 de597eb7d2
			
		
	
	de597eb7d2
	
	
	
		
			
			-Added known_bugs file with open bugs on SF..should be included with installer -Updated installer for 0.3.5
		
			
				
	
	
		
			532 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			532 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
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| #include "ttd.h"
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| #include "table/strings.h"
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| #include "hal.h"
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| 
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| #include <direct.h>
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| #include <unistd.h>
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| #include <sys/stat.h>
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| #include <time.h>
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| #include <dos.h>
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| 
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| #include <os2.h>
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| 
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| #if defined(WITH_SDL)
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| #include <SDL.h>
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| #endif
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| 
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| static char *_fios_path;
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| static char *_fios_save_path;
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| static char *_fios_scn_path;
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| static FiosItem *_fios_items;
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| static int _fios_count, _fios_alloc;
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| 
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| static FiosItem *FiosAlloc()
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| {
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| 	if (_fios_count == _fios_alloc) {
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| 		_fios_alloc += 256;
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| 		_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
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| 	}
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| 	return &_fios_items[_fios_count++];
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| }
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| 
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| int compare_FiosItems (const void *a, const void *b) {
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| 	const FiosItem *da = (const FiosItem *) a;
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| 	const FiosItem *db = (const FiosItem *) b;
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| 	int r;
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| 
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| 	if (_savegame_sort_order < 2) // sort by date
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| 	r = da->mtime < db->mtime ? -1 : 1;
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| 	else
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| 		r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name);
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| 
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| 	if (_savegame_sort_order & 1) r = -r;
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| 	return r;
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| }
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| 
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| 
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| // Get a list of savegames
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| FiosItem *FiosGetSavegameList(int *num, int mode)
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| {
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| 	FiosItem *fios;
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| 	DIR *dir;
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| 	struct dirent *dirent;
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| 	struct stat sb;
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| 	int sort_start;
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| 	char filename[MAX_PATH];
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| 
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| 	if (_fios_save_path == NULL) {
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| 		_fios_save_path = malloc(MAX_PATH);
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| 		strcpy(_fios_save_path, _path.save_dir);
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| 	}
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| 
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| 	if(_game_mode==GM_EDITOR)
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| 		_fios_path = _fios_scn_path;
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| 	else
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| 		_fios_path = _fios_save_path;
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| 
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| 	// Parent directory, only if not in root already.
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| 	if (_fios_path[1] != 0) {
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| 		fios = FiosAlloc();
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| 		fios->type = FIOS_TYPE_PARENT;
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| 		fios->mtime = 0;
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| 		sprintf(fios->title, ".. (Parent directory)");
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| 	}
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| 
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| 	// Show subdirectories first
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| 	dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir))) {
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| 			sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
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| 			if (!stat(filename, &sb)) {
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| 				if (S_ISDIR(sb.st_mode)) {
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| 					if (dirent->d_name[0] != '.') {
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| 						fios = FiosAlloc();
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| 						fios->mtime = 0;
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| 						fios->type = FIOS_TYPE_DIR;
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| 						fios->title[0] = 0;
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| 						sprintf(fios->name, "%s\\ (Directory)", dirent->d_name);
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| 					}
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| 				}
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	{
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| 		/* XXX ugly global variables ... */
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| 		byte order = _savegame_sort_order;
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| 		_savegame_sort_order = 2; // sort ascending by name
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| 		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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| 		_savegame_sort_order = order;
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| 	}
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| 
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| 	// this is where to start sorting
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| 	sort_start = _fios_count;
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| 
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| 	/*      Show savegame files
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| 	 *      .SAV    OpenTTD saved game
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| 	 *      .SS1    Transport Tycoon Deluxe preset game
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| 	 *      .SV1    Transport Tycoon Deluxe (Patch) saved game
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| 	 *      .SV2    Transport Tycoon Deluxe (Patch) saved 2-player game
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| 	 */
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| 	dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir))) {
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| 			sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
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| 			if (!stat(filename, &sb)) {
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| 				if (!S_ISDIR(sb.st_mode)) {
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| 					char *t = strrchr(dirent->d_name, '.');
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| 					if (t && !stricmp(t, ".sav")) { // OpenTTD
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| 						*t = 0; // cut extension
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| 						fios = FiosAlloc();
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| 						fios->type = FIOS_TYPE_FILE;
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| 						fios->mtime = sb.st_mtime;
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| 						fios->title[0] = 0;
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| 						ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
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| 					} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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| 						int ext = 0; // start of savegame extensions in _old_extensions[]
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| 						if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch)
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| 							*t = 0; // cut extension
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| 							fios = FiosAlloc();
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| 							fios->old_extension = ext-1;
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| 							fios->type = FIOS_TYPE_OLDFILE;
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| 							fios->mtime = sb.st_mtime;
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| 							ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
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| 							GetOldSaveGameName(fios->title, filename);
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| 						}
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| 					}
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| 				}
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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| 
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| 	// Drives
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| 	{
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| 		unsigned save, disk, disk2, total;
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| 
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| 		/* save original drive */
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| 		_dos_getdrive(&save);
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| 
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| 		/* get available drive letters */
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| 
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| 		for (disk = 1; disk < 27; ++disk)
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| 		{
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| 			_dos_setdrive(disk, &total);
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| 			_dos_getdrive(&disk2);
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| 			
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| 			if (disk == disk2)
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| 			{
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| 				fios = FiosAlloc();
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| 				fios->type = FIOS_TYPE_DRIVE;
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| 				fios->title[0] = disk + 'A'-1;
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| 				fios->title[1] = ':';
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| 				fios->title[2] = 0;
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| 			}
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| 		}
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| 
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| 		_dos_setdrive(save, &total);
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| 	}
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| 
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| 	*num = _fios_count;
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| 	return _fios_items;
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| }
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| 
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| // Get a list of scenarios
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| FiosItem *FiosGetScenarioList(int *num, int mode)
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| {
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| 	FiosItem *fios;
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| 	DIR *dir;
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| 	struct dirent *dirent;
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| 	struct stat sb;
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| 	int sort_start;
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| 	char filename[MAX_PATH];
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| 
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| 	if (_fios_scn_path == NULL) {
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| 		_fios_scn_path = malloc(MAX_PATH);
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| 		strcpy(_fios_scn_path, _path.scenario_dir);
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| 	}
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| 	_fios_path = _fios_scn_path;
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| 
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| 	// Show subdirectories first
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| 	dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir))) {
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| 			sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
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| 			if (!stat(filename, &sb)) {
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| 				if (S_ISDIR(sb.st_mode)) {
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| 					if (dirent->d_name[0] != '.') {
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| 						fios = FiosAlloc();
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| 						fios->mtime = 0;
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| 						fios->type = FIOS_TYPE_DIR;
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| 						fios->title[0] = 0;
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| 						sprintf(fios->name, "%s\\ (Directory)", dirent->d_name);
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| 					}
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| 				}
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	// this is where to start sorting
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| 	sort_start = _fios_count;
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| 
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| 	/*      Show scenario files
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| 	 *      .SCN    OpenTTD style scenario file
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| 	 *      .SV0    Transport Tycoon Deluxe (Patch) scenario
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| 	 *      .SS0    Transport Tycoon Deluxe preset scenario
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| 	 */
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| 	dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir))) {
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| 			sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
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| 			if (!stat(filename, &sb)) {
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| 				if (!S_ISDIR(sb.st_mode)) {
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| 					char *t = strrchr(dirent->d_name, '.');
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| 					if (t && !stricmp(t, ".scn")) { // OpenTTD
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| 						*t = 0; // cut extension
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| 						fios = FiosAlloc();
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| 						fios->type = FIOS_TYPE_SCENARIO;
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| 						fios->mtime = sb.st_mtime;
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| 						fios->title[0] = 0;
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| 						ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
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| 					} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
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| 						int ext = 3; // start of scenario extensions in _old_extensions[]
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| 						if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch)
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| 							*t = 0; // cut extension
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| 							fios = FiosAlloc();
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| 							fios->old_extension = ext-1;
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| 							fios->type = FIOS_TYPE_OLD_SCENARIO;
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| 							fios->mtime = sb.st_mtime;
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| 							GetOldScenarioGameName(fios->title, filename);
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| 							ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
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| 						}
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| 					}
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| 				}
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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| 
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| 	// Drives
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| 	if (mode != SLD_NEW_GAME)
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| 	{
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| 		unsigned save, disk, disk2, total;
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| 
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| 		/* save original drive */
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| 		_dos_getdrive(&save);
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| 
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| 		/* get available drive letters */
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| 
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| 		for (disk = 1; disk < 27; ++disk)
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| 		{
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| 			_dos_setdrive(disk, &total);
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| 			_dos_getdrive(&disk2);
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| 			
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| 			if (disk == disk2)
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| 			{
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| 				fios = FiosAlloc();
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| 				fios->type = FIOS_TYPE_DRIVE;
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| 				fios->title[0] = disk + 'A'-1;
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| 				fios->title[1] = ':';
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| 				fios->title[2] = 0;
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| 			}
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| 		}
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| 
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| 		_dos_setdrive(save, &total);
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| 	}
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| 
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| 	*num = _fios_count;
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| 	return _fios_items;
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| }
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| 
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| 
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| // Free the list of savegames
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| void FiosFreeSavegameList()
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| {
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| 	free(_fios_items);
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| 	_fios_items = NULL;
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| 	_fios_alloc = _fios_count = 0;
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| }
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| 
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| // Browse to
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| char *FiosBrowseTo(const FiosItem *item)
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| {
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| 	char *path = _fios_path;
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| 	char *s;
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| 
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| 	switch(item->type) {
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| 	case FIOS_TYPE_PARENT:
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| 		s = strrchr(path, '\\');
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| 		if (s != NULL) *s = 0;
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| 		break;
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| 
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| 	case FIOS_TYPE_DIR:
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| 		s = strchr((char*)item->name, '\\');
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| 		if (s) *s = 0;
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| 		while (*path) path++;
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| 		*path++ = '\\';
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| 		strcpy(path, item->name);
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| 		break;
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| 
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| 	case FIOS_TYPE_FILE:
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| 		FiosMakeSavegameName(str_buffr, item->name);
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| 		return str_buffr;
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| 
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| 	case FIOS_TYPE_OLDFILE:
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| 		sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]);
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| 		return str_buffr;
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| 
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| 	case FIOS_TYPE_SCENARIO:
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| 		sprintf(str_buffr, "%s\\%s.scn", path, item->name);
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| 		return str_buffr;
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| 
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| 	case FIOS_TYPE_OLD_SCENARIO:
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| 		sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]);
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| 		return str_buffr;
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| // Get descriptive texts.
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| // Returns a path as well as a
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| //  string describing the path.
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| StringID FiosGetDescText(const char **path)
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| {
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| 	struct diskfree_t free;
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| 	char drive;
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| 	
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| 	*path = _fios_path[0] ? _fios_path : "C:\\";
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| 	drive = 'B' - *path[0];
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| 
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| 	_getdiskfree(drive, &free);
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| 		
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| 	SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector);
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| 	return STR_4005_BYTES_FREE;
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| }
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| 
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| void FiosMakeSavegameName(char *buf, const char *name)
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| {
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| 	if(_game_mode==GM_EDITOR)
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| 		sprintf(buf, "%s\\%s.scn", _fios_path, name);
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| 	else
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| 		sprintf(buf, "%s\\%s.sav", _fios_path, name);
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| }
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| 
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| void FiosDelete(const char *name)
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| {
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| 	char *path = str_buffr;
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| 	FiosMakeSavegameName(path, name);
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| 	unlink(path);
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| }
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| 
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| const DriverDesc _video_driver_descs[] = {
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| 	{"null",	"Null Video Driver",    &_null_video_driver,    0},
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| #if defined(WITH_SDL)
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| 	{ "sdl",	"SDL Video Driver",	     &_sdl_video_driver,	     1},
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| #endif
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| 	{ "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0},
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| 	{ NULL,	 NULL,								   NULL,								   0}
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| };
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| 
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| const DriverDesc _sound_driver_descs[] = {
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| 	{"null",	"Null Sound Driver",    &_null_sound_driver,	    0},
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| #if defined(WITH_SDL)
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| 	{ "sdl",	"SDL Sound Driver",	     &_sdl_sound_driver,		     1},
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| #endif
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| 	{ NULL,	 NULL,								   NULL,									   0}
 | |
| };
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| 
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| const DriverDesc _music_driver_descs[] = {
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| 	{   "null",     "Null Music Driver",	    &_null_music_driver,	    0},
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| 	{     NULL,     NULL,									   NULL,									   0}
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| };
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| 
 | |
| /* GetOSVersion returns the minimal required version of OS to be able to use that driver.
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| 	 Not needed for *nix. */
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| byte GetOSVersion()
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| {
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| 	return 2;  // any arbitrary number bigger then 0
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| 				// numbers lower than 2 breaks default music selection on mac
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| }
 | |
| 
 | |
| bool FileExists(const char *filename)
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| {
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| 	return access(filename, 0) == 0;
 | |
| }
 | |
| 
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| static int LanguageCompareFunc(const void *a, const void *b)
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| {
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| 	return strcmp(*(const char* const *)a, *(const char* const *)b);
 | |
| }
 | |
| 
 | |
| int GetLanguageList(char **languages, int max)
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| {
 | |
| 	DIR *dir;
 | |
| 	struct dirent *dirent;
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| 	int num = 0;
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| 
 | |
| 	dir = opendir(_path.lang_dir);
 | |
| 	if (dir != NULL) {
 | |
| 		while ((dirent = readdir(dir))) {
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| 			char *t = strrchr(dirent->d_name, '.');
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| 			if (t && !strcmp(t, ".lng")) {
 | |
| 				languages[num++] = strdup(dirent->d_name);
 | |
| 				if (num == max) break;
 | |
| 			}
 | |
| 		}
 | |
| 		closedir(dir);
 | |
| 	}
 | |
| 
 | |
| 	qsort(languages, num, sizeof(char*), LanguageCompareFunc);
 | |
| 	return num;
 | |
| }
 | |
| 
 | |
| static void ChangeWorkingDirectory(char *exe)
 | |
| {
 | |
| 	char *s = strrchr(exe, '\\');
 | |
| 	if (s != NULL) {
 | |
| 		*s = 0;
 | |
| 		chdir(exe);
 | |
| 		*s = '\\';
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShowInfo(const char *str)
 | |
| {
 | |
| 	puts(str);
 | |
| }
 | |
| 
 | |
| void ShowOSErrorBox(const char *buf)
 | |
| {
 | |
| 	WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 263, MB_OK | MB_APPLMODAL | MB_MOVEABLE | MB_ERROR);
 | |
| // TODO: FIX, doesn't always appear
 | |
| }
 | |
| 
 | |
| int CDECL main(int argc, char* argv[])
 | |
| {
 | |
| 	// change the working directory to enable doubleclicking in UIs
 | |
| 	ChangeWorkingDirectory(argv[0]);
 | |
| 
 | |
| 	_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
 | |
| 
 | |
| 
 | |
| 	return ttd_main(argc, argv);
 | |
| }
 | |
| 
 | |
| void DeterminePaths()
 | |
| {
 | |
| 	char *s;
 | |
| 
 | |
| 	_path.game_data_dir = malloc( MAX_PATH );
 | |
| 	ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
 | |
| 	#if defined SECOND_DATA_DIR
 | |
| 	_path.second_data_dir = malloc( MAX_PATH );
 | |
| 	ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
 | |
| 	#endif
 | |
| 
 | |
| #if defined(USE_HOMEDIR)
 | |
| 	{
 | |
| 		char *homedir;
 | |
| 		homedir = getenv("HOME");
 | |
| 
 | |
| 		if(!homedir) {
 | |
| 			struct passwd *pw = getpwuid(getuid());
 | |
| 			if (pw) homedir = pw->pw_dir;
 | |
| 		}
 | |
| 
 | |
| 		_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
 | |
| 	}
 | |
| 
 | |
| #else /* not defined(USE_HOMEDIR) */
 | |
| 
 | |
| 	_path.personal_dir = malloc( MAX_PATH );
 | |
| 	ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
 | |
| 
 | |
| 	// check if absolute or relative path
 | |
| 	s = strchr(_path.personal_dir, '\\');
 | |
| 
 | |
| 	// add absolute path
 | |
| 	if (s==NULL || _path.personal_dir != s) {
 | |
| 		getcwd(_path.personal_dir, MAX_PATH);
 | |
| 		s = strchr(_path.personal_dir, 0);
 | |
| 		*s++ = '\\';
 | |
| 		ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
 | |
| 	}
 | |
| 
 | |
| #endif /* defined(USE_HOMEDIR) */
 | |
| 
 | |
| 	s = strchr(_path.personal_dir, 0);
 | |
| 
 | |
| 	// append a / ?
 | |
| 	if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; }
 | |
| 
 | |
| 	_path.save_dir = str_fmt("%ssave", _path.personal_dir);
 | |
| 	_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
 | |
| 	_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
 | |
| 	_path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
 | |
| 	_path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
 | |
| 	_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
 | |
| 	
 | |
| #if defined CUSTOM_LANG_DIR
 | |
| 	// sets the search path for lng files to the custom one
 | |
| 	_path.lang_dir = malloc( MAX_PATH );
 | |
| 	ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
 | |
| #else
 | |
| 	_path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
 | |
| #endif
 | |
| 
 | |
| 	// create necessary folders
 | |
| 	mkdir(_path.personal_dir);
 | |
| 	mkdir(_path.save_dir);
 | |
| 	mkdir(_path.autosave_dir);
 | |
| 	mkdir(_path.scenario_dir);
 | |
| }
 | |
| 
 |