 10b842bddc
			
		
	
	10b842bddc
	
	
	
		
			
			- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
		
	
		
			
				
	
	
		
			34 lines
		
	
	
		
			855 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			855 B
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef HEIGHTMAP_H
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| #define HEIGHTMAP_H
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| 
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| /*
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|  * Order of these enums has to be the same as in lang/english.txt
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|  * Otherwise you will get inconsistent behaviour.
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|  */
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| enum {
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| 	HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees
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| 	HM_CLOCKWISE,         //! Rotate the map clockwise 45 degrees
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| };
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| 
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| /**
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|  * Get the dimensions of a heightmap.
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|  * @return Returns false if loading of the image failed.
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|  */
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| bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
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| 
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| /**
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|  * Load a heightmap from file and change the map in his current dimensions
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|  *  to a landscape representing the heightmap.
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|  * It converts pixels to height. The brighter, the higher.
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|  */
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| void LoadHeightmap(char *filename);
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| 
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| /**
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|  * Make an empty world where all tiles are of height 'tile_height'.
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|  */
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| void FlatEmptyWorld(byte tile_height);
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| 
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| #endif /* HEIGHTMAP_H */
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