Files
openttd/src/tunnelbridge.h
Jonathan G Rennison 55d78a23be Merge branch 'master' into jgrpp
# Conflicts:
#	src/3rdparty/squirrel/include/squirrel.h
#	src/blitter/32bpp_sse_func.hpp
#	src/bridge_map.h
#	src/clear_map.h
#	src/company_manager_face.h
#	src/console_func.h
#	src/core/bitmath_func.hpp
#	src/core/endian_func.hpp
#	src/core/random_func.hpp
#	src/depot_map.h
#	src/elrail_func.h
#	src/fontcache.h
#	src/industry_map.h
#	src/map_func.h
#	src/newgrf_spritegroup.h
#	src/object_map.h
#	src/rail.h
#	src/rail_map.h
#	src/road_func.h
#	src/road_map.h
#	src/saveload/saveload.h
#	src/saveload/saveload_error.hpp
#	src/settings_gui.cpp
#	src/sl/oldloader.h
#	src/sprite.h
#	src/spritecache.h
#	src/station_func.h
#	src/station_map.h
#	src/story_base.h
#	src/strings_func.h
#	src/tile_cmd.h
#	src/tile_map.h
#	src/tile_type.h
#	src/town.h
#	src/town_map.h
#	src/tree_map.h
#	src/tunnel_map.h
#	src/tunnelbridge_map.h
#	src/vehicle_func.h
#	src/viewport_func.h
#	src/void_map.h
#	src/water.h
#	src/water_map.h
#	src/widget_type.h
2024-01-07 15:00:16 +00:00

53 lines
1.8 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tunnelbridge.h Header file for things common for tunnels and bridges */
#ifndef TUNNELBRIDGE_H
#define TUNNELBRIDGE_H
#include "map_func.h"
#include "tile_map.h"
uint GetBestTunnelBridgeSignalSimulationSpacing(TileIndex begin, TileIndex end, int target);
uint GetTunnelBridgeSignalSimulationSignalCount(TileIndex begin, TileIndex end);
void MarkTunnelBridgeSignalDirty(TileIndex tile, bool exit);
int GetTunnelBridgeSignalZ(TileIndex tile, bool exit);
/**
* Calculates the length of a tunnel or a bridge (without end tiles)
* @param begin The begin of the tunnel or bridge.
* @param end The end of the tunnel or bridge.
* @return length of bridge/tunnel middle
*/
inline uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
{
int x1 = TileX(begin);
int y1 = TileY(begin);
int x2 = TileX(end);
int y2 = TileY(end);
return abs(x2 + y2 - x1 - y1) - 1;
}
/**
* Sets the ownership of the bridge/tunnel ramps
* @param begin The begin of the tunnel or bridge.
* @param end The end of the tunnel or bridge.
* @param owner The new owner to set
*/
inline void SetTunnelBridgeOwner(TileIndex begin, TileIndex end, Owner owner)
{
SetTileOwner(begin, owner);
SetTileOwner(end, owner);
}
extern TileIndex _build_tunnel_endtile;
#endif /* TUNNELBRIDGE_H */