217 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			217 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
 | 
						|
 | 
						|
/** @file newgrf_spritegroup.h */
 | 
						|
 | 
						|
#ifndef NEWGRF_SPRITEGROUP_H
 | 
						|
#define NEWGRF_SPRITEGROUP_H
 | 
						|
 | 
						|
#include "town.h"
 | 
						|
 | 
						|
struct SpriteGroup;
 | 
						|
 | 
						|
 | 
						|
/* 'Real' sprite groups contain a list of other result or callback sprite
 | 
						|
 * groups. */
 | 
						|
struct RealSpriteGroup {
 | 
						|
	/* Loaded = in motion, loading = not moving
 | 
						|
	 * Each group contains several spritesets, for various loading stages */
 | 
						|
 | 
						|
	/* XXX: For stations the meaning is different - loaded is for stations
 | 
						|
	 * with small amount of cargo whilst loading is for stations with a lot
 | 
						|
	 * of da stuff. */
 | 
						|
 | 
						|
	byte num_loaded;       ///< Number of loaded groups
 | 
						|
	byte num_loading;      ///< Number of loading groups
 | 
						|
	const SpriteGroup **loaded;  ///< List of loaded groups (can be SpriteIDs or Callback results)
 | 
						|
	const SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
 | 
						|
};
 | 
						|
 | 
						|
/* Shared by deterministic and random groups. */
 | 
						|
enum VarSpriteGroupScope {
 | 
						|
	VSG_SCOPE_SELF,
 | 
						|
	/* Engine of consists for vehicles, city for stations. */
 | 
						|
	VSG_SCOPE_PARENT,
 | 
						|
};
 | 
						|
 | 
						|
enum DeterministicSpriteGroupSize {
 | 
						|
	DSG_SIZE_BYTE,
 | 
						|
	DSG_SIZE_WORD,
 | 
						|
	DSG_SIZE_DWORD,
 | 
						|
};
 | 
						|
 | 
						|
enum DeterministicSpriteGroupAdjustType {
 | 
						|
	DSGA_TYPE_NONE,
 | 
						|
	DSGA_TYPE_DIV,
 | 
						|
	DSGA_TYPE_MOD,
 | 
						|
};
 | 
						|
 | 
						|
enum DeterministicSpriteGroupAdjustOperation {
 | 
						|
	DSGA_OP_ADD,  ///< a + b
 | 
						|
	DSGA_OP_SUB,  ///< a - b
 | 
						|
	DSGA_OP_SMIN, ///< (signed) min(a, b)
 | 
						|
	DSGA_OP_SMAX, ///< (signed) max(a, b)
 | 
						|
	DSGA_OP_UMIN, ///< (unsigned) min(a, b)
 | 
						|
	DSGA_OP_UMAX, ///< (unsigned) max(a, b)
 | 
						|
	DSGA_OP_SDIV, ///< (signed) a / b
 | 
						|
	DSGA_OP_SMOD, ///< (signed) a % b
 | 
						|
	DSGA_OP_UDIV, ///< (unsigned) a / b
 | 
						|
	DSGA_OP_UMOD, ///< (unsigned) a & b
 | 
						|
	DSGA_OP_MUL,  ///< a * b
 | 
						|
	DSGA_OP_AND,  ///< a & b
 | 
						|
	DSGA_OP_OR,   ///< a | b
 | 
						|
	DSGA_OP_XOR,  ///< a ^ b
 | 
						|
	DSGA_OP_STO,  ///< store a into temporary storage, indexed by b. return a
 | 
						|
	DSGA_OP_RST,  ///< return b
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
struct DeterministicSpriteGroupAdjust {
 | 
						|
	DeterministicSpriteGroupAdjustOperation operation;
 | 
						|
	DeterministicSpriteGroupAdjustType type;
 | 
						|
	byte variable;
 | 
						|
	byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive.
 | 
						|
	byte shift_num;
 | 
						|
	uint32 and_mask;
 | 
						|
	uint32 add_val;
 | 
						|
	uint32 divmod_val;
 | 
						|
	const SpriteGroup *subroutine;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
struct DeterministicSpriteGroupRange {
 | 
						|
	const SpriteGroup *group;
 | 
						|
	uint32 low;
 | 
						|
	uint32 high;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
struct DeterministicSpriteGroup {
 | 
						|
	VarSpriteGroupScope var_scope;
 | 
						|
	DeterministicSpriteGroupSize size;
 | 
						|
	byte num_adjusts;
 | 
						|
	byte num_ranges;
 | 
						|
	DeterministicSpriteGroupAdjust *adjusts;
 | 
						|
	DeterministicSpriteGroupRange *ranges; // Dynamically allocated
 | 
						|
 | 
						|
	/* Dynamically allocated, this is the sole owner */
 | 
						|
	const SpriteGroup *default_group;
 | 
						|
};
 | 
						|
 | 
						|
enum RandomizedSpriteGroupCompareMode {
 | 
						|
	RSG_CMP_ANY,
 | 
						|
	RSG_CMP_ALL,
 | 
						|
};
 | 
						|
 | 
						|
struct RandomizedSpriteGroup {
 | 
						|
	VarSpriteGroupScope var_scope;  ///< Take this object:
 | 
						|
 | 
						|
	RandomizedSpriteGroupCompareMode cmp_mode; ///< Check for these triggers:
 | 
						|
	byte triggers;
 | 
						|
 | 
						|
	byte lowest_randbit; ///< Look for this in the per-object randomized bitmask:
 | 
						|
	byte num_groups; ///< must be power of 2
 | 
						|
 | 
						|
	const SpriteGroup **groups; ///< Take the group with appropriate index:
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/* This contains a callback result. A failed callback has a value of
 | 
						|
 * CALLBACK_FAILED */
 | 
						|
struct CallbackResultSpriteGroup {
 | 
						|
	uint16 result;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/* A result sprite group returns the first SpriteID and the number of
 | 
						|
 * sprites in the set */
 | 
						|
struct ResultSpriteGroup {
 | 
						|
	SpriteID sprite;
 | 
						|
	byte num_sprites;
 | 
						|
};
 | 
						|
 | 
						|
struct TileLayoutSpriteGroup {
 | 
						|
	byte num_sprites; ///< Number of sprites in the spriteset, used for loading stages
 | 
						|
	struct DrawTileSprites *dts;
 | 
						|
};
 | 
						|
 | 
						|
/* List of different sprite group types */
 | 
						|
enum SpriteGroupType {
 | 
						|
	SGT_INVALID,
 | 
						|
	SGT_REAL,
 | 
						|
	SGT_DETERMINISTIC,
 | 
						|
	SGT_RANDOMIZED,
 | 
						|
	SGT_CALLBACK,
 | 
						|
	SGT_RESULT,
 | 
						|
	SGT_TILELAYOUT,
 | 
						|
};
 | 
						|
 | 
						|
/* Common wrapper for all the different sprite group types */
 | 
						|
struct SpriteGroup {
 | 
						|
	SpriteGroupType type;
 | 
						|
 | 
						|
	union {
 | 
						|
		RealSpriteGroup real;
 | 
						|
		DeterministicSpriteGroup determ;
 | 
						|
		RandomizedSpriteGroup random;
 | 
						|
		CallbackResultSpriteGroup callback;
 | 
						|
		ResultSpriteGroup result;
 | 
						|
		TileLayoutSpriteGroup layout;
 | 
						|
	} g;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
SpriteGroup *AllocateSpriteGroup();
 | 
						|
void InitializeSpriteGroupPool();
 | 
						|
 | 
						|
 | 
						|
struct ResolverObject {
 | 
						|
	uint16 callback;
 | 
						|
	uint32 callback_param1;
 | 
						|
	uint32 callback_param2;
 | 
						|
 | 
						|
	byte trigger;
 | 
						|
	uint32 last_value;
 | 
						|
	uint32 reseed;
 | 
						|
	VarSpriteGroupScope scope;
 | 
						|
 | 
						|
	bool info_view; ///< Indicates if the item is being drawn in an info window
 | 
						|
 | 
						|
	union {
 | 
						|
		struct {
 | 
						|
			const struct Vehicle *self;
 | 
						|
			const struct Vehicle *parent;
 | 
						|
			EngineID self_type;
 | 
						|
		} vehicle;
 | 
						|
		struct {
 | 
						|
			TileIndex tile;
 | 
						|
		} canal;
 | 
						|
		struct {
 | 
						|
			TileIndex tile;
 | 
						|
			const struct Station *st;
 | 
						|
			const struct StationSpec *statspec;
 | 
						|
			CargoID cargo_type;
 | 
						|
		} station;
 | 
						|
		struct {
 | 
						|
			TileIndex tile;
 | 
						|
			Town *town;
 | 
						|
			HouseID house_id;
 | 
						|
		} house;
 | 
						|
		struct {
 | 
						|
			const struct CargoSpec *cs;
 | 
						|
		} cargo;
 | 
						|
	} u;
 | 
						|
 | 
						|
	uint32 (*GetRandomBits)(const struct ResolverObject*);
 | 
						|
	uint32 (*GetTriggers)(const struct ResolverObject*);
 | 
						|
	void (*SetTriggers)(const struct ResolverObject*, int);
 | 
						|
	uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
 | 
						|
	const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const SpriteGroup*);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/* Base sprite group resolver */
 | 
						|
const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object);
 | 
						|
 | 
						|
 | 
						|
#endif /* NEWGRF_SPRITEGROUP_H */
 |