178 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
 | 
						|
 | 
						|
#ifndef MAP_H
 | 
						|
#define MAP_H
 | 
						|
 | 
						|
#include "stdafx.h"
 | 
						|
 | 
						|
// Putting externs inside inline functions seems to confuse the aliasing
 | 
						|
// checking on MSVC6. Never use those variables directly.
 | 
						|
extern uint _map_log_x;
 | 
						|
extern uint _map_size_x;
 | 
						|
extern uint _map_size_y;
 | 
						|
extern uint _map_tile_mask;
 | 
						|
extern uint _map_size;
 | 
						|
 | 
						|
#define TILE_MASK(x) ((x) & _map_tile_mask)
 | 
						|
#define TILE_ASSERT(x) assert(TILE_MASK(x) == (x));
 | 
						|
 | 
						|
typedef struct Tile {
 | 
						|
	byte type_height;
 | 
						|
	byte m1;
 | 
						|
	uint16 m2;
 | 
						|
	byte m3;
 | 
						|
	byte m4;
 | 
						|
	byte m5;
 | 
						|
	byte extra;
 | 
						|
} Tile;
 | 
						|
 | 
						|
extern Tile* _m;
 | 
						|
 | 
						|
void AllocateMap(uint size_x, uint size_y);
 | 
						|
 | 
						|
// binary logarithm of the map size, try to avoid using this one
 | 
						|
static inline uint MapLogX(void)  { return _map_log_x; }
 | 
						|
/* The size of the map */
 | 
						|
static inline uint MapSizeX(void) { return _map_size_x; }
 | 
						|
static inline uint MapSizeY(void) { return _map_size_y; }
 | 
						|
/* The maximum coordinates */
 | 
						|
static inline uint MapMaxX(void) { return _map_size_x - 1; }
 | 
						|
static inline uint MapMaxY(void) { return _map_size_y - 1; }
 | 
						|
/* The number of tiles in the map */
 | 
						|
static inline uint MapSize(void) { return _map_size; }
 | 
						|
 | 
						|
// Scale a number relative to the map size
 | 
						|
uint ScaleByMapSize(uint); // Scale relative to the number of tiles
 | 
						|
uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map
 | 
						|
 | 
						|
typedef uint32 TileIndex;
 | 
						|
typedef int32 TileIndexDiff;
 | 
						|
 | 
						|
static inline TileIndex TileXY(uint x, uint y)
 | 
						|
{
 | 
						|
	return (y * MapSizeX()) + x;
 | 
						|
}
 | 
						|
 | 
						|
static inline TileIndexDiff TileDiffXY(int x, int y)
 | 
						|
{
 | 
						|
	// Multiplication gives much better optimization on MSVC than shifting.
 | 
						|
	// 0 << shift isn't optimized to 0 properly.
 | 
						|
	// Typically x and y are constants, and then this doesn't result
 | 
						|
	// in any actual multiplication in the assembly code..
 | 
						|
	return (y * MapSizeX()) + x;
 | 
						|
}
 | 
						|
 | 
						|
static inline TileIndex TileVirtXY(uint x, uint y)
 | 
						|
{
 | 
						|
	return (y >> 4 << MapLogX()) + (x >> 4);
 | 
						|
}
 | 
						|
 | 
						|
typedef enum {
 | 
						|
	OWNER_TOWN			= 0xf,	// a town owns the tile
 | 
						|
	OWNER_NONE			= 0x10,	// nobody owns the tile
 | 
						|
	OWNER_WATER			= 0x11,	// "water" owns the tile
 | 
						|
	OWNER_SPECTATOR	= 0xff,	// spectator in MP or in scenario editor
 | 
						|
} Owner;
 | 
						|
 | 
						|
enum {
 | 
						|
	INVALID_TILE = (TileIndex)-1
 | 
						|
};
 | 
						|
 | 
						|
enum {
 | 
						|
	TILE_SIZE   = 16,   /* Tiles are 16x16 "units" in size */
 | 
						|
	TILE_PIXELS = 32,   /* a tile is 32x32 pixels */
 | 
						|
	TILE_HEIGHT = 8,    /* The standard height-difference between tiles on two levels is 8 (z-diff 8) */
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static inline uint TileX(TileIndex tile)
 | 
						|
{
 | 
						|
	return tile & MapMaxX();
 | 
						|
}
 | 
						|
 | 
						|
static inline uint TileY(TileIndex tile)
 | 
						|
{
 | 
						|
	return tile >> MapLogX();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
typedef struct TileIndexDiffC {
 | 
						|
	int16 x;
 | 
						|
	int16 y;
 | 
						|
} TileIndexDiffC;
 | 
						|
 | 
						|
static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
 | 
						|
{
 | 
						|
	return (tidc.y << MapLogX()) + tidc.x;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
#ifndef _DEBUG
 | 
						|
	#define TILE_ADD(x,y) ((x) + (y))
 | 
						|
#else
 | 
						|
	extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
 | 
						|
		const char *exp, const char *file, int line);
 | 
						|
	#define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
 | 
						|
#endif
 | 
						|
 | 
						|
#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
 | 
						|
 | 
						|
uint TileAddWrap(TileIndex tile, int addx, int addy);
 | 
						|
 | 
						|
static inline TileIndexDiffC TileIndexDiffCByDir(uint dir) {
 | 
						|
	extern const TileIndexDiffC _tileoffs_by_dir[4];
 | 
						|
	return _tileoffs_by_dir[dir];
 | 
						|
}
 | 
						|
 | 
						|
/* Returns tile + the diff given in diff. If the result tile would end up
 | 
						|
 * outside of the map, INVALID_TILE is returned instead.
 | 
						|
 */
 | 
						|
static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff) {
 | 
						|
	int x = TileX(tile) + diff.x;
 | 
						|
	int y = TileY(tile) + diff.y;
 | 
						|
	if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY())
 | 
						|
		return INVALID_TILE;
 | 
						|
	else
 | 
						|
		return TileXY(x, y);
 | 
						|
}
 | 
						|
 | 
						|
// Functions to calculate distances
 | 
						|
uint DistanceManhattan(TileIndex, TileIndex); // also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
 | 
						|
uint DistanceSquare(TileIndex, TileIndex); // euclidian- or L2-Norm squared
 | 
						|
uint DistanceMax(TileIndex, TileIndex); // also known as L-Infinity-Norm
 | 
						|
uint DistanceMaxPlusManhattan(TileIndex, TileIndex); // Max + Manhattan
 | 
						|
uint DistanceFromEdge(TileIndex); // shortest distance from any edge of the map
 | 
						|
 | 
						|
 | 
						|
#define BEGIN_TILE_LOOP(var,w,h,tile)                      \
 | 
						|
	{                                                        \
 | 
						|
		int h_cur = h;                                         \
 | 
						|
		uint var = tile;                                       \
 | 
						|
		do {                                                   \
 | 
						|
			int w_cur = w;                                       \
 | 
						|
			do {
 | 
						|
 | 
						|
#define END_TILE_LOOP(var,w,h,tile)                        \
 | 
						|
			} while (++var, --w_cur != 0);                       \
 | 
						|
		} while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
static inline TileIndexDiff TileOffsByDir(uint dir)
 | 
						|
{
 | 
						|
	extern const TileIndexDiffC _tileoffs_by_dir[4];
 | 
						|
 | 
						|
	assert(dir < lengthof(_tileoffs_by_dir));
 | 
						|
	return ToTileIndexDiff(_tileoffs_by_dir[dir]);
 | 
						|
}
 | 
						|
 | 
						|
/* Approximation of the length of a straight track, relative to a diagonal
 | 
						|
 * track (ie the size of a tile side). #defined instead of const so it can
 | 
						|
 * stay integer. (no runtime float operations) Is this needed?
 | 
						|
 * Watch out! There are _no_ brackets around here, to prevent intermediate
 | 
						|
 * rounding! Be careful when using this!
 | 
						|
 * This value should be sqrt(2)/2 ~ 0.7071 */
 | 
						|
#define STRAIGHT_TRACK_LENGTH 7071/10000
 | 
						|
 | 
						|
#endif /* MAP_H */
 |