
# Conflicts: # cmake/CompileFlags.cmake # src/3rdparty/squirrel/squirrel/sqclosure.h # src/3rdparty/squirrel/squirrel/sqobject.h # src/3rdparty/squirrel/squirrel/sqvm.h # src/aircraft.h # src/airport_gui.cpp # src/blitter/32bpp_sse_func.hpp # src/blitter/null.hpp # src/bridge_gui.cpp # src/build_vehicle_gui.cpp # src/cargotype.h # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_gui.cpp # src/console_gui.cpp # src/date_gui.cpp # src/depot_gui.cpp # src/dock_gui.cpp # src/economy.cpp # src/error_gui.cpp # src/fileio.cpp # src/fios.cpp # src/fios_gui.cpp # src/fontcache/spritefontcache.h # src/framerate_gui.cpp # src/game/game_text.cpp # src/gamelog.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/highscore_gui.cpp # src/hotkeys.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/landscape.cpp # src/main_gui.cpp # src/misc_cmd.cpp # src/misc_gui.cpp # src/network/core/tcp_game.cpp # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_airport.cpp # src/newgrf_airport.h # src/newgrf_airporttiles.cpp # src/newgrf_airporttiles.h # src/newgrf_animation_base.h # src/newgrf_canal.cpp # src/newgrf_commons.h # src/newgrf_config.cpp # src/newgrf_debug_gui.cpp # src/newgrf_engine.cpp # src/newgrf_engine.h # src/newgrf_generic.cpp # src/newgrf_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/newgrf_industries.cpp # src/newgrf_industries.h # src/newgrf_industrytiles.cpp # src/newgrf_industrytiles.h # src/newgrf_object.cpp # src/newgrf_object.h # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_roadstop.cpp # src/newgrf_roadstop.h # src/newgrf_roadtype.cpp # src/newgrf_roadtype.h # src/newgrf_spritegroup.cpp # src/newgrf_spritegroup.h # src/newgrf_station.cpp # src/newgrf_station.h # src/newgrf_town.cpp # src/newgrf_town.h # src/news_gui.cpp # src/object_gui.cpp # src/order_gui.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/os/windows/win32_main.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/npf/queue.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/roadveh.h # src/saveload/saveload.cpp # src/screenshot.cpp # src/script/api/script_text.hpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/signs_cmd.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spriteloader/grf.hpp # src/station_cmd.cpp # src/station_gui.cpp # src/station_map.h # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/table/newgrf_debug_data.h # src/terraform_gui.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_window.cpp # src/town.h # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/transparency_gui.cpp # src/vehicle_gui.cpp # src/water_cmd.cpp # src/waypoint_cmd.cpp # src/widget.cpp # src/widget_type.h # src/widgets/dropdown.cpp # src/widgets/rail_widget.h # src/widgets/terraform_widget.h # src/window.cpp # src/window_gui.h
104 lines
4.9 KiB
C++
104 lines
4.9 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file network_func.h Network functions used by other parts of OpenTTD. */
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#ifndef NETWORK_FUNC_H
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#define NETWORK_FUNC_H
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/**
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* Uncomment the following define to enable command replaying.
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* See docs/desync.txt for details.
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*/
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// #define DEBUG_DUMP_COMMANDS
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// #define DEBUG_FAILED_DUMP_COMMANDS
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#include "network_type.h"
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#include "../console_type.h"
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#include "../gfx_type.h"
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#include "../openttd.h"
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#include "../company_type.h"
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#include "../string_type.h"
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extern NetworkCompanyState *_network_company_states;
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extern std::string _network_company_server_id;
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extern uint8 _network_company_password_storage_token[16];
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extern uint8 _network_company_password_storage_key[32];
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extern ClientID _network_own_client_id;
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extern ClientID _redirect_console_to_client;
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extern uint8 _network_reconnect;
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extern StringList _network_bind_list;
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extern StringList _network_host_list;
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extern StringList _network_ban_list;
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byte NetworkSpectatorCount();
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uint NetworkClientCount();
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bool NetworkIsValidClientName(const std::string_view client_name);
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bool NetworkValidateOurClientName();
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bool NetworkValidateClientName(std::string &client_name);
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bool NetworkValidateServerName(std::string &server_name);
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void NetworkUpdateClientName(const std::string &client_name);
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void NetworkUpdateServerGameType();
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bool NetworkCompanyHasClients(CompanyID company);
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std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password);
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void NetworkReboot();
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void NetworkDisconnect(bool close_admins = true);
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void NetworkGameLoop();
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void NetworkBackgroundLoop();
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std::string_view ParseFullConnectionString(const std::string &connection_string, uint16 &port, CompanyID *company_id = nullptr);
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void NetworkStartDebugLog(const std::string &connection_string);
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void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
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void NetworkUpdateClientInfo(ClientID client_id);
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void NetworkClientsToSpectators(CompanyID cid);
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bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "", const std::string &join_company_password = "");
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void NetworkClientJoinGame();
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void NetworkClientRequestMove(CompanyID company, const std::string &pass = "");
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void NetworkClientSendRcon(const std::string &password, const std::string &command);
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void NetworkClientSendSettingsPassword(const std::string &password);
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, NetworkTextMessageData data = NetworkTextMessageData());
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void NetworkClientSendDesyncMsg(const char *msg);
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bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
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bool NetworkCompanyIsPassworded(CompanyID company_id);
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uint NetworkMaxCompaniesAllowed();
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bool NetworkMaxCompaniesReached();
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void NetworkPrintClients();
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void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);
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/*** Commands ran by the server ***/
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void NetworkServerDailyLoop();
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void NetworkServerMonthlyLoop();
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void NetworkServerYearlyLoop();
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void NetworkServerSendConfigUpdate();
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void NetworkServerUpdateGameInfo();
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void NetworkServerShowStatusToConsole();
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bool NetworkServerStart();
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void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci);
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bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_name);
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void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
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void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std::string &string);
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void NetworkServerSendRconDenied(ClientID client_id);
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void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, ClientID from_id, NetworkTextMessageData data = NetworkTextMessageData(), bool from_admin = false);
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void NetworkServerSendExternalChat(const std::string &source, TextColour colour, const std::string &user, const std::string &msg);
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void NetworkServerKickClient(ClientID client_id, const std::string &reason);
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uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &reason);
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uint NetworkServerKickOrBanIP(const std::string &ip, bool ban, const std::string &reason);
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void NetworkInitChatMessage();
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void NetworkReInitChatBoxSize();
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void NetworkAddChatMessage(TextColour colour, uint duration, const std::string_view message);
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void NetworkUndrawChatMessage();
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void NetworkChatMessageLoop();
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void NetworkAfterNewGRFScan();
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#endif /* NETWORK_FUNC_H */
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