298 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			298 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file road.cpp Generic road related functions. */
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#include "stdafx.h"
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#include "rail_map.h"
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#include "road_map.h"
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#include "water_map.h"
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#include "genworld.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "engine_base.h"
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#include "date_func.h"
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#include "landscape.h"
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#include "road.h"
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#include "road_func.h"
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#include "roadveh.h"
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#include "safeguards.h"
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/**
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 * Return if the tile is a valid tile for a crossing.
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 *
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 * @param tile the current tile
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 * @param ax the axis of the road over the rail
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 * @return true if it is a valid tile
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 */
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static bool IsPossibleCrossing(const TileIndex tile, Axis ax)
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{
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	return (IsTileType(tile, MP_RAILWAY) &&
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		GetRailTileType(tile) == RAIL_TILE_NORMAL &&
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		GetTrackBits(tile) == (ax == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X) &&
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		GetFoundationSlope(tile) == SLOPE_FLAT);
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}
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/**
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 * Clean up unnecessary RoadBits of a planned tile.
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 * @param tile current tile
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 * @param org_rb planned RoadBits
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 * @return optimised RoadBits
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 */
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RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
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{
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	if (!IsValidTile(tile)) return ROAD_NONE;
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	for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
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		const TileIndex neighbor_tile = TileAddByDiagDir(tile, dir);
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		/* Get the Roadbit pointing to the neighbor_tile */
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		const RoadBits target_rb = DiagDirToRoadBits(dir);
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		/* If the roadbit is in the current plan */
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		if (org_rb & target_rb) {
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			bool connective = false;
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			const RoadBits mirrored_rb = MirrorRoadBits(target_rb);
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			if (IsValidTile(neighbor_tile)) {
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				switch (GetTileType(neighbor_tile)) {
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					/* Always connective ones */
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					case MP_CLEAR: case MP_TREES:
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						connective = true;
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						break;
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					/* The conditionally connective ones */
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					case MP_TUNNELBRIDGE:
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					case MP_STATION:
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					case MP_ROAD:
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						if (IsNormalRoadTile(neighbor_tile)) {
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							/* Always connective */
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							connective = true;
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						} else {
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							const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, RTT_ROAD) | GetAnyRoadBits(neighbor_tile, RTT_TRAM);
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							/* Accept only connective tiles */
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							connective = (neighbor_rb & mirrored_rb) != ROAD_NONE;
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						}
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						break;
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					case MP_RAILWAY:
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						connective = IsPossibleCrossing(neighbor_tile, DiagDirToAxis(dir));
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						break;
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					case MP_WATER:
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						/* Check for real water tile */
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						connective = !IsWater(neighbor_tile);
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						break;
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					/* The definitely not connective ones */
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					default: break;
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				}
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			}
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			/* If the neighbor tile is inconnective, remove the planned road connection to it */
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			if (!connective) org_rb ^= target_rb;
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		}
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	}
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	return org_rb;
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}
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/**
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 * Finds out, whether given company has a given RoadType available for construction.
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 * @param company ID of company
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 * @param roadtypet RoadType to test
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 * @return true if company has the requested RoadType available
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 */
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bool HasRoadTypeAvail(const CompanyID company, RoadType roadtype)
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{
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	if (company == OWNER_DEITY || company == OWNER_TOWN || _game_mode == GM_EDITOR || _generating_world) {
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		return true; // TODO: should there be a proper check?
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	} else {
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		const Company *c = Company::GetIfValid(company);
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		if (c == nullptr) return false;
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		return HasBit(c->avail_roadtypes & ~_roadtypes_hidden_mask, roadtype);
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	}
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}
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static RoadTypes GetMaskForRoadTramType(RoadTramType rtt)
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{
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	return rtt == RTT_TRAM ? _roadtypes_type : ~_roadtypes_type;
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}
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/**
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 * Test if any buildable RoadType is available for a company.
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 * @param company the company in question
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 * @return true if company has any RoadTypes available
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 */
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bool HasAnyRoadTypesAvail(CompanyID company, RoadTramType rtt)
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{
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	return (Company::Get(company)->avail_roadtypes & ~_roadtypes_hidden_mask & GetMaskForRoadTramType(rtt)) != ROADTYPES_NONE;
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}
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/**
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 * Validate functions for rail building.
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 * @param roadtype road type to check.
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 * @return true if the current company may build the road.
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 */
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bool ValParamRoadType(RoadType roadtype)
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{
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	return roadtype != INVALID_ROADTYPE && HasRoadTypeAvail(_current_company, roadtype);
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}
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/**
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 * Add the road types that are to be introduced at the given date.
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 * @param rt      Roadtype
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 * @param current The currently available roadtypes.
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 * @param date    The date for the introduction comparisons.
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 * @return The road types that should be available when date
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 *         introduced road types are taken into account as well.
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 */
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RoadTypes AddDateIntroducedRoadTypes(RoadTypes current, Date date)
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{
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	RoadTypes rts = current;
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	for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
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		const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
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		/* Unused road type. */
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		if (rti->label == 0) continue;
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		/* Not date introduced. */
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		if (!IsInsideMM(rti->introduction_date, 0, MAX_DAY)) continue;
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		/* Not yet introduced at this date. */
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		if (rti->introduction_date > date) continue;
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		/* Have we introduced all required roadtypes? */
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		RoadTypes required = rti->introduction_required_roadtypes;
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		if ((rts & required) != required) continue;
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		rts |= rti->introduces_roadtypes;
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	}
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	/* When we added roadtypes we need to run this method again; the added
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	 * roadtypes might enable more rail types to become introduced. */
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	return rts == current ? rts : AddDateIntroducedRoadTypes(rts, date);
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}
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/**
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 * Get the road types the given company can build.
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 * @param company the company to get the road types for.
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 * @param introduces If true, include road types introduced by other road types
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 * @return the road types.
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 */
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RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
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{
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	RoadTypes rts = ROADTYPES_NONE;
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	for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
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		const EngineInfo *ei = &e->info;
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		if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
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				(HasBit(e->company_avail, company) || _date >= e->intro_date + DAYS_IN_YEAR)) {
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			const RoadVehicleInfo *rvi = &e->u.road;
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			assert(rvi->roadtype < ROADTYPE_END);
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			if (introduces) {
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				rts |= GetRoadTypeInfo(rvi->roadtype)->introduces_roadtypes;
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			} else {
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				SetBit(rts, rvi->roadtype);
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			}
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		}
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	}
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	if (introduces) return AddDateIntroducedRoadTypes(rts, _date);
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	return rts;
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}
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/**
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 * Get list of road types, regardless of company availability.
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 * @param introduces If true, include road types introduced by other road types
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 * @return the road types.
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 */
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RoadTypes GetRoadTypes(bool introduces)
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{
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	RoadTypes rts = ROADTYPES_NONE;
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	for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
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		const EngineInfo *ei = &e->info;
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		if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) continue;
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		const RoadVehicleInfo *rvi = &e->u.road;
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		assert(rvi->roadtype < ROADTYPE_END);
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		if (introduces) {
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			rts |= GetRoadTypeInfo(rvi->roadtype)->introduces_roadtypes;
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		} else {
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			SetBit(rts, rvi->roadtype);
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		}
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	}
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	if (introduces) return AddDateIntroducedRoadTypes(rts, MAX_DAY);
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	return rts;
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}
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/**
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 * Get the road type for a given label.
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 * @param label the roadtype label.
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 * @param allow_alternate_labels Search in the alternate label lists as well.
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 * @return the roadtype.
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 */
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RoadType GetRoadTypeByLabel(RoadTypeLabel label, bool allow_alternate_labels)
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{
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	/* Loop through each road type until the label is found */
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	for (RoadType r = ROADTYPE_BEGIN; r != ROADTYPE_END; r++) {
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		const RoadTypeInfo *rti = GetRoadTypeInfo(r);
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		if (rti->label == label) return r;
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	}
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	if (allow_alternate_labels) {
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		/* Test if any road type defines the label as an alternate. */
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		for (RoadType r = ROADTYPE_BEGIN; r != ROADTYPE_END; r++) {
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			const RoadTypeInfo *rti = GetRoadTypeInfo(r);
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			if (std::find(rti->alternate_labels.begin(), rti->alternate_labels.end(), label) != rti->alternate_labels.end()) return r;
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		}
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	}
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	/* No matching label was found, so it is invalid */
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	return INVALID_ROADTYPE;
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}
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/**
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 * Returns the available RoadSubTypes for the provided RoadType
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 * If the given company is valid then will be returned a list of the available sub types at the current date, while passing
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 * a deity company will make all the sub types available
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 * @param rt the RoadType to filter
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 * @param c the company ID to check the roadtype against
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 * @param any_date whether to return only currently introduced roadtypes or also future ones
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 * @returns the existing RoadSubTypes
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 */
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RoadTypes ExistingRoadTypes(CompanyID c)
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{
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	/* Check only players which can actually own vehicles, editor and gamescripts are considered deities */
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	if (c < OWNER_END) {
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		const Company *company = Company::GetIfValid(c);
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		if (company != nullptr) return company->avail_roadtypes;
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	}
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	RoadTypes known_roadtypes = ROADTYPES_NONE;
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	/* Find used roadtypes */
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	for (Engine *e : Engine::IterateType(VEH_ROAD)) {
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		/* Check if the roadtype can be used in the current climate */
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		if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
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		/* Check whether available for all potential companies */
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		if (e->company_avail != (CompanyMask)-1) continue;
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		known_roadtypes |= GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes;
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	}
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	/* Get the date introduced roadtypes as well. */
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	known_roadtypes = AddDateIntroducedRoadTypes(known_roadtypes, MAX_DAY);
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	return known_roadtypes;
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}
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