 ad5c6a1ecd
			
		
	
	ad5c6a1ecd
	
	
	
		
			
			- Codechange: [NPF] Improved the NPF hash calculation slightly. - Codechange: [NPF] Increased hash size, should speed up somewhat.
		
			
				
	
	
		
			206 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef QUEUE_H
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| #define QUEUE_H
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| 
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| //#define NOFREE
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| //#define QUEUE_DEBUG
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| //#define HASH_DEBUG
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| //#define HASH_STATS
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| 
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| 
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| typedef struct Queue Queue;
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| typedef bool Queue_PushProc(Queue* q, void* item, int priority);
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| typedef void* Queue_PopProc(Queue* q);
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| typedef bool Queue_DeleteProc(Queue* q, void* item, int priority);
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| typedef void Queue_ClearProc(Queue* q, bool free_values);
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| typedef void Queue_FreeProc(Queue* q, bool free_values);
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| 
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| typedef struct InsSortNode InsSortNode;
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| struct InsSortNode {
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| 	void* item;
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| 	int priority;
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| 	InsSortNode* next;
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| };
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| typedef struct BinaryHeapNode BinaryHeapNode;
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| 	struct BinaryHeapNode {
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| 	void* item;
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| 	int priority;
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| };
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| 
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| 
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| struct Queue{
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| 	/*
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| 	 * Pushes an element into the queue, at the appropriate place for the queue.
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| 	 * Requires the queue pointer to be of an appropriate type, of course.
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| 	 */
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| 	Queue_PushProc* push;
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| 	/*
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| 	 * Pops the first element from the queue. What exactly is the first element,
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| 	 * is defined by the exact type of queue.
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| 	 */
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| 	Queue_PopProc* pop;
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| 	/*
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| 	 * Deletes the item from the queue. priority should be specified if
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| 	 * known, which speeds up the deleting for some queue's. Should be -1
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| 	 * if not known.
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| 	 */
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| 	Queue_DeleteProc* del;
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| 
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| 	/* Clears the queue, by removing all values from it. It's state is
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| 	 * effectively reset. If free_items is true, each of the items cleared
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| 	 * in this way are free()'d.
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| 	 */
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| 	Queue_ClearProc* clear;
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| 	/* Frees the queue, by reclaiming all memory allocated by it. After
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| 	 * this it is no longer usable. If free_items is true, any remaining
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| 	 * items are free()'d too.
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| 	 */
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| 	Queue_FreeProc* free;
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| 
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| 	union {
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| 		struct {
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| 			uint max_size;
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| 			uint size;
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| 			void** elements;
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| 		} stack;
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| 		struct {
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| 			uint max_size;
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| 			uint head; /* The index where the last element should be inserted */
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| 			uint tail; /* The index where the next element should be read */
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| 			void** elements;
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| 		} fifo;
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| 		struct {
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| 			InsSortNode* first;
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| 		} inssort;
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| 		struct {
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| 			uint max_size;
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| 			uint size;
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| 			uint blocks; /* The amount of blocks for which space is reserved in elements */
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| 			BinaryHeapNode** elements;
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| 		} binaryheap;
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| 	} data;
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| 
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| 	/* If true, this struct will be free'd when the
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| 	 * Queue is deleted. */
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| 	bool freeq;
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| };
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| 
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| /* Initializes a stack and allocates internal memory. */
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| void init_Stack(Queue* q, uint max_size);
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| 
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| /* Allocate a new stack with a maximum of max_size elements. */
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| Queue* new_Stack(uint max_size);
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| 
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| /*
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|  * Fifo
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|  */
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| 
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| /* Initializes a fifo and allocates internal memory for maximum of max_size
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|  * elements */
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| void init_Fifo(Queue* q, uint max_size);
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| 
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| /* Allocate a new fifo and initializes it with a maximum of max_size elements. */
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| Queue* new_Fifo(uint max_size);
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| 
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| Queue* new_Fifo_in_buffer(uint max_size, void* buffer);
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| 
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| int build_Fifo(void* buffer, uint size);
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| 
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| /*
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|  * Insertion Sorter
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|  */
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| 
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| /* Initializes a inssort and allocates internal memory. There is no maximum
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|  * size */
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| void init_InsSort(Queue* q);
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| 
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| /* Allocate a new fifo and initializes it. There is no maximum size */
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| Queue* new_InsSort(void);
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| 
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| /*
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|  *  Binary Heap
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|  *  For information, see:
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|  *   http://www.policyalmanac.org/games/binaryHeaps.htm
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|  */
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| 
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| /* The amount of elements that will be malloc'd at a time */
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| #define BINARY_HEAP_BLOCKSIZE_BITS 10
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| 
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| /* Initializes a binary heap and allocates internal memory for maximum of
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|  * max_size elements */
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| void init_BinaryHeap(Queue* q, uint max_size);
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| 
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| /* Allocate a new binary heap and initializes it with a maximum of max_size
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|  * elements. */
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| Queue* new_BinaryHeap(uint max_size);
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| 
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| /*
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|  * Hash
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|  */
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| typedef struct HashNode HashNode;
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| struct HashNode {
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| 	uint key1;
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| 	uint key2;
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| 	void* value;
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| 	HashNode* next;
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| };
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| /**
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|  * Generates a hash code from the given key pair. You should make sure that
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|  * the resulting range is clearly defined.
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|  */
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| typedef uint Hash_HashProc(uint key1, uint key2);
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| typedef struct Hash {
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| 	/* The hash function used */
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| 	Hash_HashProc* hash;
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| 	/* The amount of items in the hash */
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| 	uint size;
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| 	/* The number of buckets allocated */
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| 	uint num_buckets;
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| 	/* A pointer to an array of num_buckets buckets. */
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| 	HashNode* buckets;
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| 	/* A pointer to an array of numbuckets booleans, which will be true if
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| 	 * there are any Nodes in the bucket */
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| 	bool* buckets_in_use;
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| 	/* If true, buckets will be freed in delete_hash */
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| 	bool freeb;
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| 	/* If true, the pointer to this struct will be freed in delete_hash */
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| 	bool freeh;
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| } Hash;
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| 
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| /* Call these function to manipulate a hash */
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| 
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| /* Deletes the value with the specified key pair from the hash and returns
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|  * that value. Returns NULL when the value was not present. The value returned
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|  * is _not_ free()'d! */
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| void* Hash_Delete(Hash* h, uint key1, uint key2);
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| /* Sets the value associated with the given key pair to the given value.
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|  * Returns the old value if the value was replaced, NULL when it was not yet present. */
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| void* Hash_Set(Hash* h, uint key1, uint key2, void* value);
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| /* Gets the value associated with the given key pair, or NULL when it is not
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|  * present. */
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| void* Hash_Get(Hash* h, uint key1, uint key2);
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| 
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| /* Call these function to create/destroy a hash */
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| 
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| /* Builds a new hash, with num_buckets buckets. Make sure that hash() always
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|  * returns a hash less than num_buckets! Call delete_hash after use */
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| Hash* new_Hash(Hash_HashProc* hash, int num_buckets);
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| /* Builds a new hash in an existing struct. Make sure that hash() always
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|  * returns a hash less than num_buckets! Call delete_hash after use */
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| void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets);
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| /*
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|  * Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
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|  * & friends. If free is true, it will call free() on all the values that
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|  * are left in the hash.
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|  */
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| void delete_Hash(Hash* h, bool free_values);
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| /*
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|  * Cleans the hash, but keeps the memory allocated
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|  */
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| void clear_Hash(Hash* h, bool free_values);
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| /*
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|  * Gets the current size of the Hash
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|  */
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| uint Hash_Size(Hash* h);
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| 
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| #endif /* QUEUE_H */
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