2152 lines
		
	
	
		
			59 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2152 lines
		
	
	
		
			59 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
 | 
						|
 | 
						|
/** @file window.cpp windowing system, widgets and events */
 | 
						|
 | 
						|
#include "stdafx.h"
 | 
						|
#include <stdarg.h>
 | 
						|
#include "openttd.h"
 | 
						|
#include "debug.h"
 | 
						|
#include "functions.h"
 | 
						|
#include "map.h"
 | 
						|
#include "player.h"
 | 
						|
#include "window.h"
 | 
						|
#include "gfx.h"
 | 
						|
#include "viewport.h"
 | 
						|
#include "console.h"
 | 
						|
#include "variables.h"
 | 
						|
#include "table/sprites.h"
 | 
						|
#include "genworld.h"
 | 
						|
#include "helpers.hpp"
 | 
						|
#include "blitter/factory.hpp"
 | 
						|
 | 
						|
/* delta between mouse cursor and upper left corner of dragged window */
 | 
						|
static Point _drag_delta;
 | 
						|
 | 
						|
static Window _windows[25];
 | 
						|
Window *_z_windows[lengthof(_windows)];
 | 
						|
Window **_last_z_window; ///< always points to the next free space in the z-array
 | 
						|
 | 
						|
void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...)
 | 
						|
{
 | 
						|
	va_list wdg_list;
 | 
						|
 | 
						|
	va_start(wdg_list, widgets);
 | 
						|
 | 
						|
	while (widgets != WIDGET_LIST_END) {
 | 
						|
		SetWidgetDisabledState(widgets, disab_stat);
 | 
						|
		widgets = va_arg(wdg_list, int);
 | 
						|
	}
 | 
						|
 | 
						|
	va_end(wdg_list);
 | 
						|
}
 | 
						|
 | 
						|
void CDECL Window::SetWidgetsHiddenState(bool hidden_stat, int widgets, ...)
 | 
						|
{
 | 
						|
	va_list wdg_list;
 | 
						|
 | 
						|
	va_start(wdg_list, widgets);
 | 
						|
 | 
						|
	while (widgets != WIDGET_LIST_END) {
 | 
						|
		SetWidgetHiddenState(widgets, hidden_stat);
 | 
						|
		widgets = va_arg(wdg_list, int);
 | 
						|
	}
 | 
						|
 | 
						|
	va_end(wdg_list);
 | 
						|
}
 | 
						|
 | 
						|
void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...)
 | 
						|
{
 | 
						|
	va_list wdg_list;
 | 
						|
 | 
						|
	va_start(wdg_list, widgets);
 | 
						|
 | 
						|
	while (widgets != WIDGET_LIST_END) {
 | 
						|
		SetWidgetLoweredState(widgets, lowered_stat);
 | 
						|
		widgets = va_arg(wdg_list, int);
 | 
						|
	}
 | 
						|
 | 
						|
	va_end(wdg_list);
 | 
						|
}
 | 
						|
 | 
						|
void Window::RaiseButtons()
 | 
						|
{
 | 
						|
	uint i;
 | 
						|
 | 
						|
	for (i = 0; i < this->widget_count; i++) {
 | 
						|
		if (this->IsWidgetLowered(i)) {
 | 
						|
			this->RaiseWidget(i);
 | 
						|
			this->InvalidateWidget(i);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void Window::InvalidateWidget(byte widget_index) const
 | 
						|
{
 | 
						|
	const Widget *wi = &this->widget[widget_index];
 | 
						|
 | 
						|
	/* Don't redraw the window if the widget is invisible or of no-type */
 | 
						|
	if (wi->type == WWT_EMPTY || IsWidgetHidden(widget_index)) return;
 | 
						|
 | 
						|
	SetDirtyBlocks(this->left + wi->left, this->top + wi->top, this->left + wi->right + 1, this->top + wi->bottom + 1);
 | 
						|
}
 | 
						|
 | 
						|
void Window::HandleButtonClick(byte widget)
 | 
						|
{
 | 
						|
	this->LowerWidget(widget);
 | 
						|
	this->flags4 |= 5 << WF_TIMEOUT_SHL;
 | 
						|
	this->InvalidateWidget(widget);
 | 
						|
}
 | 
						|
 | 
						|
static void StartWindowDrag(Window *w);
 | 
						|
static void StartWindowSizing(Window *w);
 | 
						|
 | 
						|
static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
 | 
						|
{
 | 
						|
	WindowEvent e;
 | 
						|
	const Widget *wi;
 | 
						|
 | 
						|
	e.we.click.pt.x = x;
 | 
						|
	e.we.click.pt.y = y;
 | 
						|
	e.event = double_click ? WE_DOUBLE_CLICK : WE_CLICK;
 | 
						|
 | 
						|
	if (w->desc_flags & WDF_DEF_WIDGET) {
 | 
						|
		e.we.click.widget = GetWidgetFromPos(w, x, y);
 | 
						|
		if (e.we.click.widget < 0) return; // exit if clicked outside of widgets
 | 
						|
 | 
						|
		/* don't allow any interaction if the button has been disabled */
 | 
						|
		if (w->IsWidgetDisabled(e.we.click.widget)) return;
 | 
						|
 | 
						|
		wi = &w->widget[e.we.click.widget];
 | 
						|
 | 
						|
		if (wi->type & WWB_MASK) {
 | 
						|
			/* special widget handling for buttons*/
 | 
						|
			switch (wi->type) {
 | 
						|
				case WWT_PANEL   | WWB_PUSHBUTTON: /* WWT_PUSHBTN */
 | 
						|
				case WWT_IMGBTN  | WWB_PUSHBUTTON: /* WWT_PUSHIMGBTN */
 | 
						|
				case WWT_TEXTBTN | WWB_PUSHBUTTON: /* WWT_PUSHTXTBTN */
 | 
						|
					w->HandleButtonClick(e.we.click.widget);
 | 
						|
					break;
 | 
						|
			}
 | 
						|
		} else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_SCROLL2BAR || wi->type == WWT_HSCROLLBAR) {
 | 
						|
			ScrollbarClickHandler(w, wi, e.we.click.pt.x, e.we.click.pt.y);
 | 
						|
		}
 | 
						|
 | 
						|
		if (w->desc_flags & WDF_STD_BTN) {
 | 
						|
			if (e.we.click.widget == 0) { /* 'X' */
 | 
						|
				DeleteWindow(w);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (e.we.click.widget == 1) { /* 'Title bar' */
 | 
						|
				StartWindowDrag(w);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (w->desc_flags & WDF_RESIZABLE && wi->type == WWT_RESIZEBOX) {
 | 
						|
			StartWindowSizing(w);
 | 
						|
			w->InvalidateWidget(e.we.click.widget);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		if (w->desc_flags & WDF_STICKY_BUTTON && wi->type == WWT_STICKYBOX) {
 | 
						|
			w->flags4 ^= WF_STICKY;
 | 
						|
			w->InvalidateWidget(e.we.click.widget);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	w->wndproc(w, &e);
 | 
						|
}
 | 
						|
 | 
						|
static void DispatchRightClickEvent(Window *w, int x, int y)
 | 
						|
{
 | 
						|
	WindowEvent e;
 | 
						|
 | 
						|
	/* default tooltips handler? */
 | 
						|
	if (w->desc_flags & WDF_STD_TOOLTIPS) {
 | 
						|
		e.we.click.widget = GetWidgetFromPos(w, x, y);
 | 
						|
		if (e.we.click.widget < 0)
 | 
						|
			return; // exit if clicked outside of widgets
 | 
						|
 | 
						|
		if (w->widget[e.we.click.widget].tooltips != 0) {
 | 
						|
			GuiShowTooltips(w->widget[e.we.click.widget].tooltips);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	e.event = WE_RCLICK;
 | 
						|
	e.we.click.pt.x = x;
 | 
						|
	e.we.click.pt.y = y;
 | 
						|
	w->wndproc(w, &e);
 | 
						|
}
 | 
						|
 | 
						|
/** Dispatch the mousewheel-action to the window which will scroll any
 | 
						|
 * compatible scrollbars if the mouse is pointed over the bar or its contents
 | 
						|
 * @param *w Window
 | 
						|
 * @param widget the widget where the scrollwheel was used
 | 
						|
 * @param wheel scroll up or down
 | 
						|
 */
 | 
						|
static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
 | 
						|
{
 | 
						|
	const Widget *wi1, *wi2;
 | 
						|
	Scrollbar *sb;
 | 
						|
 | 
						|
	if (widget < 0) return;
 | 
						|
 | 
						|
	wi1 = &w->widget[widget];
 | 
						|
	wi2 = &w->widget[widget + 1];
 | 
						|
 | 
						|
	/* The listbox can only scroll if scrolling was done on the scrollbar itself,
 | 
						|
	 * or on the listbox (and the next item is (must be) the scrollbar)
 | 
						|
	 * XXX - should be rewritten as a widget-dependent scroller but that's
 | 
						|
	 * not happening until someone rewrites the whole widget-code */
 | 
						|
	if ((sb = &w->vscroll,  wi1->type == WWT_SCROLLBAR)  || (sb = &w->vscroll2, wi1->type == WWT_SCROLL2BAR)  ||
 | 
						|
			(sb = &w->vscroll2, wi2->type == WWT_SCROLL2BAR) || (sb = &w->vscroll, wi2->type == WWT_SCROLLBAR) ) {
 | 
						|
 | 
						|
		if (sb->count > sb->cap) {
 | 
						|
			int pos = Clamp(sb->pos + wheel, 0, sb->count - sb->cap);
 | 
						|
			if (pos != sb->pos) {
 | 
						|
				sb->pos = pos;
 | 
						|
				SetWindowDirty(w);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom);
 | 
						|
 | 
						|
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
	DrawPixelInfo bk;
 | 
						|
	_cur_dpi = &bk;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		const Window *w = *wz;
 | 
						|
		if (right > w->left &&
 | 
						|
				bottom > w->top &&
 | 
						|
				left < w->left + w->width &&
 | 
						|
				top < w->top + w->height) {
 | 
						|
			DrawOverlappedWindow(wz, left, top, right, bottom);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom)
 | 
						|
{
 | 
						|
	Window* const *vz = wz;
 | 
						|
	int x;
 | 
						|
 | 
						|
	while (++vz != _last_z_window) {
 | 
						|
		const Window *v = *vz;
 | 
						|
 | 
						|
		if (right > v->left &&
 | 
						|
				bottom > v->top &&
 | 
						|
				left < v->left + v->width &&
 | 
						|
				top < v->top + v->height) {
 | 
						|
			if (left < (x = v->left)) {
 | 
						|
				DrawOverlappedWindow(wz, left, top, x, bottom);
 | 
						|
				DrawOverlappedWindow(wz, x, top, right, bottom);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (right > (x = v->left + v->width)) {
 | 
						|
				DrawOverlappedWindow(wz, left, top, x, bottom);
 | 
						|
				DrawOverlappedWindow(wz, x, top, right, bottom);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (top < (x = v->top)) {
 | 
						|
				DrawOverlappedWindow(wz, left, top, right, x);
 | 
						|
				DrawOverlappedWindow(wz, left, x, right, bottom);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (bottom > (x = v->top + v->height)) {
 | 
						|
				DrawOverlappedWindow(wz, left, top, right, x);
 | 
						|
				DrawOverlappedWindow(wz, left, x, right, bottom);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		DrawPixelInfo *dp = _cur_dpi;
 | 
						|
		dp->width = right - left;
 | 
						|
		dp->height = bottom - top;
 | 
						|
		dp->left = left - (*wz)->left;
 | 
						|
		dp->top = top - (*wz)->top;
 | 
						|
		dp->pitch = _screen.pitch;
 | 
						|
		dp->dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
 | 
						|
		dp->zoom = ZOOM_LVL_NORMAL;
 | 
						|
		CallWindowEventNP(*wz, WE_PAINT);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CallWindowEventNP(Window *w, int event)
 | 
						|
{
 | 
						|
	WindowEvent e;
 | 
						|
 | 
						|
	e.event = event;
 | 
						|
	w->wndproc(w, &e);
 | 
						|
}
 | 
						|
 | 
						|
void SetWindowDirty(const Window *w)
 | 
						|
{
 | 
						|
	if (w == NULL) return;
 | 
						|
	SetDirtyBlocks(w->left, w->top, w->left + w->width, w->top + w->height);
 | 
						|
}
 | 
						|
 | 
						|
/** Find the Window whose parent pointer points to this window
 | 
						|
 * @param w parent Window to find child of
 | 
						|
 * @return a Window pointer that is the child of w, or NULL otherwise */
 | 
						|
static Window *FindChildWindow(const Window *w)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		Window *v = *wz;
 | 
						|
		if (v->parent == w) return v;
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/** Find the z-value of a window. A window must already be open
 | 
						|
 * or the behaviour is undefined but function should never fail
 | 
						|
 * @param w window to query Z Position
 | 
						|
 * @return the window that matches it */
 | 
						|
Window **FindWindowZPosition(const Window *w)
 | 
						|
{
 | 
						|
	Window **wz;
 | 
						|
 | 
						|
	for (wz = _z_windows; wz != _last_z_window; wz++) {
 | 
						|
		if (*wz == w) return wz;
 | 
						|
	}
 | 
						|
 | 
						|
	DEBUG(misc, 3, "Window (cls %d, number %d) is not open, probably removed by recursive calls",
 | 
						|
		w->window_class, w->window_number);
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
void DeleteWindow(Window *w)
 | 
						|
{
 | 
						|
	Window *v;
 | 
						|
	Window **wz;
 | 
						|
	if (w == NULL) return;
 | 
						|
 | 
						|
	/* Delete any children a window might have in a head-recursive manner */
 | 
						|
	v = FindChildWindow(w);
 | 
						|
	if (v != NULL) DeleteWindow(v);
 | 
						|
 | 
						|
	if (_thd.place_mode != VHM_NONE &&
 | 
						|
			_thd.window_class == w->window_class &&
 | 
						|
			_thd.window_number == w->window_number) {
 | 
						|
		ResetObjectToPlace();
 | 
						|
	}
 | 
						|
 | 
						|
	CallWindowEventNP(w, WE_DESTROY);
 | 
						|
	if (w->viewport != NULL) DeleteWindowViewport(w);
 | 
						|
 | 
						|
	SetWindowDirty(w);
 | 
						|
	free(w->widget);
 | 
						|
	w->widget = NULL;
 | 
						|
	w->widget_count = 0;
 | 
						|
	w->parent = NULL;
 | 
						|
 | 
						|
	/* Find the window in the z-array, and effectively remove it
 | 
						|
	 * by moving all windows after it one to the left */
 | 
						|
	wz = FindWindowZPosition(w);
 | 
						|
	if (wz == NULL) return;
 | 
						|
	memmove(wz, wz + 1, (byte*)_last_z_window - (byte*)wz);
 | 
						|
	_last_z_window--;
 | 
						|
}
 | 
						|
 | 
						|
Window *FindWindowById(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		Window *w = *wz;
 | 
						|
		if (w->window_class == cls && w->window_number == number) return w;
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
void DeleteWindowById(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	DeleteWindow(FindWindowById(cls, number));
 | 
						|
}
 | 
						|
 | 
						|
void DeleteWindowByClass(WindowClass cls)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		Window *w = *wz;
 | 
						|
		if (w->window_class == cls) {
 | 
						|
			DeleteWindow(w);
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Delete all windows of a player. We identify windows of a player
 | 
						|
 * by looking at the caption colour. If it is equal to the player ID
 | 
						|
 * then we say the window belongs to the player and should be deleted
 | 
						|
 * @param id PlayerID player identifier */
 | 
						|
void DeletePlayerWindows(PlayerID id)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		Window *w = *wz;
 | 
						|
		if (w->caption_color == id) {
 | 
						|
			DeleteWindow(w);
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Also delete the player specific windows, that don't have a player-colour */
 | 
						|
	DeleteWindowById(WC_BUY_COMPANY, id);
 | 
						|
}
 | 
						|
 | 
						|
/** Change the owner of all the windows one player can take over from another
 | 
						|
 * player in the case of a company merger. Do not change ownership of windows
 | 
						|
 * that need to be deleted once takeover is complete
 | 
						|
 * @param old_player PlayerID of original owner of the window
 | 
						|
 * @param new_player PlayerID of the new owner of the window */
 | 
						|
void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		Window *w = *wz;
 | 
						|
 | 
						|
		if (w->caption_color != old_player)      continue;
 | 
						|
		if (w->window_class == WC_PLAYER_COLOR)  continue;
 | 
						|
		if (w->window_class == WC_FINANCES)      continue;
 | 
						|
		if (w->window_class == WC_STATION_LIST)  continue;
 | 
						|
		if (w->window_class == WC_TRAINS_LIST)   continue;
 | 
						|
		if (w->window_class == WC_ROADVEH_LIST)  continue;
 | 
						|
		if (w->window_class == WC_SHIPS_LIST)    continue;
 | 
						|
		if (w->window_class == WC_AIRCRAFT_LIST) continue;
 | 
						|
		if (w->window_class == WC_BUY_COMPANY)   continue;
 | 
						|
		if (w->window_class == WC_COMPANY)       continue;
 | 
						|
 | 
						|
		w->caption_color = new_player;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void BringWindowToFront(const Window *w);
 | 
						|
 | 
						|
/** Find a window and make it the top-window on the screen. The window
 | 
						|
 * gets a white border for a brief period of time to visualize its "activation"
 | 
						|
 * @param cls WindowClass of the window to activate
 | 
						|
 * @param number WindowNumber of the window to activate
 | 
						|
 * @return a pointer to the window thus activated */
 | 
						|
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	Window *w = FindWindowById(cls, number);
 | 
						|
 | 
						|
	if (w != NULL) {
 | 
						|
		w->flags4 |= WF_WHITE_BORDER_MASK;
 | 
						|
		BringWindowToFront(w);
 | 
						|
		SetWindowDirty(w);
 | 
						|
	}
 | 
						|
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
static inline bool IsVitalWindow(const Window *w)
 | 
						|
{
 | 
						|
	WindowClass wc = w->window_class;
 | 
						|
	return (wc == WC_MAIN_TOOLBAR || wc == WC_STATUS_BAR || wc == WC_NEWS_WINDOW || wc == WC_SEND_NETWORK_MSG);
 | 
						|
}
 | 
						|
 | 
						|
/** On clicking on a window, make it the frontmost window of all. However
 | 
						|
 * there are certain windows that always need to be on-top; these include
 | 
						|
 * - Toolbar, Statusbar (always on)
 | 
						|
 * - New window, Chatbar (only if open)
 | 
						|
 * The window is marked dirty for a repaint if the window is actually moved
 | 
						|
 * @param w window that is put into the foreground
 | 
						|
 * @return pointer to the window, the same as the input pointer
 | 
						|
 */
 | 
						|
static void BringWindowToFront(const Window *w)
 | 
						|
{
 | 
						|
	Window *tempz;
 | 
						|
	Window **wz = FindWindowZPosition(w);
 | 
						|
	Window **vz = _last_z_window;
 | 
						|
 | 
						|
	/* Bring the window just below the vital windows */
 | 
						|
	do {
 | 
						|
		if (--vz < _z_windows) return;
 | 
						|
	} while (IsVitalWindow(*vz));
 | 
						|
 | 
						|
	if (wz == vz) return; // window is already in the right position
 | 
						|
	assert(wz < vz);
 | 
						|
 | 
						|
	tempz = *wz;
 | 
						|
	memmove(wz, wz + 1, (byte*)vz - (byte*)wz);
 | 
						|
	*vz = tempz;
 | 
						|
 | 
						|
	SetWindowDirty(w);
 | 
						|
}
 | 
						|
 | 
						|
/** We have run out of windows, so find a suitable candidate for replacement.
 | 
						|
 * Keep all important windows intact. These are
 | 
						|
 * - Main window (gamefield), Toolbar, Statusbar (always on)
 | 
						|
 * - News window, Chatbar (when on)
 | 
						|
 * - Any sticked windows since we wanted to keep these
 | 
						|
 * @return w pointer to the window that is going to be deleted
 | 
						|
 */
 | 
						|
static Window *FindDeletableWindow()
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		Window *w = *wz;
 | 
						|
		if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w) && !(w->flags4 & WF_STICKY)) {
 | 
						|
			return w;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/** A window must be freed, and all are marked as important windows. Ease the
 | 
						|
 * restriction a bit by allowing to delete sticky windows. Keep important/vital
 | 
						|
 * windows intact (Main window, Toolbar, Statusbar, News Window, Chatbar)
 | 
						|
 * Start finding an appropiate candidate from the lowest z-values (bottom)
 | 
						|
 * @see FindDeletableWindow()
 | 
						|
 * @return w Pointer to the window that is being deleted
 | 
						|
 */
 | 
						|
static Window *ForceFindDeletableWindow()
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	for (wz = _z_windows;; wz++) {
 | 
						|
		Window *w = *wz;
 | 
						|
		assert(wz < _last_z_window);
 | 
						|
		if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w)) return w;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool IsWindowOfPrototype(const Window *w, const Widget *widget)
 | 
						|
{
 | 
						|
	return (w->original_widget == widget);
 | 
						|
}
 | 
						|
 | 
						|
/** Copies 'widget' to 'w->widget' to allow for resizable windows
 | 
						|
 * @param w Window on which to attach the widget array
 | 
						|
 * @param widget pointer of widget array to fill the window with */
 | 
						|
void AssignWidgetToWindow(Window *w, const Widget *widget)
 | 
						|
{
 | 
						|
	w->original_widget = widget;
 | 
						|
 | 
						|
	if (widget != NULL) {
 | 
						|
		uint index = 1;
 | 
						|
		const Widget *wi;
 | 
						|
 | 
						|
		for (wi = widget; wi->type != WWT_LAST; wi++) index++;
 | 
						|
 | 
						|
		w->widget = ReallocT(w->widget, index);
 | 
						|
		memcpy(w->widget, widget, sizeof(*w->widget) * index);
 | 
						|
		w->widget_count = index - 1;
 | 
						|
	} else {
 | 
						|
		w->widget = NULL;
 | 
						|
		w->widget_count = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static Window *FindFreeWindow()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	for (w = _windows; w < endof(_windows); w++) {
 | 
						|
		Window* const *wz;
 | 
						|
		bool window_in_use = false;
 | 
						|
 | 
						|
		FOR_ALL_WINDOWS(wz) {
 | 
						|
			if (*wz == w) {
 | 
						|
				window_in_use = true;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (!window_in_use) return w;
 | 
						|
	}
 | 
						|
 | 
						|
	assert(_last_z_window == endof(_z_windows));
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/** Open a new window.
 | 
						|
 * This function is called from AllocateWindow() or AllocateWindowDesc()
 | 
						|
 * See descriptions for those functions for usage
 | 
						|
 * See AllocateWindow() for description of arguments.
 | 
						|
 * Only addition here is window_number, which is the window_number being assigned to the new window
 | 
						|
 * @param x offset in pixels from the left of the screen
 | 
						|
 * @param y offset in pixels from the top of the screen
 | 
						|
 * @param min_width minimum width in pixels of the window
 | 
						|
 * @param min_height minimum height in pixels of the window
 | 
						|
 * @param def_width default width in pixels of the window
 | 
						|
 * @param def_height default height in pixels of the window
 | 
						|
 * @param *proc see WindowProc function to call when any messages/updates happen to the window
 | 
						|
 * @param cls see WindowClass class of the window, used for identification and grouping
 | 
						|
 * @param *widget see Widget pointer to the window layout and various elements
 | 
						|
 * @param window_number number being assigned to the new window
 | 
						|
 * @param data the data to be given during the WE_CREATE message
 | 
						|
 * @return Window pointer of the newly created window */
 | 
						|
static Window *LocalAllocateWindow(
 | 
						|
							int x, int y, int min_width, int min_height, int def_width, int def_height,
 | 
						|
							WindowProc *proc, WindowClass cls, const Widget *widget, int window_number, void *data)
 | 
						|
{
 | 
						|
	Window *w = FindFreeWindow();
 | 
						|
 | 
						|
	/* We have run out of windows, close one and use that as the place for our new one */
 | 
						|
	if (w == NULL) {
 | 
						|
		w = FindDeletableWindow();
 | 
						|
		if (w == NULL) w = ForceFindDeletableWindow();
 | 
						|
		DeleteWindow(w);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Set up window properties */
 | 
						|
	memset(w, 0, sizeof(*w));
 | 
						|
	w->window_class = cls;
 | 
						|
	w->flags4 = WF_WHITE_BORDER_MASK; // just opened windows have a white border
 | 
						|
	w->caption_color = 0xFF;
 | 
						|
	w->left = x;
 | 
						|
	w->top = y;
 | 
						|
	w->width = min_width;
 | 
						|
	w->height = min_height;
 | 
						|
	w->wndproc = proc;
 | 
						|
	AssignWidgetToWindow(w, widget);
 | 
						|
	w->resize.width = min_width;
 | 
						|
	w->resize.height = min_height;
 | 
						|
	w->resize.step_width = 1;
 | 
						|
	w->resize.step_height = 1;
 | 
						|
	w->window_number = window_number;
 | 
						|
 | 
						|
	{
 | 
						|
		Window **wz = _last_z_window;
 | 
						|
 | 
						|
		/* Hacky way of specifying always-on-top windows. These windows are
 | 
						|
		 * always above other windows because they are moved below them.
 | 
						|
		 * status-bar is above news-window because it has been created earlier.
 | 
						|
		 * Also, as the chat-window is excluded from this, it will always be
 | 
						|
		 * the last window, thus always on top.
 | 
						|
		 * XXX - Yes, ugly, probably needs something like w->always_on_top flag
 | 
						|
		 * to implement correctly, but even then you need some kind of distinction
 | 
						|
		 * between on-top of chat/news and status windows, because these conflict */
 | 
						|
		if (wz != _z_windows && w->window_class != WC_SEND_NETWORK_MSG && w->window_class != WC_HIGHSCORE && w->window_class != WC_ENDSCREEN) {
 | 
						|
			if (FindWindowById(WC_MAIN_TOOLBAR, 0)     != NULL) wz--;
 | 
						|
			if (FindWindowById(WC_STATUS_BAR, 0)       != NULL) wz--;
 | 
						|
			if (FindWindowById(WC_NEWS_WINDOW, 0)      != NULL) wz--;
 | 
						|
			if (FindWindowById(WC_SEND_NETWORK_MSG, 0) != NULL) wz--;
 | 
						|
 | 
						|
			assert(wz >= _z_windows);
 | 
						|
			if (wz != _last_z_window) memmove(wz + 1, wz, (byte*)_last_z_window - (byte*)wz);
 | 
						|
		}
 | 
						|
 | 
						|
		*wz = w;
 | 
						|
		_last_z_window++;
 | 
						|
	}
 | 
						|
 | 
						|
	WindowEvent e;
 | 
						|
	e.event = WE_CREATE;
 | 
						|
	e.we.create.data = data;
 | 
						|
	w->wndproc(w, &e);
 | 
						|
 | 
						|
	/* Try to make windows smaller when our window is too small.
 | 
						|
	 * w->(width|height) is normally the same as min_(width|height),
 | 
						|
	 * but this way the GUIs can be made a little more dynamic;
 | 
						|
	 * one can use the same spec for multiple windows and those
 | 
						|
	 * can then determine the real minimum size of the window. */
 | 
						|
	if (w->width != def_width || w->height != def_height) {
 | 
						|
		/* Think about the overlapping toolbars when determining the minimum window size */
 | 
						|
		int free_height = _screen.height;
 | 
						|
		const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
 | 
						|
		if (wt != NULL) free_height -= wt->height;
 | 
						|
		wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
		if (wt != NULL) free_height -= wt->height;
 | 
						|
 | 
						|
		int enlarge_x = max(min(def_width  - w->width,  _screen.width - w->width),  0);
 | 
						|
		int enlarge_y = max(min(def_height - w->height, free_height   - w->height), 0);
 | 
						|
 | 
						|
		/* X and Y has to go by step.. calculate it.
 | 
						|
		 * The cast to int is necessary else x/y are implicitly casted to
 | 
						|
		 * unsigned int, which won't work. */
 | 
						|
		if (w->resize.step_width  > 1) enlarge_x -= enlarge_x % (int)w->resize.step_width;
 | 
						|
		if (w->resize.step_height > 1) enlarge_y -= enlarge_y % (int)w->resize.step_height;
 | 
						|
 | 
						|
		ResizeWindow(w, enlarge_x, enlarge_y);
 | 
						|
 | 
						|
		WindowEvent e;
 | 
						|
		e.event = WE_RESIZE;
 | 
						|
		e.we.sizing.size.x = w->width;
 | 
						|
		e.we.sizing.size.y = w->height;
 | 
						|
		e.we.sizing.diff.x = enlarge_x;
 | 
						|
		e.we.sizing.diff.y = enlarge_y;
 | 
						|
		w->wndproc(w, &e);
 | 
						|
	}
 | 
						|
 | 
						|
	int nx = w->left;
 | 
						|
	int ny = w->top;
 | 
						|
 | 
						|
	if (nx + w->width > _screen.width) nx -= (nx + w->width - _screen.width);
 | 
						|
 | 
						|
	const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	ny = max(ny, (wt == NULL || w == wt || y == 0) ? 0 : wt->height);
 | 
						|
	nx = max(nx, 0);
 | 
						|
 | 
						|
	if (w->viewport != NULL) {
 | 
						|
		w->viewport->left += nx - w->left;
 | 
						|
		w->viewport->top  += ny - w->top;
 | 
						|
	}
 | 
						|
	w->left = nx;
 | 
						|
	w->top = ny;
 | 
						|
 | 
						|
	SetWindowDirty(w);
 | 
						|
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Open a new window. If there is no space for a new window, close an open
 | 
						|
 * window. Try to avoid stickied windows, but if there is no else, close one of
 | 
						|
 * those as well. Then make sure all created windows are below some always-on-top
 | 
						|
 * ones. Finally set all variables and call the WE_CREATE event
 | 
						|
 * @param x offset in pixels from the left of the screen
 | 
						|
 * @param y offset in pixels from the top of the screen
 | 
						|
 * @param width width in pixels of the window
 | 
						|
 * @param height height in pixels of the window
 | 
						|
 * @param *proc see WindowProc function to call when any messages/updates happen to the window
 | 
						|
 * @param cls see WindowClass class of the window, used for identification and grouping
 | 
						|
 * @param *widget see Widget pointer to the window layout and various elements
 | 
						|
 * @return Window pointer of the newly created window */
 | 
						|
Window *AllocateWindow(
 | 
						|
							int x, int y, int width, int height,
 | 
						|
							WindowProc *proc, WindowClass cls, const Widget *widget, void *data)
 | 
						|
{
 | 
						|
	return LocalAllocateWindow(x, y, width, height, width, height, proc, cls, widget, 0, data);
 | 
						|
}
 | 
						|
 | 
						|
struct SizeRect {
 | 
						|
	int left,top,width,height;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &pos)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	int right  = width + left;
 | 
						|
	int bottom = height + top;
 | 
						|
 | 
						|
	if (left < 0 || top < 22 || right > _screen.width || bottom > _screen.height)
 | 
						|
		return false;
 | 
						|
 | 
						|
	/* Make sure it is not obscured by any window. */
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		const Window *w = *wz;
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (right > w->left &&
 | 
						|
				w->left + w->width > left &&
 | 
						|
				bottom > w->top &&
 | 
						|
				w->top + w->height > top) {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	pos.x = left;
 | 
						|
	pos.y = top;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static bool IsGoodAutoPlace2(int left, int top, int width, int height, Point &pos)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	if (left < -(width>>2) || left > _screen.width - (width>>1)) return false;
 | 
						|
	if (top < 22 || top > _screen.height - (height>>2)) return false;
 | 
						|
 | 
						|
	/* Make sure it is not obscured by any window. */
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		const Window *w = *wz;
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (left + width > w->left &&
 | 
						|
				w->left + w->width > left &&
 | 
						|
				top + height > w->top &&
 | 
						|
				w->top + w->height > top) {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	pos.x = left;
 | 
						|
	pos.y = top;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static Point GetAutoPlacePosition(int width, int height)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
	Point pt;
 | 
						|
 | 
						|
	if (IsGoodAutoPlace1(0, 24, width, height, pt)) return pt;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		const Window *w = *wz;
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (IsGoodAutoPlace1(w->left + w->width + 2, w->top, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left - width - 2,    w->top, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left, w->top + w->height + 2, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left, w->top - height - 2,    width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left + w->width + 2, w->top + w->height - height, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left - width - 2,    w->top + w->height - height, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height + 2, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height - 2,    width, height, pt)) return pt;
 | 
						|
	}
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		const Window *w = *wz;
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) continue;
 | 
						|
 | 
						|
		if (IsGoodAutoPlace2(w->left + w->width + 2, w->top, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace2(w->left - width - 2,    w->top, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace2(w->left, w->top + w->height + 2, width, height, pt)) return pt;
 | 
						|
		if (IsGoodAutoPlace2(w->left, w->top - height - 2,    width, height, pt)) return pt;
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		int left = 0, top = 24;
 | 
						|
 | 
						|
restart:
 | 
						|
		FOR_ALL_WINDOWS(wz) {
 | 
						|
			const Window *w = *wz;
 | 
						|
 | 
						|
			if (w->left == left && w->top == top) {
 | 
						|
				left += 5;
 | 
						|
				top += 5;
 | 
						|
				goto restart;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		pt.x = left;
 | 
						|
		pt.y = top;
 | 
						|
		return pt;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Set the x and y coordinates of a new window.
 | 
						|
 *
 | 
						|
 * @param *desc         The pointer to the WindowDesc to be created
 | 
						|
 * @param window_number the window number of the new window
 | 
						|
 * @param data          arbitrary data that is send with the WE_CREATE message
 | 
						|
 *
 | 
						|
 * @return see Window pointer of the newly created window
 | 
						|
 */
 | 
						|
static Window *LocalAllocateWindowDesc(const WindowDesc *desc, int window_number, void *data)
 | 
						|
{
 | 
						|
	Point pt;
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	/* By default position a child window at an offset of 10/10 of its parent.
 | 
						|
	 * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports)
 | 
						|
	 * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/36 of
 | 
						|
	 * its parent. So it's exactly under the parent toolbar and no buttons will be covered.
 | 
						|
	 * However if it falls too extremely outside window positions, reposition
 | 
						|
	 * it to an automatic place */
 | 
						|
	if (desc->parent_cls != 0 /* WC_MAIN_WINDOW */ &&
 | 
						|
			(w = FindWindowById(desc->parent_cls, window_number)) != NULL &&
 | 
						|
			w->left < _screen.width - 20 && w->left > -60 && w->top < _screen.height - 20) {
 | 
						|
 | 
						|
		pt.x = w->left + ((desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) ? 0 : 10);
 | 
						|
		if (pt.x > _screen.width + 10 - desc->default_width) {
 | 
						|
			pt.x = (_screen.width + 10 - desc->default_width) - 20;
 | 
						|
		}
 | 
						|
		pt.y = w->top + ((desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) ? 36 : 10);
 | 
						|
	} else {
 | 
						|
		switch (desc->left) {
 | 
						|
			case WDP_ALIGN_TBR: { /* Align the right side with the top toolbar */
 | 
						|
				w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
				pt.x = (w->left + w->width) - desc->default_width;
 | 
						|
			} break;
 | 
						|
			case WDP_ALIGN_TBL: /* Align the left side with the top toolbar */
 | 
						|
				pt.x = FindWindowById(WC_MAIN_TOOLBAR, 0)->left;
 | 
						|
				break;
 | 
						|
			case WDP_AUTO: /* Find a good automatic position for the window */
 | 
						|
				pt = GetAutoPlacePosition(desc->default_width, desc->default_height);
 | 
						|
				goto allocate_window;
 | 
						|
			case WDP_CENTER: /* Centre the window horizontally */
 | 
						|
				pt.x = (_screen.width - desc->default_width) / 2;
 | 
						|
				break;
 | 
						|
			default:
 | 
						|
				pt.x = desc->left;
 | 
						|
				if (pt.x < 0) pt.x += _screen.width; // negative is from right of the screen
 | 
						|
		}
 | 
						|
 | 
						|
		switch (desc->top) {
 | 
						|
			case WDP_CENTER: /* Centre the window vertically */
 | 
						|
				pt.y = (_screen.height - desc->default_height) / 2;
 | 
						|
				break;
 | 
						|
			/* WDP_AUTO sets the position at once and is controlled by desc->left.
 | 
						|
			 * Both left and top must be set to WDP_AUTO */
 | 
						|
			case WDP_AUTO:
 | 
						|
				NOT_REACHED();
 | 
						|
				assert(desc->left == WDP_AUTO && desc->top != WDP_AUTO);
 | 
						|
				/* fallthrough */
 | 
						|
			default:
 | 
						|
				pt.y = desc->top;
 | 
						|
				if (pt.y < 0) pt.y += _screen.height; // negative is from bottom of the screen
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
allocate_window:
 | 
						|
	w = LocalAllocateWindow(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->default_width, desc->default_height, desc->proc, desc->cls, desc->widgets, window_number, data);
 | 
						|
	w->desc_flags = desc->flags;
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Open a new window.
 | 
						|
 * @param *desc The pointer to the WindowDesc to be created
 | 
						|
 * @param data arbitrary data that is send with the WE_CREATE message
 | 
						|
 * @return Window pointer of the newly created window
 | 
						|
 */
 | 
						|
Window *AllocateWindowDesc(const WindowDesc *desc, void *data)
 | 
						|
{
 | 
						|
	return LocalAllocateWindowDesc(desc, 0, data);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Open a new window.
 | 
						|
 * @param *desc The pointer to the WindowDesc to be created
 | 
						|
 * @param window_number the window number of the new window
 | 
						|
 * @param data arbitrary data that is send with the WE_CREATE message
 | 
						|
 * @return see Window pointer of the newly created window
 | 
						|
 */
 | 
						|
Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number, void *data)
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	if (BringWindowToFrontById(desc->cls, window_number)) return NULL;
 | 
						|
	w = LocalAllocateWindowDesc(desc, window_number, data);
 | 
						|
	return w;
 | 
						|
}
 | 
						|
 | 
						|
/** Do a search for a window at specific coordinates. For this we start
 | 
						|
 * at the topmost window, obviously and work our way down to the bottom
 | 
						|
 * @param x position x to query
 | 
						|
 * @param y position y to query
 | 
						|
 * @return a pointer to the found window if any, NULL otherwise */
 | 
						|
Window *FindWindowFromPt(int x, int y)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	for (wz = _last_z_window; wz != _z_windows;) {
 | 
						|
		Window *w = *--wz;
 | 
						|
		if (IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
 | 
						|
			return w;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
void InitWindowSystem()
 | 
						|
{
 | 
						|
	IConsoleClose();
 | 
						|
 | 
						|
	memset(&_windows, 0, sizeof(_windows));
 | 
						|
	_last_z_window = _z_windows;
 | 
						|
	InitViewports();
 | 
						|
	_no_scroll = 0;
 | 
						|
}
 | 
						|
 | 
						|
void UnInitWindowSystem()
 | 
						|
{
 | 
						|
	Window **wz;
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* Delete all windows, reset z-array.
 | 
						|
	 *When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array. We call DeleteWindow() so that it can properly
 | 
						|
	 * release own alloc'd memory, which otherwise could result in memleaks */
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		DeleteWindow(*wz);
 | 
						|
		goto restart_search;
 | 
						|
	}
 | 
						|
 | 
						|
	assert(_last_z_window == _z_windows);
 | 
						|
}
 | 
						|
 | 
						|
void ResetWindowSystem()
 | 
						|
{
 | 
						|
	UnInitWindowSystem();
 | 
						|
	InitWindowSystem();
 | 
						|
	_thd.pos.x = 0;
 | 
						|
	_thd.pos.y = 0;
 | 
						|
	_thd.new_pos.x = 0;
 | 
						|
	_thd.new_pos.y = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void DecreaseWindowCounters()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	for (wz = _last_z_window; wz != _z_windows;) {
 | 
						|
		w = *--wz;
 | 
						|
		/* Unclick scrollbar buttons if they are pressed. */
 | 
						|
		if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
 | 
						|
			w->flags4 &= ~(WF_SCROLL_DOWN | WF_SCROLL_UP);
 | 
						|
			SetWindowDirty(w);
 | 
						|
		}
 | 
						|
		CallWindowEventNP(w, WE_MOUSELOOP);
 | 
						|
	}
 | 
						|
 | 
						|
	for (wz = _last_z_window; wz != _z_windows;) {
 | 
						|
		w = *--wz;
 | 
						|
 | 
						|
		if (w->flags4&WF_TIMEOUT_MASK && !(--w->flags4&WF_TIMEOUT_MASK)) {
 | 
						|
			CallWindowEventNP(w, WE_TIMEOUT);
 | 
						|
			if (w->desc_flags & WDF_UNCLICK_BUTTONS) w->RaiseButtons();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Window *GetCallbackWnd()
 | 
						|
{
 | 
						|
	return FindWindowById(_thd.window_class, _thd.window_number);
 | 
						|
}
 | 
						|
 | 
						|
static void HandlePlacePresize()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	WindowEvent e;
 | 
						|
 | 
						|
	if (_special_mouse_mode != WSM_PRESIZE) return;
 | 
						|
 | 
						|
	w = GetCallbackWnd();
 | 
						|
	if (w == NULL) return;
 | 
						|
 | 
						|
	e.we.place.pt = GetTileBelowCursor();
 | 
						|
	if (e.we.place.pt.x == -1) {
 | 
						|
		_thd.selend.x = -1;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	e.we.place.tile = TileVirtXY(e.we.place.pt.x, e.we.place.pt.y);
 | 
						|
	e.event = WE_PLACE_PRESIZE;
 | 
						|
	w->wndproc(w, &e);
 | 
						|
}
 | 
						|
 | 
						|
static bool HandleDragDrop()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	WindowEvent e;
 | 
						|
 | 
						|
	if (_special_mouse_mode != WSM_DRAGDROP) return true;
 | 
						|
 | 
						|
	if (_left_button_down) return false;
 | 
						|
 | 
						|
	w = GetCallbackWnd();
 | 
						|
 | 
						|
	ResetObjectToPlace();
 | 
						|
 | 
						|
	if (w != NULL) {
 | 
						|
		/* send an event in client coordinates. */
 | 
						|
		e.event = WE_DRAGDROP;
 | 
						|
		e.we.dragdrop.pt.x = _cursor.pos.x - w->left;
 | 
						|
		e.we.dragdrop.pt.y = _cursor.pos.y - w->top;
 | 
						|
		e.we.dragdrop.widget = GetWidgetFromPos(w, e.we.dragdrop.pt.x, e.we.dragdrop.pt.y);
 | 
						|
		w->wndproc(w, &e);
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static bool HandlePopupMenu()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	WindowEvent e;
 | 
						|
 | 
						|
	if (!_popup_menu_active) return true;
 | 
						|
 | 
						|
	w = FindWindowById(WC_TOOLBAR_MENU, 0);
 | 
						|
	if (w == NULL) {
 | 
						|
		_popup_menu_active = false;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (_left_button_down) {
 | 
						|
		e.event = WE_POPUPMENU_OVER;
 | 
						|
		e.we.popupmenu.pt = _cursor.pos;
 | 
						|
	} else {
 | 
						|
		_popup_menu_active = false;
 | 
						|
		e.event = WE_POPUPMENU_SELECT;
 | 
						|
		e.we.popupmenu.pt = _cursor.pos;
 | 
						|
	}
 | 
						|
 | 
						|
	w->wndproc(w, &e);
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static bool HandleMouseOver()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	WindowEvent e;
 | 
						|
	static Window *last_w = NULL;
 | 
						|
 | 
						|
	w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
 | 
						|
 | 
						|
	/* We changed window, put a MOUSEOVER event to the last window */
 | 
						|
	if (last_w != NULL && last_w != w) {
 | 
						|
		e.event = WE_MOUSEOVER;
 | 
						|
		e.we.mouseover.pt.x = -1;
 | 
						|
		e.we.mouseover.pt.y = -1;
 | 
						|
		if (last_w->wndproc) last_w->wndproc(last_w, &e);
 | 
						|
	}
 | 
						|
	last_w = w;
 | 
						|
 | 
						|
	if (w != NULL) {
 | 
						|
		/* send an event in client coordinates. */
 | 
						|
		e.event = WE_MOUSEOVER;
 | 
						|
		e.we.mouseover.pt.x = _cursor.pos.x - w->left;
 | 
						|
		e.we.mouseover.pt.y = _cursor.pos.y - w->top;
 | 
						|
		if (w->widget != NULL) {
 | 
						|
			e.we.mouseover.widget = GetWidgetFromPos(w, e.we.mouseover.pt.x, e.we.mouseover.pt.y);
 | 
						|
		}
 | 
						|
		w->wndproc(w, &e);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Mouseover never stops execution */
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** Update all the widgets of a window based on their resize flags
 | 
						|
 * Both the areas of the old window and the new sized window are set dirty
 | 
						|
 * ensuring proper redrawal.
 | 
						|
 * @param w Window to resize
 | 
						|
 * @param x delta x-size of changed window (positive if larger, etc.)
 | 
						|
 * @param y delta y-size of changed window */
 | 
						|
void ResizeWindow(Window *w, int x, int y)
 | 
						|
{
 | 
						|
	Widget *wi;
 | 
						|
	bool resize_height = false;
 | 
						|
	bool resize_width = false;
 | 
						|
 | 
						|
	if (x == 0 && y == 0) return;
 | 
						|
 | 
						|
	SetWindowDirty(w);
 | 
						|
	for (wi = w->widget; wi->type != WWT_LAST; wi++) {
 | 
						|
		/* Isolate the resizing flags */
 | 
						|
		byte rsizeflag = GB(wi->display_flags, 0, 4);
 | 
						|
 | 
						|
		if (rsizeflag == RESIZE_NONE) continue;
 | 
						|
 | 
						|
		/* Resize the widget based on its resize-flag */
 | 
						|
		if (rsizeflag & RESIZE_LEFT) {
 | 
						|
			wi->left += x;
 | 
						|
			resize_width = true;
 | 
						|
		}
 | 
						|
 | 
						|
		if (rsizeflag & RESIZE_RIGHT) {
 | 
						|
			wi->right += x;
 | 
						|
			resize_width = true;
 | 
						|
		}
 | 
						|
 | 
						|
		if (rsizeflag & RESIZE_TOP) {
 | 
						|
			wi->top += y;
 | 
						|
			resize_height = true;
 | 
						|
		}
 | 
						|
 | 
						|
		if (rsizeflag & RESIZE_BOTTOM) {
 | 
						|
			wi->bottom += y;
 | 
						|
			resize_height = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* We resized at least 1 widget, so let's resize the window totally */
 | 
						|
	if (resize_width)  w->width  += x;
 | 
						|
	if (resize_height) w->height += y;
 | 
						|
 | 
						|
	SetWindowDirty(w);
 | 
						|
}
 | 
						|
 | 
						|
static bool _dragging_window;
 | 
						|
 | 
						|
static bool HandleWindowDragging()
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
	/* Get out immediately if no window is being dragged at all. */
 | 
						|
	if (!_dragging_window) return true;
 | 
						|
 | 
						|
	/* Otherwise find the window... */
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		Window *w = *wz;
 | 
						|
 | 
						|
		if (w->flags4 & WF_DRAGGING) {
 | 
						|
			const Widget *t = &w->widget[1]; // the title bar ... ugh
 | 
						|
			const Window *v;
 | 
						|
			int x;
 | 
						|
			int y;
 | 
						|
			int nx;
 | 
						|
			int ny;
 | 
						|
 | 
						|
			/* Stop the dragging if the left mouse button was released */
 | 
						|
			if (!_left_button_down) {
 | 
						|
				w->flags4 &= ~WF_DRAGGING;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			SetWindowDirty(w);
 | 
						|
 | 
						|
			x = _cursor.pos.x + _drag_delta.x;
 | 
						|
			y = _cursor.pos.y + _drag_delta.y;
 | 
						|
			nx = x;
 | 
						|
			ny = y;
 | 
						|
 | 
						|
			if (_patches.window_snap_radius != 0) {
 | 
						|
				Window* const *vz;
 | 
						|
 | 
						|
				int hsnap = _patches.window_snap_radius;
 | 
						|
				int vsnap = _patches.window_snap_radius;
 | 
						|
				int delta;
 | 
						|
 | 
						|
				FOR_ALL_WINDOWS(vz) {
 | 
						|
					const Window *v = *vz;
 | 
						|
 | 
						|
					if (v == w) continue; // Don't snap at yourself
 | 
						|
 | 
						|
					if (y + w->height > v->top && y < v->top + v->height) {
 | 
						|
						/* Your left border <-> other right border */
 | 
						|
						delta = abs(v->left + v->width - x);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left + v->width;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						/* Your right border <-> other left border */
 | 
						|
						delta = abs(v->left - x - w->width);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left - w->width;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
 | 
						|
						/* Your left border <-> other left border */
 | 
						|
						delta = abs(v->left - x);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						/* Your right border <-> other right border */
 | 
						|
						delta = abs(v->left + v->width - x - w->width);
 | 
						|
						if (delta <= hsnap) {
 | 
						|
							nx = v->left + v->width - w->width;
 | 
						|
							hsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (x + w->width > v->left && x < v->left + v->width) {
 | 
						|
						/* Your top border <-> other bottom border */
 | 
						|
						delta = abs(v->top + v->height - y);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top + v->height;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						/* Your bottom border <-> other top border */
 | 
						|
						delta = abs(v->top - y - w->height);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top - w->height;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
 | 
						|
						/* Your top border <-> other top border */
 | 
						|
						delta = abs(v->top - y);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
 | 
						|
						/* Your bottom border <-> other bottom border */
 | 
						|
						delta = abs(v->top + v->height - y - w->height);
 | 
						|
						if (delta <= vsnap) {
 | 
						|
							ny = v->top + v->height - w->height;
 | 
						|
							vsnap = delta;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* Make sure the window doesn't leave the screen
 | 
						|
			 * 13 is the height of the title bar */
 | 
						|
			nx = Clamp(nx, 13 - t->right, _screen.width - 13 - t->left);
 | 
						|
			ny = Clamp(ny, 0, _screen.height - 13);
 | 
						|
 | 
						|
			/* Make sure the title bar isn't hidden by behind the main tool bar */
 | 
						|
			v = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
			if (v != NULL) {
 | 
						|
				int v_bottom = v->top + v->height;
 | 
						|
				int v_right = v->left + v->width;
 | 
						|
				if (ny + t->top >= v->top && ny + t->top < v_bottom) {
 | 
						|
					if ((v->left < 13 && nx + t->left < v->left) ||
 | 
						|
							(v_right > _screen.width - 13 && nx + t->right > v_right)) {
 | 
						|
						ny = v_bottom;
 | 
						|
					} else {
 | 
						|
						if (nx + t->left > v->left - 13 &&
 | 
						|
								nx + t->right < v_right + 13) {
 | 
						|
							if (w->top >= v_bottom) {
 | 
						|
								ny = v_bottom;
 | 
						|
							} else if (w->left < nx) {
 | 
						|
								nx = v->left - 13 - t->left;
 | 
						|
							} else {
 | 
						|
								nx = v_right + 13 - t->right;
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (w->viewport != NULL) {
 | 
						|
				w->viewport->left += nx - w->left;
 | 
						|
				w->viewport->top  += ny - w->top;
 | 
						|
			}
 | 
						|
			w->left = nx;
 | 
						|
			w->top  = ny;
 | 
						|
 | 
						|
			SetWindowDirty(w);
 | 
						|
			return false;
 | 
						|
		} else if (w->flags4 & WF_SIZING) {
 | 
						|
			WindowEvent e;
 | 
						|
			int x, y;
 | 
						|
 | 
						|
			/* Stop the sizing if the left mouse button was released */
 | 
						|
			if (!_left_button_down) {
 | 
						|
				w->flags4 &= ~WF_SIZING;
 | 
						|
				SetWindowDirty(w);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			x = _cursor.pos.x - _drag_delta.x;
 | 
						|
			y = _cursor.pos.y - _drag_delta.y;
 | 
						|
 | 
						|
			/* X and Y has to go by step.. calculate it.
 | 
						|
			 * The cast to int is necessary else x/y are implicitly casted to
 | 
						|
			 * unsigned int, which won't work. */
 | 
						|
			if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
 | 
						|
 | 
						|
			if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
 | 
						|
 | 
						|
			/* Check if we don't go below the minimum set size */
 | 
						|
			if ((int)w->width + x < (int)w->resize.width)
 | 
						|
				x = w->resize.width - w->width;
 | 
						|
			if ((int)w->height + y < (int)w->resize.height)
 | 
						|
				y = w->resize.height - w->height;
 | 
						|
 | 
						|
			/* Window already on size */
 | 
						|
			if (x == 0 && y == 0) return false;
 | 
						|
 | 
						|
			/* Now find the new cursor pos.. this is NOT _cursor, because
 | 
						|
			    we move in steps. */
 | 
						|
			_drag_delta.x += x;
 | 
						|
			_drag_delta.y += y;
 | 
						|
 | 
						|
			/* ResizeWindow sets both pre- and after-size to dirty for redrawal */
 | 
						|
			ResizeWindow(w, x, y);
 | 
						|
 | 
						|
			e.event = WE_RESIZE;
 | 
						|
			e.we.sizing.size.x = x + w->width;
 | 
						|
			e.we.sizing.size.y = y + w->height;
 | 
						|
			e.we.sizing.diff.x = x;
 | 
						|
			e.we.sizing.diff.y = y;
 | 
						|
			w->wndproc(w, &e);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_dragging_window = false;
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static void StartWindowDrag(Window *w)
 | 
						|
{
 | 
						|
	w->flags4 |= WF_DRAGGING;
 | 
						|
	_dragging_window = true;
 | 
						|
 | 
						|
	_drag_delta.x = w->left - _cursor.pos.x;
 | 
						|
	_drag_delta.y = w->top  - _cursor.pos.y;
 | 
						|
 | 
						|
	BringWindowToFront(w);
 | 
						|
	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 | 
						|
}
 | 
						|
 | 
						|
static void StartWindowSizing(Window *w)
 | 
						|
{
 | 
						|
	w->flags4 |= WF_SIZING;
 | 
						|
	_dragging_window = true;
 | 
						|
 | 
						|
	_drag_delta.x = _cursor.pos.x;
 | 
						|
	_drag_delta.y = _cursor.pos.y;
 | 
						|
 | 
						|
	BringWindowToFront(w);
 | 
						|
	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static bool HandleScrollbarScrolling()
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
	int i;
 | 
						|
	int pos;
 | 
						|
	Scrollbar *sb;
 | 
						|
 | 
						|
	/* Get out quickly if no item is being scrolled */
 | 
						|
	if (!_scrolling_scrollbar) return true;
 | 
						|
 | 
						|
	/* Find the scrolling window */
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		Window *w = *wz;
 | 
						|
 | 
						|
		if (w->flags4 & WF_SCROLL_MIDDLE) {
 | 
						|
			/* Abort if no button is clicked any more. */
 | 
						|
			if (!_left_button_down) {
 | 
						|
				w->flags4 &= ~WF_SCROLL_MIDDLE;
 | 
						|
				SetWindowDirty(w);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			if (w->flags4 & WF_HSCROLL) {
 | 
						|
				sb = &w->hscroll;
 | 
						|
				i = _cursor.pos.x - _cursorpos_drag_start.x;
 | 
						|
			} else if (w->flags4 & WF_SCROLL2){
 | 
						|
				sb = &w->vscroll2;
 | 
						|
				i = _cursor.pos.y - _cursorpos_drag_start.y;
 | 
						|
			} else {
 | 
						|
				sb = &w->vscroll;
 | 
						|
				i = _cursor.pos.y - _cursorpos_drag_start.y;
 | 
						|
			}
 | 
						|
 | 
						|
			/* Find the item we want to move to and make sure it's inside bounds. */
 | 
						|
			pos = min(max(0, i + _scrollbar_start_pos) * sb->count / _scrollbar_size, max(0, sb->count - sb->cap));
 | 
						|
			if (pos != sb->pos) {
 | 
						|
				sb->pos = pos;
 | 
						|
				SetWindowDirty(w);
 | 
						|
			}
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_scrolling_scrollbar = false;
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static bool HandleViewportScroll()
 | 
						|
{
 | 
						|
	WindowEvent e;
 | 
						|
	Window *w;
 | 
						|
 | 
						|
	bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
 | 
						|
 | 
						|
	if (!_scrolling_viewport) return true;
 | 
						|
 | 
						|
	w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
 | 
						|
 | 
						|
	if (!(_right_button_down || scrollwheel_scrolling) || w == NULL) {
 | 
						|
		_cursor.fix_at = false;
 | 
						|
		_scrolling_viewport = false;
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (WP(w, vp_d).follow_vehicle != INVALID_VEHICLE && w == FindWindowById(WC_MAIN_WINDOW, 0)) {
 | 
						|
		/* If the main window is following a vehicle, then first let go of it! */
 | 
						|
		const Vehicle *veh = GetVehicle(WP(w, vp_d).follow_vehicle);
 | 
						|
		ScrollMainWindowTo(veh->x_pos, veh->y_pos, true); /* This also resets follow_vehicle */
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (_patches.reverse_scroll) {
 | 
						|
		e.we.scroll.delta.x = -_cursor.delta.x;
 | 
						|
		e.we.scroll.delta.y = -_cursor.delta.y;
 | 
						|
	} else {
 | 
						|
		e.we.scroll.delta.x = _cursor.delta.x;
 | 
						|
		e.we.scroll.delta.y = _cursor.delta.y;
 | 
						|
	}
 | 
						|
 | 
						|
	if (scrollwheel_scrolling) {
 | 
						|
		/* We are using scrollwheels for scrolling */
 | 
						|
		e.we.scroll.delta.x = _cursor.h_wheel;
 | 
						|
		e.we.scroll.delta.y = _cursor.v_wheel;
 | 
						|
		_cursor.v_wheel = 0;
 | 
						|
		_cursor.h_wheel = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Create a scroll-event and send it to the window */
 | 
						|
	e.event = WE_SCROLL;
 | 
						|
	w->wndproc(w, &e);
 | 
						|
 | 
						|
	_cursor.delta.x = 0;
 | 
						|
	_cursor.delta.y = 0;
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/** Check if a window can be made top-most window, and if so do
 | 
						|
 * it. If a window does not obscure any other windows, it will not
 | 
						|
 * be brought to the foreground. Also if the only obscuring windows
 | 
						|
 * are so-called system-windows, the window will not be moved.
 | 
						|
 * The function will return false when a child window of this window is a
 | 
						|
 * modal-popup; function returns a false and child window gets a white border
 | 
						|
 * @param w Window to bring on-top
 | 
						|
 * @return false if the window has an active modal child, true otherwise */
 | 
						|
static bool MaybeBringWindowToFront(const Window *w)
 | 
						|
{
 | 
						|
	bool bring_to_front = false;
 | 
						|
	Window* const *wz;
 | 
						|
	Window* const *uz;
 | 
						|
 | 
						|
	if (w->window_class == WC_MAIN_WINDOW ||
 | 
						|
			IsVitalWindow(w) ||
 | 
						|
			w->window_class == WC_TOOLTIPS ||
 | 
						|
			w->window_class == WC_DROPDOWN_MENU) {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	wz = FindWindowZPosition(w);
 | 
						|
	for (uz = wz; ++uz != _last_z_window;) {
 | 
						|
		Window *u = *uz;
 | 
						|
 | 
						|
		/* A modal child will prevent the activation of the parent window */
 | 
						|
		if (u->parent == w && (u->desc_flags & WDF_MODAL)) {
 | 
						|
			u->flags4 |= WF_WHITE_BORDER_MASK;
 | 
						|
			SetWindowDirty(u);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		if (u->window_class == WC_MAIN_WINDOW ||
 | 
						|
				IsVitalWindow(u) ||
 | 
						|
				u->window_class == WC_TOOLTIPS ||
 | 
						|
				u->window_class == WC_DROPDOWN_MENU) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Window sizes don't interfere, leave z-order alone */
 | 
						|
		if (w->left + w->width <= u->left ||
 | 
						|
				u->left + u->width <= w->left ||
 | 
						|
				w->top  + w->height <= u->top ||
 | 
						|
				u->top + u->height <= w->top) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		bring_to_front = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (bring_to_front) BringWindowToFront(w);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** Send a message from one window to another. The receiving window is found by
 | 
						|
 * @param w Window pointer pointing to the other window
 | 
						|
 * @param msg Specifies the message to be sent
 | 
						|
 * @param wparam Specifies additional message-specific information
 | 
						|
 * @param lparam Specifies additional message-specific information
 | 
						|
 */
 | 
						|
static void SendWindowMessageW(Window *w, uint msg, uint wparam, uint lparam)
 | 
						|
{
 | 
						|
	WindowEvent e;
 | 
						|
 | 
						|
	e.event             = WE_MESSAGE;
 | 
						|
	e.we.message.msg    = msg;
 | 
						|
	e.we.message.wparam = wparam;
 | 
						|
	e.we.message.lparam = lparam;
 | 
						|
 | 
						|
	w->wndproc(w, &e);
 | 
						|
}
 | 
						|
 | 
						|
/** Send a message from one window to another. The receiving window is found by
 | 
						|
 * @param wnd_class see WindowClass class AND
 | 
						|
 * @param wnd_num see WindowNumber number, mostly 0
 | 
						|
 * @param msg Specifies the message to be sent
 | 
						|
 * @param wparam Specifies additional message-specific information
 | 
						|
 * @param lparam Specifies additional message-specific information
 | 
						|
 */
 | 
						|
void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, int msg, int wparam, int lparam)
 | 
						|
{
 | 
						|
	Window *w = FindWindowById(wnd_class, wnd_num);
 | 
						|
	if (w != NULL) SendWindowMessageW(w, msg, wparam, lparam);
 | 
						|
}
 | 
						|
 | 
						|
/** Send a message from one window to another. The message will be sent
 | 
						|
 * to ALL windows of the windowclass specified in the first parameter
 | 
						|
 * @param wnd_class see WindowClass class
 | 
						|
 * @param msg Specifies the message to be sent
 | 
						|
 * @param wparam Specifies additional message-specific information
 | 
						|
 * @param lparam Specifies additional message-specific information
 | 
						|
 */
 | 
						|
void SendWindowMessageClass(WindowClass wnd_class, int msg, int wparam, int lparam)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		if ((*wz)->window_class == wnd_class) SendWindowMessageW(*wz, msg, wparam, lparam);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Handle keyboard input.
 | 
						|
 * @param key Lower 8 bits contain the ASCII character, the higher
 | 
						|
 * 16 bits the keycode */
 | 
						|
void HandleKeypress(uint32 key)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
	WindowEvent e;
 | 
						|
	/* Stores if a window with a textfield for typing is open
 | 
						|
	 * If this is the case, keypress events are only passed to windows with text fields and
 | 
						|
	 * to thein this main toolbar. */
 | 
						|
	bool query_open = false;
 | 
						|
 | 
						|
	/*
 | 
						|
	* During the generation of the world, there might be
 | 
						|
	* another thread that is currently building for example
 | 
						|
	* a road. To not interfere with those tasks, we should
 | 
						|
	* NOT change the _current_player here.
 | 
						|
	*
 | 
						|
	* This is not necessary either, as the only events that
 | 
						|
	* can be handled are the 'close application' events
 | 
						|
	*/
 | 
						|
	if (!IsGeneratingWorld()) _current_player = _local_player;
 | 
						|
 | 
						|
	/* Setup event */
 | 
						|
	e.event = WE_KEYPRESS;
 | 
						|
	e.we.keypress.key     = GB(key,  0, 16);
 | 
						|
	e.we.keypress.keycode = GB(key, 16, 16);
 | 
						|
	e.we.keypress.cont = true;
 | 
						|
 | 
						|
	/* check if we have a query string window open before allowing hotkeys */
 | 
						|
	if (FindWindowById(WC_QUERY_STRING,            0) != NULL ||
 | 
						|
			FindWindowById(WC_SEND_NETWORK_MSG,        0) != NULL ||
 | 
						|
			FindWindowById(WC_GENERATE_LANDSCAPE,      0) != NULL ||
 | 
						|
			FindWindowById(WC_CONSOLE,                 0) != NULL ||
 | 
						|
			FindWindowById(WC_SAVELOAD,                0) != NULL ||
 | 
						|
			FindWindowById(WC_COMPANY_PASSWORD_WINDOW, 0) != NULL) {
 | 
						|
		query_open = true;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Call the event, start with the uppermost window. */
 | 
						|
	for (wz = _last_z_window; wz != _z_windows;) {
 | 
						|
		Window *w = *--wz;
 | 
						|
 | 
						|
		/* if a query window is open, only call the event for certain window types */
 | 
						|
		if (query_open &&
 | 
						|
				w->window_class != WC_QUERY_STRING &&
 | 
						|
				w->window_class != WC_SEND_NETWORK_MSG &&
 | 
						|
				w->window_class != WC_GENERATE_LANDSCAPE &&
 | 
						|
				w->window_class != WC_CONSOLE &&
 | 
						|
				w->window_class != WC_SAVELOAD &&
 | 
						|
				w->window_class != WC_COMPANY_PASSWORD_WINDOW) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		w->wndproc(w, &e);
 | 
						|
		if (!e.we.keypress.cont) break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (e.we.keypress.cont) {
 | 
						|
		Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
		/* When there is no toolbar w is null, check for that */
 | 
						|
		if (w != NULL) w->wndproc(w, &e);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
extern void UpdateTileSelection();
 | 
						|
extern bool VpHandlePlaceSizingDrag();
 | 
						|
 | 
						|
static int _input_events_this_tick = 0;
 | 
						|
 | 
						|
static void HandleAutoscroll()
 | 
						|
{
 | 
						|
	Window *w;
 | 
						|
	ViewPort *vp;
 | 
						|
	int x = _cursor.pos.x;
 | 
						|
	int y = _cursor.pos.y;
 | 
						|
 | 
						|
	if (_input_events_this_tick != 0) {
 | 
						|
		/* HandleAutoscroll is called only once per GameLoop() - so we can clear the counter here */
 | 
						|
		_input_events_this_tick = 0;
 | 
						|
		/* there were some inputs this tick, don't scroll ??? */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (_patches.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
 | 
						|
		w = FindWindowFromPt(x, y);
 | 
						|
		if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
 | 
						|
		vp = IsPtInWindowViewport(w, x, y);
 | 
						|
		if (vp != NULL) {
 | 
						|
			x -= vp->left;
 | 
						|
			y -= vp->top;
 | 
						|
			/* here allows scrolling in both x and y axis */
 | 
						|
#define scrollspeed 3
 | 
						|
			if (x - 15 < 0) {
 | 
						|
				WP(w, vp_d).dest_scrollpos_x += ScaleByZoom((x - 15) * scrollspeed, vp->zoom);
 | 
						|
			} else if (15 - (vp->width - x) > 0) {
 | 
						|
				WP(w, vp_d).dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * scrollspeed, vp->zoom);
 | 
						|
			}
 | 
						|
			if (y - 15 < 0) {
 | 
						|
				WP(w, vp_d).dest_scrollpos_y += ScaleByZoom((y - 15) * scrollspeed, vp->zoom);
 | 
						|
			} else if (15 - (vp->height - y) > 0) {
 | 
						|
				WP(w, vp_d).dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * scrollspeed, vp->zoom);
 | 
						|
			}
 | 
						|
#undef scrollspeed
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
enum MouseClick {
 | 
						|
	MC_NONE = 0,
 | 
						|
	MC_LEFT,
 | 
						|
	MC_RIGHT,
 | 
						|
	MC_DOUBLE_LEFT,
 | 
						|
 | 
						|
	MAX_OFFSET_DOUBLE_CLICK = 5,     ///< How much the mouse is allowed to move to call it a double click
 | 
						|
	TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
 | 
						|
};
 | 
						|
 | 
						|
void MouseLoop(MouseClick click, int mousewheel)
 | 
						|
{
 | 
						|
	int x,y;
 | 
						|
	Window *w;
 | 
						|
	ViewPort *vp;
 | 
						|
	bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
 | 
						|
 | 
						|
	DecreaseWindowCounters();
 | 
						|
	HandlePlacePresize();
 | 
						|
	UpdateTileSelection();
 | 
						|
	if (!VpHandlePlaceSizingDrag())  return;
 | 
						|
	if (!HandleDragDrop())           return;
 | 
						|
	if (!HandlePopupMenu())          return;
 | 
						|
	if (!HandleWindowDragging())     return;
 | 
						|
	if (!HandleScrollbarScrolling()) return;
 | 
						|
	if (!HandleViewportScroll())     return;
 | 
						|
	if (!HandleMouseOver())          return;
 | 
						|
 | 
						|
	x = _cursor.pos.x;
 | 
						|
	y = _cursor.pos.y;
 | 
						|
 | 
						|
	if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
 | 
						|
 | 
						|
	w = FindWindowFromPt(x, y);
 | 
						|
	if (w == NULL) return;
 | 
						|
	if (!MaybeBringWindowToFront(w)) return;
 | 
						|
	vp = IsPtInWindowViewport(w, x, y);
 | 
						|
 | 
						|
	/* Don't allow any action in a viewport if either in menu of in generating world */
 | 
						|
	if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return;
 | 
						|
 | 
						|
	if (mousewheel != 0) {
 | 
						|
		if (_patches.scrollwheel_scrolling == 0) {
 | 
						|
			/* Scrollwheel is in zoom mode. Make the zoom event. */
 | 
						|
			WindowEvent e;
 | 
						|
 | 
						|
			/* Send WE_MOUSEWHEEL event to window */
 | 
						|
			e.event = WE_MOUSEWHEEL;
 | 
						|
			e.we.wheel.wheel = mousewheel;
 | 
						|
			w->wndproc(w, &e);
 | 
						|
		}
 | 
						|
 | 
						|
		/* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
 | 
						|
		if (vp == NULL) DispatchMouseWheelEvent(w, GetWidgetFromPos(w, x - w->left, y - w->top), mousewheel);
 | 
						|
	}
 | 
						|
 | 
						|
	if (vp != NULL) {
 | 
						|
		if (scrollwheel_scrolling) click = MC_RIGHT; // we are using the scrollwheel in a viewport, so we emulate right mouse button
 | 
						|
		switch (click) {
 | 
						|
			case MC_DOUBLE_LEFT:
 | 
						|
			case MC_LEFT:
 | 
						|
				DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
 | 
						|
				if (_thd.place_mode != VHM_NONE &&
 | 
						|
						/* query button and place sign button work in pause mode */
 | 
						|
						_cursor.sprite != SPR_CURSOR_QUERY &&
 | 
						|
						_cursor.sprite != SPR_CURSOR_SIGN &&
 | 
						|
						_pause_game != 0 &&
 | 
						|
						!_cheats.build_in_pause.value) {
 | 
						|
					return;
 | 
						|
				}
 | 
						|
 | 
						|
				if (_thd.place_mode == VHM_NONE) {
 | 
						|
					HandleViewportClicked(vp, x, y);
 | 
						|
				} else {
 | 
						|
					PlaceObject();
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			case MC_RIGHT:
 | 
						|
				if (!(w->flags4 & WF_DISABLE_VP_SCROLL)) {
 | 
						|
					_scrolling_viewport = true;
 | 
						|
					_cursor.fix_at = true;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		switch (click) {
 | 
						|
			case MC_DOUBLE_LEFT: DispatchLeftClickEvent(w, x - w->left, y - w->top, true);
 | 
						|
				/* fallthough, and also give a single-click for backwards compatible */
 | 
						|
			case MC_LEFT: DispatchLeftClickEvent(w, x - w->left, y - w->top, false); break;
 | 
						|
			default:
 | 
						|
				if (!scrollwheel_scrolling || w == NULL || w->window_class != WC_SMALLMAP) break;
 | 
						|
				/* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
 | 
						|
				* Simulate a right button click so we can get started. */
 | 
						|
				/* fallthough */
 | 
						|
			case MC_RIGHT: DispatchRightClickEvent(w, x - w->left, y - w->top); break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void HandleMouseEvents()
 | 
						|
{
 | 
						|
	static int double_click_time = 0;
 | 
						|
	static int double_click_x = 0;
 | 
						|
	static int double_click_y = 0;
 | 
						|
	MouseClick click;
 | 
						|
	int mousewheel;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * During the generation of the world, there might be
 | 
						|
	 * another thread that is currently building for example
 | 
						|
	 * a road. To not interfere with those tasks, we should
 | 
						|
	 * NOT change the _current_player here.
 | 
						|
	 *
 | 
						|
	 * This is not necessary either, as the only events that
 | 
						|
	 * can be handled are the 'close application' events
 | 
						|
	 */
 | 
						|
	if (!IsGeneratingWorld()) _current_player = _local_player;
 | 
						|
 | 
						|
	/* Mouse event? */
 | 
						|
	click = MC_NONE;
 | 
						|
	if (_left_button_down && !_left_button_clicked) {
 | 
						|
		click = MC_LEFT;
 | 
						|
		if (double_click_time != 0 && _realtime_tick - double_click_time   < TIME_BETWEEN_DOUBLE_CLICK &&
 | 
						|
			  double_click_x != 0    && abs(_cursor.pos.x - double_click_x) < MAX_OFFSET_DOUBLE_CLICK  &&
 | 
						|
			  double_click_y != 0    && abs(_cursor.pos.y - double_click_y) < MAX_OFFSET_DOUBLE_CLICK) {
 | 
						|
			click = MC_DOUBLE_LEFT;
 | 
						|
		}
 | 
						|
		double_click_time = _realtime_tick;
 | 
						|
		double_click_x = _cursor.pos.x;
 | 
						|
		double_click_y = _cursor.pos.y;
 | 
						|
		_left_button_clicked = true;
 | 
						|
		_input_events_this_tick++;
 | 
						|
	} else if (_right_button_clicked) {
 | 
						|
		_right_button_clicked = false;
 | 
						|
		click = MC_RIGHT;
 | 
						|
		_input_events_this_tick++;
 | 
						|
	}
 | 
						|
 | 
						|
	mousewheel = 0;
 | 
						|
	if (_cursor.wheel) {
 | 
						|
		mousewheel = _cursor.wheel;
 | 
						|
		_cursor.wheel = 0;
 | 
						|
		_input_events_this_tick++;
 | 
						|
	}
 | 
						|
 | 
						|
	MouseLoop(click, mousewheel);
 | 
						|
}
 | 
						|
 | 
						|
void InputLoop()
 | 
						|
{
 | 
						|
	HandleMouseEvents();
 | 
						|
	HandleAutoscroll();
 | 
						|
}
 | 
						|
 | 
						|
void UpdateWindows()
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
	static int we4_timer = 0;
 | 
						|
	int t = we4_timer + 1;
 | 
						|
 | 
						|
	if (t >= 100) {
 | 
						|
		for (wz = _last_z_window; wz != _z_windows;) {
 | 
						|
			CallWindowEventNP(*--wz, WE_4);
 | 
						|
		}
 | 
						|
		t = 0;
 | 
						|
	}
 | 
						|
	we4_timer = t;
 | 
						|
 | 
						|
	for (wz = _last_z_window; wz != _z_windows;) {
 | 
						|
		Window *w = *--wz;
 | 
						|
		if (w->flags4 & WF_WHITE_BORDER_MASK) {
 | 
						|
			w->flags4 -= WF_WHITE_BORDER_ONE;
 | 
						|
 | 
						|
			if (!(w->flags4 & WF_WHITE_BORDER_MASK)) SetWindowDirty(w);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	DrawDirtyBlocks();
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		if ((*wz)->viewport != NULL) UpdateViewportPosition(*wz);
 | 
						|
	}
 | 
						|
	DrawChatMessage();
 | 
						|
	/* Redraw mouse cursor in case it was hidden */
 | 
						|
	DrawMouseCursor();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
int GetMenuItemIndex(const Window *w, int x, int y)
 | 
						|
{
 | 
						|
	if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
 | 
						|
		y /= 10;
 | 
						|
 | 
						|
		if (y < WP(w, const menu_d).item_count &&
 | 
						|
				!HasBit(WP(w, const menu_d).disabled_items, y)) {
 | 
						|
			return y;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
void InvalidateWindow(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		const Window *w = *wz;
 | 
						|
		if (w->window_class == cls && w->window_number == number) SetWindowDirty(w);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		const Window *w = *wz;
 | 
						|
		if (w->window_class == cls && w->window_number == number) {
 | 
						|
			w->InvalidateWidget(widget_index);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void InvalidateWindowClasses(WindowClass cls)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		if ((*wz)->window_class == cls) SetWindowDirty(*wz);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void InvalidateThisWindowData(Window *w)
 | 
						|
{
 | 
						|
	CallWindowEventNP(w, WE_INVALIDATE_DATA);
 | 
						|
	SetWindowDirty(w);
 | 
						|
}
 | 
						|
 | 
						|
void InvalidateWindowData(WindowClass cls, WindowNumber number)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		Window *w = *wz;
 | 
						|
		if (w->window_class == cls && w->window_number == number) InvalidateThisWindowData(w);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void InvalidateWindowClassesData(WindowClass cls)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		if ((*wz)->window_class == cls) InvalidateThisWindowData(*wz);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CallWindowTickEvent()
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	for (wz = _last_z_window; wz != _z_windows;) {
 | 
						|
		CallWindowEventNP(*--wz, WE_TICK);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DeleteNonVitalWindows()
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		Window *w = *wz;
 | 
						|
		if (w->window_class != WC_MAIN_WINDOW &&
 | 
						|
				w->window_class != WC_SELECT_GAME &&
 | 
						|
				w->window_class != WC_MAIN_TOOLBAR &&
 | 
						|
				w->window_class != WC_STATUS_BAR &&
 | 
						|
				w->window_class != WC_TOOLBAR_MENU &&
 | 
						|
				w->window_class != WC_TOOLTIPS &&
 | 
						|
				(w->flags4 & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
 | 
						|
 | 
						|
			DeleteWindow(w);
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** It is possible that a stickied window gets to a position where the
 | 
						|
 * 'close' button is outside the gaming area. You cannot close it then; except
 | 
						|
 * with this function. It closes all windows calling the standard function,
 | 
						|
 * then, does a little hacked loop of closing all stickied windows. Note
 | 
						|
 * that standard windows (status bar, etc.) are not stickied, so these aren't affected */
 | 
						|
void DeleteAllNonVitalWindows()
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	/* Delete every window except for stickied ones, then sticky ones as well */
 | 
						|
	DeleteNonVitalWindows();
 | 
						|
 | 
						|
restart_search:
 | 
						|
	/* When we find the window to delete, we need to restart the search
 | 
						|
	 * as deleting this window could cascade in deleting (many) others
 | 
						|
	 * anywhere in the z-array */
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		if ((*wz)->flags4 & WF_STICKY) {
 | 
						|
			DeleteWindow(*wz);
 | 
						|
			goto restart_search;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Delete all always on-top windows to get an empty screen */
 | 
						|
void HideVitalWindows()
 | 
						|
{
 | 
						|
	DeleteWindowById(WC_TOOLBAR_MENU, 0);
 | 
						|
	DeleteWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	DeleteWindowById(WC_STATUS_BAR, 0);
 | 
						|
}
 | 
						|
 | 
						|
int PositionMainToolbar(Window *w)
 | 
						|
{
 | 
						|
	DEBUG(misc, 5, "Repositioning Main Toolbar...");
 | 
						|
 | 
						|
	if (w == NULL || w->window_class != WC_MAIN_TOOLBAR) {
 | 
						|
		w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	switch (_patches.toolbar_pos) {
 | 
						|
		case 1:  w->left = (_screen.width - w->width) / 2; break;
 | 
						|
		case 2:  w->left = _screen.width - w->width; break;
 | 
						|
		default: w->left = 0;
 | 
						|
	}
 | 
						|
	SetDirtyBlocks(0, 0, _screen.width, w->height); // invalidate the whole top part
 | 
						|
	return w->left;
 | 
						|
}
 | 
						|
 | 
						|
void RelocateAllWindows(int neww, int newh)
 | 
						|
{
 | 
						|
	Window* const *wz;
 | 
						|
 | 
						|
	FOR_ALL_WINDOWS(wz) {
 | 
						|
		Window *w = *wz;
 | 
						|
		int left, top;
 | 
						|
 | 
						|
		if (w->window_class == WC_MAIN_WINDOW) {
 | 
						|
			ViewPort *vp = w->viewport;
 | 
						|
			vp->width = w->width = neww;
 | 
						|
			vp->height = w->height = newh;
 | 
						|
			vp->virtual_width = ScaleByZoom(neww, vp->zoom);
 | 
						|
			vp->virtual_height = ScaleByZoom(newh, vp->zoom);
 | 
						|
			continue; // don't modify top,left
 | 
						|
		}
 | 
						|
 | 
						|
		/* XXX - this probably needs something more sane. For example specying
 | 
						|
		 * in a 'backup'-desc that the window should always be centred. */
 | 
						|
		switch (w->window_class) {
 | 
						|
			case WC_MAIN_TOOLBAR:
 | 
						|
				if (neww - w->width != 0) {
 | 
						|
					ResizeWindow(w, min(neww, 640) - w->width, 0);
 | 
						|
 | 
						|
					WindowEvent e;
 | 
						|
					e.event = WE_RESIZE;
 | 
						|
					e.we.sizing.size.x = w->width;
 | 
						|
					e.we.sizing.size.y = w->height;
 | 
						|
					e.we.sizing.diff.x = neww - w->width;
 | 
						|
					e.we.sizing.diff.y = 0;
 | 
						|
					w->wndproc(w, &e);
 | 
						|
				}
 | 
						|
 | 
						|
				top = w->top;
 | 
						|
				left = PositionMainToolbar(w); // changes toolbar orientation
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_SELECT_GAME:
 | 
						|
			case WC_GAME_OPTIONS:
 | 
						|
			case WC_NETWORK_WINDOW:
 | 
						|
				top = (newh - w->height) >> 1;
 | 
						|
				left = (neww - w->width) >> 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_NEWS_WINDOW:
 | 
						|
				top = newh - w->height;
 | 
						|
				left = (neww - w->width) >> 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_STATUS_BAR:
 | 
						|
				ResizeWindow(w, Clamp(neww, 320, 640) - w->width, 0);
 | 
						|
				top = newh - w->height;
 | 
						|
				left = (neww - w->width) >> 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_SEND_NETWORK_MSG:
 | 
						|
				ResizeWindow(w, Clamp(neww, 320, 640) - w->width, 0);
 | 
						|
				top = (newh - 26); // 26 = height of status bar + height of chat bar
 | 
						|
				left = (neww - w->width) >> 1;
 | 
						|
				break;
 | 
						|
 | 
						|
			case WC_CONSOLE:
 | 
						|
				IConsoleResize(w);
 | 
						|
				continue;
 | 
						|
 | 
						|
			default:
 | 
						|
				left = w->left;
 | 
						|
				if (left + (w->width >> 1) >= neww) left = neww - w->width;
 | 
						|
				if (left < 0) left = 0;
 | 
						|
 | 
						|
				top = w->top;
 | 
						|
				if (top + (w->height >> 1) >= newh) top = newh - w->height;
 | 
						|
				if (top < 0) top = 0;
 | 
						|
				break;
 | 
						|
		}
 | 
						|
 | 
						|
		if (w->viewport != NULL) {
 | 
						|
			w->viewport->left += left - w->left;
 | 
						|
			w->viewport->top += top - w->top;
 | 
						|
		}
 | 
						|
 | 
						|
		w->left = left;
 | 
						|
		w->top = top;
 | 
						|
	}
 | 
						|
}
 |