1141 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1141 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "bridge_map.h"
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| #include "rail_map.h"
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| #include "road_map.h"
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| #include "table/sprites.h"
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| #include "table/strings.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "town_map.h"
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| #include "vehicle.h"
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| #include "viewport.h"
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| #include "command.h"
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| #include "player.h"
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| #include "town.h"
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| #include "gfx.h"
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| #include "sound.h"
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| #include "depot.h"
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| 
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| void RoadVehEnterDepot(Vehicle *v);
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| 
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| 
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| static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_road)
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| {
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| 	RoadBits present;
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| 	RoadBits n;
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| 	byte owner;
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| 	*edge_road = true;
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| 
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| 	if (_game_mode == GM_EDITOR) return true;
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| 
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| 	// Only do the special processing for actual players.
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| 	if (_current_player >= MAX_PLAYERS) return true;
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| 
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| 	if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
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| 		owner = GetCrossingRoadOwner(tile);
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| 	} else {
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| 		owner = GetTileOwner(tile);
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| 	}
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| 	// Only do the special processing if the road is owned
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| 	// by a town
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| 	if (owner != OWNER_TOWN) {
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| 		return owner == OWNER_NONE || CheckOwnership(owner);
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| 	}
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| 
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| 	if (_cheats.magic_bulldozer.value) return true;
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| 
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| 	// Get a bitmask of which neighbouring roads has a tile
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| 	n = 0;
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| 	present = GetAnyRoadBits(tile);
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| 	if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile,-1, 0)) & ROAD_SW) n |= ROAD_NE;
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| 	if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1)) & ROAD_NW) n |= ROAD_SE;
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| 	if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0)) & ROAD_NE) n |= ROAD_SW;
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| 	if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0,-1)) & ROAD_SE) n |= ROAD_NW;
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| 
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| 	// If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
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| 	// then allow it
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| 	if ((n & (n - 1)) != 0 && (n & remove) != 0) {
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| 		Town *t;
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| 		*edge_road = false;
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| 		// you can remove all kind of roads with extra dynamite
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| 		if (_patches.extra_dynamite) return true;
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| 
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| 		t = ClosestTownFromTile(tile, _patches.dist_local_authority);
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| 
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| 		SetDParam(0, t->index);
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| 		_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
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| 		return false;
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| 	}
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| 
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| 	return true;
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| }
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| 
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| 
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| /** Delete a piece of road.
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|  * @param x,y tile coordinates for road construction
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|  * @param p1 road piece flags
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|  * @param p2 unused
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|  */
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| int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	// cost for removing inner/edge -roads
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| 	static const uint16 road_remove_cost[2] = {50, 18};
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| 
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| 	int32 cost;
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| 	TileIndex tile;
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| 	PlayerID owner;
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| 	Town *t;
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| 	/* true if the roadpiece was always removeable,
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| 	 * false if it was a center piece. Affects town ratings drop */
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| 	bool edge_road;
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| 	RoadBits pieces;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) */
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| 	if (p1 >> 4) return CMD_ERROR;
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| 	pieces = p1;
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| 
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| 	tile = TileVirtXY(x, y);
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| 
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| 	if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR;
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| 
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| 	owner = IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
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| 
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| 	if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
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| 		if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)
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| 			t = ClosestTownFromTile(tile, _patches.dist_local_authority);
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| 		} else {
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| 			t = GetTownByTile(tile);
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| 		}
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| 	} else {
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| 		t = NULL;
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| 	}
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| 
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| 	if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR;
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| 
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| 	switch (GetTileType(tile)) {
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| 		case MP_TUNNELBRIDGE:
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| 			if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) return CMD_ERROR;
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| 
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| 			if (!IsBridge(tile) ||
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| 					!IsBridgeMiddle(tile) ||
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| 					!IsTransportUnderBridge(tile) ||
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| 					GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD ||
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| 					(pieces & ComplementRoadBits(GetRoadBitsUnderBridge(tile))) != 0) {
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| 				return CMD_ERROR;
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| 			}
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| 
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| 			cost = _price.remove_road * 2;
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| 
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| 			if (flags & DC_EXEC) {
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| 				ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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| 				SetClearUnderBridge(tile);
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| 				MarkTileDirtyByTile(tile);
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| 			}
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| 			return cost;
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| 
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| 		case MP_STREET:
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| 			if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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| 
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| 			// check if you're allowed to remove the street owned by a town
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| 			// removal allowance depends on difficulty setting
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| 			if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
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| 
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| 			switch (GetRoadType(tile)) {
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| 				case ROAD_NORMAL: {
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| 					RoadBits present = GetRoadBits(tile);
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| 					RoadBits c = pieces;
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| 
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| 					if (GetTileSlope(tile, NULL) != 0  &&
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| 							(present == ROAD_Y || present == ROAD_X)) {
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| 						c |= (c & 0xC) >> 2;
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| 						c |= (c & 0x3) << 2;
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| 					}
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| 
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| 					// limit the bits to delete to the existing bits.
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| 					c &= present;
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| 					if (c == 0) return CMD_ERROR;
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| 
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| 					// calculate the cost
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| 					cost = 0;
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| 					if (c & ROAD_NW) cost += _price.remove_road;
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| 					if (c & ROAD_SW) cost += _price.remove_road;
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| 					if (c & ROAD_SE) cost += _price.remove_road;
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| 					if (c & ROAD_NE) cost += _price.remove_road;
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| 
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| 					if (flags & DC_EXEC) {
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| 						ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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| 
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| 						present ^= c;
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| 						if (present == 0) {
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| 							DoClearSquare(tile);
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| 						} else {
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| 							SetRoadBits(tile, present);
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| 							MarkTileDirtyByTile(tile);
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| 						}
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| 					}
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| 					return cost;
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| 				}
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| 
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| 				case ROAD_CROSSING: {
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| 					if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
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| 						return CMD_ERROR;
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| 					}
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| 
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| 					cost = _price.remove_road * 2;
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| 					if (flags & DC_EXEC) {
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| 						ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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| 
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| 						MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile));
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| 						MarkTileDirtyByTile(tile);
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| 					}
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| 					return cost;
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| 				}
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| 
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| 				default:
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| 				case ROAD_DEPOT:
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| 					return CMD_ERROR;
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| 			}
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| 
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| 		default: return CMD_ERROR;
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| 	}
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| }
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| 
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| 
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| static const RoadBits _valid_tileh_slopes_road[][15] = {
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| 	// set of normal ones
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| 	{
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| 		ROAD_ALL, 0, 0,
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| 		ROAD_X,   0, 0,  // 3, 4, 5
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| 		ROAD_Y,   0, 0,
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| 		ROAD_Y,   0, 0,  // 9, 10, 11
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| 		ROAD_X,   0, 0
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| 	},
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| 	// allowed road for an evenly raised platform
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| 	{
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| 		0,
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| 		ROAD_SW | ROAD_NW,
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| 		ROAD_SW | ROAD_SE,
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| 		ROAD_Y  | ROAD_SW,
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| 
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| 		ROAD_SE | ROAD_NE, // 4
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| 		ROAD_ALL,
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| 		ROAD_X  | ROAD_SE,
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| 		ROAD_ALL,
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| 
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| 		ROAD_NW | ROAD_NE, // 8
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| 		ROAD_X  | ROAD_NW,
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| 		ROAD_ALL,
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| 		ROAD_ALL,
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| 
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| 		ROAD_Y  | ROAD_NE, // 12
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| 		ROAD_ALL,
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| 		ROAD_ALL
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| 	},
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| };
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| 
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| 
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| static uint32 CheckRoadSlope(int tileh, RoadBits* pieces, RoadBits existing)
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| {
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| 	if (!IsSteepTileh(tileh)) {
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| 		RoadBits road_bits = *pieces | existing;
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| 
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| 		// no special foundation
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| 		if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
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| 			// force that all bits are set when we have slopes
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| 			if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh];
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| 			return 0; // no extra cost
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| 		}
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| 
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| 		// foundation is used. Whole tile is leveled up
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| 		if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
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| 			return existing ? 0 : _price.terraform;
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| 		}
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| 
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| 		// partly leveled up tile, only if there's no road on that tile
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| 		if (existing == 0 && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) {
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| 			// force full pieces.
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| 			*pieces |= (*pieces & 0xC) >> 2;
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| 			*pieces |= (*pieces & 0x3) << 2;
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| 			return (*pieces == ROAD_X || *pieces == ROAD_Y) ? _price.terraform : CMD_ERROR;
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| 		}
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| 	}
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| 	return CMD_ERROR;
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| }
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| 
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| /** Build a piece of road.
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|  * @param x,y tile coordinates for road construction
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|  * @param p1 road piece flags
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|  * @param p2 the town that is building the road (0 if not applicable)
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|  */
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| int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	TileInfo ti;
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| 	int32 cost;
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| 	RoadBits existing = 0;
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| 	RoadBits pieces;
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| 	TileIndex tile;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
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| 	 * if a non-player is building the road */
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| 	if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
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| 	pieces = p1;
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| 
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| 	FindLandscapeHeight(&ti, x, y);
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| 	tile = ti.tile;
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| 
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| 	// allow building road under bridge
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| 	if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) return CMD_ERROR;
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| 
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| 	switch (ti.type) {
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| 		case MP_STREET:
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| 			switch (GetRoadType(tile)) {
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| 				case ROAD_NORMAL:
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| 					existing = GetRoadBits(tile);
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| 					if ((existing & pieces) == pieces) {
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| 						return_cmd_error(STR_1007_ALREADY_BUILT);
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| 					}
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| 					break;
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| 
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| 				case ROAD_CROSSING:
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| 					if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct?
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| 						return_cmd_error(STR_1007_ALREADY_BUILT);
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| 					}
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| 					goto do_clear;
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| 
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| 				default:
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| 				case ROAD_DEPOT:
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| 					goto do_clear;
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| 			}
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| 			break;
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| 
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| 		case MP_RAILWAY: {
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| 			Axis roaddir;
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| 
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| 			if (IsSteepTileh(ti.tileh)) { // very steep tile
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| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 			}
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| 
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| #define M(x) (1 << (x))
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| 			/* Level crossings may only be built on these slopes */
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| 			if (!HASBIT(M(14) | M(13) | M(11) | M(10) | M(7) | M(5) | M(0), ti.tileh)) {
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| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 			}
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| #undef M
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| 
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| 			if (GetRailTileType(tile) != RAIL_TYPE_NORMAL) goto do_clear;
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| 			switch (GetTrackBits(tile)) {
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| 				case TRACK_BIT_X:
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| 					if (pieces & ROAD_X) goto do_clear;
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| 					roaddir = AXIS_Y;
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| 					break;
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| 
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| 				case TRACK_BIT_Y:
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| 					if (pieces & ROAD_Y) goto do_clear;
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| 					roaddir = AXIS_X;
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| 					break;
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| 
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| 				default: goto do_clear;
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| 			}
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| 
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| 			if (flags & DC_EXEC) {
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| 				MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), p2);
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| 				MarkTileDirtyByTile(tile);
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| 			}
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| 			return _price.build_road * 2;
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| 		}
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| 
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| 		case MP_TUNNELBRIDGE:
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| 			/* check for flat land */
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| 			if (IsSteepTileh(ti.tileh)) { // very steep tile
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| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 			}
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| 
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| 			if (!IsBridge(tile) || !IsBridgeMiddle(tile)) goto do_clear;
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| 
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| 			/* only allow roads pertendicular to bridge */
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| 			if ((pieces & (GetBridgeAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y)) != 0) {
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| 				goto do_clear;
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| 			}
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| 
 | |
| 			/* check if clear land under bridge */
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| 			if (IsTransportUnderBridge(tile)) {
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| 				switch (GetTransportTypeUnderBridge(tile)) {
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| 					case TRANSPORT_ROAD: return_cmd_error(STR_1007_ALREADY_BUILT);
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| 					default: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
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| 				}
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| 			} else {
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| 				if (IsWaterUnderBridge(tile)) {
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| 					return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
 | |
| 				}
 | |
| 			}
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| 
 | |
| 			/* all checked, can build road now! */
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| 			cost = _price.build_road * 2;
 | |
| 			if (flags & DC_EXEC) {
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| 				SetRoadUnderBridge(tile, _current_player);
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| 				MarkTileDirtyByTile(tile);
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| 			}
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| 			return cost;
 | |
| 
 | |
| 		default:
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| do_clear:;
 | |
| 			if (CmdFailed(DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR)))
 | |
| 				return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	cost = CheckRoadSlope(ti.tileh, &pieces, existing);
 | |
| 	if (CmdFailed(cost)) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 
 | |
| 	if (cost && (!_patches.build_on_slopes || _is_old_ai_player))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (ti.type == MP_STREET && GetRoadType(tile) == ROAD_NORMAL) {
 | |
| 		// Don't put the pieces that already exist
 | |
| 		pieces &= ComplementRoadBits(existing);
 | |
| 	} else {
 | |
| 		cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	}
 | |
| 
 | |
| 	if (pieces & ROAD_NW) cost += _price.build_road;
 | |
| 	if (pieces & ROAD_SW) cost += _price.build_road;
 | |
| 	if (pieces & ROAD_SE) cost += _price.build_road;
 | |
| 	if (pieces & ROAD_NE) cost += _price.build_road;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (ti.type == MP_STREET) {
 | |
| 			SetRoadBits(tile, existing | pieces);
 | |
| 		} else {
 | |
| 			MakeRoadNormal(tile, _current_player, pieces, p2);
 | |
| 		}
 | |
| 
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| int32 DoConvertStreetRail(TileIndex tile, uint totype, bool exec)
 | |
| {
 | |
| 	// not a railroad crossing?
 | |
| 	if (!IsLevelCrossing(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	// not owned by me?
 | |
| 	if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	if (GetRailTypeCrossing(tile) == totype) return CMD_ERROR;
 | |
| 
 | |
| 	if (exec) {
 | |
| 		SetRailTypeCrossing(tile, totype);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 
 | |
| 	return _price.build_rail >> 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| /** Build a long piece of road.
 | |
|  * @param x,y end tile of drag
 | |
|  * @param p1 start tile of drag
 | |
|  * @param p2 various bitstuffed elements
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|  * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
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|  * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
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|  * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 | |
|  */
 | |
| int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileIndex start_tile, end_tile, tile;
 | |
| 	int32 cost, ret;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (p1 >= MapSize()) return CMD_ERROR;
 | |
| 
 | |
| 	start_tile = p1;
 | |
| 	end_tile = TileVirtXY(x, y);
 | |
| 
 | |
| 	/* Only drag in X or Y direction dictated by the direction variable */
 | |
| 	if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
 | |
| 	if (HASBIT(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
 | |
| 
 | |
| 	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
 | |
| 	if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
 | |
| 		TileIndex t = start_tile;
 | |
| 		start_tile = end_tile;
 | |
| 		end_tile = t;
 | |
| 		p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
 | |
| 	}
 | |
| 
 | |
| 	cost = 0;
 | |
| 	tile = start_tile;
 | |
| 	// Start tile is the small number.
 | |
| 	for (;;) {
 | |
| 		RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
 | |
| 
 | |
| 		if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
 | |
| 		if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
 | |
| 
 | |
| 		ret = DoCommandByTile(tile, bits, 0, flags, CMD_BUILD_ROAD);
 | |
| 		if (CmdFailed(ret)) {
 | |
| 			if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
 | |
| 		} else {
 | |
| 			cost += ret;
 | |
| 		}
 | |
| 
 | |
| 		if (tile == end_tile) break;
 | |
| 
 | |
| 		tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 | |
| 	}
 | |
| 
 | |
| 	return (cost == 0) ? CMD_ERROR : cost;
 | |
| }
 | |
| 
 | |
| /** Remove a long piece of road.
 | |
|  * @param x,y end tile of drag
 | |
|  * @param p1 start tile of drag
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
 | |
|  * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
 | |
|  * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 | |
|  */
 | |
| int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileIndex start_tile, end_tile, tile;
 | |
| 	int32 cost, ret;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (p1 >= MapSize()) return CMD_ERROR;
 | |
| 
 | |
| 	start_tile = p1;
 | |
| 	end_tile = TileVirtXY(x, y);
 | |
| 
 | |
| 	/* Only drag in X or Y direction dictated by the direction variable */
 | |
| 	if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
 | |
| 	if (HASBIT(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
 | |
| 
 | |
| 	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
 | |
| 	if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
 | |
| 		TileIndex t = start_tile;
 | |
| 		start_tile = end_tile;
 | |
| 		end_tile = t;
 | |
| 		p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0;
 | |
| 	}
 | |
| 
 | |
| 	cost = 0;
 | |
| 	tile = start_tile;
 | |
| 	// Start tile is the small number.
 | |
| 	for (;;) {
 | |
| 		RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
 | |
| 
 | |
| 		if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
 | |
| 		if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
 | |
| 
 | |
| 		// try to remove the halves.
 | |
| 		if (bits != 0) {
 | |
| 			ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD);
 | |
| 			if (!CmdFailed(ret)) cost += ret;
 | |
| 		}
 | |
| 
 | |
| 		if (tile == end_tile) break;
 | |
| 
 | |
| 		tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 | |
| 	}
 | |
| 
 | |
| 	return (cost == 0) ? CMD_ERROR : cost;
 | |
| }
 | |
| 
 | |
| /** Build a road depot.
 | |
|  * @param x,y tile coordinates where the depot will be built
 | |
|  * @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
 | |
|  * @param p2 unused
 | |
|  *
 | |
|  * @todo When checking for the tile slope,
 | |
|  * distingush between "Flat land required" and "land sloped in wrong direction"
 | |
|  */
 | |
| int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int32 cost;
 | |
| 	Depot *dep;
 | |
| 	TileIndex tile;
 | |
| 	uint tileh;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (p1 > 3) return CMD_ERROR; // check direction
 | |
| 
 | |
| 	tile = TileVirtXY(x, y);
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	tileh = GetTileSlope(tile, NULL);
 | |
| 	if (tileh != 0 && (
 | |
| 				!_patches.build_on_slopes ||
 | |
| 				IsSteepTileh(tileh) ||
 | |
| 				!CanBuildDepotByTileh(p1, tileh)
 | |
| 			)) {
 | |
| 		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 | |
| 	}
 | |
| 
 | |
| 	cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	if (CmdFailed(cost)) return CMD_ERROR;
 | |
| 
 | |
| 	dep = AllocateDepot();
 | |
| 	if (dep == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (IsLocalPlayer()) _last_built_road_depot_tile = tile;
 | |
| 
 | |
| 		dep->xy = tile;
 | |
| 		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 | |
| 
 | |
| 		MakeRoadDepot(tile, _current_player, p1);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 	return cost + _price.build_road_depot;
 | |
| }
 | |
| 
 | |
| static int32 RemoveRoadDepot(TileIndex tile, uint32 flags)
 | |
| {
 | |
| 	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) DoDeleteDepot(tile);
 | |
| 
 | |
| 	return _price.remove_road_depot;
 | |
| }
 | |
| 
 | |
| #define M(x) (1<<(x))
 | |
| 
 | |
| static int32 ClearTile_Road(TileIndex tile, byte flags)
 | |
| {
 | |
| 	switch (GetRoadType(tile)) {
 | |
| 		case ROAD_NORMAL: {
 | |
| 			RoadBits b = GetRoadBits(tile);
 | |
| 
 | |
| 			if (!((1 << b) & (M(1)|M(2)|M(4)|M(8))) &&
 | |
| 					(!(flags & DC_AI_BUILDING) || !IsTileOwner(tile, OWNER_TOWN)) &&
 | |
| 					flags & DC_AUTO) {
 | |
| 				return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
 | |
| 			}
 | |
| 			return DoCommandByTile(tile, b, 0, flags, CMD_REMOVE_ROAD);
 | |
| 		}
 | |
| 
 | |
| 		case ROAD_CROSSING: {
 | |
| 			int32 ret;
 | |
| 
 | |
| 			if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
 | |
| 
 | |
| 			ret = DoCommandByTile(tile, GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD);
 | |
| 			if (CmdFailed(ret)) return CMD_ERROR;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 			}
 | |
| 			return ret;
 | |
| 		}
 | |
| 
 | |
| 		default:
 | |
| 		case ROAD_DEPOT:
 | |
| 			if (flags & DC_AUTO) {
 | |
| 				return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
 | |
| 			}
 | |
| 			return RemoveRoadDepot(tile, flags);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| typedef struct DrawRoadTileStruct {
 | |
| 	uint16 image;
 | |
| 	byte subcoord_x;
 | |
| 	byte subcoord_y;
 | |
| } DrawRoadTileStruct;
 | |
| 
 | |
| typedef struct DrawRoadSeqStruct {
 | |
| 	uint32 image;
 | |
| 	byte subcoord_x;
 | |
| 	byte subcoord_y;
 | |
| 	byte width;
 | |
| 	byte height;
 | |
| } DrawRoadSeqStruct;
 | |
| 
 | |
| #include "table/road_land.h"
 | |
| 
 | |
| 
 | |
| uint GetRoadFoundation(uint tileh, RoadBits bits)
 | |
| {
 | |
| 	int i;
 | |
| 	// normal level sloped building
 | |
| 	if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return tileh;
 | |
| 
 | |
| 	// inclined sloped building
 | |
| 	if ((
 | |
| 				(i  = 0, tileh == 1) ||
 | |
| 				(i += 2, tileh == 2) ||
 | |
| 				(i += 2, tileh == 4) ||
 | |
| 				(i += 2, tileh == 8)
 | |
| 			) && (
 | |
| 				(     bits == ROAD_X) ||
 | |
| 				(i++, bits == ROAD_Y)
 | |
| 			)) {
 | |
| 		return i + 15;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| const byte _road_sloped_sprites[14] = {
 | |
| 	0,  0,  2,  0,
 | |
| 	0,  1,  0,  0,
 | |
| 	3,  0,  0,  0,
 | |
| 	0,  0
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Draw ground sprite and road pieces
 | |
|  * @param ti TileInfo
 | |
|  * @param road RoadBits to draw
 | |
|  * @param ground_type Ground type
 | |
|  * @param snow Draw snow
 | |
|  * @param flat Draw foundation
 | |
|  */
 | |
| static void DrawRoadBits(TileInfo* ti, RoadBits road, byte ground_type, bool snow, bool flat)
 | |
| {
 | |
| 	const DrawRoadTileStruct *drts;
 | |
| 	PalSpriteID image = 0;
 | |
| 
 | |
| 	if (ti->tileh != 0) {
 | |
| 		int foundation;
 | |
| 		if (flat) {
 | |
| 			foundation = ti->tileh;
 | |
| 		} else {
 | |
| 			foundation = GetRoadFoundation(ti->tileh, road);
 | |
| 		}
 | |
| 
 | |
| 		if (foundation != 0) DrawFoundation(ti, foundation);
 | |
| 
 | |
| 		// DrawFoundation() modifies ti.
 | |
| 		// Default sloped sprites..
 | |
| 		if (ti->tileh != 0) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
 | |
| 	}
 | |
| 
 | |
| 	if (image == 0) image = _road_tile_sprites_1[road];
 | |
| 
 | |
| 	if (ground_type == 0) image |= PALETTE_TO_BARE_LAND;
 | |
| 
 | |
| 	if (snow) {
 | |
| 		image += 19;
 | |
| 	} else if (ground_type > 1 && ground_type != 6) {
 | |
| 		// Pavement tiles.
 | |
| 		image -= 19;
 | |
| 	}
 | |
| 
 | |
| 	DrawGroundSprite(image);
 | |
| 
 | |
| 	// Return if full detail is disabled, or we are zoomed fully out.
 | |
| 	if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return;
 | |
| 
 | |
| 	if (ground_type >= 6) {
 | |
| 		// Road works
 | |
| 		DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Draw extra details.
 | |
| 	for (drts = _road_display_table[ground_type][road]; drts->image != 0; drts++) {
 | |
| 		int x = ti->x | drts->subcoord_x;
 | |
| 		int y = ti->y | drts->subcoord_y;
 | |
| 		byte z = ti->z;
 | |
| 		if (ti->tileh != 0) z = GetSlopeZ(x, y);
 | |
| 		AddSortableSpriteToDraw(drts->image, x, y, 2, 2, 0x10, z);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void DrawTile_Road(TileInfo *ti)
 | |
| {
 | |
| 	PalSpriteID image;
 | |
| 	uint16 m2;
 | |
| 
 | |
| 	switch (GetRoadType(ti->tile)) {
 | |
| 		case ROAD_NORMAL:
 | |
| 			DrawRoadBits(ti, GetRoadBits(ti->tile), GB(_m[ti->tile].m4, 4, 3), HASBIT(_m[ti->tile].m4, 7), false);
 | |
| 			break;
 | |
| 
 | |
| 		case ROAD_CROSSING: {
 | |
| 			if (ti->tileh != 0) DrawFoundation(ti, ti->tileh);
 | |
| 
 | |
| 			image = GetRailTypeInfo(GetRailTypeCrossing(ti->tile))->base_sprites.crossing;
 | |
| 
 | |
| 			if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
 | |
| 
 | |
| 			if (IsCrossingBarred(ti->tile)) image += 2;
 | |
| 
 | |
| 			if ( _m[ti->tile].m4 & 0x80) {
 | |
| 				image += 8;
 | |
| 			} else {
 | |
| 				m2 = GB(_m[ti->tile].m4, 4, 3);
 | |
| 				if (m2 == 0) image |= PALETTE_TO_BARE_LAND;
 | |
| 				if (m2 > 1) image += 4;
 | |
| 			}
 | |
| 
 | |
| 			DrawGroundSprite(image);
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		default:
 | |
| 		case ROAD_DEPOT: {
 | |
| 			uint32 ormod;
 | |
| 			PlayerID player;
 | |
| 			const DrawRoadSeqStruct* drss;
 | |
| 
 | |
| 			if (ti->tileh != 0) DrawFoundation(ti, ti->tileh);
 | |
| 
 | |
| 			ormod = PALETTE_TO_GREY;	//was this a bug/problem?
 | |
| 			player = GetTileOwner(ti->tile);
 | |
| 			if (player < MAX_PLAYERS) ormod = PLAYER_SPRITE_COLOR(player);
 | |
| 
 | |
| 			drss = _road_display_datas[GetRoadDepotDirection(ti->tile)];
 | |
| 
 | |
| 			DrawGroundSprite(drss++->image);
 | |
| 
 | |
| 			for (; drss->image != 0; drss++) {
 | |
| 				uint32 image = drss->image;
 | |
| 
 | |
| 				if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
 | |
| 				if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 | |
| 
 | |
| 				AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x,
 | |
| 					ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z
 | |
| 				);
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DrawRoadDepotSprite(int x, int y, int image)
 | |
| {
 | |
| 	uint32 ormod;
 | |
| 	const DrawRoadSeqStruct *dtss;
 | |
| 
 | |
| 	ormod = PLAYER_SPRITE_COLOR(_local_player);
 | |
| 
 | |
| 	dtss = _road_display_datas[image];
 | |
| 
 | |
| 	x += 33;
 | |
| 	y += 17;
 | |
| 
 | |
| 	DrawSprite(dtss++->image, x, y);
 | |
| 
 | |
| 	for (; dtss->image != 0; dtss++) {
 | |
| 		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
 | |
| 
 | |
| 		image = dtss->image;
 | |
| 		if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
 | |
| 
 | |
| 		DrawSprite(image, x + pt.x, y + pt.y);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static uint GetSlopeZ_Road(const TileInfo* ti)
 | |
| {
 | |
| 	uint tileh = ti->tileh;
 | |
| 	uint z = ti->z;
 | |
| 
 | |
| 	if (tileh == 0) return z;
 | |
| 	if (GetRoadType(ti->tile) == ROAD_NORMAL) {
 | |
| 		uint f = GetRoadFoundation(tileh, GetRoadBits(ti->tile));
 | |
| 
 | |
| 		if (f != 0) {
 | |
| 			if (f < 15) return z + 8; // leveled foundation
 | |
| 			tileh = _inclined_tileh[f - 15]; // inclined foundation
 | |
| 		}
 | |
| 		return z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, tileh);
 | |
| 	} else {
 | |
| 		return z + 8;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static uint GetSlopeTileh_Road(const TileInfo *ti)
 | |
| {
 | |
| 	if (ti->tileh == 0) return ti->tileh;
 | |
| 	if (GetRoadType(ti->tile) == ROAD_NORMAL) {
 | |
| 		uint f = GetRoadFoundation(ti->tileh, GetRoadBits(ti->tile));
 | |
| 
 | |
| 		if (f == 0) return ti->tileh;
 | |
| 		if (f < 15) return 0; // leveled foundation
 | |
| 		return _inclined_tileh[f - 15]; // inclined foundation
 | |
| 	} else {
 | |
| 		return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void AnimateTile_Road(TileIndex tile)
 | |
| {
 | |
| 	if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| static const byte _town_road_types[5][2] = {
 | |
| 	{1,1},
 | |
| 	{2,2},
 | |
| 	{2,2},
 | |
| 	{5,5},
 | |
| 	{3,2},
 | |
| };
 | |
| 
 | |
| static const byte _town_road_types_2[5][2] = {
 | |
| 	{1,1},
 | |
| 	{2,2},
 | |
| 	{3,2},
 | |
| 	{3,2},
 | |
| 	{3,2},
 | |
| };
 | |
| 
 | |
| 
 | |
| static void TileLoop_Road(TileIndex tile)
 | |
| {
 | |
| 	Town *t;
 | |
| 	int grp;
 | |
| 
 | |
| 	switch (_opt.landscape) {
 | |
| 		case LT_HILLY:
 | |
| 			if ((_m[tile].m4 & 0x80) != (GetTileZ(tile) > _opt.snow_line ? 0x80 : 0x00)) {
 | |
| 				_m[tile].m4 ^= 0x80;
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case LT_DESERT:
 | |
| 			if (GetMapExtraBits(tile) == 1 && !(_m[tile].m4 & 0x80)) {
 | |
| 				_m[tile].m4 |= 0x80;
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (GetRoadType(tile) == ROAD_DEPOT) return;
 | |
| 
 | |
| 	if (GB(_m[tile].m4, 4, 3) < 6) {
 | |
| 		t = ClosestTownFromTile(tile, (uint)-1);
 | |
| 
 | |
| 		grp = 0;
 | |
| 		if (t != NULL) {
 | |
| 			grp = GetTownRadiusGroup(t, tile);
 | |
| 
 | |
| 			// Show an animation to indicate road work
 | |
| 			if (t->road_build_months != 0 &&
 | |
| 					!(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) &&
 | |
| 					(_m[tile].m5 == ROAD_Y || _m[tile].m5 == ROAD_X)) {
 | |
| 				if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
 | |
| 					SB(_m[tile].m4, 4, 3, (GB(_m[tile].m4, 4, 3) <= 1 ? 6 : 7));
 | |
| 
 | |
| 					SndPlayTileFx(SND_21_JACKHAMMER, tile);
 | |
| 					CreateEffectVehicleAbove(
 | |
| 						TileX(tile) * 16 + 7,
 | |
| 						TileY(tile) * 16 + 7,
 | |
| 						0,
 | |
| 						EV_BULLDOZER);
 | |
| 					MarkTileDirtyByTile(tile);
 | |
| 					return;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
 | |
| 			byte b = GB(_m[tile].m4, 4, 3);
 | |
| 
 | |
| 			if (b == p[0]) return;
 | |
| 
 | |
| 			if (b == p[1]) {
 | |
| 				b = p[0];
 | |
| 			} else if (b == 0) {
 | |
| 				b = p[1];
 | |
| 			} else {
 | |
| 				b = 0;
 | |
| 			}
 | |
| 			SB(_m[tile].m4, 4, 3, b);
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 	} else {
 | |
| 		// Handle road work
 | |
| 		//XXX undocumented
 | |
| 
 | |
| 		byte b = _m[tile].m4;
 | |
| 		//roadworks take place only
 | |
| 		//keep roadworks running for 16 loops
 | |
| 		//lower 4 bits of map3_hi store the counter now
 | |
| 		if ((b & 0xF) != 0xF) {
 | |
| 			_m[tile].m4 = b + 1;
 | |
| 			return;
 | |
| 		}
 | |
| 		//roadworks finished
 | |
| 		_m[tile].m4 = (GB(b, 4, 3) == 6 ? 1 : 2) << 4;
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShowRoadDepotWindow(TileIndex tile);
 | |
| 
 | |
| static void ClickTile_Road(TileIndex tile)
 | |
| {
 | |
| 	if (GetRoadType(tile) == ROAD_DEPOT) ShowRoadDepotWindow(tile);
 | |
| }
 | |
| 
 | |
| static const byte _road_trackbits[16] = {
 | |
| 	0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
 | |
| };
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
 | |
| {
 | |
| 	switch (mode) {
 | |
| 		case TRANSPORT_RAIL:
 | |
| 			if (!IsLevelCrossing(tile)) return 0;
 | |
| 			return GetCrossingRailBits(tile) * 0x101;
 | |
| 
 | |
| 		case TRANSPORT_ROAD:
 | |
| 			switch (GetRoadType(tile)) {
 | |
| 				case ROAD_NORMAL:
 | |
| 					return GB(_m[tile].m4, 4, 3) >= 6 ?
 | |
| 						0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
 | |
| 
 | |
| 				case ROAD_CROSSING: {
 | |
| 					uint32 r = (GetCrossingRoadAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
 | |
| 
 | |
| 					if (_m[tile].m5 & 4) r *= 0x10001;
 | |
| 					return r;
 | |
| 				}
 | |
| 
 | |
| 				default:
 | |
| 				case ROAD_DEPOT:
 | |
| 					break;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default: break;
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static const StringID _road_tile_strings[] = {
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1815_ROAD_WITH_STREETLIGHTS,
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1816_TREE_LINED_ROAD,
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1814_ROAD,
 | |
| };
 | |
| 
 | |
| static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	td->owner = GetTileOwner(tile);
 | |
| 	switch (GetRoadType(tile)) {
 | |
| 		case ROAD_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
 | |
| 		case ROAD_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
 | |
| 		default: td->str = _road_tile_strings[GB(_m[tile].m4, 4, 3)]; break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _roadveh_enter_depot_unk0[4] = {
 | |
| 	8, 9, 0, 1
 | |
| };
 | |
| 
 | |
| static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
 | |
| {
 | |
| 	switch (GetRoadType(tile)) {
 | |
| 		case ROAD_CROSSING:
 | |
| 			if (v->type == VEH_Train && !IsCrossingBarred(tile)) {
 | |
| 				/* train crossing a road */
 | |
| 				SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
 | |
| 				BarCrossing(tile);
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case ROAD_DEPOT:
 | |
| 			if (v->type == VEH_Road && v->u.road.frame == 11) {
 | |
| 				if (_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
 | |
| 					RoadVehEnterDepot(v);
 | |
| 					return 4;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default: break;
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void VehicleLeave_Road(Vehicle *v, TileIndex tile, int x, int y)
 | |
| {
 | |
| 	if (IsLevelCrossing(tile) && v->type == VEH_Train && v->next == NULL) {
 | |
| 		UnbarCrossing(tile);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | |
| {
 | |
| 	if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
 | |
| 		SetCrossingRoadOwner(tile, new_player == OWNER_SPECTATOR ? OWNER_NONE : new_player);
 | |
| 	}
 | |
| 
 | |
| 	if (!IsTileOwner(tile, old_player)) return;
 | |
| 
 | |
| 	if (new_player != OWNER_SPECTATOR) {
 | |
| 		SetTileOwner(tile, new_player);
 | |
| 	}	else {
 | |
| 		switch (GetRoadType(tile)) {
 | |
| 			case ROAD_NORMAL:
 | |
| 				SetTileOwner(tile, OWNER_NONE);
 | |
| 				break;
 | |
| 
 | |
| 			case ROAD_CROSSING:
 | |
| 				MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 			case ROAD_DEPOT:
 | |
| 				DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void InitializeRoad(void)
 | |
| {
 | |
| 	_last_built_road_depot_tile = 0;
 | |
| }
 | |
| 
 | |
| const TileTypeProcs _tile_type_road_procs = {
 | |
| 	DrawTile_Road,						/* draw_tile_proc */
 | |
| 	GetSlopeZ_Road,						/* get_slope_z_proc */
 | |
| 	ClearTile_Road,						/* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Road,		/* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Road,					/* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Road,	/* get_tile_track_status_proc */
 | |
| 	ClickTile_Road,						/* click_tile_proc */
 | |
| 	AnimateTile_Road,					/* animate_tile_proc */
 | |
| 	TileLoop_Road,						/* tile_loop_clear */
 | |
| 	ChangeTileOwner_Road,			/* change_tile_owner_clear */
 | |
| 	NULL,											/* get_produced_cargo_proc */
 | |
| 	VehicleEnter_Road,				/* vehicle_enter_tile_proc */
 | |
| 	VehicleLeave_Road,				/* vehicle_leave_tile_proc */
 | |
| 	GetSlopeTileh_Road,				/* get_slope_tileh_proc */
 | |
| };
 | 
