193 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #ifndef NEWGRF_SPRITEGROUP_H
 | |
| #define NEWGRF_SPRITEGROUP_H
 | |
| 
 | |
| 
 | |
| typedef struct SpriteGroup SpriteGroup;
 | |
| 
 | |
| 
 | |
| /* 'Real' sprite groups contain a list of other result or callback sprite
 | |
|  * groups. */
 | |
| typedef struct RealSpriteGroup {
 | |
| 	// Loaded = in motion, loading = not moving
 | |
| 	// Each group contains several spritesets, for various loading stages
 | |
| 
 | |
| 	// XXX: For stations the meaning is different - loaded is for stations
 | |
| 	// with small amount of cargo whilst loading is for stations with a lot
 | |
| 	// of da stuff.
 | |
| 
 | |
| 	byte num_loaded;       ///< Number of loaded groups
 | |
| 	byte num_loading;      ///< Number of loading groups
 | |
| 	SpriteGroup **loaded;  ///< List of loaded groups (can be SpriteIDs or Callback results)
 | |
| 	SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
 | |
| } RealSpriteGroup;
 | |
| 
 | |
| /* Shared by deterministic and random groups. */
 | |
| typedef enum VarSpriteGroupScopes {
 | |
| 	VSG_SCOPE_SELF,
 | |
| 	// Engine of consists for vehicles, city for stations.
 | |
| 	VSG_SCOPE_PARENT,
 | |
| } VarSpriteGroupScope;
 | |
| 
 | |
| typedef enum DeterministicSpriteGroupSizes {
 | |
| 	DSG_SIZE_BYTE,
 | |
| 	DSG_SIZE_WORD,
 | |
| 	DSG_SIZE_DWORD,
 | |
| } DeterministicSpriteGroupSize;
 | |
| 
 | |
| typedef enum DeterministicSpriteGroupAdjustTypes {
 | |
| 	DSGA_TYPE_NONE,
 | |
| 	DSGA_TYPE_DIV,
 | |
| 	DSGA_TYPE_MOD,
 | |
| } DeterministicSpriteGroupAdjustType;
 | |
| 
 | |
| typedef enum DeterministicSpriteGroupAdjustOperations {
 | |
| 	DSGA_OP_ADD,  // a + b
 | |
| 	DSGA_OP_SUB,  // a - b
 | |
| 	DSGA_OP_SMIN, // (signed) min(a, b)
 | |
| 	DSGA_OP_SMAX, // (signed) max(a, b)
 | |
| 	DSGA_OP_UMIN, // (unsigned) min(a, b)
 | |
| 	DSGA_OP_UMAX, // (unsigned) max(a, b)
 | |
| 	DSGA_OP_SDIV, // (signed) a / b
 | |
| 	DSGA_OP_SMOD, // (signed) a % b
 | |
| 	DSGA_OP_UDIV, // (unsigned) a / b
 | |
| 	DSGA_OP_UMOD, // (unsigned) a & b
 | |
| 	DSGA_OP_MUL,  // a * b
 | |
| 	DSGA_OP_AND,  // a & b
 | |
| 	DSGA_OP_OR,   // a | b
 | |
| 	DSGA_OP_XOR,  // a ^ b
 | |
| } DeterministicSpriteGroupAdjustOperation;
 | |
| 
 | |
| 
 | |
| typedef struct DeterministicSpriteGroupAdjust {
 | |
| 	DeterministicSpriteGroupAdjustOperation operation;
 | |
| 	DeterministicSpriteGroupAdjustType type;
 | |
| 	byte variable;
 | |
| 	byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive.
 | |
| 	byte shift_num;
 | |
| 	uint32 and_mask;
 | |
| 	uint32 add_val;
 | |
| 	uint32 divmod_val;
 | |
| } DeterministicSpriteGroupAdjust;
 | |
| 
 | |
| 
 | |
| typedef struct DeterministicSpriteGroupRange {
 | |
| 	SpriteGroup *group;
 | |
| 	uint32 low;
 | |
| 	uint32 high;
 | |
| } DeterministicSpriteGroupRange;
 | |
| 
 | |
| 
 | |
| typedef struct DeterministicSpriteGroup {
 | |
| 	VarSpriteGroupScope var_scope;
 | |
| 	DeterministicSpriteGroupSize size;
 | |
| 	byte num_adjusts;
 | |
| 	byte num_ranges;
 | |
| 	DeterministicSpriteGroupAdjust *adjusts;
 | |
| 	DeterministicSpriteGroupRange *ranges; // Dynamically allocated
 | |
| 
 | |
| 	// Dynamically allocated, this is the sole owner
 | |
| 	SpriteGroup *default_group;
 | |
| } DeterministicSpriteGroup;
 | |
| 
 | |
| typedef enum RandomizedSpriteGroupCompareModes {
 | |
| 	RSG_CMP_ANY,
 | |
| 	RSG_CMP_ALL,
 | |
| } RandomizedSpriteGroupCompareMode;
 | |
| 
 | |
| typedef struct RandomizedSpriteGroup {
 | |
| 	// Take this object:
 | |
| 	VarSpriteGroupScope var_scope;
 | |
| 
 | |
| 	// Check for these triggers:
 | |
| 	RandomizedSpriteGroupCompareMode cmp_mode;
 | |
| 	byte triggers;
 | |
| 
 | |
| 	// Look for this in the per-object randomized bitmask:
 | |
| 	byte lowest_randbit;
 | |
| 	byte num_groups; // must be power of 2
 | |
| 
 | |
| 	// Take the group with appropriate index:
 | |
| 	SpriteGroup **groups;
 | |
| } RandomizedSpriteGroup;
 | |
| 
 | |
| 
 | |
| /* This contains a callback result. A failed callback has a value of
 | |
|  * CALLBACK_FAILED */
 | |
| typedef struct CallbackResultSpriteGroup {
 | |
| 	uint16 result;
 | |
| } CallbackResultSpriteGroup;
 | |
| 
 | |
| 
 | |
| /* A result sprite group returns the first SpriteID and the number of
 | |
|  * sprites in the set */
 | |
| typedef struct ResultSpriteGroup {
 | |
| 	SpriteID sprite;
 | |
| 	byte num_sprites;
 | |
| } ResultSpriteGroup;
 | |
| 
 | |
| /* List of different sprite group types */
 | |
| typedef enum SpriteGroupType {
 | |
| 	SGT_INVALID,
 | |
| 	SGT_REAL,
 | |
| 	SGT_DETERMINISTIC,
 | |
| 	SGT_RANDOMIZED,
 | |
| 	SGT_CALLBACK,
 | |
| 	SGT_RESULT,
 | |
| } SpriteGroupType;
 | |
| 
 | |
| /* Common wrapper for all the different sprite group types */
 | |
| struct SpriteGroup {
 | |
| 	SpriteGroupType type;
 | |
| 
 | |
| 	union {
 | |
| 		RealSpriteGroup real;
 | |
| 		DeterministicSpriteGroup determ;
 | |
| 		RandomizedSpriteGroup random;
 | |
| 		CallbackResultSpriteGroup callback;
 | |
| 		ResultSpriteGroup result;
 | |
| 	} g;
 | |
| };
 | |
| 
 | |
| 
 | |
| SpriteGroup *AllocateSpriteGroup(void);
 | |
| void InitializeSpriteGroupPool(void);
 | |
| 
 | |
| 
 | |
| typedef struct ResolverObject {
 | |
| 	uint16 callback;
 | |
| 	uint32 callback_param1;
 | |
| 	uint32 callback_param2;
 | |
| 
 | |
| 	byte trigger;
 | |
| 	uint32 last_value;
 | |
| 	uint32 reseed;
 | |
| 	VarSpriteGroupScope scope;
 | |
| 
 | |
| 	union {
 | |
| 		struct {
 | |
| 			const struct Vehicle *self;
 | |
| 			const struct Vehicle *parent;
 | |
| 		} vehicle;
 | |
| 		struct {
 | |
| 			TileIndex tile;
 | |
| 			const struct Station *st;
 | |
| 			const struct StationSpec *statspec;
 | |
| 		} station;
 | |
| 	} u;
 | |
| 
 | |
| 	uint32 (*GetRandomBits)(const struct ResolverObject*);
 | |
| 	uint32 (*GetTriggers)(const struct ResolverObject*);
 | |
| 	void (*SetTriggers)(const struct ResolverObject*, int);
 | |
| 	uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
 | |
| 	const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const SpriteGroup*);
 | |
| } ResolverObject;
 | |
| 
 | |
| 
 | |
| /* Base sprite group resolver */
 | |
| const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object);
 | |
| 
 | |
| 
 | |
| #endif /* NEWGRF_SPRITEGROUP_H */
 | 
