382 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			382 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file map_sl.cpp Code handling saving and loading of map */
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#include "../stdafx.h"
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#include "saveload.h"
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#include "compat/map_sl_compat.h"
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#include "../map_func.h"
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#include "../core/bitmath_func.hpp"
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#include "../fios.h"
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#include <array>
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#include "../safeguards.h"
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static uint32 _map_dim_x;
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static uint32 _map_dim_y;
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static const SaveLoad _map_desc[] = {
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	SLEG_CONDVAR("dim_x", _map_dim_x, SLE_UINT32, SLV_6, SL_MAX_VERSION),
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	SLEG_CONDVAR("dim_y", _map_dim_y, SLE_UINT32, SLV_6, SL_MAX_VERSION),
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};
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struct MAPSChunkHandler : ChunkHandler {
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	MAPSChunkHandler() : ChunkHandler('MAPS', CH_TABLE) {}
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	void Save() const override
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	{
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		SlTableHeader(_map_desc);
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		_map_dim_x = MapSizeX();
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		_map_dim_y = MapSizeY();
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		SlSetArrayIndex(0);
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		SlGlobList(_map_desc);
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	}
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	void Load() const override
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	{
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		const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
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		if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
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		SlGlobList(slt);
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		if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
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		AllocateMap(_map_dim_x, _map_dim_y);
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	}
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	void LoadCheck(size_t) const override
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	{
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		const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
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		if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
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		SlGlobList(slt);
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		if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
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		_load_check_data.map_size_x = _map_dim_x;
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		_load_check_data.map_size_y = _map_dim_y;
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	}
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};
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static const uint MAP_SL_BUF_SIZE = 4096;
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struct MAPTChunkHandler : ChunkHandler {
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	MAPTChunkHandler() : ChunkHandler('MAPT', CH_RIFF) {}
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	void Load() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		for (TileIndex i = 0; i != size;) {
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
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		}
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	}
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	void Save() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		SlSetLength(size);
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		for (TileIndex i = 0; i != size;) {
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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		}
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	}
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};
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struct MAPHChunkHandler : ChunkHandler {
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	MAPHChunkHandler() : ChunkHandler('MAPH', CH_RIFF) {}
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	void Load() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		for (TileIndex i = 0; i != size;) {
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
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		}
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	}
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	void Save() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		SlSetLength(size);
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		for (TileIndex i = 0; i != size;) {
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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		}
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	}
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};
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struct MAPOChunkHandler : ChunkHandler {
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	MAPOChunkHandler() : ChunkHandler('MAPO', CH_RIFF) {}
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	void Load() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		for (TileIndex i = 0; i != size;) {
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
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		}
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	}
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	void Save() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		SlSetLength(size);
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		for (TileIndex i = 0; i != size;) {
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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		}
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	}
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};
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struct MAP2ChunkHandler : ChunkHandler {
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	MAP2ChunkHandler() : ChunkHandler('MAP2', CH_RIFF) {}
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	void Load() const override
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	{
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		std::array<uint16, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		for (TileIndex i = 0; i != size;) {
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE,
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				/* In those versions the m2 was 8 bits */
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				IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
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			);
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
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		}
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	}
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	void Save() const override
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	{
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		std::array<uint16, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		SlSetLength(size * sizeof(uint16));
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		for (TileIndex i = 0; i != size;) {
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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		}
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	}
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};
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struct M3LOChunkHandler : ChunkHandler {
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	M3LOChunkHandler() : ChunkHandler('M3LO', CH_RIFF) {}
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	void Load() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		for (TileIndex i = 0; i != size;) {
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
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		}
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	}
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	void Save() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		SlSetLength(size);
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		for (TileIndex i = 0; i != size;) {
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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		}
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	}
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};
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struct M3HIChunkHandler : ChunkHandler {
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	M3HIChunkHandler() : ChunkHandler('M3HI', CH_RIFF) {}
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	void Load() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		for (TileIndex i = 0; i != size;) {
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
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		}
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	}
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	void Save() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		SlSetLength(size);
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		for (TileIndex i = 0; i != size;) {
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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		}
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	}
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};
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struct MAP5ChunkHandler : ChunkHandler {
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	MAP5ChunkHandler() : ChunkHandler('MAP5', CH_RIFF) {}
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	void Load() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		for (TileIndex i = 0; i != size;) {
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
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		}
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	}
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	void Save() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		SlSetLength(size);
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		for (TileIndex i = 0; i != size;) {
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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		}
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	}
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};
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struct MAPEChunkHandler : ChunkHandler {
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	MAPEChunkHandler() : ChunkHandler('MAPE', CH_RIFF) {}
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	void Load() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		if (IsSavegameVersionBefore(SLV_42)) {
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			for (TileIndex i = 0; i != size;) {
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				/* 1024, otherwise we overflow on 64x64 maps! */
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				SlCopy(buf.data(), 1024, SLE_UINT8);
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				for (uint j = 0; j != 1024; j++) {
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					_me[i++].m6 = GB(buf[j], 0, 2);
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					_me[i++].m6 = GB(buf[j], 2, 2);
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					_me[i++].m6 = GB(buf[j], 4, 2);
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					_me[i++].m6 = GB(buf[j], 6, 2);
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				}
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			}
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		} else {
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			for (TileIndex i = 0; i != size;) {
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				SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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				for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
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			}
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		}
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	}
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	void Save() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		SlSetLength(size);
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		for (TileIndex i = 0; i != size;) {
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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		}
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	}
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};
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struct MAP7ChunkHandler : ChunkHandler {
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	MAP7ChunkHandler() : ChunkHandler('MAP7', CH_RIFF) {}
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	void Load() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		for (TileIndex i = 0; i != size;) {
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
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		}
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	}
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	void Save() const override
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	{
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		std::array<byte, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		SlSetLength(size);
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		for (TileIndex i = 0; i != size;) {
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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		}
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	}
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};
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struct MAP8ChunkHandler : ChunkHandler {
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	MAP8ChunkHandler() : ChunkHandler('MAP8', CH_RIFF) {}
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	void Load() const override
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	{
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		std::array<uint16, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		for (TileIndex i = 0; i != size;) {
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
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		}
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	}
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	void Save() const override
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	{
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		std::array<uint16, MAP_SL_BUF_SIZE> buf;
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		TileIndex size = MapSize();
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		SlSetLength(size * sizeof(uint16));
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		for (TileIndex i = 0; i != size;) {
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
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			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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		}
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	}
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};
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static const MAPSChunkHandler MAPS;
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static const MAPTChunkHandler MAPT;
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static const MAPHChunkHandler MAPH;
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static const MAPOChunkHandler MAPO;
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static const MAP2ChunkHandler MAP2;
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static const M3LOChunkHandler M3LO;
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static const M3HIChunkHandler M3HI;
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static const MAP5ChunkHandler MAP5;
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static const MAPEChunkHandler MAPE;
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static const MAP7ChunkHandler MAP7;
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static const MAP8ChunkHandler MAP8;
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static const ChunkHandlerRef map_chunk_handlers[] = {
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	MAPS,
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	MAPT,
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	MAPH,
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	MAPO,
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	MAP2,
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	M3LO,
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	M3HI,
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	MAP5,
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	MAPE,
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	MAP7,
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	MAP8,
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};
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extern const ChunkHandlerTable _map_chunk_handlers(map_chunk_handlers);
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