */
 | |
| 	_npf_aystar.max_search_nodes = _patches.npf_max_search_nodes;
 | |
| }
 | |
| 
 | |
| void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v)
 | |
| {
 | |
| 	/* Ships don't really reach their stations, but the tile in front. So don't
 | |
| 	 * save the station id for ships. For roadvehs we don't store it either,
 | |
| 	 * because multistop depends on vehicles actually reaching the exact
 | |
| 	 * dest_tile, not just any stop of that station.
 | |
| 	 * So only for train orders to stations we fill fstd->station_index, for all
 | |
| 	 * others only dest_coords */
 | |
| 	if ((v->current_order.type) == OT_GOTO_STATION && v->type == VEH_Train) {
 | |
| 		fstd->station_index = v->current_order.station;
 | |
| 		/* Let's take the closest tile of the station as our target for trains */
 | |
| 		fstd->dest_coords = CalcClosestStationTile(v->current_order.station, v->tile);
 | |
| 	} else {
 | |
| 		fstd->dest_coords = v->dest_tile;
 | |
| 		fstd->station_index = -1;
 | |
| 	}
 | |
| }
 | 
