 a3dd7506d3
			
		
	
	a3dd7506d3
	
	
	
		
			
			NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
		
			
				
	
	
		
			116 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /**
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|  * Priority Queue.
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|  *  Peek and Pop always return the current lowest value in the list.
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|  *  Sort is done on insertion only.
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|  */
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| class PriorityQueue
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| {
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| 	_queue = null;
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| 	_count = 0;
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| 
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| 	constructor()
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| 	{
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| 		_count = 0;
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| 		_queue = [];
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| 	}
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| 
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| 	/**
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| 	 * Insert a new entry in the list.
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| 	 *  The complexity of this operation is O(n).
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| 	 * @param item The item to add to the list.
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| 	 * @param priority The priority this item has.
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| 	 */
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| 	function Insert(item, priority);
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| 
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| 	/**
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| 	 * Pop the first entry of the list.
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| 	 *  This is always the item with the lowest priority.
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| 	 *  The complexity of this operation is O(1).
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| 	 * @return The item of the entry with the lowest priority.
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| 	 */
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| 	function Pop();
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| 
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| 	/**
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| 	 * Peek the first entry of the list.
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| 	 *  This is always the item with the lowest priority.
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| 	 *  The complexity of this operation is O(1).
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| 	 * @return The item of the entry with the lowest priority.
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| 	 */
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| 	function Peek();
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| 
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| 	/**
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| 	 * Get the amount of current items in the list.
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| 	 *  The complexity of this operation is O(1).
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| 	 * @return The amount of items currently in the list.
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| 	 */
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| 	function Count();
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| 
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| 	/**
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| 	 * Check if an item exists in the list.
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| 	 *  The complexity of this operation is O(n).
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| 	 * @param item The item to check for.
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| 	 * @return True if the item is already in the list.
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| 	 */
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| 	function Exists(item);
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| };
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| 
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| function PriorityQueue::Insert(item, priority)
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| {
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| 	/* Append dummy entry */
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| 	_queue.append(0);
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| 	_count++;
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| 
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| 	local i;
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| 	/* Find the point of insertion */
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| 	for (i = _count - 2; i >= 0; i--) {
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| 		if (priority > _queue[i][1]) {
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| 			/* All items bigger move one place to the right */
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| 			_queue[i + 1] = _queue[i];
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| 		} else if (item == _queue[i][0]) {
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| 			/* Same item, ignore insertion */
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| 			return false;
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| 		} else {
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| 			/* Found place to insert at */
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| 			break;
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| 		}
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| 	}
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| 	/* Insert new pair */
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| 	_queue[i + 1] = [item, priority];
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| 
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| 	return true;
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| }
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| 
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| function PriorityQueue::Pop()
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| {
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| 	if (_count == 0) return null;
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| 
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| 	local node = _queue.pop();
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| 	_count--;
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| 
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| 	return node[0];
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| }
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| 
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| function PriorityQueue::Peek()
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| {
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| 	if (_count == 0) return null;
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| 
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| 	return _queue[_count - 1][0];
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| }
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| 
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| function PriorityQueue::Count()
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| {
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| 	return _count;
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| }
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| 
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| function PriorityQueue::Exists(item)
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| {
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| 	/* Brute-force find the item (there is no faster way, as we don't have the priority number) */
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| 	foreach (node in _queue) {
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| 		if (node[0] == item) return true;
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| 	}
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| 
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| 	return false;
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| }
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