97 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef OLDPOOL_H
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| #define OLDPOOL_H
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| 
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| typedef struct OldMemoryPool OldMemoryPool;
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| 
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| /* The function that is called after a new block is added
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|      start_item is the first item of the new made block */
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| typedef void OldMemoryPoolNewBlock(uint start_item);
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| /* The function that is called before a block is cleaned up */
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| typedef void OldMemoryPoolCleanBlock(uint start_item, uint end_item);
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| 
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| /**
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|  * Stuff for dynamic vehicles. Use the wrappers to access the OldMemoryPool
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|  *  please try to avoid manual calls!
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|  */
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| struct OldMemoryPool {
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| 	const char* const name;     ///< Name of the pool (just for debugging)
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| 
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| 	const uint max_blocks;      ///< The max amount of blocks this pool can have
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| 	const uint block_size_bits; ///< The size of each block in bits
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| 	const uint item_size;       ///< How many bytes one block is
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| 
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| 	/// Pointer to a function that is called after a new block is added
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| 	OldMemoryPoolNewBlock *new_block_proc;
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| 	/// Pointer to a function that is called to clean a block
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| 	OldMemoryPoolCleanBlock *clean_block_proc;
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| 
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| 	uint current_blocks;        ///< How many blocks we have in our pool
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| 	uint total_items;           ///< How many items we now have in this pool
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| 
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| 	byte **blocks;              ///< An array of blocks (one block hold all the items)
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| };
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| 
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| /**
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|  * Those are the wrappers:
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|  *   CleanPool cleans the pool up, but you can use AddBlockToPool directly again
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|  *     (no need to call CreatePool!)
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|  *   AddBlockToPool adds 1 more block to the pool. Returns false if there is no
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|  *     more room
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|  */
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| void CleanPool(OldMemoryPool *array);
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| bool AddBlockToPool(OldMemoryPool *array);
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| 
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| /**
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|  * Adds blocks to the pool if needed (and possible) till index fits inside the pool
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|  *
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|  * @return Returns false if adding failed
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|  */
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| bool AddBlockIfNeeded(OldMemoryPool *array, uint index);
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| 
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| 
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| #define OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
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| 	enum { \
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| 		name##_POOL_BLOCK_SIZE_BITS = block_size_bits, \
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| 		name##_POOL_MAX_BLOCKS      = max_blocks \
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| 	};
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| 
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| 
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| #define OLD_POOL_ACCESSORS(name, type) \
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| 	static inline type* Get##name(uint index) \
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| 	{ \
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| 		assert(index < _##name##_pool.total_items); \
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| 		return (type*)( \
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| 			_##name##_pool.blocks[index >> name##_POOL_BLOCK_SIZE_BITS] + \
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| 			(index & ((1 << name##_POOL_BLOCK_SIZE_BITS) - 1)) * sizeof(type) \
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| 		); \
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| 	} \
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| \
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| 	static inline uint Get##name##PoolSize(void) \
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| 	{ \
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| 		return _##name##_pool.total_items; \
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| 	}
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| 
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| 
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| #define DECLARE_OLD_POOL(name, type, block_size_bits, max_blocks) \
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| 	OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
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| 	extern OldMemoryPool _##name##_pool; \
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| 	OLD_POOL_ACCESSORS(name, type)
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| 
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| 
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| #define DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
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| 	OldMemoryPool _##name##_pool = { \
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| 		#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
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| 		new_block_proc, clean_block_proc, \
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| 		0, 0, NULL \
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| 	};
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| 
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| 
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| #define STATIC_OLD_POOL(name, type, block_size_bits, max_blocks, new_block_proc, clean_block_proc) \
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| 	OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
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| 	static DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
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| 	OLD_POOL_ACCESSORS(name, type)
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| 
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| #endif /* OLDPOOL_H */
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