802 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			802 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "../functions.h"
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#include "../gfx.h"
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#include "../macros.h"
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#include "../network.h"
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#include "../variables.h"
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#include "../win32.h"
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#include "../window.h"
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#include "win32_v.h"
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#include <windows.h>
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static struct {
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	HWND main_wnd;
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	HBITMAP dib_sect;
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	Pixel *bitmap_bits;
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	Pixel *buffer_bits;
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	Pixel *alloced_bits;
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	HPALETTE gdi_palette;
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	int width,height;
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	int width_org, height_org;
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	bool fullscreen;
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	bool double_size;
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	bool has_focus;
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	bool running;
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} _wnd;
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bool _force_full_redraw;
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bool _double_size;
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uint _display_hz;
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uint _fullscreen_bpp;
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static void MakePalette(void)
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{
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	LOGPALETTE *pal;
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	uint i;
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	pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
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	pal->palVersion = 0x300;
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	pal->palNumEntries = 256;
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	for (i = 0; i != 256; i++) {
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		pal->palPalEntry[i].peRed   = _cur_palette[i].r;
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		pal->palPalEntry[i].peGreen = _cur_palette[i].g;
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		pal->palPalEntry[i].peBlue  = _cur_palette[i].b;
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		pal->palPalEntry[i].peFlags = 0;
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	}
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	_wnd.gdi_palette = CreatePalette(pal);
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	if (_wnd.gdi_palette == NULL)
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		error("CreatePalette failed!\n");
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}
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static void UpdatePalette(HDC dc, uint start, uint count)
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{
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	RGBQUAD rgb[256];
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	uint i;
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	for (i = 0; i != count; i++) {
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		rgb[i].rgbRed   = _cur_palette[start + i].r;
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		rgb[i].rgbGreen = _cur_palette[start + i].g;
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		rgb[i].rgbBlue  = _cur_palette[start + i].b;
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		rgb[i].rgbReserved = 0;
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	}
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	SetDIBColorTable(dc, start, count, rgb);
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}
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typedef struct {
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	byte vk_from;
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	byte vk_count;
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	byte map_to;
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} VkMapping;
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#define AS(x, z) {x, 0, z}
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#define AM(x, y, z, w) {x, y - x, z}
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#ifndef VK_OEM_3
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#define VK_OEM_3 0xC0
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#endif
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static const VkMapping _vk_mapping[] = {
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	// Pageup stuff + up/down
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	AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN),
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	// Map letters & digits
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	AM('A','Z','A','Z'),
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	AM('0','9','0','9'),
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	AS(VK_ESCAPE,		WKC_ESC),
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	AS(VK_PAUSE, WKC_PAUSE),
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	AS(VK_BACK,			WKC_BACKSPACE),
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	AM(VK_INSERT,VK_DELETE,WKC_INSERT, WKC_DELETE),
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	AS(VK_SPACE,		WKC_SPACE),
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	AS(VK_RETURN,		WKC_RETURN),
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	AS(VK_TAB,			WKC_TAB),
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	// Function keys
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	AM(VK_F1, VK_F12,	WKC_F1, WKC_F12),
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	// Numeric part.
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	// What is the virtual keycode for numeric enter??
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	AM(VK_NUMPAD0,VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
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	AS(VK_DIVIDE,			WKC_NUM_DIV),
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	AS(VK_MULTIPLY,		WKC_NUM_MUL),
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	AS(VK_SUBTRACT,		WKC_NUM_MINUS),
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	AS(VK_ADD,				WKC_NUM_PLUS),
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	AS(VK_DECIMAL,		WKC_NUM_DECIMAL)
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};
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static uint MapWindowsKey(uint sym)
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{
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	const VkMapping *map;
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	uint key = 0;
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	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
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		if ((uint)(sym - map->vk_from) <= map->vk_count) {
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			key = sym - map->vk_from + map->map_to;
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			break;
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		}
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	}
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	if (GetAsyncKeyState(VK_SHIFT)   < 0) key |= WKC_SHIFT;
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	if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
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	if (GetAsyncKeyState(VK_MENU)    < 0) key |= WKC_ALT;
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	return key;
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}
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static void MakeWindow(bool full_screen);
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static bool AllocateDibSection(int w, int h);
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static void ClientSizeChanged(int w, int h)
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{
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	if (_wnd.double_size) {
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		w /= 2;
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		h /= 2;
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	}
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	// allocate new dib section of the new size
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	if (AllocateDibSection(w, h)) {
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		// mark all palette colors dirty
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		_pal_first_dirty = 0;
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		_pal_last_dirty = 255;
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		GameSizeChanged();
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		// redraw screen
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		if (_wnd.running) {
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			_screen.dst_ptr = _wnd.buffer_bits;
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			UpdateWindows();
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		}
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	}
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}
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extern void DoExitSave(void);
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#ifdef _DEBUG
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// Keep this function here..
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// It allows you to redraw the screen from within the MSVC debugger
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int RedrawScreenDebug(void)
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{
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	HDC dc,dc2;
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	static int _fooctr;
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	HBITMAP old_bmp;
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	HPALETTE old_palette;
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	_screen.dst_ptr = _wnd.buffer_bits;
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	UpdateWindows();
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	dc = GetDC(_wnd.main_wnd);
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	dc2 = CreateCompatibleDC(dc);
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	old_bmp = SelectObject(dc2, _wnd.dib_sect);
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	old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
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	BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
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	SelectPalette(dc, old_palette, TRUE);
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	SelectObject(dc2, old_bmp);
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	DeleteDC(dc2);
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	ReleaseDC(_wnd.main_wnd, dc);
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	return _fooctr++;
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}
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#endif
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static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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	switch (msg) {
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	case WM_PAINT: {
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		PAINTSTRUCT ps;
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		HDC dc,dc2;
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		HBITMAP old_bmp;
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		HPALETTE old_palette;
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		BeginPaint(hwnd, &ps);
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		dc = ps.hdc;
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		dc2 = CreateCompatibleDC(dc);
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		old_bmp = SelectObject(dc2, _wnd.dib_sect);
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		old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
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		if (_pal_last_dirty != -1) {
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			UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
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			_pal_last_dirty = -1;
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		}
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		BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
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		SelectPalette(dc, old_palette, TRUE);
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		SelectObject(dc2, old_bmp);
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		DeleteDC(dc2);
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		EndPaint(hwnd, &ps);
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		}
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		return 0;
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	case WM_PALETTECHANGED:
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		if ((HWND)wParam == hwnd)
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			return 0;
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		// FALL THROUGH
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	case WM_QUERYNEWPALETTE: {
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		HDC hDC = GetWindowDC(hwnd);
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		HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
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		UINT nChanged = RealizePalette(hDC);
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		SelectPalette(hDC, hOldPalette, TRUE);
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		ReleaseDC(hwnd, hDC);
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		if (nChanged)
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			InvalidateRect(hwnd, NULL, FALSE);
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		return 0;
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	}
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	case WM_CLOSE:
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		if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
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			_exit_game = true;
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		} else if (_patches.autosave_on_exit) {
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			DoExitSave();
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			_exit_game = true;
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		} else
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			AskExitGame();
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		return 0;
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	case WM_LBUTTONDOWN:
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		SetCapture(hwnd);
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		_left_button_down = true;
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		return 0;
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	case WM_LBUTTONUP:
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		ReleaseCapture();
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		_left_button_down = false;
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		_left_button_clicked = false;
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		return 0;
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	case WM_RBUTTONDOWN:
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		SetCapture(hwnd);
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		_right_button_down = true;
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		_right_button_clicked = true;
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		return 0;
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	case WM_RBUTTONUP:
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		ReleaseCapture();
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		_right_button_down = false;
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		return 0;
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	case WM_MOUSEMOVE: {
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		int x = (int16)LOWORD(lParam);
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		int y = (int16)HIWORD(lParam);
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		POINT pt;
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		if (_wnd.double_size) {
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			x /= 2;
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			y /= 2;
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		}
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		if (_cursor.fix_at) {
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			int dx = x - _cursor.pos.x;
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			int dy = y - _cursor.pos.y;
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			if (dx != 0 || dy != 0) {
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				_cursor.delta.x += dx;
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				_cursor.delta.y += dy;
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				pt.x = _cursor.pos.x;
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				pt.y = _cursor.pos.y;
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				if (_wnd.double_size) {
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					pt.x *= 2;
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					pt.y *= 2;
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				}
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				ClientToScreen(hwnd, &pt);
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				SetCursorPos(pt.x, pt.y);
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			}
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		} else {
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			_cursor.delta.x += x - _cursor.pos.x;
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			_cursor.delta.y += y - _cursor.pos.y;
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			_cursor.pos.x = x;
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			_cursor.pos.y = y;
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			_cursor.dirty = true;
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		}
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		MyShowCursor(false);
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		return 0;
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	}
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	case WM_KEYDOWN: {
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		// this is the rewritten ascii input function
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		// it disables windows deadkey handling --> more linux like :D
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		unsigned short w = 0;
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		int r = 0;
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		byte ks[256];
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		unsigned int scan = 0;
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		uint16 scancode = (( lParam & 0xFF0000 ) >> 16 );
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		GetKeyboardState(ks);
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		r = ToAscii(wParam, scan, ks, &w, 0);
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		if (r == 0) w = 0; // no translation was possible
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		_pressed_key = w | MapWindowsKey(wParam) << 16;
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		if (scancode == 41)
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			_pressed_key = w | WKC_BACKQUOTE << 16;
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		if ((_pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
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			_double_size ^= 1;
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			_wnd.double_size = _double_size;
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			ClientSizeChanged(_wnd.width, _wnd.height);
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			MarkWholeScreenDirty();
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		}
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	} break;
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	case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
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		switch (wParam) {
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		case VK_RETURN: case 0x46: /* Full Screen on ALT + ENTER/F(VK_F) */
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			ToggleFullScreen(!_wnd.fullscreen);
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			return 0;
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		case VK_MENU: /* Just ALT */
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			return 0; // do nothing
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		case VK_F10: /* F10, ignore activation of menu */
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			_pressed_key = MapWindowsKey(wParam) << 16;
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			return 0;
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		default: /* ALT in combination with something else */
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			_pressed_key = MapWindowsKey(wParam) << 16;
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			break;
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		}
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		break;
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	case WM_NCMOUSEMOVE:
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		MyShowCursor(true);
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		return 0;
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	case WM_SIZE: {
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		if (wParam != SIZE_MINIMIZED) {
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			ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
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		}
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		return 0;
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	}
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	case WM_SIZING: {
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		RECT* r = (RECT*)lParam;
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		RECT r2;
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		int w, h;
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		SetRect(&r2, 0, 0, 0, 0);
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		AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
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		w = r->right - r->left - (r2.right - r2.left);
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		h = r->bottom - r->top - (r2.bottom - r2.top);
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		if (_wnd.double_size) {
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			w /= 2;
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			h /= 2;
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		}
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		w = clamp(w, 64, MAX_SCREEN_WIDTH);
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		h = clamp(h, 64, MAX_SCREEN_HEIGHT);
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		if (_wnd.double_size) {
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			w *= 2;
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			h *= 2;
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		}
 | 
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		SetRect(&r2, 0, 0, w, h);
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		AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
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		w = r2.right - r2.left;
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		h = r2.bottom - r2.top;
 | 
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		switch (wParam) {
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		case WMSZ_BOTTOM:
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			r->bottom = r->top + h;
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			break;
 | 
						|
		case WMSZ_BOTTOMLEFT:
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			r->bottom = r->top + h;
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			r->left = r->right - w;
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			break;
 | 
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		case WMSZ_BOTTOMRIGHT:
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			r->bottom = r->top + h;
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			r->right = r->left + w;
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			break;
 | 
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		case WMSZ_LEFT:
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			r->left = r->right - w;
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			break;
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		case WMSZ_RIGHT:
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			r->right = r->left + w;
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			break;
 | 
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		case WMSZ_TOP:
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			r->top = r->bottom - h;
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			break;
 | 
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		case WMSZ_TOPLEFT:
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			r->top = r->bottom - h;
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			r->left = r->right - w;
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			break;
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		case WMSZ_TOPRIGHT:
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			r->top = r->bottom - h;
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			r->right = r->left + w;
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			break;
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		}
 | 
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		return TRUE;
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	}
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 | 
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// needed for wheel
 | 
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#if !defined(WM_MOUSEWHEEL)
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# define WM_MOUSEWHEEL                   0x020A
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#endif  //WM_MOUSEWHEEL
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#if !defined(GET_WHEEL_DELTA_WPARAM)
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# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
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#endif  //GET_WHEEL_DELTA_WPARAM
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 | 
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	case WM_MOUSEWHEEL: {
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		int delta = GET_WHEEL_DELTA_WPARAM(wParam);
 | 
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 | 
						|
		if (delta < 0) {
 | 
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			_cursor.wheel++;
 | 
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		} else if (delta > 0) {
 | 
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			_cursor.wheel--;
 | 
						|
		}
 | 
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		return 0;
 | 
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	}
 | 
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 | 
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	case WM_ACTIVATEAPP:
 | 
						|
		_wnd.has_focus = (bool)wParam;
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	return DefWindowProc(hwnd, msg, wParam, lParam);
 | 
						|
}
 | 
						|
 | 
						|
static void RegisterWndClass(void)
 | 
						|
{
 | 
						|
	static bool registered;
 | 
						|
	if (!registered) {
 | 
						|
		HINSTANCE hinst = GetModuleHandle(NULL);
 | 
						|
		WNDCLASS wnd = {
 | 
						|
			0,
 | 
						|
			WndProcGdi,
 | 
						|
			0,
 | 
						|
			0,
 | 
						|
			hinst,
 | 
						|
			LoadIcon(hinst, MAKEINTRESOURCE(100)),
 | 
						|
			LoadCursor(NULL, IDC_ARROW),
 | 
						|
			0,
 | 
						|
			0,
 | 
						|
			"OTTD"
 | 
						|
		};
 | 
						|
		registered = true;
 | 
						|
		if (!RegisterClass(&wnd))
 | 
						|
			error("RegisterClass failed");
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
extern const char _openttd_revision[];
 | 
						|
 | 
						|
static void MakeWindow(bool full_screen)
 | 
						|
{
 | 
						|
	_fullscreen = full_screen;
 | 
						|
 | 
						|
	_wnd.double_size = _double_size && !full_screen;
 | 
						|
 | 
						|
	// recreate window?
 | 
						|
	if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
 | 
						|
		DestroyWindow(_wnd.main_wnd);
 | 
						|
		_wnd.main_wnd = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	if (full_screen) {
 | 
						|
		DEVMODE settings;
 | 
						|
		memset(&settings, 0, sizeof(DEVMODE));
 | 
						|
		settings.dmSize = sizeof(DEVMODE);
 | 
						|
		settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
 | 
						|
 | 
						|
		if (_fullscreen_bpp) {
 | 
						|
			settings.dmBitsPerPel = _fullscreen_bpp;
 | 
						|
			settings.dmFields |= DM_BITSPERPEL;
 | 
						|
		}
 | 
						|
		settings.dmPelsWidth = _wnd.width_org;
 | 
						|
		settings.dmPelsHeight = _wnd.height_org;
 | 
						|
		settings.dmDisplayFrequency = _display_hz;
 | 
						|
		if (settings.dmDisplayFrequency != 0)
 | 
						|
			settings.dmFields |= DM_DISPLAYFREQUENCY;
 | 
						|
		if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
 | 
						|
			MakeWindow(false);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	} else if (_wnd.fullscreen) {
 | 
						|
		// restore display?
 | 
						|
		ChangeDisplaySettings(NULL, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		RECT r;
 | 
						|
		uint style;
 | 
						|
		int x, y, w, h;
 | 
						|
 | 
						|
		_wnd.fullscreen = full_screen;
 | 
						|
		if (_wnd.fullscreen) {
 | 
						|
			style = WS_POPUP | WS_VISIBLE;
 | 
						|
			SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
 | 
						|
		} else {
 | 
						|
			style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
 | 
						|
			SetRect(&r, 0, 0, _wnd.width, _wnd.height);
 | 
						|
		}
 | 
						|
 | 
						|
		AdjustWindowRect(&r, style, FALSE);
 | 
						|
		w = r.right - r.left;
 | 
						|
		h = r.bottom - r.top;
 | 
						|
		x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
 | 
						|
		y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
 | 
						|
 | 
						|
		if (_wnd.main_wnd) {
 | 
						|
			SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
 | 
						|
		} else {
 | 
						|
			char Windowtitle[50];
 | 
						|
 | 
						|
			snprintf(Windowtitle, lengthof(Windowtitle), "OpenTTD %s", _openttd_revision);
 | 
						|
 | 
						|
			_wnd.main_wnd = CreateWindow("OTTD", Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
 | 
						|
			if (_wnd.main_wnd == NULL)
 | 
						|
				error("CreateWindow failed");
 | 
						|
		}
 | 
						|
	}
 | 
						|
	GameSizeChanged(); // invalidate all windows, force redraw
 | 
						|
}
 | 
						|
 | 
						|
static bool AllocateDibSection(int w, int h)
 | 
						|
{
 | 
						|
	BITMAPINFO *bi;
 | 
						|
	HDC dc;
 | 
						|
 | 
						|
	w = clamp(w, 64, MAX_SCREEN_WIDTH);
 | 
						|
	h = clamp(h, 64, MAX_SCREEN_HEIGHT);
 | 
						|
 | 
						|
	if (w == _screen.width && h == _screen.height)
 | 
						|
		return false;
 | 
						|
 | 
						|
	_screen.width = w;
 | 
						|
	_screen.pitch = ALIGN(w, 4);
 | 
						|
	_screen.height = h;
 | 
						|
 | 
						|
	if (_wnd.alloced_bits) {
 | 
						|
		free(_wnd.alloced_bits);
 | 
						|
		_wnd.alloced_bits = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
 | 
						|
	memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
 | 
						|
	bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
 | 
						|
 | 
						|
	if (_wnd.double_size) {
 | 
						|
		w = ALIGN(w, 4);
 | 
						|
		_wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h);
 | 
						|
		w *= 2;
 | 
						|
		h *= 2;
 | 
						|
	}
 | 
						|
 | 
						|
	bi->bmiHeader.biWidth = _wnd.width = w;
 | 
						|
	bi->bmiHeader.biHeight = -(_wnd.height = h);
 | 
						|
 | 
						|
	bi->bmiHeader.biPlanes = 1;
 | 
						|
	bi->bmiHeader.biBitCount = 8;
 | 
						|
	bi->bmiHeader.biCompression = BI_RGB;
 | 
						|
 | 
						|
	if (_wnd.dib_sect)
 | 
						|
		DeleteObject(_wnd.dib_sect);
 | 
						|
 | 
						|
	dc = GetDC(0);
 | 
						|
	_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (void**)&_wnd.bitmap_bits, NULL, 0);
 | 
						|
	if (_wnd.dib_sect == NULL)
 | 
						|
		error("CreateDIBSection failed");
 | 
						|
	ReleaseDC(0, dc);
 | 
						|
 | 
						|
	if (!_wnd.double_size)
 | 
						|
		_wnd.buffer_bits = _wnd.bitmap_bits;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static const uint16 default_resolutions[][2] = {
 | 
						|
	{ 640,  480},
 | 
						|
	{ 800,  600},
 | 
						|
	{1024,  768},
 | 
						|
	{1152,  864},
 | 
						|
	{1280,  800},
 | 
						|
	{1280,  960},
 | 
						|
	{1280, 1024},
 | 
						|
	{1400, 1050},
 | 
						|
	{1600, 1200},
 | 
						|
	{1680, 1050},
 | 
						|
	{1920, 1200}
 | 
						|
};
 | 
						|
 | 
						|
static void FindResolutions(void)
 | 
						|
{
 | 
						|
	int i = 0, n = 0;
 | 
						|
	DEVMODE dm;
 | 
						|
 | 
						|
	while (EnumDisplaySettings(NULL, i++, &dm) != 0) {
 | 
						|
		if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
 | 
						|
				IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)){
 | 
						|
			int j;
 | 
						|
			for (j = 0; j < n; j++) {
 | 
						|
				if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
 | 
						|
			}
 | 
						|
 | 
						|
			/* In the previous loop we have checked already existing/added resolutions if
 | 
						|
			 * they are the same as the new ones. If this is not the case (j == n); we have
 | 
						|
			 * looped all and found none, add the new one to the list. If we have reached the
 | 
						|
			 * maximum amount of resolutions, then quit querying the display */
 | 
						|
			if (j == n) {
 | 
						|
				_resolutions[j][0] = dm.dmPelsWidth;
 | 
						|
				_resolutions[j][1] = dm.dmPelsHeight;
 | 
						|
				if (++n == lengthof(_resolutions)) break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* We have found no resolutions, show the default list */
 | 
						|
	if (n == 0) {
 | 
						|
		memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
 | 
						|
		n = lengthof(default_resolutions);
 | 
						|
	}
 | 
						|
 | 
						|
	_num_resolutions = n;
 | 
						|
	SortResolutions(_num_resolutions);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static const char *Win32GdiStart(const char * const *parm)
 | 
						|
{
 | 
						|
	memset(&_wnd, 0, sizeof(_wnd));
 | 
						|
 | 
						|
	RegisterWndClass();
 | 
						|
 | 
						|
	MakePalette();
 | 
						|
 | 
						|
	FindResolutions();
 | 
						|
 | 
						|
	// fullscreen uses those
 | 
						|
	_wnd.width_org = _cur_resolution[0];
 | 
						|
	_wnd.height_org = _cur_resolution[1];
 | 
						|
 | 
						|
	AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
 | 
						|
	MakeWindow(_fullscreen);
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void Win32GdiStop(void)
 | 
						|
{
 | 
						|
	DeleteObject(_wnd.gdi_palette);
 | 
						|
	DeleteObject(_wnd.dib_sect);
 | 
						|
	DestroyWindow(_wnd.main_wnd);
 | 
						|
 | 
						|
	if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
 | 
						|
	if (_double_size) {
 | 
						|
		_cur_resolution[0] *= 2;
 | 
						|
		_cur_resolution[1] *= 2;
 | 
						|
	}
 | 
						|
 | 
						|
	MyShowCursor(true);
 | 
						|
}
 | 
						|
 | 
						|
// simple upscaler by 2
 | 
						|
static void filter(int left, int top, int width, int height)
 | 
						|
{
 | 
						|
	uint p = _screen.pitch;
 | 
						|
	const Pixel *s = _wnd.buffer_bits + top * p + left;
 | 
						|
	Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2;
 | 
						|
 | 
						|
	for (; height > 0; height--) {
 | 
						|
		int i;
 | 
						|
 | 
						|
		for (i = 0; i != width; i++) {
 | 
						|
			d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i];
 | 
						|
		}
 | 
						|
		s += p;
 | 
						|
		d += p * 4;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Win32GdiMakeDirty(int left, int top, int width, int height)
 | 
						|
{
 | 
						|
	RECT r = { left, top, left + width, top + height };
 | 
						|
 | 
						|
	if (_wnd.double_size) {
 | 
						|
		filter(left, top, width, height);
 | 
						|
		r.left *= 2;
 | 
						|
		r.top *= 2;
 | 
						|
		r.right *= 2;
 | 
						|
		r.bottom *= 2;
 | 
						|
	}
 | 
						|
	InvalidateRect(_wnd.main_wnd, &r, FALSE);
 | 
						|
}
 | 
						|
 | 
						|
static void CheckPaletteAnim(void)
 | 
						|
{
 | 
						|
	if (_pal_last_dirty == -1)
 | 
						|
		return;
 | 
						|
	InvalidateRect(_wnd.main_wnd, NULL, FALSE);
 | 
						|
}
 | 
						|
 | 
						|
static void Win32GdiMainLoop(void)
 | 
						|
{
 | 
						|
	MSG mesg;
 | 
						|
	uint32 next_tick = GetTickCount() + 30, cur_ticks;
 | 
						|
 | 
						|
	_wnd.running = true;
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
 | 
						|
			InteractiveRandom(); // randomness
 | 
						|
			TranslateMessage(&mesg);
 | 
						|
			DispatchMessage(&mesg);
 | 
						|
		}
 | 
						|
		if (_exit_game) return;
 | 
						|
 | 
						|
#if defined(_DEBUG)
 | 
						|
		if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) {
 | 
						|
			if (
 | 
						|
#else
 | 
						|
		if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
 | 
						|
			/* Disable speeding up game with ALT+TAB (if syskey is pressed, the
 | 
						|
			 * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
 | 
						|
			if ((_pressed_key >> 16) & WKC_TAB &&
 | 
						|
#endif
 | 
						|
			    !_networking && _game_mode != GM_MENU)
 | 
						|
				_fast_forward |= 2;
 | 
						|
		} else if (_fast_forward & 2)
 | 
						|
			_fast_forward = 0;
 | 
						|
 | 
						|
		cur_ticks = GetTickCount();
 | 
						|
		if ((_fast_forward && !_pause) || cur_ticks > next_tick)
 | 
						|
			next_tick = cur_ticks;
 | 
						|
 | 
						|
		if (cur_ticks == next_tick) {
 | 
						|
			next_tick += 30;
 | 
						|
			_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
 | 
						|
			_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
 | 
						|
#ifdef _DEBUG
 | 
						|
			_dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
 | 
						|
#endif
 | 
						|
 | 
						|
			// determine which directional keys are down
 | 
						|
			if (_wnd.has_focus) {
 | 
						|
				_dirkeys =
 | 
						|
					(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
 | 
						|
					(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
 | 
						|
					(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
 | 
						|
					(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
 | 
						|
			} else
 | 
						|
				_dirkeys = 0;
 | 
						|
 | 
						|
			GameLoop();
 | 
						|
			_cursor.delta.x = _cursor.delta.y = 0;
 | 
						|
 | 
						|
			if (_force_full_redraw)
 | 
						|
				MarkWholeScreenDirty();
 | 
						|
 | 
						|
			GdiFlush();
 | 
						|
			_screen.dst_ptr = _wnd.buffer_bits;
 | 
						|
			UpdateWindows();
 | 
						|
			CheckPaletteAnim();
 | 
						|
		} else {
 | 
						|
			Sleep(1);
 | 
						|
			GdiFlush();
 | 
						|
			_screen.dst_ptr = _wnd.buffer_bits;
 | 
						|
			DrawTextMessage();
 | 
						|
			DrawMouseCursor();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static bool Win32GdiChangeRes(int w, int h)
 | 
						|
{
 | 
						|
	_wnd.width = _wnd.width_org = w;
 | 
						|
	_wnd.height = _wnd.height_org = h;
 | 
						|
 | 
						|
	MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void Win32GdiFullScreen(bool full_screen) {MakeWindow(full_screen);}
 | 
						|
 | 
						|
const HalVideoDriver _win32_video_driver = {
 | 
						|
	Win32GdiStart,
 | 
						|
	Win32GdiStop,
 | 
						|
	Win32GdiMakeDirty,
 | 
						|
	Win32GdiMainLoop,
 | 
						|
	Win32GdiChangeRes,
 | 
						|
	Win32GdiFullScreen,
 | 
						|
};
 |