 1fb101eabb
			
		
	
	1fb101eabb
	
	
	
		
			
			Most are very unlikely to ever be triggered in our codebase; two stand out: linkgraph and money cheat. Those, potentially, could wrap earlier than expected.
		
			
				
	
	
		
			182 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			182 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file 32bpp_base.hpp Base for all 32 bits blitters. */
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| 
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| #ifndef BLITTER_32BPP_BASE_HPP
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| #define BLITTER_32BPP_BASE_HPP
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| 
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| #include "base.hpp"
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| #include "../core/bitmath_func.hpp"
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| #include "../core/math_func.hpp"
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| #include "../gfx_func.h"
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| 
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| /** Base for all 32bpp blitters. */
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| class Blitter_32bppBase : public Blitter {
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| public:
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| 	uint8 GetScreenDepth() override { return 32; }
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| 	void *MoveTo(void *video, int x, int y) override;
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| 	void SetPixel(void *video, int x, int y, uint8 colour) override;
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| 	void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override;
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| 	void DrawRect(void *video, int width, int height, uint8 colour) override;
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| 	void CopyFromBuffer(void *video, const void *src, int width, int height) override;
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| 	void CopyToBuffer(const void *video, void *dst, int width, int height) override;
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| 	void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
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| 	void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
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| 	size_t BufferSize(uint width, uint height) override;
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| 	void PaletteAnimate(const Palette &palette) override;
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| 	Blitter::PaletteAnimation UsePaletteAnimation() override;
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| 	int GetBytesPerPixel() override { return 4; }
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| 
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| 	/**
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| 	 * Look up the colour in the current palette.
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| 	 */
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| 	static inline Colour LookupColourInPalette(uint index)
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| 	{
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| 		return _cur_palette.palette[index];
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| 	}
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| 
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| 	/**
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| 	 * Compose a colour based on RGBA values and the current pixel value.
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| 	 */
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| 	static inline Colour ComposeColourRGBANoCheck(uint r, uint g, uint b, uint a, Colour current)
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| 	{
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| 		uint cr = current.r;
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| 		uint cg = current.g;
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| 		uint cb = current.b;
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| 
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| 		/* The 256 is wrong, it should be 255, but 256 is much faster... */
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| 		return Colour(
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| 							((int)(r - cr) * a) / 256 + cr,
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| 							((int)(g - cg) * a) / 256 + cg,
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| 							((int)(b - cb) * a) / 256 + cb);
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| 	}
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| 
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| 	/**
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| 	 * Compose a colour based on RGBA values and the current pixel value.
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| 	 * Handles fully transparent and solid pixels in a special (faster) way.
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| 	 */
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| 	static inline Colour ComposeColourRGBA(uint r, uint g, uint b, uint a, Colour current)
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| 	{
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| 		if (a == 0) return current;
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| 		if (a >= 255) return Colour(r, g, b);
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| 
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| 		return ComposeColourRGBANoCheck(r, g, b, a, current);
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| 	}
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| 
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| 	/**
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| 	 * Compose a colour based on Pixel value, alpha value, and the current pixel value.
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| 	 */
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| 	static inline Colour ComposeColourPANoCheck(Colour colour, uint a, Colour current)
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| 	{
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| 		uint r  = colour.r;
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| 		uint g  = colour.g;
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| 		uint b  = colour.b;
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| 
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| 		return ComposeColourRGBANoCheck(r, g, b, a, current);
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| 	}
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| 
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| 	/**
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| 	 * Compose a colour based on Pixel value, alpha value, and the current pixel value.
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| 	 * Handles fully transparent and solid pixels in a special (faster) way.
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| 	 */
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| 	static inline Colour ComposeColourPA(Colour colour, uint a, Colour current)
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| 	{
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| 		if (a == 0) return current;
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| 		if (a >= 255) {
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| 			colour.a = 255;
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| 			return colour;
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| 		}
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| 
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| 		return ComposeColourPANoCheck(colour, a, current);
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| 	}
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| 
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| 	/**
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| 	 * Make a pixel looks like it is transparent.
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| 	 * @param colour the colour already on the screen.
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| 	 * @param nom the amount of transparency, nominator, makes colour lighter.
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| 	 * @param denom denominator, makes colour darker.
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| 	 * @return the new colour for the screen.
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| 	 */
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| 	static inline Colour MakeTransparent(Colour colour, uint nom, uint denom = 256)
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| 	{
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| 		uint r = colour.r;
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| 		uint g = colour.g;
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| 		uint b = colour.b;
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| 
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| 		return Colour(r * nom / denom, g * nom / denom, b * nom / denom);
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| 	}
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| 
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| 	/**
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| 	 * Make a colour dark grey, for specialized 32bpp remapping.
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| 	 * @param r red component
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| 	 * @param g green component
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| 	 * @param b blue component
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| 	 * @return the brightness value of the new colour, now dark grey.
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| 	 */
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| 	static inline uint8 MakeDark(uint8 r, uint8 g, uint8 b)
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| 	{
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| 		/* Magic-numbers are ~66% of those used in MakeGrey() */
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| 		return ((r * 13063) + (g * 25647) + (b * 4981)) / 65536;
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| 	}
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| 
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| 	/**
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| 	 * Make a colour dark grey, for specialized 32bpp remapping.
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| 	 * @param colour the colour to make dark.
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| 	 * @return the new colour, now darker.
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| 	 */
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| 	static inline Colour MakeDark(Colour colour)
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| 	{
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| 		uint8 d = MakeDark(colour.r, colour.g, colour.b);
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| 
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| 		return Colour(d, d, d);
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| 	}
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| 
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| 	/**
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| 	 * Make a colour grey - based.
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| 	 * @param colour the colour to make grey.
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| 	 * @return the new colour, now grey.
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| 	 */
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| 	static inline Colour MakeGrey(Colour colour)
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| 	{
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| 		uint r = colour.r;
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| 		uint g = colour.g;
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| 		uint b = colour.b;
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| 
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| 		/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
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| 		 *  divide by it to normalize the value to a byte again. See heightmap.cpp for
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| 		 *  information about the formula. */
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| 		uint grey = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536;
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| 
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| 		return Colour(grey, grey, grey);
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| 	}
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| 
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| 	static const int DEFAULT_BRIGHTNESS = 128;
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| 
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| 	static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
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| 
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| 	static inline Colour AdjustBrightness(Colour colour, uint8 brightness)
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| 	{
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| 		/* Shortcut for normal brightness */
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| 		if (brightness == DEFAULT_BRIGHTNESS) return colour;
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| 
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| 		return ReallyAdjustBrightness(colour, brightness);
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| 	}
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| 
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| 	static inline uint8 GetColourBrightness(Colour colour)
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| 	{
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| 		uint8 rgb_max = std::max(colour.r, std::max(colour.g, colour.b));
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| 
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| 		/* Black pixel (8bpp or old 32bpp image), so use default value */
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| 		if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;
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| 
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| 		return rgb_max;
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| 	}
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| };
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| 
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| #endif /* BLITTER_32BPP_BASE_HPP */
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