- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
		
			
				
	
	
		
			27 lines
		
	
	
		
			570 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			570 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef MIXER_H
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#define MIXER_H
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typedef struct Mixer Mixer;
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typedef struct MixerChannel MixerChannel;
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enum {
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	MX_AUTOFREE = 1,
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//	MX_8BIT = 2,
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//	MX_STEREO = 4,
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//	MX_UNSIGNED = 8,
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};
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VARDEF Mixer *_mixer;
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bool MxInitialize(uint rate);
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void MxMixSamples(Mixer *mx, void *buffer, uint samples);
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MixerChannel *MxAllocateChannel(Mixer *mx);
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void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags);
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void MxSetChannelVolume(MixerChannel *mc, uint left, uint right);
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void MxActivateChannel(MixerChannel*);
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#endif /* MIXER_H */
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