463 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			463 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file texteff.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "macros.h"
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#include "strings.h"
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#include "gfx.h"
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#include "landscape.h"
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#include "viewport.h"
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#include "saveload.h"
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#include "console.h"
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#include "string.h"
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#include "variables.h"
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#include "table/sprites.h"
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#include "blitter/factory.hpp"
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#include <stdarg.h> /* va_list */
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#include "date.h"
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#include "texteff.hpp"
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#include "video/video_driver.hpp"
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enum {
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	MAX_TEXTMESSAGE_LENGTH = 200,
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	INIT_NUM_TEXT_MESSAGES =  20,
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	MAX_CHAT_MESSAGES      =  10,
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	MAX_ANIMATED_TILES     = 256,
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};
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struct TextEffect {
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	StringID string_id;
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	int32 x;
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	int32 y;
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	int32 right;
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	int32 bottom;
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	uint16 duration;
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	uint64 params_1;
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	uint64 params_2;
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	TextEffectMode mode;
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};
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struct TextMessage {
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	char message[MAX_TEXTMESSAGE_LENGTH];
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	uint16 color;
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	Date end_date;
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};
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static TextEffect *_text_effect_list = NULL;
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static TextMessage _textmsg_list[MAX_CHAT_MESSAGES];
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TileIndex _animated_tile_list[MAX_ANIMATED_TILES];
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static bool _textmessage_dirty = false;
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static bool _textmessage_visible = false;
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static uint16 _num_text_effects = INIT_NUM_TEXT_MESSAGES;
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/* The chatbox grows from the bottom so the coordinates are pixels from
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 * the left and pixels from the bottom. The height is the maximum height */
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static const Oblong _textmsg_box = {10, 30, 500, 150};
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static uint8 _textmessage_backup[150 * 500 * 6]; // (height * width)
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static inline uint GetTextMessageCount()
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{
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	uint i;
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	for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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		if (_textmsg_list[i].message[0] == '\0') break;
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	}
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	return i;
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}
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/* Add a text message to the 'chat window' to be shown
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 * @param color The colour this message is to be shown in
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 * @param duration The duration of the chat message in game-days
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 * @param message message itself in printf() style */
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void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
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{
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	char buf[MAX_TEXTMESSAGE_LENGTH];
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	const char *bufp;
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	va_list va;
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	uint msg_count;
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	uint16 lines;
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	va_start(va, message);
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	vsnprintf(buf, lengthof(buf), message, va);
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	va_end(va);
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	Utf8TrimString(buf, MAX_TEXTMESSAGE_LENGTH);
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	/* Force linebreaks for strings that are too long */
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	lines = GB(FormatStringLinebreaks(buf, _textmsg_box.width - 8), 0, 16) + 1;
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	if (lines >= MAX_CHAT_MESSAGES) return;
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	msg_count = GetTextMessageCount();
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	/* We want to add more chat messages than there is free space for, remove 'old' */
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	if (lines > MAX_CHAT_MESSAGES - msg_count) {
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		int i = lines - (MAX_CHAT_MESSAGES - msg_count);
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		memmove(&_textmsg_list[0], &_textmsg_list[i], sizeof(_textmsg_list[0]) * (msg_count - i));
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		msg_count = MAX_CHAT_MESSAGES - lines;
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	}
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	for (bufp = buf; lines != 0; lines--) {
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		TextMessage *tmsg = &_textmsg_list[msg_count++];
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		ttd_strlcpy(tmsg->message, bufp, sizeof(tmsg->message));
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		/* The default colour for a message is player colour. Replace this with
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		 * white for any additional lines */
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		tmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
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		tmsg->end_date = _date + duration;
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		bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string
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	}
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	_textmessage_dirty = true;
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}
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void InitTextMessage()
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{
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	uint i;
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	for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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		_textmsg_list[i].message[0] = '\0';
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	}
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}
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/** Hide the textbox */
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void UndrawTextMessage()
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{
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	if (_textmessage_visible) {
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		Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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		/* Sometimes we also need to hide the cursor
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		 *   This is because both textmessage and the cursor take a shot of the
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		 *   screen before drawing.
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		 *   Now the textmessage takes his shot and paints his data before the cursor
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		 *   does, so in the shot of the cursor is the screen-data of the textmessage
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		 *   included when the cursor hangs somewhere over the textmessage. To
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		 *   avoid wrong repaints, we undraw the cursor in that case, and everything
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		 *   looks nicely ;)
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		 * (and now hope this story above makes sense to you ;))
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		 */
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		if (_cursor.visible) {
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			if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmsg_box.x &&
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				_cursor.draw_pos.x <= _textmsg_box.x + _textmsg_box.width &&
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				_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmsg_box.y - _textmsg_box.height &&
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				_cursor.draw_pos.y <= _screen.height - _textmsg_box.y) {
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				UndrawMouseCursor();
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			}
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		}
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		int x      = _textmsg_box.x;
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		int y      = _screen.height - _textmsg_box.y - _textmsg_box.height;
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		int width  = _textmsg_box.width;
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		int height = _textmsg_box.height;
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		if (y < 0) {
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			height = max(height + y, min(_textmsg_box.height, _screen.height));
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			y = 0;
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		}
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		if (x + width >= _screen.width) {
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			width = _screen.width - x;
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		}
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		if (width <= 0 || height <= 0) return;
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		_textmessage_visible = false;
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		/* Put our 'shot' back to the screen */
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		blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height);
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		/* And make sure it is updated next time */
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		_video_driver->MakeDirty(x, y, width, height);
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		_textmessage_dirty = true;
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	}
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}
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/** Check if a message is expired every day */
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void TextMessageDailyLoop()
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{
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	uint i;
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	for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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		TextMessage *tmsg = &_textmsg_list[i];
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		if (tmsg->message[0] == '\0') continue;
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		/* Message has expired, remove from the list */
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		if (tmsg->end_date < _date) {
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			/* Move the remaining messages over the current message */
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			if (i != MAX_CHAT_MESSAGES - 1) memmove(tmsg, tmsg + 1, sizeof(*tmsg) * (MAX_CHAT_MESSAGES - i - 1));
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			/* Mark the last item as empty */
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			_textmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
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			_textmessage_dirty = true;
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			/* Go one item back, because we moved the array 1 to the left */
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			i--;
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		}
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	}
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}
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/** Draw the textmessage-box */
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void DrawTextMessage()
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{
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	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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	if (!_textmessage_dirty) return;
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	/* First undraw if needed */
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	UndrawTextMessage();
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	if (_iconsole_mode == ICONSOLE_FULL) return;
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	/* Check if we have anything to draw at all */
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	uint count = GetTextMessageCount();
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	if (count == 0) return;
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	int x      = _textmsg_box.x;
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	int y      = _screen.height - _textmsg_box.y - _textmsg_box.height;
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	int width  = _textmsg_box.width;
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	int height = _textmsg_box.height;
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	if (y < 0) {
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		height = max(height + y, min(_textmsg_box.height, _screen.height));
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		y = 0;
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	}
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	if (x + width >= _screen.width) {
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		width = _screen.width - x;
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	}
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	if (width <= 0 || height <= 0) return;
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	assert(blitter->BufferSize(width, height) < (int)sizeof(_textmessage_backup));
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	/* Make a copy of the screen as it is before painting (for undraw) */
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	blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height);
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	_cur_dpi = &_screen; // switch to _screen painting
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	/* Paint a half-transparent box behind the text messages */
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	GfxFillRect(
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			_textmsg_box.x,
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			_screen.height - _textmsg_box.y - count * 13 - 2,
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			_textmsg_box.x + _textmsg_box.width - 1,
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			_screen.height - _textmsg_box.y - 2,
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			PALETTE_TO_TRANSPARENT | (1 << USE_COLORTABLE) // black, but with some alpha for background
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		);
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	/* Paint the messages starting with the lowest at the bottom */
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	for (uint y = 13; count-- != 0; y += 13) {
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		DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
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	}
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	/* Make sure the data is updated next flush */
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	_video_driver->MakeDirty(x, y, width, height);
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	_textmessage_visible = true;
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	_textmessage_dirty = false;
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}
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static void MarkTextEffectAreaDirty(TextEffect *te)
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{
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	MarkAllViewportsDirty(
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		te->x,
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		te->y - 1,
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		(te->right - te->x)*2 + te->x + 1,
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		(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
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	);
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}
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TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffectMode mode)
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{
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	TextEffect *te;
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	int w;
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	char buffer[100];
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	TextEffectID i;
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	if (_game_mode == GM_MENU) return INVALID_TE_ID;
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	/* Look for a free spot in the text effect array */
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	for (i = 0; i < _num_text_effects; i++) {
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		if (_text_effect_list[i].string_id == INVALID_STRING_ID) break;
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	}
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	/* If there is none found, we grow the array */
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	if (i == _num_text_effects) {
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		_num_text_effects += 25;
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		_text_effect_list = (TextEffect*) realloc(_text_effect_list, _num_text_effects * sizeof(TextEffect));
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		for (; i < _num_text_effects; i++) _text_effect_list[i].string_id = INVALID_STRING_ID;
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		i = _num_text_effects - 1;
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	}
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	te = &_text_effect_list[i];
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	/* Start defining this object */
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	te->string_id = msg;
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	te->duration = duration;
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	te->y = y - 5;
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	te->bottom = y + 5;
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	te->params_1 = GetDParam(0);
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	te->params_2 = GetDParam(4);
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	te->mode = mode;
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	GetString(buffer, msg, lastof(buffer));
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	w = GetStringBoundingBox(buffer).width;
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	te->x = x - (w >> 1);
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	te->right = x + (w >> 1) - 1;
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	MarkTextEffectAreaDirty(te);
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	return i;
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}
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void UpdateTextEffect(TextEffectID te_id, StringID msg)
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{
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	assert(te_id < _num_text_effects);
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	TextEffect *te;
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	/* Update details */
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	te = &_text_effect_list[te_id];
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	te->string_id = msg;
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	te->params_1 = GetDParam(0);
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	te->params_2 = GetDParam(4);
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	MarkTextEffectAreaDirty(te);
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}
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void RemoveTextEffect(TextEffectID te_id)
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{
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	assert(te_id < _num_text_effects);
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	TextEffect *te;
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	te = &_text_effect_list[te_id];
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	MarkTextEffectAreaDirty(te);
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	te->string_id = INVALID_STRING_ID;
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}
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static void MoveTextEffect(TextEffect *te)
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{
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	/* Never expire for duration of 0xFFFF */
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	if (te->duration == 0xFFFF) return;
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	if (te->duration < 8) {
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		te->string_id = INVALID_STRING_ID;
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	} else {
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		te->duration -= 8;
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		te->y--;
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		te->bottom--;
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	}
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	MarkTextEffectAreaDirty(te);
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}
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void MoveAllTextEffects()
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{
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	for (TextEffectID i = 0; i < _num_text_effects; i++) {
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		TextEffect *te = &_text_effect_list[i];
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		if (te->string_id != INVALID_STRING_ID && te->mode == TE_RISING) MoveTextEffect(te);
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	}
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}
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void InitTextEffects()
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{
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	if (_text_effect_list == NULL) _text_effect_list = MallocT<TextEffect>(_num_text_effects);
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	for (TextEffectID i = 0; i < _num_text_effects; i++) _text_effect_list[i].string_id = INVALID_STRING_ID;
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}
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void DrawTextEffects(DrawPixelInfo *dpi)
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{
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	switch (dpi->zoom) {
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		case ZOOM_LVL_NORMAL:
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			for (TextEffectID i = 0; i < _num_text_effects; i++) {
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				TextEffect *te = &_text_effect_list[i];
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				if (te->string_id != INVALID_STRING_ID &&
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						dpi->left <= te->right &&
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						dpi->top  <= te->bottom &&
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						dpi->left + dpi->width  > te->x &&
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						dpi->top  + dpi->height > te->y) {
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					if (te->mode == TE_RISING || (_patches.loading_indicators && !HASBIT(_transparent_opt, TO_LOADING))) {
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						AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
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					}
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				}
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			}
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			break;
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		case ZOOM_LVL_OUT_2X:
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			for (TextEffectID i = 0; i < _num_text_effects; i++) {
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				TextEffect *te = &_text_effect_list[i];
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				if (te->string_id != INVALID_STRING_ID &&
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						dpi->left <= te->right  * 2 - te->x &&
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						dpi->top  <= te->bottom * 2 - te->y &&
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						dpi->left + dpi->width  > te->x &&
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						dpi->top  + dpi->height > te->y) {
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					if (te->mode == TE_RISING || (_patches.loading_indicators && !HASBIT(_transparent_opt, TO_LOADING))) {
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						AddStringToDraw(te->x, te->y, (StringID)(te->string_id - 1), te->params_1, te->params_2);
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					}
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				}
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			}
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			break;
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		case ZOOM_LVL_OUT_4X:
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		case ZOOM_LVL_OUT_8X:
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			break;
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		default: NOT_REACHED();
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	}
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}
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void DeleteAnimatedTile(TileIndex tile)
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{
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	TileIndex *ti;
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	for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
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		if (tile == *ti) {
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			/* remove the hole */
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			memmove(ti, ti + 1, (lastof(_animated_tile_list) - ti) * sizeof(*ti));
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			/* and clear last item */
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			*lastof(_animated_tile_list) = 0;
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			MarkTileDirtyByTile(tile);
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			return;
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		}
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	}
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}
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bool AddAnimatedTile(TileIndex tile)
 | 
						|
{
 | 
						|
	TileIndex *ti;
 | 
						|
 | 
						|
	for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
 | 
						|
		if (tile == *ti || *ti == 0) {
 | 
						|
			*ti = tile;
 | 
						|
			MarkTileDirtyByTile(tile);
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void AnimateAnimatedTiles()
 | 
						|
{
 | 
						|
	const TileIndex* ti;
 | 
						|
 | 
						|
	for (ti = _animated_tile_list; ti != endof(_animated_tile_list) && *ti != 0; ti++) {
 | 
						|
		AnimateTile(*ti);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void InitializeAnimatedTiles()
 | 
						|
{
 | 
						|
	memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
 | 
						|
}
 | 
						|
 | 
						|
static void SaveLoad_ANIT()
 | 
						|
{
 | 
						|
	/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
 | 
						|
	if (CheckSavegameVersion(6)) {
 | 
						|
		SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32);
 | 
						|
	} else {
 | 
						|
		SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
extern const ChunkHandler _animated_tile_chunk_handlers[] = {
 | 
						|
	{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
 | 
						|
};
 |