111 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
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| #include "network_data.h"
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| 
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| #ifdef ENABLE_NETWORK
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| 
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| //
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| // This file handles the GameList
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| // Also, it handles the request to a server for data about the server
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| 
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| extern void UpdateNetworkGameWindow(bool unselect);
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| 
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| static void NetworkGameListClear(void)
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| {
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| 	NetworkGameList *item;
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| 	NetworkGameList *next;
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| 
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| 	item = _network_game_list;
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| 
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| 	while (item != NULL) {
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| 		next = item->next;
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| 		free(item);
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| 		item = next;
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| 	}
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| 	_network_game_list = NULL;
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| 	_network_game_count = 0;
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| 
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| 	UpdateNetworkGameWindow(true);
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| 
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| 	DEBUG(net, 4)("[NET][GameList] Cleared list");
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| }
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| 
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| NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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| {
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| 	NetworkGameList *item;
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| 
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| 	item = _network_game_list;
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| 	if (item != NULL) {
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| 		while (item->next != NULL) {
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| 			if (item->ip == ip && item->port == port)
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| 				return item;
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| 			item = item->next;
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| 		}
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| 
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| 		if (item->ip == ip && item->port == port)
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| 			return item;
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| 
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| 		item->next = malloc(sizeof(*item));
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| 		item = item->next;
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| 	} else {
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| 		item = malloc(sizeof(*item));
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| 		_network_game_list = item;
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| 	}
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| 
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| 	DEBUG(net, 4) ("[NET][GameList] Added server to list");
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| 
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| 	memset(item, 0, sizeof(*item));
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| 
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| 	item->next = NULL;
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| 	item->ip = ip;
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| 	item->port = port;
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| 	_network_game_count++;
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| 
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| 	UpdateNetworkGameWindow(false);
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| 
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| 	return item;
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| }
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| 
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| void NetworkGameListRemoveItem(NetworkGameList *remove)
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| {
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| 	NetworkGameList *item;
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| 
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| 	item = _network_game_list;
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| 
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| 	// examine head of the list
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| 	if ( remove == _network_game_list ) {
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| 		_network_game_list = remove->next;
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| 		free(remove);
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| 		DEBUG(net, 4) ("[NET][GameList] Removed server from list");
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| 		return;
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| 	}
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| 
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| 	// examine each item
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| 	while ( item->next != NULL ) {
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| 		if ( item->next == remove )
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| 		{
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| 			item->next = remove->next;
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| 			free(remove);
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| 			DEBUG(net, 4) ("[NET][GameList] Removed server from list");
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| 			return;
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| 		}
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| 		item = item->next;
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| 	}
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| }
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| 
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| static void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online)
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| {
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| 	// We queried a server and now we are going to add it to the list
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| 	NetworkGameList *item;
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| 
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| 	item = NetworkGameListAddItem(_network_last_host_ip, _network_last_port);
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| 	item->online = server_online;
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| 	memcpy(&item->info, info, sizeof(NetworkGameInfo));
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| 	ttd_strlcpy(item->info.hostname, _network_last_host, sizeof(item->info.hostname));
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| 
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| 	UpdateNetworkGameWindow(false);
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| }
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| 
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| #endif /* ENABLE_NETWORK */
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| 
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| 
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