1171 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1171 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file town_gui.cpp GUI for towns. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "town.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "gui.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "company_gui.h"
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#include "network/network.h"
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#include "variables.h"
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#include "strings_func.h"
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#include "sound_func.h"
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#include "economy_func.h"
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#include "tilehighlight_func.h"
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#include "sortlist_type.h"
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#include "road_cmd.h"
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#include "landscape.h"
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#include "cargotype.h"
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#include "querystring_gui.h"
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#include "window_func.h"
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#include "townname_func.h"
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#include "townname_type.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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typedef GUIList<const Town*> GUITownList;
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/** Widget numbers of the town authority window. */
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enum TownAuthorityWidgets {
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	TWA_CAPTION,
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	TWA_RATING_INFO,  ///< Overview with ratings for each company.
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	TWA_COMMAND_LIST, ///< List of commands for the player.
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	TWA_SCROLLBAR,
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	TWA_ACTION_INFO,  ///< Additional information about the action.
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	TWA_EXECUTE,      ///< Do-it button.
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};
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static const NWidgetPart _nested_town_authority_widgets[] = {
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
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		NWidget(WWT_CAPTION, COLOUR_BROWN, TWA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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		NWidget(WWT_SHADEBOX, COLOUR_BROWN),
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		NWidget(WWT_STICKYBOX, COLOUR_BROWN),
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	EndContainer(),
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	NWidget(WWT_PANEL, COLOUR_BROWN, TWA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_PANEL, COLOUR_BROWN, TWA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(),
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		NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TWA_SCROLLBAR),
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	EndContainer(),
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	NWidget(WWT_PANEL, COLOUR_BROWN, TWA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TWA_EXECUTE),  SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
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		NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
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	EndContainer()
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};
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/** Town authority window. */
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struct TownAuthorityWindow : Window {
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private:
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	Town *town;    ///< Town being displayed.
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	int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected.
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	/**
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	 * Get the position of the Nth set bit.
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	 *
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	 * If there is no Nth bit set return -1
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	 *
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	 * @param bits The value to search in
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	 * @param n The Nth set bit from which we want to know the position
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	 * @return The position of the Nth set bit
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	 */
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	static int GetNthSetBit(uint32 bits, int n)
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	{
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		if (n >= 0) {
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			uint i;
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			FOR_EACH_SET_BIT(i, bits) {
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				n--;
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				if (n < 0) return i;
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			}
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		}
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		return -1;
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	}
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public:
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	TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), sel_index(-1)
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	{
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		this->town = Town::Get(window_number);
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		this->InitNested(desc, window_number);
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		this->vscroll.SetCapacity((this->GetWidget<NWidgetBase>(TWA_COMMAND_LIST)->current_y - WD_FRAMERECT_TOP - WD_FRAMERECT_BOTTOM) / FONT_HEIGHT_NORMAL);
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	}
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	virtual void OnPaint()
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	{
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		int numact;
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		uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
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		this->vscroll.SetCount(numact + 1);
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		if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
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			this->sel_index = -1;
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		}
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		this->SetWidgetDisabledState(TWA_EXECUTE, this->sel_index == -1);
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		this->DrawWidgets();
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		if (!this->IsShaded()) this->DrawRatings();
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	}
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	/** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */
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	void DrawRatings()
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	{
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		NWidgetBase *nwid = this->GetWidget<NWidgetBase>(TWA_RATING_INFO);
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		uint left = nwid->pos_x + WD_FRAMERECT_LEFT;
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		uint right = nwid->pos_x + nwid->current_x - 1 - WD_FRAMERECT_RIGHT;
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		uint y = nwid->pos_y + WD_FRAMERECT_TOP;
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		DrawString(left, right, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
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		y += FONT_HEIGHT_NORMAL;
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		int sprite_y_offset = (FONT_HEIGHT_NORMAL - 10) / 2;
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		bool rtl = _dynlang.text_dir == TD_RTL;
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		uint text_left  = left + (rtl ? 0 : 26);
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		uint text_right = right - (rtl ? 26 : 0);
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		uint icon_left  = rtl ? right - 14 : left;
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		uint blob_left  = rtl ? right - 24 : left + 16;
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		/* Draw list of companies */
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		const Company *c;
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		FOR_ALL_COMPANIES(c) {
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			if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
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				DrawCompanyIcon(c->index, icon_left, y + sprite_y_offset);
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				SetDParam(0, c->index);
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				SetDParam(1, c->index);
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				int r = this->town->ratings[c->index];
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				StringID str;
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				(str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling
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				(str++,                    r <= RATING_VERYPOOR)  || // Very Poor
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				(str++,                    r <= RATING_POOR)      || // Poor
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				(str++,                    r <= RATING_MEDIOCRE)  || // Mediocore
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				(str++,                    r <= RATING_GOOD)      || // Good
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				(str++,                    r <= RATING_VERYGOOD)  || // Very Good
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				(str++,                    r <= RATING_EXCELLENT) || // Excellent
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				(str++,                    true);                    // Outstanding
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				SetDParam(2, str);
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				if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights
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					DrawSprite(SPR_BLOT, PALETTE_TO_RED, blob_left, y + sprite_y_offset);
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				}
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				DrawString(text_left, text_right, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);
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				y += FONT_HEIGHT_NORMAL;
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			}
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		}
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		y = y + WD_FRAMERECT_BOTTOM - nwid->pos_y; // Compute needed size of the widget.
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		if (y > nwid->current_y) {
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			/* If the company list is too big to fit, mark ourself dirty and draw again. */
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			ResizeWindow(this, 0, y - nwid->current_y);
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		}
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	}
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	virtual void SetStringParameters(int widget) const
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	{
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		if (widget == TWA_CAPTION) SetDParam(0, this->window_number);
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	}
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	virtual void DrawWidget(const Rect &r, int widget) const
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	{
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		switch (widget) {
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			case TWA_ACTION_INFO:
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				if (this->sel_index != -1) {
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					SetDParam(1, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8);
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					SetDParam(0, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + this->sel_index);
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					DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
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								STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index);
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				}
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				break;
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			case TWA_COMMAND_LIST: {
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				int numact;
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				uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
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				int y = r.top + WD_FRAMERECT_TOP;
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				int pos = this->vscroll.GetPosition();
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				if (--pos < 0) {
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					DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
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					y += FONT_HEIGHT_NORMAL;
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				}
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				for (int i = 0; buttons; i++, buttons >>= 1) {
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					if (pos <= -5) break; ///< Draw only the 5 fitting lines
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					if ((buttons & 1) && --pos < 0) {
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						DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE);
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						y += FONT_HEIGHT_NORMAL;
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					}
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				}
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				break;
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			}
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		}
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	}
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	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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	{
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		switch (widget) {
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			case TWA_ACTION_INFO: {
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				assert(size->width > padding.width && size->height > padding.height);
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				size->width -= WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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				size->height -= WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
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				Dimension d = {0, 0};
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				for (int i = 0; i < TACT_COUNT; i++) {
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					SetDParam(1, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
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					SetDParam(0, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i);
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					d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size));
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				}
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				*size = maxdim(*size, d);
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				size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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				size->height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
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				break;
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			}
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			case TWA_COMMAND_LIST:
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				size->height = WD_FRAMERECT_TOP + 5 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
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				size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
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				for (uint i = 0; i < TACT_COUNT; i++ ) {
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					size->width = max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width);
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				}
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				size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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				break;
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			case TWA_RATING_INFO:
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				resize->height = FONT_HEIGHT_NORMAL;
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				size->height = WD_FRAMERECT_TOP + 9 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
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				break;
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		}
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	}
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	virtual void OnDoubleClick(Point pt, int widget) { HandleClick(pt, widget, true); }
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	virtual void OnClick(Point pt, int widget) { HandleClick(pt, widget, false); }
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	void HandleClick(Point pt, int widget, bool double_click)
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	{
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		switch (widget) {
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			case TWA_COMMAND_LIST: {
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				int y = (pt.y - this->GetWidget<NWidgetBase>(TWA_COMMAND_LIST)->pos_y - 1) / FONT_HEIGHT_NORMAL;
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				if (!IsInsideMM(y, 0, 5)) return;
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				y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.GetPosition() - 1);
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				if (y >= 0) {
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					this->sel_index = y;
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					this->SetDirty();
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				}
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				/* Fall through to clicking in case we are double-clicked */
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				if (!double_click || y < 0) break;
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			}
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			case TWA_EXECUTE:
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				DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
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				break;
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		}
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	}
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	virtual void OnHundredthTick()
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	{
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		this->SetDirty();
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	}
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};
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static const WindowDesc _town_authority_desc(
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	WDP_AUTO, 317, 222,
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	WC_TOWN_AUTHORITY, WC_NONE,
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	WDF_UNCLICK_BUTTONS,
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	_nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
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);
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static void ShowTownAuthorityWindow(uint town)
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{
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	AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
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}
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/** Widget numbers of the town view window. */
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enum TownViewWidgets {
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	TVW_CAPTION,
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	TVW_VIEWPORT,
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	TVW_INFOPANEL,
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	TVW_CENTERVIEW,
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	TVW_SHOWAUTHORITY,
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	TVW_CHANGENAME,
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	TVW_EXPAND,
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	TVW_DELETE,
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};
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/* Town view window. */
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struct TownViewWindow : Window {
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private:
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	Town *town; ///< Town displayed by the window.
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public:
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	enum {
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		TVW_HEIGHT_NORMAL = 150,
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	};
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	TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
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	{
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		this->CreateNestedTree(desc);
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		this->town = Town::Get(window_number);
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		if (this->town->larger_town) this->GetWidget<NWidgetCore>(TVW_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
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		this->FinishInitNested(desc, window_number);
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		this->flags4 |= WF_DISABLE_VP_SCROLL;
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		NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT);
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		nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
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		/* disable renaming town in network games if you are not the server */
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		this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
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	}
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	virtual void OnPaint()
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	{
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		this->DrawWidgets();
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	}
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	virtual void SetStringParameters(int widget) const
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	{
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		if (widget == TVW_CAPTION) SetDParam(0, this->town->index);
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	}
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	/**
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	 * Determines the first cargo with a certain town effect
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	 * @param effect Town effect of interest
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	 * @return first active cargo slot with that effect
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	 */
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	const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect) const
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	{
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		const CargoSpec *cs;
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		FOR_ALL_CARGOSPECS(cs) {
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			if (cs->town_effect == effect) return cs;
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		}
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		return NULL;
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	}
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	virtual void DrawWidget(const Rect &r, int widget) const
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	{
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		if (widget != TVW_INFOPANEL) return;
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		uint y = r.top + WD_FRAMERECT_TOP;
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		SetDParam(0, this->town->population);
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		SetDParam(1, this->town->num_houses);
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		DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
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		SetDParam(0, this->town->act_pass);
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		SetDParam(1, this->town->max_pass);
 | 
						|
		DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
 | 
						|
 | 
						|
		SetDParam(0, this->town->act_mail);
 | 
						|
		SetDParam(1, this->town->max_mail);
 | 
						|
		DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
 | 
						|
 | 
						|
		StringID required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
 | 
						|
		uint cargo_needed_for_growth = 0;
 | 
						|
		switch (_settings_game.game_creation.landscape) {
 | 
						|
			case LT_ARCTIC:
 | 
						|
				if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1;
 | 
						|
				if (TilePixelHeight(this->town->xy) < GetSnowLine()) required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
 | 
						|
				break;
 | 
						|
 | 
						|
			case LT_TROPIC:
 | 
						|
				if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2;
 | 
						|
				break;
 | 
						|
 | 
						|
			default: break;
 | 
						|
		}
 | 
						|
 | 
						|
		if (cargo_needed_for_growth > 0) {
 | 
						|
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
 | 
						|
 | 
						|
			bool rtl = _dynlang.text_dir == TD_RTL;
 | 
						|
			uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20);
 | 
						|
			uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0);
 | 
						|
 | 
						|
			const CargoSpec *food = FindFirstCargoWithTownEffect(TE_FOOD);
 | 
						|
			CargoID first_food_cargo = (food != NULL) ? food->Index() : (CargoID)CT_INVALID;
 | 
						|
			StringID food_name       = (food != NULL) ? food->name    : STR_CARGO_PLURAL_FOOD;
 | 
						|
 | 
						|
			const CargoSpec *water = FindFirstCargoWithTownEffect(TE_WATER);
 | 
						|
			CargoID first_water_cargo = (water != NULL) ? water->Index() : (CargoID)CT_INVALID;
 | 
						|
			StringID water_name       = (water != NULL) ? water->name    : STR_CARGO_PLURAL_WATER;
 | 
						|
 | 
						|
			if (first_food_cargo != CT_INVALID && this->town->act_food > 0) {
 | 
						|
				SetDParam(0, first_food_cargo);
 | 
						|
				SetDParam(1, this->town->act_food);
 | 
						|
				DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
 | 
						|
			} else {
 | 
						|
				SetDParam(0, food_name);
 | 
						|
				DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
 | 
						|
			}
 | 
						|
 | 
						|
			if (cargo_needed_for_growth > 1) {
 | 
						|
				if (first_water_cargo != CT_INVALID && this->town->act_water > 0) {
 | 
						|
					SetDParam(0, first_water_cargo);
 | 
						|
					SetDParam(1, this->town->act_water);
 | 
						|
					DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
 | 
						|
				} else {
 | 
						|
					SetDParam(0, water_name);
 | 
						|
					DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* only show the town noise, if the noise option is activated. */
 | 
						|
		if (_settings_game.economy.station_noise_level) {
 | 
						|
			SetDParam(0, this->town->noise_reached);
 | 
						|
			SetDParam(1, this->town->MaxTownNoise());
 | 
						|
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnClick(Point pt, int widget)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case TVW_CENTERVIEW: // scroll to location
 | 
						|
				if (_ctrl_pressed) {
 | 
						|
					ShowExtraViewPortWindow(this->town->xy);
 | 
						|
				} else {
 | 
						|
					ScrollMainWindowToTile(this->town->xy);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case TVW_SHOWAUTHORITY: // town authority
 | 
						|
				ShowTownAuthorityWindow(this->window_number);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TVW_CHANGENAME: // rename
 | 
						|
				SetDParam(0, this->window_number);
 | 
						|
				ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TVW_EXPAND: // expand town - only available on Scenario editor
 | 
						|
				ExpandTown(this->town);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TVW_DELETE: // delete town - only available on Scenario editor
 | 
						|
				delete this->town;
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case TVW_INFOPANEL:
 | 
						|
				size->height = GetDesiredInfoHeight();
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Gets the desired height for the information panel.
 | 
						|
	 * @return the desired height in pixels.
 | 
						|
	 */
 | 
						|
	uint GetDesiredInfoHeight() const
 | 
						|
	{
 | 
						|
		uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
 | 
						|
 | 
						|
		switch (_settings_game.game_creation.landscape) {
 | 
						|
			case LT_ARCTIC:
 | 
						|
				if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 2 * FONT_HEIGHT_NORMAL;
 | 
						|
				break;
 | 
						|
 | 
						|
			case LT_TROPIC:
 | 
						|
				if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 3 * FONT_HEIGHT_NORMAL;
 | 
						|
				break;
 | 
						|
 | 
						|
			default: break;
 | 
						|
		}
 | 
						|
 | 
						|
		if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
 | 
						|
 | 
						|
		return aimed_height;
 | 
						|
	}
 | 
						|
 | 
						|
	void ResizeWindowAsNeeded()
 | 
						|
	{
 | 
						|
		const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(TVW_INFOPANEL);
 | 
						|
		uint aimed_height = GetDesiredInfoHeight();
 | 
						|
		if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
 | 
						|
			this->ReInit();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnResize()
 | 
						|
	{
 | 
						|
		if (this->viewport != NULL) {
 | 
						|
			NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT);
 | 
						|
			nvp->UpdateViewportCoordinates(this);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnInvalidateData(int data = 0)
 | 
						|
	{
 | 
						|
		/* Called when setting station noise have changed, in order to resize the window */
 | 
						|
		this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
 | 
						|
		this->ResizeWindowAsNeeded();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnQueryTextFinished(char *str)
 | 
						|
	{
 | 
						|
		if (str == NULL) return;
 | 
						|
 | 
						|
		DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), NULL, str);
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
static const NWidgetPart _nested_town_game_view_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_SHADEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
 | 
						|
			NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), SetPadding(1, 1, 1, 1),
 | 
						|
		EndContainer(),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
			NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
 | 
						|
			NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
 | 
						|
			NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
static const WindowDesc _town_game_view_desc(
 | 
						|
	WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
 | 
						|
	WC_TOWN_VIEW, WC_NONE,
 | 
						|
	WDF_UNCLICK_BUTTONS,
 | 
						|
	_nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
 | 
						|
);
 | 
						|
 | 
						|
static const NWidgetPart _nested_town_editor_view_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(76, 14), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
 | 
						|
		NWidget(WWT_SHADEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
 | 
						|
			NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), SetPadding(1, 1, 1, 1),
 | 
						|
		EndContainer(),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
 | 
						|
			NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
 | 
						|
			NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
 | 
						|
			NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
static const WindowDesc _town_editor_view_desc(
 | 
						|
	WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
 | 
						|
	WC_TOWN_VIEW, WC_NONE,
 | 
						|
	WDF_UNCLICK_BUTTONS,
 | 
						|
	_nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
 | 
						|
);
 | 
						|
 | 
						|
void ShowTownViewWindow(TownID town)
 | 
						|
{
 | 
						|
	if (_game_mode == GM_EDITOR) {
 | 
						|
		AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
 | 
						|
	} else {
 | 
						|
		AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Widget numbers of town directory window. */
 | 
						|
enum TownDirectoryWidgets {
 | 
						|
	TDW_SORTNAME,
 | 
						|
	TDW_SORTPOPULATION,
 | 
						|
	TDW_CENTERTOWN,
 | 
						|
	TDW_SCROLLBAR,
 | 
						|
	TDW_BOTTOM_PANEL,
 | 
						|
	TDW_BOTTOM_TEXT,
 | 
						|
};
 | 
						|
 | 
						|
static const NWidgetPart _nested_town_directory_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_SHADEBOX, COLOUR_BROWN),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_BROWN),
 | 
						|
	EndContainer(),
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(NWID_VERTICAL),
 | 
						|
			NWidget(NWID_HORIZONTAL),
 | 
						|
				NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTNAME), SetMinimalSize(99, 12), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
 | 
						|
				NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTPOPULATION), SetMinimalSize(97, 12), SetDataTip(STR_SORT_BY_CAPTION_POPULATION, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
 | 
						|
			EndContainer(),
 | 
						|
			NWidget(WWT_PANEL, COLOUR_BROWN, TDW_CENTERTOWN), SetMinimalSize(196, 164), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
 | 
						|
							SetFill(1, 0), SetResize(0, 10), EndContainer(),
 | 
						|
			NWidget(WWT_PANEL, COLOUR_BROWN, TDW_BOTTOM_PANEL),
 | 
						|
				NWidget(WWT_TEXT, COLOUR_BROWN, TDW_BOTTOM_TEXT), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
 | 
						|
			EndContainer(),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_VERTICAL),
 | 
						|
			NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TDW_SCROLLBAR),
 | 
						|
			NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
 | 
						|
		EndContainer(),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
/** Town directory window class. */
 | 
						|
struct TownDirectoryWindow : public Window {
 | 
						|
private:
 | 
						|
	/* Runtime saved values */
 | 
						|
	static Listing last_sorting;
 | 
						|
	static const Town *last_town;
 | 
						|
 | 
						|
	/* Constants for sorting towns */
 | 
						|
	static GUITownList::SortFunction * const sorter_funcs[];
 | 
						|
 | 
						|
	GUITownList towns;
 | 
						|
 | 
						|
	void BuildSortTownList()
 | 
						|
	{
 | 
						|
		if (this->towns.NeedRebuild()) {
 | 
						|
			this->towns.Clear();
 | 
						|
 | 
						|
			const Town *t;
 | 
						|
			FOR_ALL_TOWNS(t) {
 | 
						|
				*this->towns.Append() = t;
 | 
						|
			}
 | 
						|
 | 
						|
			this->towns.Compact();
 | 
						|
			this->towns.RebuildDone();
 | 
						|
			this->vscroll.SetCount(this->towns.Length()); // Update scrollbar as well.
 | 
						|
		}
 | 
						|
		/* Always sort the towns. */
 | 
						|
		this->last_town = NULL;
 | 
						|
		this->towns.Sort();
 | 
						|
	}
 | 
						|
 | 
						|
	/** Sort by town name */
 | 
						|
	static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
 | 
						|
	{
 | 
						|
		static char buf_cache[64];
 | 
						|
		const Town *ta = *a;
 | 
						|
		const Town *tb = *b;
 | 
						|
		char buf[64];
 | 
						|
 | 
						|
		SetDParam(0, ta->index);
 | 
						|
		GetString(buf, STR_TOWN_NAME, lastof(buf));
 | 
						|
 | 
						|
		/* If 'b' is the same town as in the last round, use the cached value
 | 
						|
		 * We do this to speed stuff up ('b' is called with the same value a lot of
 | 
						|
		 * times after eachother) */
 | 
						|
		if (tb != last_town) {
 | 
						|
			last_town = tb;
 | 
						|
			SetDParam(0, tb->index);
 | 
						|
			GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache));
 | 
						|
		}
 | 
						|
 | 
						|
		return strcmp(buf, buf_cache);
 | 
						|
	}
 | 
						|
 | 
						|
	/** Sort by population */
 | 
						|
	static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
 | 
						|
	{
 | 
						|
		return (*a)->population - (*b)->population;
 | 
						|
	}
 | 
						|
 | 
						|
public:
 | 
						|
	TownDirectoryWindow(const WindowDesc *desc) : Window()
 | 
						|
	{
 | 
						|
		this->towns.SetListing(this->last_sorting);
 | 
						|
		this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs);
 | 
						|
		this->towns.ForceRebuild();
 | 
						|
		this->BuildSortTownList();
 | 
						|
 | 
						|
		this->InitNested(desc, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	~TownDirectoryWindow()
 | 
						|
	{
 | 
						|
		this->last_sorting = this->towns.GetListing();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnPaint()
 | 
						|
	{
 | 
						|
		this->DrawWidgets();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void SetStringParameters(int widget) const
 | 
						|
	{
 | 
						|
		if (widget == TDW_BOTTOM_TEXT) SetDParam(0, GetWorldPopulation());
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void DrawWidget(const Rect &r, int widget) const
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case TDW_SORTNAME:
 | 
						|
				if (this->towns.SortType() == 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TDW_SORTPOPULATION:
 | 
						|
				if (this->towns.SortType() != 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TDW_CENTERTOWN: {
 | 
						|
				int n = 0;
 | 
						|
				int y = r.top + WD_FRAMERECT_TOP;
 | 
						|
				if (this->towns.Length() == 0) { // No towns available.
 | 
						|
					DrawString(r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
				/* At least one town available. */
 | 
						|
				for (uint i = this->vscroll.GetPosition(); i < this->towns.Length(); i++) {
 | 
						|
					const Town *t = this->towns[i];
 | 
						|
 | 
						|
					assert(t->xy != INVALID_TILE);
 | 
						|
 | 
						|
					SetDParam(0, t->index);
 | 
						|
					SetDParam(1, t->population);
 | 
						|
					DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TOWN_DIRECTORY_TOWN);
 | 
						|
 | 
						|
					y += this->resize.step_height;
 | 
						|
					if (++n == this->vscroll.GetCapacity()) break; // max number of towns in 1 window
 | 
						|
				}
 | 
						|
			} break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case TDW_SORTNAME:
 | 
						|
			case TDW_SORTPOPULATION: {
 | 
						|
				Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
 | 
						|
				d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the word is centered, also looks nice.
 | 
						|
				d.height += padding.height;
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			case TDW_CENTERTOWN: {
 | 
						|
				Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
 | 
						|
				for (uint i = 0; i < this->towns.Length(); i++) {
 | 
						|
					const Town *t = this->towns[i];
 | 
						|
 | 
						|
					assert(t != NULL);
 | 
						|
 | 
						|
					SetDParam(0, t->index);
 | 
						|
					SetDParam(1, 10000000); // 10^7
 | 
						|
					d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN));
 | 
						|
				}
 | 
						|
				d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
 | 
						|
				d.height += padding.height;
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				resize->height = d.height;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			case TDW_BOTTOM_TEXT: {
 | 
						|
				SetDParam(0, 1000000000); // 10^9
 | 
						|
				Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
 | 
						|
				d.width += padding.width;
 | 
						|
				d.height += padding.height;
 | 
						|
				*size = maxdim(*size, d);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnClick(Point pt, int widget)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case TDW_SORTNAME: // Sort by Name ascending/descending
 | 
						|
				if (this->towns.SortType() == 0) {
 | 
						|
					this->towns.ToggleSortOrder();
 | 
						|
				} else {
 | 
						|
					this->towns.SetSortType(0);
 | 
						|
				}
 | 
						|
				this->BuildSortTownList();
 | 
						|
				this->SetDirty();
 | 
						|
				break;
 | 
						|
 | 
						|
			case TDW_SORTPOPULATION: // Sort by Population ascending/descending
 | 
						|
				if (this->towns.SortType() == 1) {
 | 
						|
					this->towns.ToggleSortOrder();
 | 
						|
				} else {
 | 
						|
					this->towns.SetSortType(1);
 | 
						|
				}
 | 
						|
				this->BuildSortTownList();
 | 
						|
				this->SetDirty();
 | 
						|
				break;
 | 
						|
 | 
						|
			case TDW_CENTERTOWN: { // Click on Town Matrix
 | 
						|
				uint16 id_v = (pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
 | 
						|
 | 
						|
				if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
 | 
						|
 | 
						|
				id_v += this->vscroll.GetPosition();
 | 
						|
 | 
						|
				if (id_v >= this->towns.Length()) return; // click out of town bounds
 | 
						|
 | 
						|
				const Town *t = this->towns[id_v];
 | 
						|
				assert(t != NULL);
 | 
						|
				if (_ctrl_pressed) {
 | 
						|
					ShowExtraViewPortWindow(t->xy);
 | 
						|
				} else {
 | 
						|
					ScrollMainWindowToTile(t->xy);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnHundredthTick()
 | 
						|
	{
 | 
						|
		this->BuildSortTownList();
 | 
						|
		this->SetDirty();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnResize()
 | 
						|
	{
 | 
						|
		this->vscroll.SetCapacityFromWidget(this, TDW_CENTERTOWN);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnInvalidateData(int data)
 | 
						|
	{
 | 
						|
		if (data == 0) {
 | 
						|
			this->towns.ForceRebuild();
 | 
						|
		} else {
 | 
						|
			this->towns.ForceResort();
 | 
						|
		}
 | 
						|
		this->BuildSortTownList();
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
Listing TownDirectoryWindow::last_sorting = {false, 0};
 | 
						|
const Town *TownDirectoryWindow::last_town = NULL;
 | 
						|
 | 
						|
/* Available town directory sorting functions */
 | 
						|
GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
 | 
						|
	&TownNameSorter,
 | 
						|
	&TownPopulationSorter,
 | 
						|
};
 | 
						|
 | 
						|
static const WindowDesc _town_directory_desc(
 | 
						|
	WDP_AUTO, 208, 202,
 | 
						|
	WC_TOWN_DIRECTORY, WC_NONE,
 | 
						|
	WDF_UNCLICK_BUTTONS,
 | 
						|
	_nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
 | 
						|
);
 | 
						|
 | 
						|
void ShowTownDirectory()
 | 
						|
{
 | 
						|
	if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
 | 
						|
	new TownDirectoryWindow(&_town_directory_desc);
 | 
						|
}
 | 
						|
 | 
						|
void CcFoundTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	if (success) {
 | 
						|
		SndPlayTileFx(SND_1F_SPLAT, tile);
 | 
						|
		if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CcFoundRandomTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	if (success) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
 | 
						|
}
 | 
						|
 | 
						|
/** Widget numbers of town scenario editor window. */
 | 
						|
enum TownScenarioEditorWidgets {
 | 
						|
	TSEW_BACKGROUND,
 | 
						|
	TSEW_NEWTOWN,
 | 
						|
	TSEW_RANDOMTOWN,
 | 
						|
	TSEW_MANYRANDOMTOWNS,
 | 
						|
	TSEW_TOWNNAME_TEXT,
 | 
						|
	TSEW_TOWNNAME_EDITBOX,
 | 
						|
	TSEW_TOWNNAME_RANDOM,
 | 
						|
	TSEW_TOWNSIZE,
 | 
						|
	TSEW_SIZE_SMALL,
 | 
						|
	TSEW_SIZE_MEDIUM,
 | 
						|
	TSEW_SIZE_LARGE,
 | 
						|
	TSEW_SIZE_RANDOM,
 | 
						|
	TSEW_CITY,
 | 
						|
	TSEW_TOWNLAYOUT,
 | 
						|
	TSEW_LAYOUT_ORIGINAL,
 | 
						|
	TSEW_LAYOUT_BETTER,
 | 
						|
	TSEW_LAYOUT_GRID2,
 | 
						|
	TSEW_LAYOUT_GRID3,
 | 
						|
	TSEW_LAYOUT_RANDOM,
 | 
						|
};
 | 
						|
 | 
						|
static const NWidgetPart _nested_found_town_widgets[] = {
 | 
						|
	NWidget(NWID_HORIZONTAL),
 | 
						|
		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
 | 
						|
		NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | 
						|
		NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
 | 
						|
		NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
 | 
						|
	EndContainer(),
 | 
						|
	/* Construct new town(s) buttons. */
 | 
						|
	NWidget(WWT_PANEL, COLOUR_DARK_GREEN, TSEW_BACKGROUND),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 2),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_NEWTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_RANDOMTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_MANYRANDOMTOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
 | 
						|
		/* Town name selection. */
 | 
						|
		NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
 | 
						|
		NWidget(WWT_EDITBOX, COLOUR_WHITE, TSEW_TOWNNAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_TOWNNAME_RANDOM), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP),
 | 
						|
		/* Town size selection. */
 | 
						|
		NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
 | 
						|
			NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
			NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
 | 
						|
			NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 1),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 3),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
 | 
						|
		/* Town roads selection. */
 | 
						|
		NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
 | 
						|
			NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
			NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNLAYOUT), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
 | 
						|
			NWidget(NWID_SPACER), SetFill(1, 0),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 1),
 | 
						|
		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
 | 
						|
			NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
 | 
						|
		EndContainer(),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 1),
 | 
						|
		NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
 | 
						|
										SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
 | 
						|
		NWidget(NWID_SPACER), SetMinimalSize(0, 2),
 | 
						|
	EndContainer(),
 | 
						|
};
 | 
						|
 | 
						|
/** Found a town window class. */
 | 
						|
struct FoundTownWindow : QueryStringBaseWindow {
 | 
						|
private:
 | 
						|
	TownSize town_size;     ///< Selected town size
 | 
						|
	TownLayout town_layout; ///< Selected town layout
 | 
						|
	bool city;              ///< Are we building a city?
 | 
						|
	bool townnamevalid;     ///< Is generated town name valid?
 | 
						|
	uint32 townnameparts;   ///< Generated town name
 | 
						|
	TownNameParams params;  ///< Town name parameters
 | 
						|
 | 
						|
public:
 | 
						|
	FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) :
 | 
						|
			QueryStringBaseWindow(MAX_LENGTH_TOWN_NAME_BYTES),
 | 
						|
			town_size(TS_MEDIUM),
 | 
						|
			town_layout(_settings_game.economy.town_layout),
 | 
						|
			params(_settings_game.game_creation.town_name)
 | 
						|
	{
 | 
						|
		this->InitNested(desc, window_number);
 | 
						|
		InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, MAX_LENGTH_TOWN_NAME_PIXELS);
 | 
						|
		this->RandomTownName();
 | 
						|
		this->UpdateButtons(true);
 | 
						|
	}
 | 
						|
 | 
						|
	void RandomTownName()
 | 
						|
	{
 | 
						|
		this->townnamevalid = GenerateTownName(&this->townnameparts);
 | 
						|
 | 
						|
		if (!this->townnamevalid) {
 | 
						|
			this->edit_str_buf[0] = '\0';
 | 
						|
		} else {
 | 
						|
			GetTownName(this->edit_str_buf, &this->params, this->townnameparts, &this->edit_str_buf[this->edit_str_size - 1]);
 | 
						|
		}
 | 
						|
		UpdateTextBufferSize(&this->text);
 | 
						|
		UpdateOSKOriginalText(this, TSEW_TOWNNAME_EDITBOX);
 | 
						|
 | 
						|
		this->SetFocusedWidget(TSEW_TOWNNAME_EDITBOX);
 | 
						|
		this->SetWidgetDirty(TSEW_TOWNNAME_EDITBOX);
 | 
						|
	}
 | 
						|
 | 
						|
	void UpdateButtons(bool check_availability)
 | 
						|
	{
 | 
						|
		if (check_availability && _game_mode != GM_EDITOR) {
 | 
						|
			this->SetWidgetsDisabledState(true, TSEW_RANDOMTOWN, TSEW_MANYRANDOMTOWNS, TSEW_SIZE_LARGE, WIDGET_LIST_END);
 | 
						|
			this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
 | 
						|
					TSEW_LAYOUT_ORIGINAL, TSEW_LAYOUT_BETTER, TSEW_LAYOUT_GRID2, TSEW_LAYOUT_GRID3, TSEW_LAYOUT_RANDOM, WIDGET_LIST_END);
 | 
						|
			if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
 | 
						|
		}
 | 
						|
 | 
						|
		for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) {
 | 
						|
			this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + this->town_size);
 | 
						|
		}
 | 
						|
 | 
						|
		this->SetWidgetLoweredState(TSEW_CITY, this->city);
 | 
						|
 | 
						|
		for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) {
 | 
						|
			this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + this->town_layout);
 | 
						|
		}
 | 
						|
 | 
						|
		this->SetDirty();
 | 
						|
	}
 | 
						|
 | 
						|
	void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, CommandCallback cc)
 | 
						|
	{
 | 
						|
		const char *name = NULL;
 | 
						|
 | 
						|
		if (!this->townnamevalid) {
 | 
						|
			name = this->edit_str_buf;
 | 
						|
		} else {
 | 
						|
			/* If user changed the name, send it */
 | 
						|
			char buf[MAX_LENGTH_TOWN_NAME_BYTES];
 | 
						|
			GetTownName(buf, &this->params, this->townnameparts, lastof(buf));
 | 
						|
			if (strcmp(buf, this->edit_str_buf) != 0) name = this->edit_str_buf;
 | 
						|
		}
 | 
						|
 | 
						|
		bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6,
 | 
						|
				townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name);
 | 
						|
 | 
						|
		if (success) this->RandomTownName();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnPaint()
 | 
						|
	{
 | 
						|
		this->DrawWidgets();
 | 
						|
		if (!this->IsShaded()) this->DrawEditBox(TSEW_TOWNNAME_EDITBOX);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnClick(Point pt, int widget)
 | 
						|
	{
 | 
						|
		switch (widget) {
 | 
						|
			case TSEW_NEWTOWN:
 | 
						|
				HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, HT_RECT, NULL);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TSEW_RANDOMTOWN:
 | 
						|
				this->HandleButtonClick(TSEW_RANDOMTOWN);
 | 
						|
				this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TSEW_TOWNNAME_RANDOM:
 | 
						|
				this->RandomTownName();
 | 
						|
				break;
 | 
						|
 | 
						|
			case TSEW_MANYRANDOMTOWNS:
 | 
						|
				this->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
 | 
						|
 | 
						|
				_generating_world = true;
 | 
						|
				UpdateNearestTownForRoadTiles(true);
 | 
						|
				if (!GenerateTowns(this->town_layout)) {
 | 
						|
					ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, 0, 0);
 | 
						|
				}
 | 
						|
				UpdateNearestTownForRoadTiles(false);
 | 
						|
				_generating_world = false;
 | 
						|
				break;
 | 
						|
 | 
						|
			case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
 | 
						|
				this->town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
 | 
						|
				this->UpdateButtons(false);
 | 
						|
				break;
 | 
						|
 | 
						|
			case TSEW_CITY:
 | 
						|
				this->city ^= true;
 | 
						|
				this->SetWidgetLoweredState(TSEW_CITY, this->city);
 | 
						|
				this->SetDirty();
 | 
						|
				break;
 | 
						|
 | 
						|
			case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
 | 
						|
			case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
 | 
						|
				this->town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
 | 
						|
				this->UpdateButtons(false);
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnTimeout()
 | 
						|
	{
 | 
						|
		this->RaiseWidget(TSEW_RANDOMTOWN);
 | 
						|
		this->RaiseWidget(TSEW_MANYRANDOMTOWNS);
 | 
						|
		this->SetDirty();
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnMouseLoop()
 | 
						|
	{
 | 
						|
		this->HandleEditBox(TSEW_TOWNNAME_EDITBOX);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 | 
						|
	{
 | 
						|
		EventState state;
 | 
						|
		this->HandleEditBoxKey(TSEW_TOWNNAME_EDITBOX, key, keycode, state);
 | 
						|
		return state;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnPlaceObject(Point pt, TileIndex tile)
 | 
						|
	{
 | 
						|
		this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnPlaceObjectAbort()
 | 
						|
	{
 | 
						|
		this->RaiseButtons();
 | 
						|
		this->UpdateButtons(false);
 | 
						|
	}
 | 
						|
 | 
						|
	virtual void OnInvalidateData(int)
 | 
						|
	{
 | 
						|
		this->UpdateButtons(true);
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
static const WindowDesc _found_town_desc(
 | 
						|
	WDP_AUTO, 160, 162,
 | 
						|
	WC_FOUND_TOWN, WC_NONE,
 | 
						|
	WDF_CONSTRUCTION,
 | 
						|
	_nested_found_town_widgets, lengthof(_nested_found_town_widgets)
 | 
						|
);
 | 
						|
 | 
						|
void ShowFoundTownWindow()
 | 
						|
{
 | 
						|
	if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
 | 
						|
	AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
 | 
						|
}
 |