 85c49764e1
			
		
	
	85c49764e1
	
	
	
		
			
			-added an explanation to why there is a special Jaguar download (people appears to download it even when they should download the other one) -removed the long outdated README_if_game_crashed_on_OSX.txt
		
			
				
	
	
		
			75 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
| # $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $
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| # This makefile is not a standalone makefile, but is called from the general one
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| # it contains targets specific to MacOS X
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| 
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| ifdef TRIPLE_BINARY
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| # this is to add G5_FLAGS to ppc970 builds only. If the ability to add flags to a single arch only shows up in the future
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| # we can get rid of this. Xcode supports arch dependant flags, but we can't do it in the makefile (yet?)
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| %.o: %.c $(MAKE_CONFIG)
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| 	@echo '===> Compiling $<'
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| 	$(Q)$(CC) $(CFLAGS) $(CDEFS) -arch ppc -c -arch i386 -o $@.uni $<
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| 	$(Q)$(CC) $(CFLAGS) $(CDEFS) $(G5_FLAGS) -arch ppc970 -c -o $@.ppc970 $<
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| 	$(Q)lipo -create -output $@ $@.uni $@.ppc970
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| 	$(Q)rm $@.uni $@.ppc970
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| 
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| %.o: %.cpp  $(MAKE_CONFIG)
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| 	@echo '===> Compiling $<'
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| 	$(Q)$(CXX) $(CFLAGS) $(CDEFS) -arch ppc -arch i386 -c -o $@.uni $<
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| 	$(Q)$(CXX) $(CFLAGS) $(CDEFS) $(G5_FLAGS) -arch ppc970 -c -o $@.ppc970 $<
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| 	$(Q)lipo -create -output $@ $@.uni $@.ppc970
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| 	$(Q)rm $@.uni $@.ppc970
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| 
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| %.o: %.m  $(MAKE_CONFIG)
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| 	@echo '===> Compiling $<'
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| 	$(Q)$(CC) $(CFLAGS) $(CDEFS) -arch ppc -arch i386 -c -o $@.uni $<
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| 	$(Q)$(CC) $(CFLAGS) $(CDEFS) -arch ppc970 $(G5_FLAGS) -c -o $@.ppc970 $<
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| 	$(Q)lipo -create -output $@ $@.uni $@.ppc970
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| 	$(Q)rm $@.uni $@.ppc970
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| endif
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| 
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| ifdef JAGUAR
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| JAGUAR_POSTFIX := -jaguar
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| endif
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| 
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| # build the bundle. OSX wants to keep apps in bundles, so we will give it one
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| # the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
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| 
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| BUILD_OSX_BUNDLE: $(TTD)
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| 	@echo '===> Building application bundle'
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| 	$(Q)rm -fr "$(OSXAPP)"
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| 	$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
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| 	$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
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| 	$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
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| 	$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
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| 	$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
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| 	$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
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| 	$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
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| 	$(Q)cp data/* "$(OSXAPP)"/Contents/Data/
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| 	$(Q)cp os/macosx/splash.png "$(OSXAPP)"/Contents/Data/
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| 	$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
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| 	$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
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| 
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| # make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
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| release: all
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| 	@echo '===> Building release disk image'
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| 	$(Q)mkdir -p "OpenTTD $(REV)"
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| 	$(Q)mkdir -p "OpenTTD $(REV)/docs"
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| 	$(Q)mkdir -p "OpenTTD $(REV)/scenario"
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| 	$(Q)cp -R $(OSXAPP) "OpenTTD $(REV)/"
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| 	$(Q)cp docs/OSX_install_instructions.txt "OpenTTD $(REV)/How to install (please read).txt"
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| 	$(Q)cp docs/OSX_why_multiple_applications.txt "OpenTTD $(REV)/why a special Jaguar download.txt"
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| 	$(Q)cp readme.txt "OpenTTD $(REV)/docs/"
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| 	$(Q)cp docs/console.txt "OpenTTD $(REV)/docs/"
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| 	$(Q)cp COPYING "OpenTTD $(REV)/docs/"
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| 	$(Q)cp changelog.txt "OpenTTD $(REV)/docs/"
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| 	$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(REV)/docs/"
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| 	$(Q)cp os/macosx/*.webloc "OpenTTD $(REV)"
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| 	$(Q)cp known-bugs.txt "OpenTTD $(REV)/known-bugs.txt"
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| 	$(Q)cp scenario/* "OpenTTD $(REV)/scenario/"
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| 	$(Q)hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(REV)" openttd-"$(REV)"-osx"$(JAGUAR_POSTFIX)".dmg
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| 	$(Q)rm -fr "OpenTTD $(REV)"
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| 
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| $(OSX): $(TTD) BUILD_OSX_BUNDLE
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| 
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| .PHONY: release $(BUILD_OSX_BUNDLE) $(UNIVERSAL_BINARY)
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