294 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			294 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef SAVELOAD_H
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| #define SAVELOAD_H
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| 
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| typedef enum SaveOrLoadResult {
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| 	SL_OK     = 0, // completed successfully
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| 	SL_ERROR  = 1, // error that was caught before internal structures were modified
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| 	SL_REINIT = 2, // error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
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| } SaveOrLoadResult;
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| 
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| typedef enum SaveOrLoadMode {
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| 	SL_INVALID  = -1,
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| 	SL_LOAD     =  0,
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| 	SL_SAVE     =  1,
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| 	SL_OLD_LOAD =  2,
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| } SaveOrLoadMode;
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| 
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| SaveOrLoadResult SaveOrLoad(const char *filename, int mode);
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| void WaitTillSaved(void);
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| 
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| 
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| typedef void ChunkSaveLoadProc(void);
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| typedef void AutolengthProc(void *arg);
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| 
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| typedef struct {
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| 	uint32 id;
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| 	ChunkSaveLoadProc *save_proc;
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| 	ChunkSaveLoadProc *load_proc;
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| 	uint32 flags;
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| } ChunkHandler;
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| 
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| typedef struct {
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| 	byte null;
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| } NullStruct;
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| 
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| typedef enum SLRefType {
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| 	REF_ORDER       = 0,
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| 	REF_VEHICLE     = 1,
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| 	REF_STATION     = 2,
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| 	REF_TOWN        = 3,
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| 	REF_VEHICLE_OLD = 4,
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| 	REF_ROADSTOPS   = 5,
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| 	REF_ENGINE_RENEWS = 6,
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| } SLRefType;
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| 
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| #define SL_MAX_VERSION 255
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| 
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| enum {
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| 	INC_VEHICLE_COMMON = 0,
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| };
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| 
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| enum {
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| 	CH_RIFF         = 0,
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| 	CH_ARRAY        = 1,
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| 	CH_SPARSE_ARRAY = 2,
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| 	CH_TYPE_MASK    = 3,
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| 	CH_LAST         = 8,
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| 	CH_AUTO_LENGTH  = 16,
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| 
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| 	CH_PRI_0          = 0 << 4,
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| 	CH_PRI_1          = 1 << 4,
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| 	CH_PRI_2          = 2 << 4,
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| 	CH_PRI_3          = 3 << 4,
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| 	CH_PRI_SHL        = 4,
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| 	CH_NUM_PRI_LEVELS = 4,
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| };
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| 
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| /** VarTypes is the general bitmasked magic type that tells us
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|  * certain characteristics about the variable it refers to. For example
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|  * SLE_FILE_* gives the size(type) as it would be in the savegame and
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|  * SLE_VAR_* the size(type) as it is in memory during runtime. These are
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|  * the first 8 bytes (0-3 SLE_FILE, 4-7 SLE_VAR).
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|  * Bytes 8-15 are reserved for various flags as explained below */
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| enum VarTypes {
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| 	/* 4 bytes allocated a maximum of 16 types for NumberType */
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| 	SLE_FILE_I8       = 0,
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| 	SLE_FILE_U8       = 1,
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| 	SLE_FILE_I16      = 2,
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| 	SLE_FILE_U16      = 3,
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| 	SLE_FILE_I32      = 4,
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| 	SLE_FILE_U32      = 5,
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| 	SLE_FILE_I64      = 6,
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| 	SLE_FILE_U64      = 7,
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| 	SLE_FILE_STRINGID = 8, ///< StringID offset into strings-array
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| 	SLE_FILE_STRING   = 9,
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| 	/* 6 more possible file-primitives */
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| 
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| 	/* 4 bytes allocated a maximum of 16 types for NumberType */
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| 	SLE_VAR_BL   =  0 << 4,
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| 	SLE_VAR_I8   =  1 << 4,
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| 	SLE_VAR_U8   =  2 << 4,
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| 	SLE_VAR_I16  =  3 << 4,
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| 	SLE_VAR_U16  =  4 << 4,
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| 	SLE_VAR_I32  =  5 << 4,
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| 	SLE_VAR_U32  =  6 << 4,
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| 	SLE_VAR_I64  =  7 << 4,
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| 	SLE_VAR_U64  =  8 << 4,
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| 	SLE_VAR_NULL =  9 << 4, ///< useful to write zeros in savegame.
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| 	SLE_VAR_STRB = 10 << 4, ///< normal string (with pre-allocated buffer)
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| 	SLE_VAR_STRBQ= 11 << 4, ///< string enclosed in quotes (with pre-allocated buffer)
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| 	SLE_VAR_STR  = 12 << 4, ///< string pointer
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| 	SLE_VAR_STRQ = 13 << 4, ///< string enclosed in quotes
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| 	/* 2 more possible memory-primitives */
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| 
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| 	/* Shortcut values */
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| 	SLE_VAR_CHAR = SLE_VAR_I8,
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| 
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| 	/* Default combinations of variables. As savegames change, so can variables
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| 	 * and thus it is possible that the saved value and internal size do not
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| 	 * match and you need to specify custom combo. The defaults are listed here */
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| 	SLE_BOOL        = SLE_FILE_I8  | SLE_VAR_BL,
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| 	SLE_INT8        = SLE_FILE_I8  | SLE_VAR_I8,
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| 	SLE_UINT8       = SLE_FILE_U8  | SLE_VAR_U8,
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| 	SLE_INT16       = SLE_FILE_I16 | SLE_VAR_I16,
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| 	SLE_UINT16      = SLE_FILE_U16 | SLE_VAR_U16,
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| 	SLE_INT32       = SLE_FILE_I32 | SLE_VAR_I32,
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| 	SLE_UINT32      = SLE_FILE_U32 | SLE_VAR_U32,
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| 	SLE_INT64       = SLE_FILE_I64 | SLE_VAR_I64,
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| 	SLE_UINT64      = SLE_FILE_U64 | SLE_VAR_U64,
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| 	SLE_CHAR        = SLE_FILE_I8  | SLE_VAR_CHAR,
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| 	SLE_STRINGID    = SLE_FILE_STRINGID | SLE_VAR_U16,
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| 	SLE_STRINGBUF   = SLE_FILE_STRING   | SLE_VAR_STRB,
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| 	SLE_STRINGBQUOTE= SLE_FILE_STRING   | SLE_VAR_STRBQ,
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| 	SLE_STRING      = SLE_FILE_STRING   | SLE_VAR_STR,
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| 	SLE_STRINGQUOTE = SLE_FILE_STRING   | SLE_VAR_STRQ,
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| 
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| 	/* Shortcut values */
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| 	SLE_UINT = SLE_UINT32,
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| 	SLE_INT  = SLE_INT32,
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| 	SLE_STRB = SLE_STRINGBUF,
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| 	SLE_STRBQ= SLE_STRINGBQUOTE,
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| 	SLE_STR  = SLE_STRING,
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| 	SLE_STRQ = SLE_STRINGQUOTE,
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| 
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| 	/* 8 bytes allocated for a maximum of 8 flags
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| 	 * Flags directing saving/loading of a variable */
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| 	SLF_SAVE_NO      = 1 <<  8, ///< do not save with savegame, basically player-based
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| 	SLF_CONFIG_NO    = 1 <<  9, ///< do not save to config file
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| 	SLF_NETWORK_NO   = 1 << 10, ///< do not synchronize over network (but it is saved if SSF_SAVE_NO is not set)
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| 	/* 5 more possible flags */
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| };
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| 
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| typedef uint32 VarType;
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| 
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| enum SaveLoadTypes {
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| 	SL_VAR       = 0,
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| 	SL_REF       = 1,
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| 	SL_ARR       = 2,
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| 	SL_STR       = 3,
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| 	// non-normal save-load types
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| 	SL_WRITEBYTE = 8,
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| 	SL_INCLUDE   = 9,
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| 	SL_END       = 15
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| };
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| 
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| typedef byte SaveLoadType;
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| 
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| /** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */
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| typedef struct SaveLoad {
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| 	SaveLoadType cmd;    ///< the action to take with the saved/loaded type, All types need different action
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| 	VarType conv;        ///< type of the variable to be saved, int
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| 	uint16 length;       ///< (conditional) length of the variable (eg. arrays) (max array size is 65536 elements)
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| 	uint16 version_from; ///< save/load the variable starting from this savegame version
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| 	uint16 version_to;   ///< save/load the variable until this savegame version
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| 	/* NOTE: This element either denotes the address of the variable for a global
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| 	 * variable, or the offset within a struct which is then bound to a variable
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| 	 * during runtime. Decision on which one to use is controlled by the function
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| 	 * that is called to save it. address: SlGlobList, offset: SlObject */
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| 	void *address;       ///< address of variable OR offset of variable in the struct (max offset is 65536)
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| } SaveLoad;
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| 
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| /* Same as SaveLoad but global variables are used (for better readability); */
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| typedef SaveLoad SaveLoadGlobVarList;
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| 
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| /* Simple variables, references (pointers) and arrays */
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| #define SLE_GENERAL(cmd, base, variable, type, length, from, to) {cmd, type, length, from, to, (void*)offsetof(base, variable)}
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| #define SLE_CONDVAR(base, variable, type, from, to) SLE_GENERAL(SL_VAR, base, variable, type, 0, from, to)
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| #define SLE_CONDREF(base, variable, type, from, to) SLE_GENERAL(SL_REF, base, variable, type, 0, from, to)
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| #define SLE_CONDARR(base, variable, type, length, from, to) SLE_GENERAL(SL_ARR, base, variable, type, length, from, to)
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| #define SLE_CONDSTR(base, variable, type, length, from, to) SLE_GENERAL(SL_STR, base, variable, type, length, from, to)
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| 
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| #define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, 0, SL_MAX_VERSION)
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| #define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, 0, SL_MAX_VERSION)
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| #define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, 0, SL_MAX_VERSION)
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| #define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, 0, SL_MAX_VERSION)
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| 
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| #define SLE_CONDNULL(length, from, to) SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_CONFIG_NO, length, from, to)
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| 
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| /* Translate values ingame to different values in the savegame and vv */
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| #define SLE_WRITEBYTE(base, variable, game_value, file_value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, game_value, file_value)
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| /* Load common code and put it into each struct (currently only for vehicles */
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| #define SLE_INCLUDE(base, variable, include_index) SLE_GENERAL(SL_INCLUDE, base, variable, 0, 0, include_index, 0)
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| 
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| /* The same as the ones at the top, only the offset is given directly; used for unions */
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| #define SLE_GENERALX(cmd, offset, type, param1, param2) {cmd, type, 0, param1, param2, (void*)(offset)}
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| #define SLE_CONDVARX(offset, type, from, to) SLE_GENERALX(SL_VAR, offset, type, from, to)
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| #define SLE_CONDREFX(offset, type, from, to) SLE_GENERALX(SL_REF, offset, type, from, to)
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| 
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| #define SLE_VARX(offset, type) SLE_CONDVARX(offset, type, 0, SL_MAX_VERSION)
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| #define SLE_REFX(offset, type) SLE_CONDREFX(offset, type, 0, SL_MAX_VERSION)
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| 
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| #define SLE_WRITEBYTEX(offset, something) SLE_GENERALX(SL_WRITEBYTE, offset, 0, something, 0)
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| #define SLE_INCLUDEX(offset, type) SLE_GENERALX(SL_INCLUDE, offset, type, 0, SL_MAX_VERSION)
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| 
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| /* End marker */
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| #define SLE_END() {SL_END, 0, 0, 0, 0, NULL}
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| 
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| /* Simple variables, references (pointers) and arrays, but for global variables */
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| #define SLEG_GENERAL(cmd, variable, type, length, from, to) {cmd, type, length, from, to, (void*)&variable}
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| 
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| #define SLEG_CONDVAR(variable, type, from, to) SLEG_GENERAL(SL_VAR, variable, type, 0, from, to)
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| #define SLEG_CONDREF(variable, type, from, to) SLEG_GENERAL(SL_REF, variable, type, 0, from, to)
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| #define SLEG_CONDARR(variable, type, length, from, to) SLEG_GENERAL(SL_ARR, variable, type, length, from, to)
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| #define SLEG_CONDSTR(variable, type, length, from, to) SLEG_GENERAL(SL_STR, variable, type, length, from, to)
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| 
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| #define SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, 0, SL_MAX_VERSION)
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| #define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, 0, SL_MAX_VERSION)
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| #define SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), 0, SL_MAX_VERSION)
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| #define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, lengthof(variable), 0, SL_MAX_VERSION)
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| 
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| #define SLEG_CONDNULL(length, from, to) {SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_CONFIG_NO, length, from, to, (void*)NULL}
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| 
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| #define SLEG_END() {SL_END, 0, 0, 0, 0, NULL}
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| 
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| /** Checks if the savegame is below major.minor.
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|  */
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| static inline bool CheckSavegameVersionOldStyle(uint16 major, byte minor)
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| {
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| 	extern uint16 _sl_version;
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| 	extern byte   _sl_minor_version;
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| 	return (_sl_version < major) || (_sl_version == major && _sl_minor_version < minor);
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| }
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| 
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| /** Checks if the savegame is below version.
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|  */
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| static inline bool CheckSavegameVersion(uint16 version)
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| {
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| 	extern uint16 _sl_version;
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| 	return _sl_version < version;
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| }
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| 
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| /** Checks if some version from/to combination falls within the range of the
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|  * active savegame version */
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| static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_to)
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| {
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| 	extern const uint16 SAVEGAME_VERSION;
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| 	if (SAVEGAME_VERSION < version_from || SAVEGAME_VERSION > version_to) return false;
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| 
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| 	return true;
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| }
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| 
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| /* Get the NumberType of a setting. This describes the integer type
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|  * as it is represented in memory
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|  * @param type VarType holding information about the variable-type
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|  * @return return the SLE_VAR_* part of a variable-type description */
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| static inline VarType GetVarMemType(VarType type)
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| {
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| 	return type & 0xF0; // GB(type, 4, 4) << 4;
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| }
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| 
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| /* Get the FileType of a setting. This describes the integer type
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|  * as it is represented in a savegame/file
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|  * @param type VarType holding information about the variable-type
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|  * @param return the SLE_FILE_* part of a variable-type description */
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| static inline VarType GetVarFileType(VarType type)
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| {
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| 	return type & 0xF; // GB(type, 0, 4);
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| }
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| 
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| int64 ReadValue(const void *ptr, VarType conv);
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| void WriteValue(void *ptr, VarType conv, int64 val);
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| 
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| void SlSetArrayIndex(uint index);
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| int SlIterateArray(void);
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| 
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| void SlAutolength(AutolengthProc *proc, void *arg);
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| uint SlGetFieldLength(void);
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| void SlSetLength(size_t length);
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| size_t SlCalcObjMemberLength(const SaveLoad *sld);
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| 
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| byte SlReadByte(void);
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| void SlWriteByte(byte b);
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| 
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| void SlGlobList(const SaveLoadGlobVarList *sldg);
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| void SlArray(void *array, uint length, VarType conv);
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| void SlObject(void *object, const SaveLoad *sld);
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| bool SlObjectMember(void *object, const SaveLoad *sld);
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| 
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| void SaveFileStart(void);
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| void SaveFileDone(void);
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| void SaveFileError(void);
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| #endif /* SAVELOAD_H */
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