
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
46 lines
903 B
C++
46 lines
903 B
C++
/* $Id$ */
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/** @file ai_list.cpp Implementation of AIList. */
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#include <squirrel.h>
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#include "ai_list.hpp"
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void AIList::AddItem(int32 item, int32 value)
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{
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AIAbstractList::AddItem(item);
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this->SetValue(item, value);
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}
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void AIList::ChangeItem(int32 item, int32 value)
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{
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this->SetValue(item, value);
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}
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void AIList::RemoveItem(int32 item)
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{
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AIAbstractList::RemoveItem(item);
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}
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SQInteger AIList::_set(HSQUIRRELVM vm) {
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if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR;
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if (sq_gettype(vm, 3) != OT_INTEGER || sq_gettype(vm, 3) == OT_NULL) {
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return sq_throwerror(vm, _SC("you can only assign integers to this list"));
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}
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SQInteger idx, val;
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sq_getinteger(vm, 2, &idx);
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if (sq_gettype(vm, 3) == OT_NULL) {
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this->RemoveItem(idx);
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return 0;
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}
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sq_getinteger(vm, 3, &val);
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if (!this->HasItem(idx)) {
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this->AddItem(idx, val);
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return 0;
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}
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this->ChangeItem(idx, val);
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return 0;
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}
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