261 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			261 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
 | 
						|
 | 
						|
/** @file sound.cpp Handling of playing sounds. */
 | 
						|
 | 
						|
#include "stdafx.h"
 | 
						|
#include "openttd.h"
 | 
						|
#include "landscape.h"
 | 
						|
#include "mixer.h"
 | 
						|
#include "sound_func.h"
 | 
						|
#include "fileio_func.h"
 | 
						|
#include "newgrf_sound.h"
 | 
						|
#include "fios.h"
 | 
						|
#include "window_gui.h"
 | 
						|
#include "core/alloc_func.hpp"
 | 
						|
#include "map_func.h"
 | 
						|
#include "vehicle_base.h"
 | 
						|
#include "debug.h"
 | 
						|
 | 
						|
static uint _file_count;
 | 
						|
static FileEntry *_files;
 | 
						|
MusicFileSettings msf;
 | 
						|
 | 
						|
// Number of levels of panning per side
 | 
						|
#define PANNING_LEVELS 16
 | 
						|
 | 
						|
/** The number of sounds in the original sample.cat */
 | 
						|
static const uint ORIGINAL_SAMPLE_COUNT = 73;
 | 
						|
 | 
						|
static void OpenBankFile(const char *filename)
 | 
						|
{
 | 
						|
	FileEntry *fe = CallocT<FileEntry>(ORIGINAL_SAMPLE_COUNT);
 | 
						|
	_file_count = ORIGINAL_SAMPLE_COUNT;
 | 
						|
	_files = fe;
 | 
						|
 | 
						|
	FioOpenFile(SOUND_SLOT, filename);
 | 
						|
	size_t pos = FioGetPos();
 | 
						|
	uint count = FioReadDword() / 8;
 | 
						|
 | 
						|
	/* Simple check for the correct number of original sounds. */
 | 
						|
	if (count != ORIGINAL_SAMPLE_COUNT) {
 | 
						|
		/* Corrupt sample data? Just leave the allocated memory as those tell
 | 
						|
		 * there is no sound to play (size = 0 due to calloc). Not allocating
 | 
						|
		 * the memory disables valid NewGRFs that replace sounds. */
 | 
						|
		DEBUG(misc, 6, "Incorrect number of sounds in '%s', ignoring.", filename);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	FioSeekTo(pos, SEEK_SET);
 | 
						|
 | 
						|
	for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
 | 
						|
		fe[i].file_slot = SOUND_SLOT;
 | 
						|
		fe[i].file_offset = FioReadDword() + pos;
 | 
						|
		fe[i].file_size = FioReadDword();
 | 
						|
	}
 | 
						|
 | 
						|
	for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++, fe++) {
 | 
						|
		char name[255];
 | 
						|
 | 
						|
		FioSeekTo(fe->file_offset, SEEK_SET);
 | 
						|
 | 
						|
		/* Check for special case, see else case */
 | 
						|
		FioReadBlock(name, FioReadByte()); // Read the name of the sound
 | 
						|
		if (strcmp(name, "Corrupt sound") != 0) {
 | 
						|
			FioSeekTo(12, SEEK_CUR); // Skip past RIFF header
 | 
						|
 | 
						|
			/* Read riff tags */
 | 
						|
			for (;;) {
 | 
						|
				uint32 tag = FioReadDword();
 | 
						|
				uint32 size = FioReadDword();
 | 
						|
 | 
						|
				if (tag == ' tmf') {
 | 
						|
					FioReadWord(); // wFormatTag
 | 
						|
					fe->channels = FioReadWord(); // wChannels
 | 
						|
					FioReadDword();   // samples per second
 | 
						|
					fe->rate = 11025; // seems like all samples should be played at this rate.
 | 
						|
					FioReadDword();   // avg bytes per second
 | 
						|
					FioReadWord();    // alignment
 | 
						|
					fe->bits_per_sample = FioReadByte(); // bits per sample
 | 
						|
					FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
 | 
						|
				} else if (tag == 'atad') {
 | 
						|
					fe->file_size = size;
 | 
						|
					fe->file_slot = SOUND_SLOT;
 | 
						|
					fe->file_offset = FioGetPos();
 | 
						|
					break;
 | 
						|
				} else {
 | 
						|
					fe->file_size = 0;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			/*
 | 
						|
			 * Special case for the jackhammer sound
 | 
						|
			 * (name in sample.cat is "Corrupt sound")
 | 
						|
			 * It's no RIFF file, but raw PCM data
 | 
						|
			 */
 | 
						|
			fe->channels = 1;
 | 
						|
			fe->rate = 11025;
 | 
						|
			fe->bits_per_sample = 8;
 | 
						|
			fe->file_slot = SOUND_SLOT;
 | 
						|
			fe->file_offset = FioGetPos();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
uint GetNumOriginalSounds()
 | 
						|
{
 | 
						|
	return _file_count;
 | 
						|
}
 | 
						|
 | 
						|
static bool SetBankSource(MixerChannel *mc, const FileEntry *fe)
 | 
						|
{
 | 
						|
	assert(fe != NULL);
 | 
						|
 | 
						|
	if (fe->file_size == 0) return false;
 | 
						|
 | 
						|
	int8 *mem = MallocT<int8>(fe->file_size);
 | 
						|
	if (mem == NULL) return false;
 | 
						|
 | 
						|
	FioSeekToFile(fe->file_slot, fe->file_offset);
 | 
						|
	FioReadBlock(mem, fe->file_size);
 | 
						|
 | 
						|
	for (uint i = 0; i != fe->file_size; i++) {
 | 
						|
		mem[i] += -128; // Convert unsigned sound data to signed
 | 
						|
	}
 | 
						|
 | 
						|
	assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
 | 
						|
 | 
						|
	MxSetChannelRawSrc(mc, mem, fe->file_size, fe->rate, MX_AUTOFREE);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool SoundInitialize(const char *filename)
 | 
						|
{
 | 
						|
	OpenBankFile(filename);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/* Low level sound player */
 | 
						|
static void StartSound(uint sound, int panning, uint volume)
 | 
						|
{
 | 
						|
	if (volume == 0) return;
 | 
						|
 | 
						|
	const FileEntry *fe = GetSound(sound);
 | 
						|
	if (fe == NULL) return;
 | 
						|
 | 
						|
	MixerChannel *mc = MxAllocateChannel();
 | 
						|
	if (mc == NULL) return;
 | 
						|
 | 
						|
	if (!SetBankSource(mc, fe)) return;
 | 
						|
 | 
						|
	/* Apply the sound effect's own volume. */
 | 
						|
	volume = (fe->volume * volume) / 128;
 | 
						|
 | 
						|
	panning = Clamp(panning, -PANNING_LEVELS, PANNING_LEVELS);
 | 
						|
	uint left_vol = (volume * PANNING_LEVELS) - (volume * panning);
 | 
						|
	uint right_vol = (volume * PANNING_LEVELS) + (volume * panning);
 | 
						|
	MxSetChannelVolume(mc, left_vol * 128 / PANNING_LEVELS, right_vol * 128 / PANNING_LEVELS);
 | 
						|
	MxActivateChannel(mc);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static const byte _vol_factor_by_zoom[] = {255, 190, 134, 87};
 | 
						|
assert_compile(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_COUNT);
 | 
						|
 | 
						|
static const byte _sound_base_vol[] = {
 | 
						|
	128,  90, 128, 128, 128, 128, 128, 128,
 | 
						|
	128,  90,  90, 128, 128, 128, 128, 128,
 | 
						|
	128, 128, 128,  80, 128, 128, 128, 128,
 | 
						|
	128, 128, 128, 128, 128, 128, 128, 128,
 | 
						|
	128, 128,  90,  90,  90, 128,  90, 128,
 | 
						|
	128,  90, 128, 128, 128,  90, 128, 128,
 | 
						|
	128, 128, 128, 128,  90, 128, 128, 128,
 | 
						|
	128,  90, 128, 128, 128, 128, 128, 128,
 | 
						|
	128, 128,  90,  90,  90, 128, 128, 128,
 | 
						|
	 90,
 | 
						|
};
 | 
						|
 | 
						|
static const byte _sound_idx[] = {
 | 
						|
	 2,  3,  4,  5,  6,  7,  8,  9,
 | 
						|
	10, 11, 12, 13, 14, 15, 16, 17,
 | 
						|
	18, 19, 20, 21, 22, 23, 24, 25,
 | 
						|
	26, 27, 28, 29, 30, 31, 32, 33,
 | 
						|
	34, 35, 36, 37, 38, 39, 40,  0,
 | 
						|
	 1, 41, 42, 43, 44, 45, 46, 47,
 | 
						|
	48, 49, 50, 51, 52, 53, 54, 55,
 | 
						|
	56, 57, 58, 59, 60, 61, 62, 63,
 | 
						|
	64, 65, 66, 67, 68, 69, 70, 71,
 | 
						|
	72,
 | 
						|
};
 | 
						|
 | 
						|
void SndCopyToPool()
 | 
						|
{
 | 
						|
	for (uint i = 0; i < _file_count; i++) {
 | 
						|
		FileEntry *orig = &_files[_sound_idx[i]];
 | 
						|
		FileEntry *fe = AllocateFileEntry();
 | 
						|
 | 
						|
		*fe = *orig;
 | 
						|
		fe->volume = _sound_base_vol[i];
 | 
						|
		fe->priority = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Decide 'where' (between left and right speaker) to play the sound effect.
 | 
						|
 * @param sound Sound effect to play
 | 
						|
 * @param left   Left edge of virtual coordinates where the sound is produced
 | 
						|
 * @param right  Right edge of virtual coordinates where the sound is produced
 | 
						|
 * @param top    Top edge of virtual coordinates where the sound is produced
 | 
						|
 * @param bottom Bottom edge of virtual coordinates where the sound is produced
 | 
						|
 */
 | 
						|
static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, int bottom)
 | 
						|
{
 | 
						|
	if (msf.effect_vol == 0) return;
 | 
						|
 | 
						|
	const Window *w;
 | 
						|
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 | 
						|
		const ViewPort *vp = w->viewport;
 | 
						|
 | 
						|
		if (vp != NULL &&
 | 
						|
				left < vp->virtual_left + vp->virtual_width && right > vp->virtual_left &&
 | 
						|
				top < vp->virtual_top + vp->virtual_height && bottom > vp->virtual_top) {
 | 
						|
			int screen_x = (left + right) / 2 - vp->virtual_left;
 | 
						|
			int width = (vp->virtual_width == 0 ? 1 : vp->virtual_width);
 | 
						|
			int panning = (screen_x * PANNING_LEVELS * 2) / width - PANNING_LEVELS;
 | 
						|
 | 
						|
			StartSound(
 | 
						|
				sound,
 | 
						|
				panning,
 | 
						|
				(msf.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256
 | 
						|
			);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void SndPlayTileFx(SoundFx sound, TileIndex tile)
 | 
						|
{
 | 
						|
	/* emits sound from center of the tile */
 | 
						|
	int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
 | 
						|
	int y = TileY(tile) * TILE_SIZE - TILE_SIZE / 2;
 | 
						|
	uint z = (y < 0 ? 0 : GetSlopeZ(x, y));
 | 
						|
	Point pt = RemapCoords(x, y, z);
 | 
						|
	y += 2 * TILE_SIZE;
 | 
						|
	Point pt2 = RemapCoords(x, y, GetSlopeZ(x, y));
 | 
						|
	SndPlayScreenCoordFx(sound, pt.x, pt2.x, pt.y, pt2.y);
 | 
						|
}
 | 
						|
 | 
						|
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
 | 
						|
{
 | 
						|
	SndPlayScreenCoordFx(sound,
 | 
						|
		v->left_coord, v->right_coord,
 | 
						|
		v->top_coord, v->top_coord
 | 
						|
	);
 | 
						|
}
 | 
						|
 | 
						|
void SndPlayFx(SoundFx sound)
 | 
						|
{
 | 
						|
	StartSound(sound, 0, msf.effect_vol);
 | 
						|
}
 |