797 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			797 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
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| #include "ttd.h"
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| #include "gfx.h"
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| #include "fileio.h"
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| #include <ctype.h>
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| 
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| #define SPRITECACHE_ID 0xF00F0006
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| #define SPRITE_CACHE_SIZE 1024*1024
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| 
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| 
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| //#define WANT_SPRITESIZES
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| #define WANT_NEW_LRU
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| //#define WANT_LOCKED
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| 
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| 
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| int _skip_sprites = 0;
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| 
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| static const char *_cur_grffile;
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| static int _skip_specials;
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| static SpriteHdr _cur_sprite;
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| 
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| static byte *_sprite_ptr[NUM_SPRITES];
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| static uint16 _sprite_size[NUM_SPRITES];
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| static uint32 _sprite_file_pos[NUM_SPRITES];
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| 
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| // This one is probably not needed.
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| #if defined(WANT_LOCKED)
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| static bool _sprite_locked[NUM_SPRITES];
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| #endif
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| 
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| #if defined(WANT_NEW_LRU)
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| static int16 _sprite_lru_new[NUM_SPRITES];
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| #else
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| static uint16 _sprite_lru[NUM_SPRITES];
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| static uint16 _sprite_lru_cur[NUM_SPRITES];
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| #endif
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| 
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| #ifdef WANT_SPRITESIZES
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| static int8 _sprite_xoffs[NUM_SPRITES];
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| static int8 _sprite_yoffs[NUM_SPRITES];
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| static uint16 _sprite_xsize[NUM_SPRITES];
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| static uint8 _sprite_ysize[NUM_SPRITES];
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| #endif
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| 
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| static uint _sprite_lru_counter;
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| static byte *_spritecache_ptr;
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| static uint32 _spritecache_size;
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| static int _compact_cache_counter;
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| 
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| 
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| static const char * const _filename_list[] = {
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| 	"TRG1R.GRF",
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| 	"TRGIR.GRF",
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| 	"signalsw.grf", //0x1320 - 0x1405 inclusive
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| //	"openttd.grf",	//0x1406 - 
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| 	NULL
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| };
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| 
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| static const char * const _landscape_filenames[] = {
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| 	"TRGCR.GRF",
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| 	"TRGHR.GRF",
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| 	"TRGTR.GRF"
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| };
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| 
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| 
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| #include "table/landscape_sprite.h"
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| 
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| static const uint16 * const _landscape_spriteindexes[] = {
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| 	_landscape_spriteindexes_1,
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| 	_landscape_spriteindexes_2,
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| 	_landscape_spriteindexes_3,
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| };
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| 
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| static const uint16 * const _slopes_spriteindexes[] = {
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| 	_slopes_spriteindexes_0,
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| 	_slopes_spriteindexes_1,
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| 	_slopes_spriteindexes_2,
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| 	_slopes_spriteindexes_3,
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| };
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| 
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| static void CompactSpriteCache();
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| 
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| void DecodeSpecialSprite(const char *filename, int num, int load_index);
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| 
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| static void ReadSpriteHeaderSkipData(int num, int load_index)
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| {
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| 	byte type;
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| 	int8 i;
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| 	int deaf = 0;
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| 
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| 	if (_skip_sprites) {
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| 		if (_skip_sprites > 0)
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| 			_skip_sprites--;
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| 		deaf = 1;
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| 	}
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| 	
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| 	type = FioReadByte();
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| 	if (type == 0xFF) {
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| 		/* We need to really skip only special sprites in the deaf
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| 		 * mode.  It won't hurt to proceed regular sprites as usual
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| 		 * because if no special sprite referencing to them is
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| 		 * processed, they themselves are never referenced and loaded
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| 		 * on their own. */
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| 		if (_skip_specials || deaf) {
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| 			FioSkipBytes(num);
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| 		} else {
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| 			DecodeSpecialSprite(_cur_grffile, num, load_index);
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| 		}
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| 		return;
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| 	}
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| 	
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| 	_cur_sprite.info = type;
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| #ifdef WANT_SPRITESIZES
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| 	_cur_sprite.height = FioReadByte();
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| 	_cur_sprite.width = FioReadWord();
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| 	_cur_sprite.x_offs = FioReadWord();
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| 	_cur_sprite.y_offs = FioReadWord();
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| #else
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| 	FioSkipBytes(7);
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| #endif
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| 	num -= 8;
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| 	if (num == 0)
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| 		return;
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| 
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| 	if (type & 2) {
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| 		FioSkipBytes(num);
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| 		return;
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| 	}
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| 
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| 	while (num) {
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| 		i = FioReadByte();
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| 		if (i>=0) {
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| 			num -= i;
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| 			FioSkipBytes(i);
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| 		} else {
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| 			i = -(i >> 3);
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| 			num -= i;
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| 			FioReadByte();
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| 		}
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| 	}
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| }
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| 
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| static void ReadSprite(int num, byte *dest)
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| {
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| 	byte type;
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| 	byte *rel;
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| 	int8 i;
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| 	int j, dist;
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| 	
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| 	type = FioReadByte();
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| 	/* We've decoded special sprites when reading headers. */
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| 	if (type != 0xFF) {
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| 		/* read sprite hdr */
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| 		*dest++ = type;
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| 		for(j=0; j!=7; j++)
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| 			*dest++ = FioReadByte();
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| 		num -= 8;
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| 	}
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| 
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| 	if (type & 2) {
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| 		while (num--)
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| 			*dest++ = FioReadByte();
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| 		return;
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| 	}
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| 
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| 	while (num) {
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| 		i = FioReadByte();
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| 		if (i>=0) {
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| 			num -= i;
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| 			while (i--)
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| 				*dest++ = FioReadByte();
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| 		} else {
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| 			dist = -(((i&7)<<8)|FioReadByte());
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| 			i = -(i >> 3);
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| 			num -= i;
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| 			
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| 			rel = &dest[dist];
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| 			while (i--)
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| 				*dest++ = *rel++;
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| 		}
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| 	}
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| }
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| 
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| 
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| static bool LoadNextSprite(int load_index, byte file_index)
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| {
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| 	uint16 size;
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| 
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| 	if ( (size = FioReadWord()) == 0)
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| 		return false;
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| 
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| 	_sprite_size[load_index] = size;
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| 	_sprite_file_pos[load_index] = FioGetPos() | (file_index << 24);
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| 
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| 	ReadSpriteHeaderSkipData(size, load_index);
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| 
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| #ifdef WANT_SPRITESIZES
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| 	_sprite_xsize[load_index] = _cur_sprite.width;
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| 	_sprite_ysize[load_index] = _cur_sprite.height;
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| 
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| 	_sprite_xoffs[load_index] = _cur_sprite.x_offs;
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| 	_sprite_yoffs[load_index] = _cur_sprite.y_offs;
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| #endif
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| 
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| 	_sprite_ptr[load_index] = NULL;
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| #if defined(WANT_LOCKED)
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| 	_sprite_locked[load_index] = false;
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| #endif
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| 
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| #if defined(WANT_NEW_LRU)
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| 	_sprite_lru_new[load_index] = 0;
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| #else	
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| 	_sprite_lru[load_index] = 0xFFFF;
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| 	_sprite_lru_cur[load_index] = 0;
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| #endif
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| 
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| 	return true;
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| }
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| 
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| static void SkipSprites(int count)
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| {
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| 	while(count>0)
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| 	{
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| 		uint16 size;
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| 		if ( (size = FioReadWord()) == 0)
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| 			return;
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| 
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| 		ReadSpriteHeaderSkipData(size, NUM_SPRITES-1);
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| 		count--;
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| 	}
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| }
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| 
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| // Checks, if trg1r.grf is the Windows version
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| static bool CheckGrfFile()
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| {
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| 	byte check;
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| 	FioSeekToFile(38); // Byte 38 has the value 0x21 in Windows version, 0x07 in DOS
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| 	check = FioReadWord();
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| 	FioSeekToFile(0);
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| 	return (check==0x21);
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| }
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| 
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| static int LoadGrfFile(const char *filename, int load_index, int file_index)
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| {
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| 	int load_index_org = load_index;
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| 
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| 	FioOpenFile(file_index, filename);
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| 	_cur_grffile = filename;
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| 	_skip_specials = !strncmp(filename, "TRG", 3);
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| 
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|  	if(file_index==0 && !_ignore_wrong_grf)
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|  		if(!CheckGrfFile())
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|  			error("Wrong version of grf files!\nThe Windows 95 edition of Transport Tycoon Deluxe is required to play OTTD!\n(you can disable this message by starting with the \"-i\" switch.");
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| 
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| 	while (LoadNextSprite(load_index, file_index)) {
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| 		load_index++;
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| 		if (load_index >= NUM_SPRITES) {
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| 			error("Too many sprites. Recompile with higher NUM_SPRITES value or remove some custom GRF files.");
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| 		}
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| 	}
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| 
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| 	_skip_sprites = 0; // clean up
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| 
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| 	return load_index - load_index_org;
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| }
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| 
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| static void LoadGrfIndexed(const char *filename, const uint16 *index_tbl, int file_index)
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| {
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| 	int start;
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| 
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| 	FioOpenFile(file_index, filename);
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| 	_cur_grffile = filename;
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| 
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| 	for(;(start=*index_tbl++) != 0xffff;) {
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| 		int end = *index_tbl++;
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| 		if(start==0xfffe) { // skip sprites (amount in second var)
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| 			SkipSprites(end);
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| 		} else { // load sprites and use indexes from start to end
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| 			do {
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| 				bool b = LoadNextSprite(start, file_index);
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| 				assert(b);
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| 			} while (++start <= end);
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| 		}
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| 	}
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| }	
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| 
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| typedef size_t CDECL fread_t(void*,size_t,size_t,FILE*);
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| 
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| static bool HandleCachedSpriteHeaders(const char *filename, bool read)
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| {
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| 	FILE *f;
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| 	fread_t *proc;
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| 	uint32 hdr;
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| 
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| 	if (!_cache_sprites)
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| 		return false;
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| 
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| 	if (read) {
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| 		f = fopen(filename, "rb");
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| 		proc = fread;
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| 
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| 		if (f == NULL)
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| 			return false;
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| 
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| 		proc(&hdr, sizeof(hdr), 1, f);
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| 		if (hdr != SPRITECACHE_ID) {
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| 			fclose(f);
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| 			return false;
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| 		}
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| 	} else {
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| 		f = fopen(filename, "wb");
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| 		proc = (fread_t*) fwrite;
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| 
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| 		if (f == NULL)
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| 			return false;
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| 
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| 		hdr = SPRITECACHE_ID;
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| 		proc(&hdr, sizeof(hdr), 1, f);
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| 	}
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| 
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| 	proc(_sprite_size, 1, sizeof(_sprite_size), f);
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| 	proc(_sprite_file_pos, 1, sizeof(_sprite_file_pos), f);
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| 
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| #if 0
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| 	proc(_sprite_xsize, 1, sizeof(_sprite_xsize), f);
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| 	proc(_sprite_ysize, 1, sizeof(_sprite_ysize), f);
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| 	proc(_sprite_xoffs, 1, sizeof(_sprite_xoffs), f);
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| 	proc(_sprite_yoffs, 1, sizeof(_sprite_yoffs), f);
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| #endif
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| 
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| #if !defined(WANT_NEW_LRU)
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| 	if (read)
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| 		memset(_sprite_lru, 0xFF, sizeof(_sprite_lru));
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| #endif
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| 
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| 	fclose(f);
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| 	return true;
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| }
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| 
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| #define S_DATA(x) (*(uint32*)(x))
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| #define S_FREE_MASK 1
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| #define S_HDRSIZE sizeof(uint32)
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| 
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| static uint32 GetSpriteCacheUsage()
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| {
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| 	byte *s = _spritecache_ptr;
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| 	size_t cur_size, tot_size = 0;
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| 	for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) {
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| 		if ( cur_size & S_FREE_MASK ) {
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| 			cur_size--;
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| 		} else {
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| 			tot_size += cur_size;
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| 		}
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| 	}
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| 
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| 	return tot_size;
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| }
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| 
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| 
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| void IncreaseSpriteLRU()
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| {
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| 	int i;
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| 
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| 	// Increase all LRU values
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| #if defined(WANT_NEW_LRU)
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| 	if (_sprite_lru_counter > 16384) {
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| 		DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());
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| 
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| 		for(i=0; i!=NUM_SPRITES; i++)
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| 			if (_sprite_ptr[i] != NULL) {
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| 				if (_sprite_lru_new[i] >= 0) {
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| 					_sprite_lru_new[i] = -1;
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| 				} else if (_sprite_lru_new[i] != -32768) {
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| 					_sprite_lru_new[i]--;
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| 				}
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| 			}
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| 		_sprite_lru_counter = 0;
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| 	}
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| #else
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| 	for(i=0; i!=NUM_SPRITES; i++)
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| 		if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535)
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| 			_sprite_lru[i]++;
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| 	// Reset the lru counter.
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| 	_sprite_lru_counter = 0;
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| #endif
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| 
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| 	// Compact sprite cache every now and then.
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| 	if (++_compact_cache_counter >= 740) {
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| 		CompactSpriteCache();
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| 		_compact_cache_counter = 0;
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| 	}
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| }
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| 
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| // Called when holes in the sprite cache should be removed.
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| // That is accomplished by moving the cached data.
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| static void CompactSpriteCache()
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| {
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| 	byte *s, *t;
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| 	size_t size, sizeb, cur_size;
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| 	int i;
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| 	
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| 	DEBUG(spritecache, 2) ("compacting sprite cache, inuse=%d", GetSpriteCacheUsage());
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| 
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| 	s = _spritecache_ptr;
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| 	
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| 	while (true) {
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| 		size = S_DATA(s);
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| 		
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| 		// Only look for free blocks.
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| 		if (size & S_FREE_MASK) {
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| 			size -= S_FREE_MASK;
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| 			// Since free blocks are automatically coalesced, this should hold true.
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| 			assert(!(S_DATA(s+size) & S_FREE_MASK));
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| 			
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| 			// If the next block is the sentinel block, we can safely return
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| 			if ( (sizeb=S_DATA(s + size)) == 0)
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| 				break;
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| 
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| 			// Locate the sprite number belonging to the next pointer.
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| 			for(i=0,t=s+size+S_HDRSIZE; _sprite_ptr[i] != t; i++) {assert(i < NUM_SPRITES);}
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| 
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| 			// If it's locked, we must not move it.
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| #if defined(WANT_LOCKED)
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| 			if (!_sprite_locked[i]) {
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| #endif
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| 
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| 				// Offset the sprite pointer by the size of the free block
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| 				_sprite_ptr[i] -= size;
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| 
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| 				// Move the memory 
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| 				memcpy_overlapping(s+S_HDRSIZE, s+S_HDRSIZE+size, sizeb - S_HDRSIZE );
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| 
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| 				// What we just did had the effect of swapping the allocated block with the free block, so we need to update
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| 				//  the block pointers. First update the allocated one. It is in use.
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| 				S_DATA(s) = sizeb;
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| 							
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| 				// Then coalesce the free ones that follow.
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| 				s += sizeb;
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| 				while ((cur_size = S_DATA(s+size)) & S_FREE_MASK)
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| 					size += cur_size - S_FREE_MASK;
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| 				S_DATA(s) = size + S_FREE_MASK;
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| 				continue;
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| #if defined(WANT_LOCKED)
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| 			}
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| #endif
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| 		}
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| 		// Continue with next block until the sentinel is reached.
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| 		s += size;
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| 		if (size == 0)
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| 			break;
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| 	}
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| }
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| 
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| static void DeleteEntryFromSpriteCache()
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| {
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| 	int i;
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| 	int best = -1;
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| 	byte *s;
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| 	size_t cur_size, cur;
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| 	int cur_lru;
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| 
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| 	DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
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| 
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| #if defined(WANT_NEW_LRU)
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| 	cur_lru = 0xffff;
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| 	for(i=0; i!=NUM_SPRITES; i++) {
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| 		if (_sprite_ptr[i] != 0 &&
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| 				_sprite_lru_new[i] < cur_lru
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| #if defined(WANT_LOCKED)
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| 				 && !_sprite_locked[i]) {
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| #else
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| 				) {
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| #endif
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| 			cur_lru = _sprite_lru_new[i];
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| 			best = i;
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| 		}
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| 	}
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| #else
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| 	{
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| 	uint16 cur_lru = 0, cur_lru_cur = 0xffff;
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| 	for(i=0; i!=NUM_SPRITES; i++) {
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| 		if (_sprite_ptr[i] == 0 ||
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| #if defined(WANT_LOCKED)
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| 				_sprite_locked[i] ||
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| #endif
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| 				_sprite_lru[i] < cur_lru)
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| 					continue;
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| 		
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| 		// Found a sprite with a higher LRU value, then remember it.
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| 		if (_sprite_lru[i] != cur_lru) {
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| 			cur_lru = _sprite_lru[i];
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| 			best = i;
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| 
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| 		// Else if both sprites were very recently referenced, compare by the cur value instead.
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| 		} else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) {
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| 			cur_lru_cur = _sprite_lru_cur[i];
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| 			cur_lru = _sprite_lru[i];
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| 			best = i;
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| 		}
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| 	}
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| 	}
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| #endif
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| 
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| 	// Display an error message and die, in case we found no sprite at all.
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| 	// This shouldn't really happen, unless all sprites are locked.
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| 	if (best == -1)
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| 		error("Out of sprite memory");
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| 
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| 	// Mark the block as free (the block must be in use)
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| 	s = _sprite_ptr[best];
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| 	assert(!(S_DATA(s - S_HDRSIZE) & S_FREE_MASK));
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| 	S_DATA(s - S_HDRSIZE) += S_FREE_MASK;
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| 	_sprite_ptr[best] = NULL;
 | ||
| 
 | ||
| 	// And coalesce adjacent free blocks
 | ||
| 	s = _spritecache_ptr;
 | ||
| 	for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) {
 | ||
| 		if ( cur_size & S_FREE_MASK ) {
 | ||
| 			while ((cur=S_DATA(s+cur_size-S_FREE_MASK)) & S_FREE_MASK) {
 | ||
| 				cur_size += cur - S_FREE_MASK;
 | ||
| 				S_DATA(s) = cur_size;
 | ||
| 			}
 | ||
| 			cur_size--;
 | ||
| 		}
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| static byte *LoadSpriteToMem(int sprite)
 | ||
| {
 | ||
| 	byte *s;
 | ||
| 	size_t mem_req, cur_size;
 | ||
| 
 | ||
| 	DEBUG(spritecache, 9) ("load sprite %d", sprite);
 | ||
| 
 | ||
| restart:
 | ||
| 	// Number of needed bytes
 | ||
| 	mem_req = _sprite_size[sprite] + S_HDRSIZE;
 | ||
| 
 | ||
| 	// Align this to an uint32 boundary. This also makes sure that the 2 least bit are not used,
 | ||
| 	//  so we could use those for other things.
 | ||
| 	mem_req = (mem_req + sizeof(uint32) - 1) & ~(sizeof(uint32) - 1);
 | ||
| 
 | ||
| 	s = _spritecache_ptr;
 | ||
| 	for(;;) {
 | ||
| 		for(;;) {
 | ||
| 			cur_size = S_DATA(s);
 | ||
| 			if (! (cur_size & S_FREE_MASK) ) break;
 | ||
| 
 | ||
| 			cur_size -= S_FREE_MASK;
 | ||
| 
 | ||
| 			// Now s points at a free block.
 | ||
| 			// The block is exactly the size we need?
 | ||
| 			if (cur_size != mem_req) {
 | ||
| 				
 | ||
| 				// No.. is it too small?
 | ||
| 				if (cur_size < mem_req + S_HDRSIZE)
 | ||
| 					break;
 | ||
| 
 | ||
| 				// Block was big enough, and we need to inject a free block too.
 | ||
| 				S_DATA(s + mem_req) = cur_size - mem_req + S_FREE_MASK;
 | ||
| 
 | ||
| 			}
 | ||
| 			// Set size and in use
 | ||
| 			S_DATA(s) = mem_req;
 | ||
| 
 | ||
| 			_sprite_ptr[sprite] = (s += S_HDRSIZE);
 | ||
| 
 | ||
| 			FioSeekToFile(_sprite_file_pos[sprite]);
 | ||
| 			ReadSprite(_sprite_size[sprite], s);
 | ||
| 			
 | ||
| 			// Patch the height to compensate for a TTD bug?
 | ||
| 			if (sprite == 142) { s[1] = 10; }
 | ||
| 
 | ||
| 			// Return sprite ptr
 | ||
| 			return s;
 | ||
| 		}
 | ||
| 
 | ||
| 		// Reached sentinel, but no block found yet. Need to delete some old entries.
 | ||
| 		if (cur_size == 0) {
 | ||
| 			DeleteEntryFromSpriteCache();
 | ||
| 			goto restart;
 | ||
| 		}
 | ||
| 		
 | ||
| 		s += cur_size;
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| #if defined(NEW_ROTATION)
 | ||
| #define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
 | ||
| #define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
 | ||
| #define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
 | ||
| 
 | ||
| 
 | ||
| uint RotateSprite(uint s)
 | ||
| {
 | ||
| 	static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 };
 | ||
| 	static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
 | ||
| 	static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2};
 | ||
| 
 | ||
| 	if (0);
 | ||
| 	X19(752)
 | ||
| 	X15(990-1)
 | ||
| 	X19(3924)
 | ||
| 	X19(3943)
 | ||
| 	X19(3962)
 | ||
| 	X19(3981)
 | ||
| 	X19(4000)
 | ||
| 	X19(4023)
 | ||
| 	X19(4042)
 | ||
| 	MAP(4061,4069,_coast_map)
 | ||
| 	X19(4126)
 | ||
| 	X19(4145)
 | ||
| 	X19(4164)
 | ||
| 	X19(4183)
 | ||
| 	X19(4202)
 | ||
| 	X19(4221)
 | ||
| 	X19(4240)
 | ||
| 	X19(4259)
 | ||
| 	X19(4259)
 | ||
| 	X19(4278)
 | ||
| 	MAP(4090, 4095, _fence_map)
 | ||
| 	MAP(4096, 4101, _fence_map)
 | ||
| 	MAP(4102, 4107, _fence_map)
 | ||
| 	MAP(4108, 4113, _fence_map)
 | ||
| 	MAP(4114, 4119, _fence_map)
 | ||
| 	MAP(4120, 4125, _fence_map)
 | ||
| 	return s;
 | ||
| }
 | ||
| #endif
 | ||
| 
 | ||
| byte *GetSpritePtr(uint sprite) 
 | ||
| {
 | ||
| 	byte *p;
 | ||
| 
 | ||
| 	assert(sprite < NUM_SPRITES);
 | ||
| 
 | ||
| #if defined(NEW_ROTATION)
 | ||
| 	sprite = RotateSprite(sprite);
 | ||
| #endif
 | ||
| 
 | ||
| 	// Update LRU
 | ||
| #if defined(WANT_NEW_LRU)
 | ||
| 	_sprite_lru_new[sprite] = ++_sprite_lru_counter;
 | ||
| #else
 | ||
| 	_sprite_lru_cur[sprite]	= ++_sprite_lru_counter;
 | ||
| 	_sprite_lru[sprite] = 0;
 | ||
| #endif
 | ||
| 
 | ||
| 	// Check if the sprite is loaded already?
 | ||
| 	p = _sprite_ptr[sprite];
 | ||
| 	if (p == NULL)
 | ||
| 		p = LoadSpriteToMem(sprite);  // No, need to load it.
 | ||
| 	return p;	
 | ||
| }
 | ||
| 
 | ||
| byte _sprite_page_to_load = 0xFF;
 | ||
| 
 | ||
| static const char * const _cached_filenames[4] = {
 | ||
| 	"cached_sprites.xxx",
 | ||
| 	"cached_sprites.xx1",
 | ||
| 	"cached_sprites.xx2",
 | ||
| 	"cached_sprites.xx3",
 | ||
| };
 | ||
| 
 | ||
| #define OPENTTD_SPRITES_COUNT 70
 | ||
| static const uint16 _openttd_grf_indexes[] = {
 | ||
| 	SPR_OPENTTD_BASE+0,	SPR_OPENTTD_BASE+7, // icons etc
 | ||
| 	98,98,     // euro symbol medium size
 | ||
| 	546,546,   // euro symbol large size
 | ||
| 	SPR_OPENTTD_BASE+10, SPR_OPENTTD_BASE+57, // more icons
 | ||
| 	648, 648, // nordic char: <20>
 | ||
| 	616, 616, // nordic char: <20>
 | ||
| 	666, 666, // nordic char: <20>
 | ||
| 	634, 634, // nordic char: <20>
 | ||
| 	SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons
 | ||
| 	0xffff,
 | ||
| };
 | ||
| 
 | ||
| static void LoadSpriteTables()
 | ||
| {
 | ||
| 	int i,j;
 | ||
| 
 | ||
| 	/* load initial sprites */
 | ||
| 	if (!HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], true)) {
 | ||
| 		
 | ||
| 		int load_index = 0;
 | ||
| 		for(i=0; _filename_list[i] != NULL; i++) {
 | ||
| 			load_index += LoadGrfFile(_filename_list[i], load_index, (byte)i);
 | ||
| 		}
 | ||
| 
 | ||
| 		LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
 | ||
| 
 | ||
| 		{
 | ||
| 			int l;
 | ||
| 			if ((l=_sprite_page_to_load) != 0)
 | ||
| 				LoadGrfIndexed(_landscape_filenames[l-1], _landscape_spriteindexes[l-1], i++); 
 | ||
| 		}
 | ||
| 		
 | ||
| 		LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
 | ||
| 
 | ||
| 		load_index = SPR_CANALS_BASE;
 | ||
| 		load_index += LoadGrfFile("canalsw.grf", load_index, i++);
 | ||
| 		/* XXX: Only for debugging. Will be more generic. */
 | ||
| 
 | ||
| 		load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT;
 | ||
| 
 | ||
| 		for(j=0; j!=lengthof(_newgrf_files) && _newgrf_files[j]; j++)
 | ||
| 			load_index += LoadGrfFile(_newgrf_files[j], load_index, i++);
 | ||
| 
 | ||
| //		load_index += LoadGrfFile("arcticseto.grf", load_index, i++);
 | ||
| //		load_index += LoadGrfFile("tempsetpo.grf", load_index, i++);
 | ||
| //		load_index += LoadGrfFile("newshipso.grf", load_index, i++);
 | ||
| 		//load_index += LoadGrfFile("brseto.grf", load_index, i++);
 | ||
| 
 | ||
| 		HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false);
 | ||
| 	} else {
 | ||
| 		for(i=0; _filename_list[i] != NULL; i++)
 | ||
| 			FioOpenFile(i,_filename_list[i]); 
 | ||
| 		
 | ||
| 		FioOpenFile(i, "openttd.grf");
 | ||
| 		FioOpenFile(i+1, "canalsw.grf");
 | ||
| 		
 | ||
| 		if (_sprite_page_to_load != 0)
 | ||
| 			FioOpenFile(i+2, _landscape_filenames[_sprite_page_to_load-1]);
 | ||
| 	}
 | ||
| 
 | ||
| 	_compact_cache_counter = 0;
 | ||
| }
 | ||
| 
 | ||
| void GfxInitSpriteMem(byte *ptr, uint32 size)
 | ||
| {
 | ||
| 	// initialize sprite cache heap
 | ||
| 	_spritecache_ptr = ptr;
 | ||
| 	_spritecache_size = size;
 | ||
| 
 | ||
| 	// Sentinel block (identified by size=0)
 | ||
| 	S_DATA(ptr + size - S_HDRSIZE) = 0;
 | ||
| 	// A big free block
 | ||
| 	S_DATA(ptr) = size - S_HDRSIZE + S_FREE_MASK;
 | ||
| 
 | ||
| 	memset(_sprite_ptr, 0, sizeof(_sprite_ptr));
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| void GfxLoadSprites() {
 | ||
| 	static byte *_sprite_mem;
 | ||
| 	
 | ||
| 	// Need to reload the sprites only if the landscape changed
 | ||
| 	if (_sprite_page_to_load != _opt.landscape) {
 | ||
| 		_sprite_page_to_load = _opt.landscape;
 | ||
| 
 | ||
| 		// Sprite cache
 | ||
| 		DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
 | ||
| 
 | ||
| 		// Reuse existing memory?
 | ||
| 		if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE);
 | ||
| 		GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE);
 | ||
| 		LoadSpriteTables();
 | ||
| 		GfxInitPalettes();
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| const SpriteDimension *GetSpriteDimension(uint sprite)
 | ||
| {
 | ||
| 	static SpriteDimension sd_static;
 | ||
| 	SpriteDimension *sd;
 | ||
| 
 | ||
| #ifndef WANT_SPRITESIZES
 | ||
| 	byte *p;
 | ||
| 
 | ||
| 	p = _sprite_ptr[sprite];
 | ||
| 	if (p == NULL)
 | ||
| 		p = GetSpritePtr(sprite);
 | ||
| 
 | ||
| 	/* decode sprite header */
 | ||
| 	sd = &sd_static;
 | ||
| 	sd->xoffs = (int16)READ_LE_UINT16(&((SpriteHdr*)p)->x_offs);
 | ||
| 	sd->yoffs = (int16)READ_LE_UINT16(&((SpriteHdr*)p)->y_offs);
 | ||
| 	sd->xsize = READ_LE_UINT16(&((SpriteHdr*)p)->width);
 | ||
| 	sd->ysize = ((SpriteHdr*)p)->height;
 | ||
| #else
 | ||
| 	sd = &sd_static;
 | ||
| 	sd->xoffs = _sprite_xoffs[sprite];
 | ||
| 	sd->yoffs = _sprite_yoffs[sprite];
 | ||
| 	sd->xsize = _sprite_xsize[sprite];
 | ||
| 	sd->ysize = _sprite_ysize[sprite];
 | ||
| #endif
 | ||
| /*	sd->xoffs = _sprite_xoffs[sprite];
 | ||
| 	sd->yoffs = _sprite_yoffs[sprite];
 | ||
| 	sd->xsize = _sprite_xsize[sprite];
 | ||
| 	sd->ysize = _sprite_ysize[sprite];
 | ||
| */
 | ||
| 	return sd;
 | ||
| }
 | ||
|  
 | 
