488 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			488 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file unmovable_cmd.cpp Handling of unmovable tiles. */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "tile_cmd.h"
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| #include "landscape.h"
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| #include "command_func.h"
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| #include "viewport_func.h"
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| #include "player_func.h"
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| #include "player_base.h"
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| #include "gui.h"
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| #include "town.h"
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| #include "sprite.h"
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| #include "bridge_map.h"
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| #include "unmovable_map.h"
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| #include "variables.h"
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| #include "genworld.h"
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| #include "bridge.h"
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| #include "autoslope.h"
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| #include "transparency.h"
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| #include "functions.h"
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| #include "window_func.h"
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| #include "vehicle_func.h"
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| #include "player_gui.h"
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| #include "station_type.h"
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| #include "economy_func.h"
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| #include "cheat_func.h"
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| #include "landscape_type.h"
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| 
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| #include "table/strings.h"
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| #include "table/sprites.h"
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| #include "table/unmovable_land.h"
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| 
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| /** Destroy a HQ.
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|  * During normal gameplay you can only implicitely destroy a HQ when you are
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|  * rebuilding it. Otherwise, only water can destroy it.
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|  * @param pid Player requesting the destruction of his HQ
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|  * @param flags docommand flags of calling function
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|  * @return cost of the operation
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|  */
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| static CommandCost DestroyCompanyHQ(PlayerID pid, uint32 flags)
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| {
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| 	Player *p = GetPlayer(pid);
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| 
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| 	if (flags & DC_EXEC) {
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| 		TileIndex t = p->location_of_house;
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| 
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| 		DoClearSquare(t + TileDiffXY(0, 0));
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| 		DoClearSquare(t + TileDiffXY(0, 1));
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| 		DoClearSquare(t + TileDiffXY(1, 0));
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| 		DoClearSquare(t + TileDiffXY(1, 1));
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| 		p->location_of_house = 0; // reset HQ position
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| 		InvalidateWindow(WC_COMPANY, pid);
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| 	}
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| 
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| 	/* cost of relocating company is 1% of company value */
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| 	return CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(p) / 100);
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| }
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| 
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| void UpdateCompanyHQ(Player *p, uint score)
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| {
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| 	byte val;
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| 	TileIndex tile = p->location_of_house;
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| 
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| 	if (tile == 0) return;
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| 
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| 	(val = 0, score < 170) ||
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| 	(val++, score < 350) ||
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| 	(val++, score < 520) ||
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| 	(val++, score < 720) ||
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| 	(val++, true);
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| 
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| 	EnlargeCompanyHQ(tile, val);
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| 
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| 	MarkTileDirtyByTile(tile + TileDiffXY(0, 0));
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| 	MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
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| 	MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
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| 	MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
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| }
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| 
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| extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID *station, bool check_clear = true);
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| 
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| /** Build or relocate the HQ. This depends if the HQ is already built or not
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|  * @param tile tile where the HQ will be built or relocated to
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|  * @param flags type of operation
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|  * @param p1 unused
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|  * @param p2 unused
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|  */
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| CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	Player *p = GetPlayer(_current_player);
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| 	CommandCost cost(EXPENSES_PROPERTY);
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| 
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| 	cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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| 	if (CmdFailed(cost)) return cost;
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| 
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| 	if (p->location_of_house != 0) { // Moving HQ
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| 		cost.AddCost(DestroyCompanyHQ(_current_player, flags));
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| 	}
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| 
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| 	if (flags & DC_EXEC) {
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| 		int score = UpdateCompanyRatingAndValue(p, false);
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| 
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| 		p->location_of_house = tile;
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| 
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| 		MakeCompanyHQ(tile, _current_player);
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| 
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| 		UpdateCompanyHQ(p, score);
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| 		InvalidateWindow(WC_COMPANY, p->index);
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| 	}
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| 
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| 	return cost;
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| }
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| 
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| /** Purchase a land area. Actually you only purchase one tile, so
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|  * the name is a bit confusing ;p
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|  * @param tile the tile the player is purchasing
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|  * @param flags for this command type
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|  * @param p1 unused
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|  * @param p2 unused
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|  * @return error of cost of operation
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|  */
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| CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	CommandCost cost(EXPENSES_CONSTRUCTION);
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| 
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| 	if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
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| 		return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
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| 	}
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| 
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| 	cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 	if (CmdFailed(cost)) return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) {
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| 		MakeOwnedLand(tile, _current_player);
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| 		MarkTileDirtyByTile(tile);
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| 	}
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| 
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| 	return cost.AddCost(_price.clear_roughland * 10);
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| }
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| 
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| /** Sell a land area. Actually you only sell one tile, so
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|  * the name is a bit confusing ;p
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|  * @param tile the tile the player is selling
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|  * @param flags for this command type
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|  * @param p1 unused
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|  * @param p2 unused
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|  * @return error or cost of operation
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|  */
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| CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	if (!IsOwnedLandTile(tile)) return CMD_ERROR;
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| 	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
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| 
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| 	if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) DoClearSquare(tile);
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| 
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| 	return CommandCost(EXPENSES_CONSTRUCTION, - _price.clear_roughland * 2);
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| }
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| 
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| static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
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| 
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| static void DrawTile_Unmovable(TileInfo *ti)
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| {
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| 
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| 	switch (GetUnmovableType(ti->tile)) {
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| 		case UNMOVABLE_TRANSMITTER:
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| 		case UNMOVABLE_LIGHTHOUSE: {
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| 			const DrawTileSeqStruct *dtu = &_draw_tile_transmitterlighthouse_data[GetUnmovableType(ti->tile)];
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| 
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| 			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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| 			DrawClearLandTile(ti, 2);
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| 
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| 			if (IsInvisibilitySet(TO_STRUCTURES)) break;
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| 
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| 			AddSortableSpriteToDraw(
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| 				dtu->image.sprite, PAL_NONE, ti->x | dtu->delta_x, ti->y | dtu->delta_y,
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| 				dtu->size_x, dtu->size_y, dtu->size_z, ti->z,
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| 				IsTransparencySet(TO_STRUCTURES)
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| 			);
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| 			break;
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| 		}
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| 
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| 		case UNMOVABLE_STATUE:
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| 			/* This should prevent statues from sinking into the ground when on a slope. */
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| 			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
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| 
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| 			DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
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| 
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| 			if (IsInvisibilitySet(TO_STRUCTURES)) break;
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| 
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| 			AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES));
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| 			break;
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| 
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| 		case UNMOVABLE_OWNED_LAND:
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| 			DrawClearLandTile(ti, 0);
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| 
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| 			AddSortableSpriteToDraw(
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| 				SPR_BOUGHT_LAND, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)),
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| 				ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2)
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| 			);
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| 			DrawBridgeMiddle(ti);
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| 			break;
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| 
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| 		default: {
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| 			assert(IsCompanyHQ(ti->tile));
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| 			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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| 
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| 			SpriteID palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
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| 
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| 			const DrawTileSprites *t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)];
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| 			DrawGroundSprite(t->ground.sprite, palette);
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| 
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| 			if (IsInvisibilitySet(TO_STRUCTURES)) break;
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| 
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| 			const DrawTileSeqStruct *dtss;
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| 			foreach_draw_tile_seq(dtss, t->seq) {
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| 				AddSortableSpriteToDraw(
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| 					dtss->image.sprite, palette,
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| 					ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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| 					dtss->size_x, dtss->size_y,
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| 					dtss->size_z, ti->z + dtss->delta_z,
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| 					IsTransparencySet(TO_STRUCTURES)
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| 				);
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| 			}
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| 			break;
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| 		}
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| 	}
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| }
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| 
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| static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y)
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| {
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| 	if (IsOwnedLand(tile)) {
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| 		uint z;
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| 		Slope tileh = GetTileSlope(tile, &z);
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| 
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| 		return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
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| 	} else {
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| 		return GetTileMaxZ(tile);
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| 	}
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| }
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| 
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| static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh)
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| {
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| 	return IsOwnedLand(tile) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
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| }
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| 
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| static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags)
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| {
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| 	if (IsCompanyHQ(tile)) {
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| 		if (_current_player == OWNER_WATER) {
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| 			return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC);
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| 		} else {
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| 			return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
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| 		}
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| 	}
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| 
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| 	if (IsOwnedLand(tile)) {
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| 		return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
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| 	}
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| 
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| 	/* checks if you're allowed to remove unmovable things */
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| 	if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
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| 		return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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| 
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| 	if (IsStatue(tile)) {
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| 		if (flags & DC_AUTO) return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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| 
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| 		TownID town = GetStatueTownID(tile);
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| 		ClrBit(GetTown(town)->statues, GetTileOwner(tile));
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| 		InvalidateWindow(WC_TOWN_AUTHORITY, town);
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| 	}
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| 
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| 	if (flags & DC_EXEC) {
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| 		DoClearSquare(tile);
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| 	}
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| 
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| 	return CommandCost();
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| }
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| 
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| static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
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| {
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| 	if (!IsCompanyHQ(tile)) return;
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| 
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| 	/* HQ accepts passenger and mail; but we have to divide the values
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| 	 * between 4 tiles it occupies! */
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| 
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| 	/* HQ level (depends on company performance) in the range 1..5. */
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| 	uint level = GetCompanyHQSize(tile) + 1;
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| 
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| 	/* Top town building generates 10, so to make HQ interesting, the top
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| 	 * type makes 20. */
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| 	ac[CT_PASSENGERS] = max(1U, level);
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| 
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| 	/* Top town building generates 4, HQ can make up to 8. The
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| 	 * proportion passengers:mail is different because such a huge
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| 	 * commercial building generates unusually high amount of mail
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| 	 * correspondence per physical visitor. */
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| 	ac[CT_MAIL] = max(1U, level / 2);
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| }
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| 
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| 
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| static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
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| {
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| 	switch (GetUnmovableType(tile)) {
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| 		case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break;
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| 		case UNMOVABLE_LIGHTHOUSE:  td->str = STR_5802_LIGHTHOUSE; break;
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| 		case UNMOVABLE_STATUE:      td->str = STR_2016_STATUE; break;
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| 		case UNMOVABLE_OWNED_LAND:  td->str = STR_5805_COMPANY_OWNED_LAND; break;
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| 		default:                    td->str = STR_5803_COMPANY_HEADQUARTERS; break;
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| 	}
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| 	td->owner[0] = GetTileOwner(tile);
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| }
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| 
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| static void AnimateTile_Unmovable(TileIndex tile)
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| {
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| 	/* not used */
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| }
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| 
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| static void TileLoop_Unmovable(TileIndex tile)
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| {
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| 	if (!IsCompanyHQ(tile)) return;
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| 
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| 	/* HQ accepts passenger and mail; but we have to divide the values
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| 	 * between 4 tiles it occupies! */
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| 
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| 	/* HQ level (depends on company performance) in the range 1..5. */
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| 	uint level = GetCompanyHQSize(tile) + 1;
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| 	assert(level < 6);
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| 
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| 	uint r = Random();
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| 	/* Top town buildings generate 250, so the top HQ type makes 256. */
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| 	if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
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| 		uint amt = GB(r, 0, 8) / 8 / 4 + 1;
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| 		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
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| 		MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
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| 	}
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| 
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| 	/* Top town building generates 90, HQ can make up to 196. The
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| 	 * proportion passengers:mail is about the same as in the acceptance
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| 	 * equations. */
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| 	if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
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| 		uint amt = GB(r, 8, 8) / 8 / 4 + 1;
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| 		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
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| 		MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
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| 	}
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| }
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| 
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| 
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| static TrackStatus GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
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| {
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| 	return 0;
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| }
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| 
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| static void ClickTile_Unmovable(TileIndex tile)
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| {
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| 	if (IsCompanyHQ(tile)) ShowPlayerCompany(GetTileOwner(tile));
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| }
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| 
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| 
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| /* checks, if a radio tower is within a 9x9 tile square around tile */
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| static bool IsRadioTowerNearby(TileIndex tile)
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| {
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| 	TileIndex tile_s = tile - TileDiffXY(4, 4);
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| 
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| 	BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
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| 		if (IsTransmitterTile(tile)) return true;
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| 	END_TILE_LOOP(tile, 9, 9, tile_s)
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| 
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| 	return false;
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| }
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| 
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| void GenerateUnmovables()
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| {
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| 	if (_settings_game.game_creation.landscape == LT_TOYLAND) return;
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| 
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| 	/* add radio tower */
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| 	int radiotowser_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map
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| 	int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7);
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| 	SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotowser_to_build + lighthouses_to_build);
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| 
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| 	for (uint i = ScaleByMapSize(1000); i != 0; i--) {
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| 		TileIndex tile = RandomTile();
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| 
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| 		uint h;
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| 		if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) {
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| 			if (IsRadioTowerNearby(tile)) continue;
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| 
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| 			MakeTransmitter(tile);
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| 			IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
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| 			if (--radiotowser_to_build == 0) break;
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| 		}
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| 	}
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| 
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| 	if (_settings_game.game_creation.landscape == LT_TROPIC) return;
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| 
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| 	/* add lighthouses */
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| 	uint maxx = MapMaxX();
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| 	uint maxy = MapMaxY();
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| 	for (int loop_count = 0; loop_count < 1000 && lighthouses_to_build != 0; loop_count++) {
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| 		uint r = Random();
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| 
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| 		/* Scatter the lighthouses more evenly around the perimeter */
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| 		int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
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| 		DiagDirection dir;
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| 		for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
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| 			perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
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| 		}
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| 
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| 		TileIndex tile;
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| 		switch (dir) {
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| 			default:
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| 			case DIAGDIR_NE: tile = TileXY(maxx,     r % maxy); break;
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| 			case DIAGDIR_SE: tile = TileXY(r % maxx, 0);        break;
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| 			case DIAGDIR_SW: tile = TileXY(0,        r % maxy); break;
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| 			case DIAGDIR_NW: tile = TileXY(r % maxx, maxy);     break;
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| 		}
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| 
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| 		for (int j = 0; j < 20; j++) {
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| 			uint h;
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| 			if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) {
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| 				MakeLighthouse(tile);
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| 				IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
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| 				lighthouses_to_build--;
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| 				assert(tile == TILE_MASK(tile));
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| 				break;
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| 			}
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| 			tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
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| 		}
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| 	}
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| }
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| 
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| static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player)
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| {
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| 	if (!IsTileOwner(tile, old_player)) return;
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| 
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| 	if (IsOwnedLand(tile) && new_player != PLAYER_SPECTATOR) {
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| 		SetTileOwner(tile, new_player);
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| 	} else if (IsStatueTile(tile)) {
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| 		TownID town = GetStatueTownID(tile);
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| 		Town *t = GetTown(town);
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| 		ClrBit(t->statues, old_player);
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| 		if (new_player != PLAYER_SPECTATOR && !HasBit(t->statues, new_player)) {
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| 			/* Transfer ownership to the new company */
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| 			SetBit(t->statues, new_player);
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| 			SetTileOwner(tile, new_player);
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| 		} else {
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| 			DoClearSquare(tile);
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| 		}
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| 
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| 		InvalidateWindow(WC_TOWN_AUTHORITY, town);
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| 	} else {
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| 		DoClearSquare(tile);
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| 	}
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| }
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| 
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| static CommandCost TerraformTile_Unmovable(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
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| {
 | |
| 	/* Owned land remains unsold */
 | |
| 	if (IsOwnedLand(tile) && CheckTileOwnership(tile)) return CommandCost();
 | |
| 
 | |
| 	if (AutoslopeEnabled() && (IsStatue(tile) || IsCompanyHQ(tile))) {
 | |
| 		if (!IsSteepSlope(tileh_new) && (z_new + GetSlopeMaxZ(tileh_new) == GetTileMaxZ(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
 | |
| 	}
 | |
| 
 | |
| 	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| }
 | |
| 
 | |
| extern const TileTypeProcs _tile_type_unmovable_procs = {
 | |
| 	DrawTile_Unmovable,             /* draw_tile_proc */
 | |
| 	GetSlopeZ_Unmovable,            /* get_slope_z_proc */
 | |
| 	ClearTile_Unmovable,            /* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Unmovable,     /* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Unmovable,          /* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Unmovable,   /* get_tile_track_status_proc */
 | |
| 	ClickTile_Unmovable,            /* click_tile_proc */
 | |
| 	AnimateTile_Unmovable,          /* animate_tile_proc */
 | |
| 	TileLoop_Unmovable,             /* tile_loop_clear */
 | |
| 	ChangeTileOwner_Unmovable,      /* change_tile_owner_clear */
 | |
| 	NULL,                           /* get_produced_cargo_proc */
 | |
| 	NULL,                           /* vehicle_enter_tile_proc */
 | |
| 	GetFoundation_Unmovable,        /* get_foundation_proc */
 | |
| 	TerraformTile_Unmovable,        /* terraform_tile_proc */
 | |
| };
 | 
