76 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file tilehighlight_type.h Types related to highlighting tiles. */
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#ifndef TILEHIGHLIGHT_TYPE_H
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#define TILEHIGHLIGHT_TYPE_H
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#include "core/geometry_type.hpp"
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#include "zoom_type.h"
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#include "window_type.h"
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#include "tile_type.h"
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/** Highlighting draw styles */
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enum HighLightStyle {
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	HT_NONE      = 0x00, ///< default
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	HT_RECT      = 0x10, ///< rectangle (stations, depots, ...)
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	HT_POINT     = 0x20, ///< point (lower land, raise land, level land, ...)
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	HT_SPECIAL   = 0x30, ///< special mode used for highlighting while dragging (and for tunnels/docks)
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	HT_DRAG      = 0x40, ///< dragging items in the depot windows
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	HT_LINE      = 0x08, ///< used for autorail highlighting (longer streches), lower bits: direction
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	HT_RAIL      = 0x80, ///< autorail (one piece), lower bits: direction
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	HT_DRAG_MASK = 0xF8, ///< masks the drag-type
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	/* lower bits (used with HT_LINE and HT_RAIL):
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	 * (see ASCII art in autorail.h for a visual interpretation) */
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	HT_DIR_X  = 0,    ///< X direction
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	HT_DIR_Y  = 1,    ///< Y direction
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	HT_DIR_HU = 2,    ///< horizontal upper
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	HT_DIR_HL = 3,    ///< horizontal lower
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	HT_DIR_VL = 4,    ///< vertical left
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	HT_DIR_VR = 5,    ///< vertical right
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	HT_DIR_END,       ///< end marker
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	HT_DIR_MASK = 0x7 ///< masks the drag-direction
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};
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DECLARE_ENUM_AS_BIT_SET(HighLightStyle);
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struct TileHighlightData {
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	Point size;
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	Point outersize;
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	Point pos;
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	Point offs;
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	Point new_pos;
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	Point new_size;
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	Point new_outersize;
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	Point selend, selstart;
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	byte dirty;
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	byte sizelimit;
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	HighLightStyle drawstyle;      // lower bits 0-3 are reserved for detailed highlight information information
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	HighLightStyle new_drawstyle;  // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
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	HighLightStyle next_drawstyle; // queued, but not yet drawn style
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	HighLightStyle place_mode;
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	bool make_square_red;
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	WindowClass window_class;
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	WindowNumber window_number;
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	ViewportPlaceMethod select_method;
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	ViewportDragDropSelectionProcess select_proc;
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	TileIndex redsq;
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};
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#endif /* TILEHIGHLIGHT_TYPE_H */
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