# Conflicts: # src/order_base.h # src/order_gui.cpp # src/order_type.h # src/saveload/extended_ver_sl.cpp # src/saveload/extended_ver_sl.h # src/vehicle_base.h
		
			
				
	
	
		
			351 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			351 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file order_sl.cpp Code handling saving and loading of orders */
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#include "../stdafx.h"
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#include "../order_backup.h"
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#include "../settings_type.h"
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#include "../network/network.h"
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#include "saveload_internal.h"
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#include "../safeguards.h"
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/**
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 * Converts this order from an old savegame's version;
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 * it moves all bits to the new location.
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 */
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void Order::ConvertFromOldSavegame()
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{
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	uint8 old_flags = this->flags;
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	this->flags = 0;
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	/* First handle non-stop - use value from savegame if possible, else use value from config file */
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	if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(22) && _savegame_type != SGT_TTO && _savegame_type != SGT_TTD && _settings_client.gui.new_nonstop)) {
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		/* OFB_NON_STOP */
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		this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
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	} else {
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		this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
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	}
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	switch (this->GetType()) {
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		/* Only a few types need the other savegame conversions. */
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		case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break;
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		default: return;
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	}
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	if (this->GetType() != OT_GOTO_DEPOT) {
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		/* Then the load flags */
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		if ((old_flags & 2) != 0) { // OFB_UNLOAD
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			this->SetLoadType(OLFB_NO_LOAD);
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		} else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD
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			this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
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		} else {
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			/* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */
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			this->SetLoadType(_settings_client.gui.sg_full_load_any || IsSavegameVersionBefore(22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
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		}
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		if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END);
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		/* Finally fix the unload flags */
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		if ((old_flags & 1) != 0) { // OFB_TRANSFER
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			this->SetUnloadType(OUFB_TRANSFER);
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		} else if ((old_flags & 2) != 0) { // OFB_UNLOAD
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			this->SetUnloadType(OUFB_UNLOAD);
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		} else {
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			this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
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		}
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	} else {
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		/* Then the depot action flags */
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		this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY);
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		/* Finally fix the depot type flags */
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		uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL;
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		if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS;
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		this->SetDepotOrderType((OrderDepotTypeFlags)t);
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	}
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}
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/**
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 * Unpacks a order from savegames with version 4 and lower
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 * @param packed packed order
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 * @return unpacked order
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 */
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static Order UnpackVersion4Order(uint16 packed)
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{
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	return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
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}
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/**
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 * Unpacks a order from savegames made with TTD(Patch)
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 * @param packed packed order
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 * @return unpacked order
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 */
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Order UnpackOldOrder(uint16 packed)
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{
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	Order order = UnpackVersion4Order(packed);
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	/*
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	 * Sanity check
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	 * TTD stores invalid orders as OT_NOTHING with non-zero flags/station
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	 */
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	if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy();
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	return order;
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}
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const SaveLoad *GetOrderDescription()
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{
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	static const SaveLoad _order_desc[] = {
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		     SLE_VAR(Order, type,           SLE_UINT8),
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		     SLE_VAR(Order, flags,          SLE_UINT8),
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		SLE_CONDNULL_X(1, 0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_SPRINGPP)),
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		     SLE_VAR(Order, dest,           SLE_UINT16),
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		     SLE_REF(Order, next,           REF_ORDER),
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		 SLE_CONDVAR(Order, refit_cargo,    SLE_UINT8,   36, SL_MAX_VERSION),
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		SLE_CONDNULL(1,                                  36, 181), // refit_subtype
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		SLE_CONDVAR_X(Order, occupancy,     SLE_UINT8,    0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_ORDER_OCCUPANCY)),
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		 SLE_CONDVAR(Order, wait_time,      SLE_UINT16,  67, SL_MAX_VERSION),
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		 SLE_CONDVAR(Order, travel_time,    SLE_UINT16,  67, SL_MAX_VERSION),
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		 SLE_CONDVAR(Order, max_speed,      SLE_UINT16, 172, SL_MAX_VERSION),
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		SLE_CONDVAR_X(Order, jump_counter,  SLE_INT8,     0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_MORE_COND_ORDERS)),
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		/* Leftover from the minor savegame version stuff
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		 * We will never use those free bytes, but we have to keep this line to allow loading of old savegames */
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		SLE_CONDNULL(10,                                  5,  35),
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		     SLE_END()
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	};
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	return _order_desc;
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}
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static void Save_ORDR()
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{
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	Order *order;
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	FOR_ALL_ORDERS(order) {
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		SlSetArrayIndex(order->index);
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		SlObject(order, GetOrderDescription());
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	}
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}
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static void Load_ORDR()
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{
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	if (IsSavegameVersionBefore(5, 2)) {
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		/* Version older than 5.2 did not have a ->next pointer. Convert them
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		 * (in the old days, the orderlist was 5000 items big) */
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		size_t len = SlGetFieldLength();
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		if (IsSavegameVersionBefore(5)) {
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			/* Pre-version 5 had another layout for orders
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			 * (uint16 instead of uint32) */
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			len /= sizeof(uint16);
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			uint16 *orders = MallocT<uint16>(len + 1);
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			SlArray(orders, len, SLE_UINT16);
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			for (size_t i = 0; i < len; ++i) {
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				Order *o = new (i) Order();
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				o->AssignOrder(UnpackVersion4Order(orders[i]));
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			}
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			free(orders);
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		} else if (IsSavegameVersionBefore(5, 2)) {
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			len /= sizeof(uint32);
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			uint32 *orders = MallocT<uint32>(len + 1);
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			SlArray(orders, len, SLE_UINT32);
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			for (size_t i = 0; i < len; ++i) {
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				new (i) Order(orders[i]);
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			}
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			free(orders);
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		}
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		/* Update all the next pointer */
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		Order *o;
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		FOR_ALL_ORDERS(o) {
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			/* Delete invalid orders */
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			if (o->IsType(OT_NOTHING)) {
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				delete o;
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				continue;
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			}
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			/* The orders were built like this:
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			 * While the order is valid, set the previous will get its next pointer set */
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			Order *prev = Order::GetIfValid(order_index - 1);
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			if (prev != NULL) prev->next = o;
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		}
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	} else {
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		int index;
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		while ((index = SlIterateArray()) != -1) {
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			Order *order = new (index) Order();
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			SlObject(order, GetOrderDescription());
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			if (IsSavegameVersionBefore(190)) {
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				order->SetTravelTimetabled(order->GetTravelTime() > 0);
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				order->SetWaitTimetabled(order->GetWaitTime() > 0);
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			}
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		}
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	}
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}
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const SaveLoad *GetOrderExtraInfoDescription()
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{
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	static const SaveLoad _order_extra_info_desc[] = {
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		SLE_ARR(OrderExtraInfo, cargo_type_flags, SLE_UINT8, NUM_CARGO),
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		SLE_END()
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	};
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	return _order_extra_info_desc;
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}
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void Save_ORDX()
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{
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	Order *order;
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	FOR_ALL_ORDERS(order) {
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		if (order->extra) {
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			SlSetArrayIndex(order->index);
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			SlObject(order->extra.get(), GetOrderExtraInfoDescription());
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		}
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	}
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}
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void Load_ORDX()
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{
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	int index;
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	while ((index = SlIterateArray()) != -1) {
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		Order *order = Order::GetIfValid(index);
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		assert(order != NULL);
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		order->AllocExtraInfo();
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		SlObject(order->extra.get(), GetOrderExtraInfoDescription());
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	}
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}
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static void Ptrs_ORDR()
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{
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	/* Orders from old savegames have pointers corrected in Load_ORDR */
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	if (IsSavegameVersionBefore(5, 2)) return;
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	Order *o;
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	FOR_ALL_ORDERS(o) {
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		SlObject(o, GetOrderDescription());
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	}
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}
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const SaveLoad *GetOrderListDescription()
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{
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	static const SaveLoad _orderlist_desc[] = {
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		SLE_REF(OrderList, first,              REF_ORDER),
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		SLE_END()
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	};
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	return _orderlist_desc;
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}
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static void Save_ORDL()
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{
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	OrderList *list;
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	FOR_ALL_ORDER_LISTS(list) {
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		SlSetArrayIndex(list->index);
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		SlObject(list, GetOrderListDescription());
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	}
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}
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static void Load_ORDL()
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{
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	int index;
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	while ((index = SlIterateArray()) != -1) {
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		/* set num_orders to 0 so it's a valid OrderList */
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		OrderList *list = new (index) OrderList(0);
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		SlObject(list, GetOrderListDescription());
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	}
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}
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static void Ptrs_ORDL()
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{
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	OrderList *list;
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	FOR_ALL_ORDER_LISTS(list) {
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		SlObject(list, GetOrderListDescription());
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	}
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}
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const SaveLoad *GetOrderBackupDescription()
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{
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	static const SaveLoad _order_backup_desc[] = {
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		     SLE_VAR(OrderBackup, user,                     SLE_UINT32),
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		     SLE_VAR(OrderBackup, tile,                     SLE_UINT32),
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		     SLE_VAR(OrderBackup, group,                    SLE_UINT16),
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		 SLE_CONDVAR(OrderBackup, service_interval,         SLE_FILE_U32 | SLE_VAR_U16,  0, 191),
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		 SLE_CONDVAR(OrderBackup, service_interval,         SLE_UINT16,                192, SL_MAX_VERSION),
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		     SLE_STR(OrderBackup, name,                     SLE_STR, 0),
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		SLE_CONDNULL(2,                                                                  0, 191), // clone (2 bytes of pointer, i.e. garbage)
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		 SLE_CONDREF(OrderBackup, clone,                    REF_VEHICLE,               192, SL_MAX_VERSION),
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		     SLE_VAR(OrderBackup, cur_real_order_index,     SLE_UINT8),
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		 SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8,                 176, SL_MAX_VERSION),
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		 SLE_CONDVAR(OrderBackup, current_order_time,       SLE_UINT32,                176, SL_MAX_VERSION),
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		 SLE_CONDVAR(OrderBackup, lateness_counter,         SLE_INT32,                 176, SL_MAX_VERSION),
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		 SLE_CONDVAR(OrderBackup, timetable_start,          SLE_INT32,                 176, SL_MAX_VERSION),
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		SLE_CONDVAR_X(OrderBackup,timetable_start_subticks, SLE_UINT16,                  0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_TIMETABLES_START_TICKS, 2)),
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		 SLE_CONDVAR(OrderBackup, vehicle_flags,            SLE_FILE_U8 | SLE_VAR_U16, 176, 179),
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		 SLE_CONDVAR(OrderBackup, vehicle_flags,            SLE_UINT16,                180, SL_MAX_VERSION),
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		     SLE_REF(OrderBackup, orders,                   REF_ORDER),
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		     SLE_END()
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	};
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	return _order_backup_desc;
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}
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static void Save_BKOR()
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{
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	/* We only save this when we're a network server
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	 * as we want this information on our clients. For
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	 * normal games this information isn't needed. */
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	if (!_networking || !_network_server) return;
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	OrderBackup *ob;
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	FOR_ALL_ORDER_BACKUPS(ob) {
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		SlSetArrayIndex(ob->index);
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		SlObject(ob, GetOrderBackupDescription());
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	}
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}
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void Load_BKOR()
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{
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	int index;
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	while ((index = SlIterateArray()) != -1) {
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		/* set num_orders to 0 so it's a valid OrderList */
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		OrderBackup *ob = new (index) OrderBackup();
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		SlObject(ob, GetOrderBackupDescription());
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	}
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}
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static void Ptrs_BKOR()
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{
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	OrderBackup *ob;
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	FOR_ALL_ORDER_BACKUPS(ob) {
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		SlObject(ob, GetOrderBackupDescription());
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	}
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}
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extern const ChunkHandler _order_chunk_handlers[] = {
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	{ 'BKOR', Save_BKOR, Load_BKOR, Ptrs_BKOR, NULL, CH_ARRAY},
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	{ 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, NULL, CH_ARRAY},
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	{ 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, NULL, CH_ARRAY},
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	{ 'ORDX', Save_ORDX, Load_ORDX, NULL,      NULL, CH_SPARSE_ARRAY | CH_LAST},
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};
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