 8e6a911700
			
		
	
	8e6a911700
	
	
	
		
			
			- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
		
			
				
	
	
		
			26 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef NETWORK_CLIENT_H
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| #define NETWORK_CLIENT_H
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| 
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| #ifdef ENABLE_NETWORK
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| 
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| DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO);
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| DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO);
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp);
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno);
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg);
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg);
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password);
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password);
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
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| DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
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| DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command);
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| 
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| NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs);
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| void NetworkClient_Connected(void);
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| 
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| #endif /* ENABLE_NETWORK */
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| 
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| #endif /* NETWORK_CLIENT_H */
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