 91b9b3ab18
			
		
	
	91b9b3ab18
	
	
	
		
			
			to _COMPANY as that is whom you are really addressing to. Also change some variable names, 'desttype' is confusing if there is also a parameter 'dest', so rename it to just type.
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef NETWORK_SERVER_H
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| #define NETWORK_SERVER_H
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| 
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| #ifdef ENABLE_NETWORK
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| 
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| DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
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| DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
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| DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
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| DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
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| DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
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| DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
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| 
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| bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
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| void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index);
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| 
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| bool NetworkServer_ReadPackets(NetworkClientState *cs);
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| void NetworkServer_Tick(bool send_frame);
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| void NetworkServerMonthlyLoop(void);
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| void NetworkServerYearlyLoop(void);
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| 
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| static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
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| {
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| 	struct in_addr addr;
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| 
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| 	addr.s_addr = ci->client_ip;
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| 	return inet_ntoa(addr);
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| }
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| 
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| #else /* ENABLE_NETWORK */
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| /* Network function stubs when networking is disabled */
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| 
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| static inline void NetworkServerMonthlyLoop(void) {}
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| static inline void NetworkServerYearlyLoop(void) {}
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| 
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| #endif /* ENABLE_NETWORK */
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| 
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| #endif /* NETWORK_SERVER_H */
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