51 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file currency.h Functions to handle different currencies. */
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| 
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| #ifndef CURRENCY_H
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| #define CURRENCY_H
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| 
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| #include "date_type.h"
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| #include "strings_type.h"
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| 
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| enum {
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| 	CF_NOEURO = 0,
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| 	CF_ISEURO = 1,
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| 	NUM_CURRENCY = 28,
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| 	CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
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| };
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| 
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| struct CurrencySpec {
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| 	uint16 rate;
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| 	char separator;
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| 	Year to_euro;
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| 	char prefix[16];
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| 	char suffix[16];
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| 	/**
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| 	 * The currency symbol is represented by two possible values, prefix and suffix
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| 	 * Usage of one or the other is determined by symbol_pos.
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| 	 * 0 = prefix
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| 	 * 1 = suffix
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| 	 * 2 = both : Special case only for custom currency.
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| 	 *            It is not a spec from Newgrf,
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| 	 *            rather a way to let users do what they want with custom curency
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| 	 */
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| 	byte symbol_pos;
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| 	StringID name;
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| };
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| 
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| 
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| extern CurrencySpec _currency_specs[NUM_CURRENCY];
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| 
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| // XXX small hack, but makes the rest of the code a bit nicer to read
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| #define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
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| #define _currency ((const CurrencySpec*)&_currency_specs[_game_mode == GM_MENU ? _settings_newgame.locale.currency : _settings_game.locale.currency])
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| 
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| uint GetMaskOfAllowedCurrencies();
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| void CheckSwitchToEuro();
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| void ResetCurrencies(bool preserve_custom = true);
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| StringID* BuildCurrencyDropdown();
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| byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);
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| 
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| #endif /* CURRENCY_H */
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