306 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			306 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*********************************************************************
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 * OpenTTD: An Open Source Transport Tycoon Deluxe clone             *
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 * Copyright (c) 2002-2004 OpenTTD Developers. All Rights Reserved.  *
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 *                                                                   *
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 * Web site: http://openttd.sourceforge.net/                         *
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 *********************************************************************/
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/*
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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 */
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/* DirectMusic driver for Win32 */
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/* Based on dxmci from TTDPatch */
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#include "stdafx.h"
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#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT
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// for gcc, the GUIDs are available in a library instead
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#ifndef __GNUC__
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#define INITGUID
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#endif
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#ifdef __cplusplus
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	extern "C" {
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#endif
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#include "ttd.h"
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#include "sound.h"
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#include "hal.h"
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#ifdef __cplusplus
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	}
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#endif
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#include <windows.h>
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#include <stdio.h>
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#include <dmksctrl.h>
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#include <dmusici.h>
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#include <dmusicc.h>
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#include <dmusicf.h>
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#define VARIANT int
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#define MSGBOX(output)	DEBUG(misc, 0) ("DirectMusic driver: %s\n", output); //MessageBox(NULL, output, "dxmci",MB_OK);
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#define MULTI_TO_WIDE( x,y )  MultiByteToWideChar( CP_ACP,MB_PRECOMPOSED, y,-1,x,_MAX_PATH);
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// the performance object controls manipulation of  the segments
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IDirectMusicPerformance *performance = NULL;
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// the segment object is where the MIDI data is stored for playback
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IDirectMusicSegment *segment = NULL;
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// the loader bject can load many types of DMusic related files
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IDirectMusicLoader *loader = NULL;						
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// whether we've initialized COM or not (when deciding whether to shut down)
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int COMInitialized = 0;
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extern "C" bool LoadLibraryList(void **proc, const char *dll);
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// Use lazy linking
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struct ProcPtrs {
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	unsigned long (WINAPI *CoCreateInstance)(REFCLSID rclsid, LPUNKNOWN pUnkOuter, DWORD dwClsContext, REFIID riid, LPVOID * ppv);
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	HRESULT (WINAPI *CoInitialize)(  LPVOID pvReserved );
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	void (WINAPI *CoUninitialize)( );
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};
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#define M(x) x "\0"
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static const char ole_files[] = 
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	M("ole32.dll")
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	M("CoCreateInstance")
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	M("CoInitialize")
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	M("CoUninitialize")
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	M("")
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;
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#undef M
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static ProcPtrs _proc;
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static bool LoadOleDLL()
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{
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	if (_proc.CoCreateInstance != NULL) 
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		return true;
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	if (!LoadLibraryList((void**)&_proc, ole_files))
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		return false;
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	return true;
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}
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Initialize COM and DirectMusic
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bool InitDirectMusic (void)
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{
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	if (NULL != performance)
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		return true;
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	// Initialize COM
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	if (!COMInitialized) {
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		if (!LoadOleDLL()) {
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			MSGBOX("ole32.dll load failed");
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			return false;
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		}
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		_proc.CoInitialize(NULL);
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		COMInitialized = 1;
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	}
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	// Create the performance object via CoCreateInstance
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	if (FAILED(_proc.CoCreateInstance(
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			(REFCLSID)CLSID_DirectMusicPerformance,
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			NULL,
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			CLSCTX_INPROC,
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			(REFIID)IID_IDirectMusicPerformance,
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			(LPVOID *)&performance))) {
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		MSGBOX ("Failed to create the performance object");
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		return false;
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	}
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	// Initialize it
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	if (FAILED(performance->Init(NULL, NULL, NULL))) {
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		MSGBOX("Failed to initialize performance object");
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		return false;
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	}
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	// Choose default Windows synth
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	if (FAILED(performance->AddPort (NULL))) {
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		MSGBOX("AddPort failed");
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		return false;
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	}
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	// now we'll create the loader object. This will be used to load the
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	// midi file for our demo. Again, we need to use CoCreateInstance
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	// and pass the appropriate ID parameters
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	if (FAILED(_proc.CoCreateInstance((REFCLSID)CLSID_DirectMusicLoader,
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			NULL, CLSCTX_INPROC, 
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			(REFIID)IID_IDirectMusicLoader,
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			(LPVOID *)&loader))) {
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		MSGBOX("Failed to create loader object");
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		return false;
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	}
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	// that's it for initialization. If we made it this far we
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	// were successful.
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	return true;
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}
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// Releases memory used by all of the initialized 
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// DirectMusic objects in the program
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void ReleaseSegment (void)
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{
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	if (NULL != segment) {
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		segment->Release ();
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		segment = NULL;
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	}
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}
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void ShutdownDirectMusic (void)
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{
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	// release everything but the segment, which the performance 
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	// will release automatically (and it'll crash if it's been 
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	// released already)
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	if (NULL != loader) {
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		loader->Release ();
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		loader = NULL;
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	}
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	if (NULL != performance)
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	{
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 		performance->CloseDown ();
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		performance->Release ();
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		performance = NULL;
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	}
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	if (COMInitialized) {
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		_proc.CoUninitialize();
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		COMInitialized = 0;
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	}
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}
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// Load MIDI file for playing 
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bool LoadMIDI (char *directory, char *filename)
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{
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	DMUS_OBJECTDESC obj_desc;
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	WCHAR w_directory[_MAX_PATH];	// utf-16 version of the directory name.
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	WCHAR w_filename[_MAX_PATH];	// utf-16 version of the file name
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	if (NULL == performance)
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		return false;
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	MULTI_TO_WIDE(w_directory,directory);
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	if (FAILED(loader->SetSearchDirectory((REFGUID) GUID_DirectMusicAllTypes,
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				w_directory, FALSE))) {
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		MSGBOX("LoadMIDI: SetSearchDirectory failed");
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		return false;
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	}
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	// set up the loader object info
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	ZeroMemory (&obj_desc, sizeof (obj_desc));
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	obj_desc.dwSize = sizeof (obj_desc);
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	MULTI_TO_WIDE(w_filename,filename);
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	obj_desc.guidClass = CLSID_DirectMusicSegment;
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	wcscpy (obj_desc.wszFileName,w_filename);
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	obj_desc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME;
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	// release the existing segment if we have any
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	if (NULL != segment)
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		ReleaseSegment();
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	// and make a new segment
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	if (FAILED(loader->GetObject(&obj_desc, 
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			(REFIID)IID_IDirectMusicSegment, 
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			(LPVOID *) &segment))) {
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		MSGBOX("LoadMIDI: Get object failed");
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		return FALSE;
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	}
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	// next we need to tell the segment what kind of data it contains. We do this
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	// with the IDirectMusicSegment::SetParam function.
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	if (FAILED(segment->SetParam((REFGUID)GUID_StandardMIDIFile,
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			-1, 0, 0, (LPVOID)performance))) {
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		MSGBOX("LoadMIDI: SetParam (MIDI file) failed");
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		return false;
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	}
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	// finally, we need to tell the segment to 'download' the instruments
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	if (FAILED(segment->SetParam((REFGUID)GUID_Download,
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			-1, 0, 0, (LPVOID)performance))) {
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		MSGBOX("LoadMIDI: Failed to download instruments");
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		return false;
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	}
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	// at this point, the MIDI file is loaded and ready to play!
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	return true;
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}
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// Start playing the MIDI file
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void PlaySegment (void)
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{
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	if (NULL == performance)
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		return;
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	if (FAILED(performance->PlaySegment(segment, 0, 0, NULL))) {
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		MSGBOX("PlaySegment failed");
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	}
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}
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// Stop playing
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void StopSegment (void)
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{
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	if (NULL == performance || NULL == segment)
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		return;
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	if (FAILED(performance->Stop(segment, NULL, 0, 0))) {
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		MSGBOX("StopSegment failed");
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	}
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}
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// Find out whether playing has started or stopped
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bool IsSegmentPlaying (void)
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{
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	if (NULL == performance || NULL == segment)
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		return FALSE;
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	// IsPlaying return S_OK if the segment is currently playing
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	return performance->IsPlaying(segment, NULL) == S_OK ? TRUE : FALSE;
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}
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void SetVolume(long vol)
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{
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	long db;
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	if (performance == NULL && !InitDirectMusic())
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		return;
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	db = ((vol >> 21) & 0x7ff) - 1000;
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	performance->SetGlobalParam(GUID_PerfMasterVolume, &db, sizeof(db));
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}
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#if defined(__cplusplus)
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}
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#endif
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#endif // WIN32_ENABLE_DIRECTMUSIC_SUPPORT
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