for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
		
			
				
	
	
		
			171 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			171 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file highscore.cpp Definition of functions used for highscore handling */
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#include "stdafx.h"
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#include "highscore.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "cheat_func.h"
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#include "fileio_func.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "table/strings.h"
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#include "debug.h"
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#include "safeguards.h"
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HighScoresTable _highscore_table; ///< Table with all the high scores.
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std::string _highscore_file; ///< The file to store the highscore data in.
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static const StringID _endgame_perf_titles[] = {
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	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL,
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	STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY
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};
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StringID EndGameGetPerformanceTitleFromValue(uint value)
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{
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	value = std::min<uint>(value / 64, lengthof(_endgame_perf_titles) - 1);
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	return _endgame_perf_titles[value];
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}
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/**
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 * Save the highscore for the company
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 * @param c The company to insert.
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 * @return The index the company got in the high score table, or -1 when it did not end up in the table.
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 */
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int8_t SaveHighScoreValue(const Company *c)
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{
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	/* Exclude cheaters from the honour of being in the highscore table */
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	if (CheatHasBeenUsed()) return -1;
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	auto &highscores = _highscore_table[SP_CUSTOM];
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	uint16_t score = c->old_economy[0].performance_history;
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	auto it = std::find_if(highscores.begin(), highscores.end(), [&score](auto &highscore) { return highscore.score <= score; });
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	/* If we cannot find it, our score is not high enough. */
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	if (it == highscores.end()) return -1;
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	/* Move all elements one down starting from the replaced one */
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	std::move_backward(it, highscores.end() - 1, highscores.end());
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	/* Fill the elements. */
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	SetDParam(0, c->index);
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	SetDParam(1, c->index);
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	it->name = GetString(STR_HIGHSCORE_NAME); // get manager/company name string
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	it->score = score;
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	it->title = EndGameGetPerformanceTitleFromValue(score);
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	return std::distance(highscores.begin(), it);
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}
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/** Sort all companies given their performance */
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static bool HighScoreSorter(const Company * const &a, const Company * const &b)
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{
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	return b->old_economy[0].performance_history < a->old_economy[0].performance_history;
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}
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/**
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 * Save the highscores in a network game when it has ended
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 * @return Position of the local company in the highscore list.
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 */
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int8_t SaveHighScoreValueNetwork()
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{
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	const Company *cl[MAX_COMPANIES];
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	size_t count = 0;
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	int8_t local_company_place = -1;
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	/* Sort all active companies with the highest score first */
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	for (const Company *c : Company::Iterate()) cl[count++] = c;
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	std::sort(std::begin(cl), std::begin(cl) + count, HighScoreSorter);
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	/* Clear the high scores from the previous network game. */
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	auto &highscores = _highscore_table[SP_MULTIPLAYER];
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	std::fill(highscores.begin(), highscores.end(), HighScore{});
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	for (size_t i = 0; i < count && i < highscores.size(); i++) {
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		const Company *c = cl[i];
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		auto &highscore = highscores[i];
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		SetDParam(0, c->index);
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		SetDParam(1, c->index);
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		highscore.name = GetString(STR_HIGHSCORE_NAME); // get manager/company name string
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		highscore.score = c->old_economy[0].performance_history;
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		highscore.title = EndGameGetPerformanceTitleFromValue(highscore.score);
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		if (c->index == _local_company) local_company_place = static_cast<int8_t>(i);
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	}
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	return local_company_place;
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}
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/** Save HighScore table to file */
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void SaveToHighScore()
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{
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	std::unique_ptr<FILE, FileDeleter> fp(fopen(_highscore_file.c_str(), "wb"));
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	if (fp == nullptr) return;
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	/* Does not iterate through the complete array!. */
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	for (int i = 0; i < SP_SAVED_HIGHSCORE_END; i++) {
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		for (HighScore &hs : _highscore_table[i]) {
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			/* This code is weird and old fashioned to keep compatibility with the old high score files. */
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			byte name_length = ClampTo<byte>(hs.name.size());
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			if (fwrite(&name_length, sizeof(name_length), 1, fp.get()) != 1 || // Write the string length of the name
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					fwrite(hs.name.data(), name_length, 1, fp.get()) > 1 || // Yes... could be 0 bytes too
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					fwrite(&hs.score, sizeof(hs.score), 1, fp.get()) != 1 ||
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					fwrite("  ", 2, 1, fp.get()) != 1) { // Used to be hs.title, not saved anymore; compatibility
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				Debug(misc, 1, "Could not save highscore.");
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				return;
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			}
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		}
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	}
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}
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/** Initialize the highscore table to 0 and if any file exists, load in values */
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void LoadFromHighScore()
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{
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	std::fill(_highscore_table.begin(), _highscore_table.end(), HighScores{});
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	std::unique_ptr<FILE, FileDeleter> fp(fopen(_highscore_file.c_str(), "rb"));
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	if (fp == nullptr) return;
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	/* Does not iterate through the complete array!. */
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	for (int i = 0; i < SP_SAVED_HIGHSCORE_END; i++) {
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		for (HighScore &hs : _highscore_table[i]) {
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			/* This code is weird and old fashioned to keep compatibility with the old high score files. */
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			byte name_length;
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			char buffer[std::numeric_limits<decltype(name_length)>::max() + 1];
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			if (fread(&name_length, sizeof(name_length), 1, fp.get()) !=  1 ||
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					fread(buffer, name_length, 1, fp.get()) > 1 || // Yes... could be 0 bytes too
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					fread(&hs.score, sizeof(hs.score), 1, fp.get()) !=  1 ||
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					fseek(fp.get(), 2, SEEK_CUR) == -1) { // Used to be hs.title, not saved anymore; compatibility
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				Debug(misc, 1, "Highscore corrupted");
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				return;
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			}
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			hs.name = StrMakeValid(std::string_view(buffer, name_length));
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			hs.title = EndGameGetPerformanceTitleFromValue(hs.score);
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		}
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	}
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}
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